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Increase MAX_VISIBLE_LIGHTMAPPED_FACES to 6000
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@ -63,7 +63,7 @@ typedef struct glRect_s
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qboolean lightmap_modified[MAX_LIGHTMAPS];
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glRect_t lightmap_rectchange[MAX_LIGHTMAPS];
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#define MAX_VISIBLE_LIGHTMAPPED_FACES 1024
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#define MAX_VISIBLE_LIGHTMAPPED_FACES 6000
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// contains references to every msurface_t that's getting rendered.
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// in testing 512 is not enough for bigger complicated areas (like parts of dm2).
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// consider doubling to 2048 or somewhere inbetween.
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