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name: Build EBOOTs and Publish Release
on: [push]
jobs:
Compile-EBOOTs:
runs-on: ubuntu-latest
container:
image: bmaupin/pspdev
steps:
- uses: actions/checkout@v2
- name: Get apt ready
run: |
apt update
apt install -y zip
- name: Build
working-directory: ./
run: |
cd source/libpspmath
make && make install
cd ../../
make -f MakePHAT install
make -f MakePHAT clean
make -f MakeSLIM install
- name: Generate Build Date
id: date
run: echo "::set-output name=date::$(date +'%Y-%m-%d-%H-%M-%S')"
- name: Zip EBOOTs
working-directory: ./build
run: |
zip -r psp-nzp-eboots.zip EBOOT.PBP EBOOT2000.PBP
- name: Delete Old Release
uses: dev-drprasad/delete-tag-and-release@v0.2.0
with:
delete_release: true
tag_name: bleeding-edge
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
- name: Create Release
id: create_release
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: bleeding-edge
release_name: Automated Release ${{ steps.date.outputs.date }}
body: |
This is a **bleeding edge** NZ:P PSP EBOOT release, stability is not guarenteed.
To install:
- Grab the .ZIP archive (psp-nzp-eboots.zip)
- Extract the contents of the .ZIP archive to `PSP/GAME/nzportable`.
- If on PSP SLIM, delete `EBOOT.PBP` and rename `EBOOT2000.PBP` to `EBOOT.PBP`.
draft: true
prerelease: false
- name: Upload EBOOT Archive
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ./build/psp-nzp-eboots.zip
asset_name: psp-nzp-eboots.zip
asset_content_type: application/zip
- name: Publish Release
uses: StuYarrow/publish-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
id: ${{ steps.create_release.outputs.id }}

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build/*
*.o
*.elf
*.PBP
*.prx
*.SFO
PARAM.SFO
EBOOT.PBP
EBOOT2000.PBP

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
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The precise terms and conditions for copying, distribution and modification follow.
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0. This License applies to any program or other work which contains a notice placed by the copyright holder saying it may be distributed under the terms of this General Public License. The "Program", below, refers to any such program or work, and a "work based on the Program" means either the Program or any derivative work under copyright law: that is to say, a work containing the Program or a portion of it, either verbatim or with modifications and/or translated into another language. (Hereinafter, translation is included without limitation in the term "modification".) Each licensee is addressed as "you".
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1. You may copy and distribute verbatim copies of the Program's source code as you receive it, in any medium, provided that you conspicuously and appropriately publish on each copy an appropriate copyright notice and disclaimer of warranty; keep intact all the notices that refer to this License and to the absence of any warranty; and give any other recipients of the Program a copy of this License along with the Program.
You may charge a fee for the physical act of transferring a copy, and you may at your option offer warranty protection in exchange for a fee.
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END OF TERMS AND CONDITIONS

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MakePHAT Normal file
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PSPSDK = $(shell psp-config --pspsdk-path)
PSPLIBSDIR = $(PSPSDK)/..
TARGET = nzportable
PSP_EBOOT_TITLE = Nazi Zombies Portable Reboot
PSP_EBOOT_ICON = source/psp/pics/icon.png
PSP_EBOOT_SND0 = source/psp/pics/snd0.at3
PSP_EBOOT_PIC1 = source/psp/pics/pic.png
PSP_FW_VERSION=660
MODE=-DKERNEL_MODE
BUILD_PRX = 1
COMMON_OBJS = \
source/psp/battery.o \
source/thread.o \
