diff --git a/source/psp/video_hardware_main.cpp b/source/psp/video_hardware_main.cpp index b43c313..61c9097 100644 --- a/source/psp/video_hardware_main.cpp +++ b/source/psp/video_hardware_main.cpp @@ -1268,7 +1268,7 @@ void R_SetupAliasBlendedFrame (int frame, aliashdr_t *paliashdr, entity_t* e) int distance_from_client = (int)((dist_x) * (dist_x) + (dist_y) * (dist_y)); // no use sqrting, just slows us down. // They're too far away from us to care about blending their frames. - if (distance_from_client >= 40000) { // 200 * 200 + if (distance_from_client >= 160000) { // 400 * 400 // Fix them from jumping from last lerp e->pose1 = e->pose2 = paliashdr->frames[frame].firstpose; e->frame_interval = 0.1;