double the interpolation disabling distance

This commit is contained in:
Shpuld Shpuldson 2023-09-10 09:56:04 +03:00
parent 42c329fa22
commit 938e7272a4

View file

@ -1268,7 +1268,7 @@ void R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t* e)
int distance_from_client = (int)((dist_x) * (dist_x) + (dist_y) * (dist_y)); // no use sqrting, just slows us down. int distance_from_client = (int)((dist_x) * (dist_x) + (dist_y) * (dist_y)); // no use sqrting, just slows us down.
// They're too far away from us to care about blending their frames. // They're too far away from us to care about blending their frames.
if (distance_from_client >= 40000) { // 200 * 200 if (distance_from_client >= 160000) { // 400 * 400
// Fix them from jumping from last lerp // Fix them from jumping from last lerp
e->pose1 = e->pose2 = paliashdr->frames[frame].firstpose; e->pose1 = e->pose2 = paliashdr->frames[frame].firstpose;
e->frame_interval = 0.1; e->frame_interval = 0.1;