source/psp/VramExt.o \
source/psp/input.o \
source/psp/main.o \
source/psp/math.o \
source/psp/sound.o \
source/psp/system.o \
source/psp/module.o \
source/psp/network.o \
source/psp/network_psp.o \
source/psp/gethost.o \
source/psp/fnmatch.o \
source/psp/cd.o \
source/psp/mp3.o \
source/psp/Random.o \
\
source/chase.o \
source/cl_demo.o \
source/cl_input.o \
source/cl_main.o \
source/cl_parse.o \
source/cl_tent.o \
source/cl_slist.o \
source/cmd.o \
source/common.o \
source/console.o \
source/crc.o \
source/cvar.o \
source/host.o \
source/host_cmd.o \
source/keys.o \
source/mathlib.o \
source/menu.o \
source/net_dgrm.o \
source/net_loop.o \
source/net_main.o \
source/net_vcr.o \
source/pr_cmds.o \
source/pr_edict.o \
source/pr_exec.o \
source/snd_dma.o \
source/snd_mem.o \
source/snd_mix.o \
source/cl_hud.o \
source/sv_main.o \
source/sv_move.o \
source/sv_phys.o \
source/sv_user.o \
source/view.o \
source/wad.o \
source/world.o \
source/zone.o \
source/crypter.o
HARDWARE_VIDEO_ONLY_OBJS = \
source/psp/wad3.o \
source/psp/clipping.o \
source/psp/vram.o \
source/psp/video_hardware.o \
source/psp/video_hardware_resample.o \
source/psp/video_hardware_images.o \
source/psp/video_hardware_fullbright.o \
source/psp/video_hardware_hlmdl.o \
source/psp/video_hardware_draw.o \
source/psp/video_hardware_entity_fragment.o \
source/psp/video_hardware_QMB.o \
source/psp/video_hardware_decals_QMB.o \
source/psp/video_hardware_part.o \
source/psp/video_hardware_light.o \
source/psp/video_hardware_main.o \
source/psp/video_hardware_mesh.o \
source/psp/video_hardware_mhex2.o \
source/psp/video_hardware_misc.o \
source/psp/video_hardware_model.o \
source/psp/video_hardware_screen.o \
source/psp/video_hardware_surface.o \
source/psp/video_hardware_warp.o \
source/psp/video_hardware_fog.o \
source/psp/video_hardware_dxtn.o
HARDWARE_VIDEO_ONLY_FLAGS = -DPSP_HARDWARE_VIDEO
OBJS = $(COMMON_OBJS) $(HARDWARE_VIDEO_ONLY_OBJS)
#LIBS = -lpspaudiolib -lpspaudio -lpspgum -lpspgu -lpsprtc -lpsppower -lpspwlan -lstdc++ -lm
GU_LIBS = -lpspgum_vfpu -lpspvfpu -lpspgu -lpspvram
AUDIO_LIBS = -lpspaudiolib -lpspaudio -lpspmp3 source/psp/m33libs/libpspaudiocodec.a source/psp/m33libs/libpspkubridge.a
MISC_LIBS = -lpsprtc -lpspmath -lpsppower -lpsphprm -ljpeg -lpng source/psp/m33libs/libz.a source/psp/iridlibs/libPerf.a
NET_LIBS = -lpspwlan -lpspnet_adhoc -lpspnet_adhocctl
STD_LIBS = -lstdc++ -lm -lc
LIBS = $(GU_LIBS) $(AUDIO_LIBS) $(MISC_LIBS) $(STD_LIBS) $(NET_LIBS)
CFLAGS = -ffast-math -O3 -G0 -Wall -Did386="0" -DPSP $(MODE) $(HARDWARE_VIDEO_ONLY_FLAGS) -DSWIZZLE32 -DPSP_MP3_HWDECODE -DFULLBRIGHT -DHL_RENDER -Wno-strict-aliasing -DPSP_VFPU
CXXFLAGS = -fno-rtti -Wcast-qual -Wno-write-strings -Wno-sign-compare -Wno-strict-aliasing
ASFLAGS = $(CFLAGS) -c
include $(PSPSDK)/lib/build.mak
ifneq ($(VS_PATH),)
CC = vs-psp-gcc
CXX = vs-psp-g++
endif
install: EBOOT.PBP
mkdir -p build/exec/
mv EBOOT.PBP build/
mv *.elf build/exec/
mv *.prx build/exec/
mv *.SFO build/exec/
@echo DONE

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PSPSDK = $(shell psp-config --pspsdk-path)
PSPLIBSDIR = $(PSPSDK)/..
TARGET = nzportable
PSP_EBOOT_TITLE = Nazi Zombies Portable Reboot
PSP_EBOOT_ICON = source/psp/pics/icon.png
PSP_EBOOT_SND0 = source/psp/pics/snd0.at3
PSP_EBOOT_PIC1 = source/psp/pics/pic.png
PSP_FW_VERSION=660
PSP_LARGE_MEMORY = 1
MODE=-DKERNEL_MODE
BUILD_PRX = 1
COMMON_OBJS = \
source/psp/battery.o \
source/thread.o \
source/psp/VramExt.o \
source/psp/input.o \
source/psp/main.o \
source/psp/math.o \
source/psp/sound.o \
source/psp/system.o \
source/psp/module.o \
source/psp/network.o \
source/psp/network_psp.o \
source/psp/gethost.o \
source/psp/fnmatch.o \
source/psp/cd.o \
source/psp/mp3.o \
source/psp/Random.o \
\
source/chase.o \
source/cl_demo.o \
source/cl_input.o \
source/cl_main.o \
source/cl_parse.o \
source/cl_tent.o \
source/cl_slist.o \
source/cmd.o \
source/common.o \
source/console.o \
source/crc.o \
source/cvar.o \
source/host.o \
source/host_cmd.o \
source/keys.o \
source/mathlib.o \
source/menu.o \
source/net_dgrm.o \
source/net_loop.o \
source/net_main.o \
source/net_vcr.o \
source/pr_cmds.o \
source/pr_edict.o \
source/pr_exec.o \
source/snd_dma.o \
source/snd_mem.o \
source/snd_mix.o \
source/cl_hud.o \
source/sv_main.o \
source/sv_move.o \
source/sv_phys.o \
source/sv_user.o \
source/view.o \
source/wad.o \
source/world.o \
source/zone.o \
source/crypter.o
HARDWARE_VIDEO_ONLY_OBJS = \
source/psp/wad3.o \
source/psp/clipping.o \
source/psp/vram.o \
source/psp/video_hardware.o \
source/psp/video_hardware_resample.o \
source/psp/video_hardware_images.o \
source/psp/video_hardware_fullbright.o \
source/psp/video_hardware_hlmdl.o \
source/psp/video_hardware_draw.o \
source/psp/video_hardware_entity_fragment.o \
source/psp/video_hardware_QMB.o \
source/psp/video_hardware_decals_QMB.o \
source/psp/video_hardware_part.o \
source/psp/video_hardware_light.o \
source/psp/video_hardware_main.o \
source/psp/video_hardware_mesh.o \
source/psp/video_hardware_mhex2.o \
source/psp/video_hardware_misc.o \
source/psp/video_hardware_model.o \
source/psp/video_hardware_screen.o \
source/psp/video_hardware_surface.o \
source/psp/video_hardware_warp.o \
source/psp/video_hardware_fog.o \
source/psp/video_hardware_dxtn.o
HARDWARE_VIDEO_ONLY_FLAGS = -DPSP_HARDWARE_VIDEO
OBJS = $(COMMON_OBJS) $(HARDWARE_VIDEO_ONLY_OBJS)
#LIBS = -lpspaudiolib -lpspaudio -lpspgum -lpspgu -lpsprtc -lpsppower -lpspwlan -lstdc++ -lm
GU_LIBS = -lpspgum_vfpu -lpspvfpu -lpspgu -lpspvram
AUDIO_LIBS = -lpspaudiolib -lpspaudio -lpspmp3 source/psp/m33libs/libpspaudiocodec.a source/psp/m33libs/libpspkubridge.a
MISC_LIBS = -lpsprtc -lpsppower -lpspmath -lpsphprm -ljpeg -lpng source/psp/m33libs/libz.a source/psp/iridlibs/libPerf.a
NET_LIBS = -lpspwlan -lpspnet_adhoc -lpspnet_adhocctl
STD_LIBS = -lstdc++ -lm -lc
LIBS = $(GU_LIBS) $(AUDIO_LIBS) $(MISC_LIBS) $(STD_LIBS) $(NET_LIBS)
CFLAGS = -ffast-math -O3 -G0 -Wall -Did386="0" -DPSP $(MODE) $(HARDWARE_VIDEO_ONLY_FLAGS) -DSWIZZLE32 -DSLIM -DPSP_MP3_HWDECODE -DFULLBRIGHT -DHL_RENDER -Wno-strict-aliasing -DPSP_VFPU
CXXFLAGS = -fno-rtti -Wcast-qual -Wno-write-strings -Wno-sign-compare -Wno-strict-aliasing
ASFLAGS = $(CFLAGS) -c
include $(PSPSDK)/lib/build.mak
ifneq ($(VS_PATH),)
CC = vs-psp-gcc
CXX = vs-psp-g++
endif
install: EBOOT.PBP
mkdir -p build/exec/
mv EBOOT.PBP build/EBOOT2000.PBP
mv *.elf build/exec/
mv *.prx build/exec/
mv *.SFO build/exec/
@echo DONE

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README.md Normal file
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# Nazi Zombies: Portable dQuakePlus
## About
This repository contains the PSP engine for NZ:P, based on dQuakePlus and containing optimizations from the NZ:P Team, adQuake, and Xash3D-PSP, as well as NZ:P-specific feature implementation. It has also been modified to build on the latest versions of the [PSPSDK](https://github.com/pspdev/pspsdk).
## Building (Advanced)
Building requires a full install of [psptoolchain](https://github.com/pspdev/psptoolchain/). You can either follow the instructions on the GitHub repository or use a Docker container (we recommend [bmaupin](https://hub.docker.com/r/bmaupin/pspdev)'s)!
With the psptoolchain installed, you now need to install `libpspmath`, which we have included in the GitHub repository:
```bash
cd source/libpspmath
make && make install
```
Now you can navigate back to the root of the repository and build an `EBOOT`.
```bash
cd ../../
make -f MakePHAT install # for PSP PHAT/1000
make -f MakeSLIM install # for any other model
```
We also provide prebuilt EBOOTs on the [Releases](https://github.com/nzp-team/dquakeplus/releases/tag/bleeding-edge) page.

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
{
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}

181
source/anorms.h Normal file
View file

@ -0,0 +1,181 @@
/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
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{-0.162460, -0.262866, -0.951056},
{0.000000, -0.850651, -0.525731},
{-0.147621, -0.716567, -0.681718},
{0.147621, -0.716567, -0.681718},
{0.000000, -0.525731, -0.850651},
{0.309017, -0.500000, -0.809017},
{0.442863, -0.238856, -0.864188},
{0.162460, -0.262866, -0.951056},
{0.238856, -0.864188, -0.442863},
{0.500000, -0.809017, -0.309017},
{0.425325, -0.688191, -0.587785},
{0.716567, -0.681718, -0.147621},
{0.688191, -0.587785, -0.425325},
{0.587785, -0.425325, -0.688191},
{0.000000, -0.955423, -0.295242},
{0.000000, -1.000000, 0.000000},
{0.262866, -0.951056, -0.162460},
{0.000000, -0.850651, 0.525731},
{0.000000, -0.955423, 0.295242},
{0.238856, -0.864188, 0.442863},
{0.262866, -0.951056, 0.162460},
{0.500000, -0.809017, 0.309017},
{0.716567, -0.681718, 0.147621},
{0.525731, -0.850651, 0.000000},
{-0.238856, -0.864188, -0.442863},
{-0.500000, -0.809017, -0.309017},
{-0.262866, -0.951056, -0.162460},
{-0.850651, -0.525731, 0.000000},
{-0.716567, -0.681718, -0.147621},
{-0.716567, -0.681718, 0.147621},
{-0.525731, -0.850651, 0.000000},
{-0.500000, -0.809017, 0.309017},
{-0.238856, -0.864188, 0.442863},
{-0.262866, -0.951056, 0.162460},
{-0.864188, -0.442863, 0.238856},
{-0.809017, -0.309017, 0.500000},
{-0.688191, -0.587785, 0.425325},
{-0.681718, -0.147621, 0.716567},
{-0.442863, -0.238856, 0.864188},
{-0.587785, -0.425325, 0.688191},
{-0.309017, -0.500000, 0.809017},
{-0.147621, -0.716567, 0.681718},
{-0.425325, -0.688191, 0.587785},
{-0.162460, -0.262866, 0.951056},
{0.442863, -0.238856, 0.864188},
{0.162460, -0.262866, 0.951056},
{0.309017, -0.500000, 0.809017},
{0.147621, -0.716567, 0.681718},
{0.000000, -0.525731, 0.850651},
{0.425325, -0.688191, 0.587785},
{0.587785, -0.425325, 0.688191},
{0.688191, -0.587785, 0.425325},
{-0.955423, 0.295242, 0.000000},
{-0.951056, 0.162460, 0.262866},
{-1.000000, 0.000000, 0.000000},
{-0.850651, 0.000000, 0.525731},
{-0.955423, -0.295242, 0.000000},
{-0.951056, -0.162460, 0.262866},
{-0.864188, 0.442863, -0.238856},
{-0.951056, 0.162460, -0.262866},
{-0.809017, 0.309017, -0.500000},
{-0.864188, -0.442863, -0.238856},
{-0.951056, -0.162460, -0.262866},
{-0.809017, -0.309017, -0.500000},
{-0.681718, 0.147621, -0.716567},
{-0.681718, -0.147621, -0.716567},
{-0.850651, 0.000000, -0.525731},
{-0.688191, 0.587785, -0.425325},
{-0.587785, 0.425325, -0.688191},
{-0.425325, 0.688191, -0.587785},
{-0.425325, -0.688191, -0.587785},
{-0.587785, -0.425325, -0.688191},
{-0.688191, -0.587785, -0.425325},

326
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// upper design bounds
#define MAX_MAP_HULLS 4
#define MAX_MAP_MODELS 256
#define MAX_MAP_BRUSHES 4096
#define MAX_MAP_ENTITIES 1024
#define MAX_MAP_ENTSTRING 65536
#define MAX_MAP_PLANES 32767
#define MAX_MAP_NODES 32767 // because negative shorts are contents
#define MAX_MAP_CLIPNODES 32767 //
#define MAX_MAP_LEAFS 8192
#define MAX_MAP_VERTS 65535
#define MAX_MAP_FACES 65535
#define MAX_MAP_MARKSURFACES 65535
#define MAX_MAP_TEXINFO 4096
#define MAX_MAP_EDGES 256000
#define MAX_MAP_SURFEDGES 512000
#define MAX_MAP_TEXTURES 512
#define MAX_MAP_MIPTEX 0x200000
#define MAX_MAP_LIGHTING 0x100000
#define MAX_MAP_VISIBILITY 0x100000
#define MAX_MAP_PORTALS 65536
// key / value pair sizes
#define MAX_KEY 32
#define MAX_VALUE 1024
//=============================================================================
#define BSPVERSION 29
#define HL_BSPVERSION 30
#define NZP_BSPVERSION 1337
#define TOOLVERSION 2
typedef struct
{
int fileofs, filelen;
} lump_t;
#define LUMP_ENTITIES 0
#define LUMP_PLANES 1
#define LUMP_TEXTURES 2
#define LUMP_VERTEXES 3
#define LUMP_VISIBILITY 4
#define LUMP_NODES 5
#define LUMP_TEXINFO 6
#define LUMP_FACES 7
#define LUMP_LIGHTING 8
#define LUMP_CLIPNODES 9
#define LUMP_LEAFS 10
#define LUMP_MARKSURFACES 11
#define LUMP_EDGES 12
#define LUMP_SURFEDGES 13
#define LUMP_MODELS 14
#define HEADER_LUMPS 15
typedef struct
{
float mins[3], maxs[3];
float origin[3];
int headnode[MAX_MAP_HULLS];
int visleafs; // not including the solid leaf 0
int firstface, numfaces;
} dmodel_t;
typedef struct
{
int version;
lump_t lumps[HEADER_LUMPS];
} dheader_t;
typedef struct
{
int nummiptex;
int dataofs[4]; // [nummiptex]
} dmiptexlump_t;
#define MIPLEVELS 4
typedef struct miptex_s
{
char name[16];
unsigned width, height;
unsigned offsets[MIPLEVELS]; // four mip maps stored
} miptex_t;
typedef struct
{
float point[3];
} dvertex_t;
// 0-2 are axial planes
#define PLANE_X 0
#define PLANE_Y 1
#define PLANE_Z 2
// 3-5 are non-axial planes snapped to the nearest
#define PLANE_ANYX 3
#define PLANE_ANYY 4
#define PLANE_ANYZ 5
typedef struct
{
float normal[3];
float dist;
int type; // PLANE_X - PLANE_ANYZ ?remove? trivial to regenerate
} dplane_t;
#define CONTENTS_EMPTY -1
#define CONTENTS_SOLID -2
#define CONTENTS_WATER -3
#define CONTENTS_SLIME -4
#define CONTENTS_LAVA -5
#define CONTENTS_SKY -6
#define CONTENTS_ORIGIN -7 // removed at csg time
#define CONTENTS_CLIP -8 // changed to contents_solid
#define CONTENTS_CURRENT_0 -9
#define CONTENTS_CURRENT_90 -10
#define CONTENTS_CURRENT_180 -11
#define CONTENTS_CURRENT_270 -12
#define CONTENTS_CURRENT_UP -13
#define CONTENTS_CURRENT_DOWN -14
// !!! if this is changed, it must be changed in asm_i386.h too !!!
typedef struct
{
int planenum;
short children[2]; // negative numbers are -(leafs+1), not nodes
short mins[3]; // for sphere culling
short maxs[3];
unsigned short firstface;
unsigned short numfaces; // counting both sides
} dnode_t;
typedef struct
{
int planenum;
short children[2]; // negative numbers are contents
} dclipnode_t;
typedef struct texinfo_s
{
float vecs[2][4]; // [s/t][xyz offset]
int miptex;
int flags;
} texinfo_t;
#define TEX_SPECIAL 1 // sky or slime, no lightmap or 256 subdivision
// note that edge 0 is never used, because negative edge nums are used for
// counterclockwise use of the edge in a face
typedef struct
{
unsigned short v[2]; // vertex numbers
} dedge_t;
#define MAXLIGHTMAPS 4
typedef struct
{
short planenum;
short side;
int firstedge; // we must support > 64k edges
short numedges;
short texinfo;
// lighting info
byte styles[MAXLIGHTMAPS];
int lightofs; // start of [numstyles*surfsize] samples
} dface_t;
#define AMBIENT_WATER 0
#define AMBIENT_SKY 1
#define AMBIENT_SLIME 2
#define AMBIENT_LAVA 3
#define NUM_AMBIENTS 4 // automatic ambient sounds
// leaf 0 is the generic CONTENTS_SOLID leaf, used for all solid areas
// all other leafs need visibility info
typedef struct
{
int contents;
int visofs; // -1 = no visibility info
short mins[3]; // for frustum culling
short maxs[3];
unsigned short firstmarksurface;
unsigned short nummarksurfaces;
byte ambient_level[NUM_AMBIENTS];
} dleaf_t;
//============================================================================
#ifndef QUAKE_GAME
#define ANGLE_UP -1
#define ANGLE_DOWN -2
// the utilities get to be lazy and just use large static arrays
extern int nummodels;
extern dmodel_t dmodels[MAX_MAP_MODELS];
extern int visdatasize;
extern byte dvisdata[MAX_MAP_VISIBILITY];
extern int lightdatasize;
extern byte dlightdata[MAX_MAP_LIGHTING];
extern int texdatasize;
extern byte dtexdata[MAX_MAP_MIPTEX]; // (dmiptexlump_t)
extern int entdatasize;
extern char dentdata[MAX_MAP_ENTSTRING];
extern int numleafs;
extern dleaf_t dleafs[MAX_MAP_LEAFS];
extern int numplanes;
extern dplane_t dplanes[MAX_MAP_PLANES];
extern int numvertexes;
extern dvertex_t dvertexes[MAX_MAP_VERTS];
extern int numnodes;
extern dnode_t dnodes[MAX_MAP_NODES];
extern int numtexinfo;
extern texinfo_t texinfo[MAX_MAP_TEXINFO];
extern int numfaces;
extern dface_t dfaces[MAX_MAP_FACES];
extern int numclipnodes;
extern dclipnode_t dclipnodes[MAX_MAP_CLIPNODES];
extern int numedges;
extern dedge_t dedges[MAX_MAP_EDGES];
extern int nummarksurfaces;
extern unsigned short dmarksurfaces[MAX_MAP_MARKSURFACES];
extern int numsurfedges;
extern int dsurfedges[MAX_MAP_SURFEDGES];
void DecompressVis (byte *in, byte *decompressed);
int CompressVis (byte *vis, byte *dest);
void LoadBSPFile (char *filename);
void WriteBSPFile (char *filename);
void PrintBSPFileSizes (void);
//===============
typedef struct epair_s
{
struct epair_s *next;
char *key;
char *value;
} epair_t;
typedef struct
{
vec3_t origin;
int firstbrush;
int numbrushes;
epair_t *epairs;
} entity_t;
extern int num_entities;
extern entity_t entities[MAX_MAP_ENTITIES];
void ParseEntities (void);
void UnparseEntities (void);
void SetKeyValue (entity_t *ent, char *key, char *value);
char *ValueForKey (entity_t *ent, char *key);
// will return "" if not present
vec_t FloatForKey (entity_t *ent, char *key);
void GetVectorForKey (entity_t *ent, char *key, vec3_t vec);
epair_t *ParseEpair (void);
#endif

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
int CDAudio_Init(void);
void CDAudio_Play(byte track, qboolean looping);
void CDAudio_Stop(void);
void CDAudio_Pause(void);
void CDAudio_Resume(void);
void CDAudio_Shutdown(void);
void CDAudio_Update(void);
void CDAudio_Next(void);
void CDAudio_Prev(void);
void CDAudio_PrintMusicList(void);
void CDAudio_Track(char* trackname);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// chase.c -- chase camera code
#include "quakedef.h"
cvar_t chase_back = {"chase_back", "100"};
cvar_t chase_up = {"chase_up", "16"};
cvar_t chase_right = {"chase_right", "0"};
cvar_t chase_active = {"chase_active", "0"};
cvar_t chase_roll = {"chase_roll", "0"};
cvar_t chase_yaw = {"chase_yaw", "0"};
cvar_t chase_pitch = {"chase_pitch", "0"};
vec3_t chase_pos;
vec3_t chase_angles;
vec3_t chase_dest;
vec3_t chase_dest_angles;
void Chase_Init (void)
{
Cvar_RegisterVariable (&chase_back);
Cvar_RegisterVariable (&chase_up);
Cvar_RegisterVariable (&chase_right);
Cvar_RegisterVariable (&chase_active);
Cvar_RegisterVariable (&chase_roll);
Cvar_RegisterVariable (&chase_yaw);
Cvar_RegisterVariable (&chase_pitch);
}
void Chase_Reset (void)
{
// for respawning and teleporting
// start position 12 units behind head
}
void TraceLine (vec3_t start, vec3_t end, vec3_t impact)
{
trace_t trace;
memset (&trace, 0, sizeof(trace));
SV_RecursiveHullCheck (cl.worldmodel->hulls, 0, 0, 1, start, end, &trace);
VectorCopy (trace.endpos, impact);
}
/*
#define NUM_TESTS 64 (delete)
#define CHASE_DEST_OFFSET 2.0f
*/
qboolean chase_nodraw;
#define NUM_TESTS 64
#define CHASE_DEST_OFFSET 2.0f
void Chase_Update (void)
{
int i;
float dist;
vec3_t forward, up, right;
vec3_t dest, stop;
int best;
int viewcontents;
// if can't see player, reset
AngleVectors (cl.viewangles, forward, right, up);
// calc exact destination
for (i = 0; i < 3; i++)
chase_dest[i] = r_refdef.vieworg[i] - forward[i] * chase_back.value - right[i] * chase_right.value;
chase_dest[2] = r_refdef.vieworg[2] + chase_up.value;
// take the contents of the view leaf
viewcontents = (Mod_PointInLeaf (r_refdef.vieworg, cl.worldmodel))->contents;
for (best = 0; best < NUM_TESTS; best++)
{
float chase_newdest[3];
chase_newdest[0] = r_refdef.vieworg[0] + (chase_dest[0] - r_refdef.vieworg[0]) * best / NUM_TESTS;
chase_newdest[1] = r_refdef.vieworg[1] + (chase_dest[1] - r_refdef.vieworg[1]) * best / NUM_TESTS;
chase_newdest[2] = r_refdef.vieworg[2] + (chase_dest[2] - r_refdef.vieworg[2]) * best / NUM_TESTS;
// check for a leaf hit with different contents
if ((Mod_PointInLeaf (chase_newdest, cl.worldmodel))->contents != viewcontents)
{
// go back to the previous best as this one is bad
// unless the first one was also bad, (viewleaf contents != viewleaf contents!!!)
if (best > 0)
best--;
else best = NUM_TESTS;
break;
}
}
// certain surfaces can be viewed at an oblique enough angle that they are partially clipped
// by znear, so now we fix that too...
for (; best >= 0; best--)
{
// number of matches
int nummatches = 0;
// adjust
chase_dest[0] = r_refdef.vieworg[0] + (chase_dest[0] - r_refdef.vieworg[0]) * best / NUM_TESTS;
chase_dest[1] = r_refdef.vieworg[1] + (chase_dest[1] - r_refdef.vieworg[1]) * best / NUM_TESTS;
chase_dest[2] = r_refdef.vieworg[2] + (chase_dest[2] - r_refdef.vieworg[2]) * best / NUM_TESTS;
// move x to neg
chase_dest[0] -= CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[0] += CHASE_DEST_OFFSET;
// move x to pos
chase_dest[0] += CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[0] -= CHASE_DEST_OFFSET;
// move y to neg
chase_dest[1] -= CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[1] += CHASE_DEST_OFFSET;
// move y to pos
chase_dest[1] += CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[1] -= CHASE_DEST_OFFSET;
// move z to neg
chase_dest[2] -= CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[2] += CHASE_DEST_OFFSET;
// move z to pos
chase_dest[2] += CHASE_DEST_OFFSET;
if ((Mod_PointInLeaf (chase_dest, cl.worldmodel))->contents == viewcontents) nummatches++;
chase_dest[2] -= CHASE_DEST_OFFSET;
// all tests passed so we're good!
if (nummatches == 6) break;
}
// find the spot the player is looking at
VectorMA (r_refdef.vieworg, 4096, forward, dest);
TraceLine (r_refdef.vieworg, dest, stop);
// calculate pitch to look at the same spot from camera
VectorSubtract (stop, r_refdef.vieworg, stop);
dist = DotProduct (stop, forward);
if (dist < 1)
dist = 1;
#ifdef PSP_VFPU
r_refdef.viewangles[PITCH] = -vfpu_atanf(stop[2] / dist) / M_PI * 180;
#else
r_refdef.viewangles[PITCH] = -atan(stop[2] / dist) / M_PI * 180;
#endif
// move towards destination
VectorCopy (chase_dest, r_refdef.vieworg);
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
void CL_FinishTimeDemo (void);
/*
==============================================================================
DEMO CODE
When a demo is playing back, all NET_SendMessages are skipped, and
NET_GetMessages are read from the demo file.
Whenever cl.time gets past the last received message, another message is
read from the demo file.
==============================================================================
*/
/*
==============
CL_StopPlayback
Called when a demo file runs out, or the user starts a game
==============
*/
void CL_StopPlayback (void)
{
if (!cls.demoplayback)
return;
Sys_FileClose(cls.demofile);
cls.demoplayback = false;
cls.demofile = -1;
cls.state = ca_disconnected;
if (cls.timedemo)
CL_FinishTimeDemo ();
}
/*
====================
CL_WriteDemoMessage
Dumps the current net message, prefixed by the length and view angles
====================
*/
void CL_WriteDemoMessage (void)
{
int len;
int i;
float f;
len = LittleLong (net_message.cursize);
Sys_FileWrite(cls.demofile, &len, 4);
for (i=0 ; i<3 ; i++)
{
f = LittleFloat (cl.viewangles[i]);
Sys_FileWrite(cls.demofile, &f, 4);
}
Sys_FileWrite(cls.demofile, net_message.data, net_message.cursize);
}
/*
====================
CL_GetMessage
Handles recording and playback of demos, on top of NET_ code
====================
*/
int CL_GetMessage (void)
{
int r, i;
float f;
if (cls.demoplayback)
{
// decide if it is time to grab the next message
if (cls.signon == SIGNONS) // allways grab until fully connected
{
if (cls.timedemo)
{
if (host_framecount == cls.td_lastframe)
return 0; // allready read this frame's message
cls.td_lastframe = host_framecount;
// if this is the second frame, grab the real td_starttime
// so the bogus time on the first frame doesn't count
if (host_framecount == cls.td_startframe + 1)
cls.td_starttime = realtime;
}
else if ( /* cl.time > 0 && */ cl.time <= cl.mtime[0])
{
return 0; // don't need another message yet
}
}
// get the next message
Sys_FileRead(cls.demofile, &net_message.cursize, 4);
VectorCopy (cl.mviewangles[0], cl.mviewangles[1]);
for (i=0 ; i<3 ; i++)
{
r = Sys_FileRead(cls.demofile, &f, 4) / 4;
cl.mviewangles[0][i] = LittleFloat (f);
}
net_message.cursize = LittleLong (net_message.cursize);
if (net_message.cursize > MAX_MSGLEN)
Sys_Error ("Demo message (0x%08x) > MAX_MSGLEN (%d)", net_message.cursize, MAX_MSGLEN);
r = Sys_FileRead(cls.demofile, net_message.data, net_message.cursize) / net_message.cursize;
if (r != 1)
{
CL_StopPlayback ();
return 0;
}
return 1;
}
while (1)
{
r = NET_GetMessage (cls.netcon);
if (r != 1 && r != 2)
return r;
// discard nop keepalive message
if (net_message.cursize == 1 && net_message.data[0] == svc_nop)
Con_Printf ("<-- server to client keepalive\n");
else
break;
}
if (cls.demorecording)
CL_WriteDemoMessage ();
return r;
}
/*
====================
CL_Stop_f
stop recording a demo
====================
*/
void CL_Stop_f (void)
{
if (cmd_source != src_command)
return;
if (!cls.demorecording)
{
Con_Printf ("Not recording a demo.\n");
return;
}
// write a disconnect message to the demo file
SZ_Clear (&net_message);
MSG_WriteByte (&net_message, svc_disconnect);
CL_WriteDemoMessage ();
// finish up
Sys_FileClose(cls.demofile);
cls.demofile = -1;
cls.demorecording = false;
Con_Printf ("Completed demo\n");
}
/*
====================
CL_Record_f
record <demoname> <map> [cd track]
====================
*/
void CL_Record_f (void)
{
int c;
char name[MAX_OSPATH];
int track;
char forcetrack[16];
if (cmd_source != src_command)
return;
c = Cmd_Argc();
if (c != 2 && c != 3 && c != 4)
{
Con_Printf ("record <demoname> [<map> [cd track]]\n");
return;
}
if (strstr(Cmd_Argv(1), ".."))
{
Con_Printf ("Relative pathnames are not allowed.\n");
return;
}
if (c == 2 && cls.state == ca_connected)
{
Con_Printf("Can not record - already connected to server\nClient demo recording must be started before connecting\n");
return;
}
// write the forced cd track number, or -1
if (c == 4)
{
track = atoi(Cmd_Argv(3));
Con_Printf ("Forcing CD track to %i\n", cls.forcetrack);
}
else
track = -1;
sprintf (name, "%s/%s", com_gamedir, Cmd_Argv(1));
//
// start the map up
//
if (c > 2)
Cmd_ExecuteString ( va("map %s", Cmd_Argv(2)), src_command);
//
// open the demo file
//
COM_DefaultExtension (name, ".dem");
Con_Printf ("recording to %s.\n", name);
cls.demofile = Sys_FileOpenWrite(name);
if (cls.demofile < 0)
{
Con_Printf ("ERROR: couldn't open demo for writing.\n");
return;
}
cls.forcetrack = track;
sprintf(forcetrack, "%i\n", cls.forcetrack);
Sys_FileWrite(cls.demofile, forcetrack, strlen(forcetrack));
cls.demorecording = true;
}
/*
====================
CL_PlayDemo_f
play [demoname]
====================
*/
static int CL_FileGetChar(int handle)
{
char c;
if (Sys_FileRead(handle, &c, 1) != 1)
{
return EOF;
}
return c;
}
void CL_PlayDemo_f (void)
{
char name[256];
int c;
qboolean neg = false;
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("play <demoname> : plays a demo\n");
return;
}
//
// disconnect from server
//
CL_Disconnect ();
//
// open the demo file
//
strcpy (name, Cmd_Argv(1));
COM_DefaultExtension (name, ".dem");
Con_Printf ("Playing demo from %s.\n", name);
COM_FOpenFile (name, &cls.demofile);
if (cls.demofile < 0)
{
Con_Printf ("ERROR: couldn't open demo for reading.\n");
cls.demonum = -1; // stop demo loop
return;
}
cls.demoplayback = true;
cls.state = ca_connected;
cls.forcetrack = 0;
while ((c = CL_FileGetChar(cls.demofile)) != '\n')
if (c == '-')
neg = true;
else
cls.forcetrack = cls.forcetrack * 10 + (c - '0');
if (neg)
cls.forcetrack = -cls.forcetrack;
// ZOID, fscanf is evil
// fscanf (cls.demofile, "%i\n", &cls.forcetrack);
}
/*
====================
CL_FinishTimeDemo
====================
*/
void CL_FinishTimeDemo (void)
{
int frames;
double time;
cls.timedemo = false;
// the first frame didn't count
frames = (host_framecount - cls.td_startframe) - 1;
time = realtime - cls.td_starttime;
if (time < 1)
time = 1;
Con_Printf ("%i frames %5.1f seconds %5.1f fps\n", frames, time, frames/time);
}
/*
====================
CL_TimeDemo_f
timedemo [demoname]
====================
*/
void CL_TimeDemo_f (void)
{
if (cmd_source != src_command)
return;
if (Cmd_Argc() != 2)
{
Con_Printf ("timedemo <demoname> : gets demo speeds\n");
return;
}
CL_PlayDemo_f ();
// cls.td_starttime will be grabbed at the second frame of the demo, so
// all the loading time doesn't get counted
cls.timedemo = true;
cls.td_startframe = host_framecount;
cls.td_lastframe = -1; // get a new message this frame
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// the status bar is only redrawn if something has changed, but if anything
// does, the entire thing will be redrawn for the next vid.numpages frames.
void HUD_Init (void);
// call whenever any of the client stats represented on the sbar changes
void HUD_Draw (void);
// called every frame by screen
// called each frame after the level has been completed
void HUD_NewMap (void);
extern double HUD_Change_time;
//achievement stuff
#define MAX_ACHIEVEMENTS 5//23
typedef struct achievement_list_s
{
qpic_t *img;
int unlocked;
char name[64];
char description[256];
int progress;
} achievement_list_t;
void Achievement_Init (void);
extern achievement_list_t achievement_list[MAX_ACHIEVEMENTS];
extern qpic_t *achievement_locked;
void HUD_Parse_Achievement (int ach);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl.input.c -- builds an intended movement command to send to the server
// Quake is a trademark of Id Software, Inc., (c) 1996 Id Software, Inc. All
// rights reserved.
#include "quakedef.h"
/*
===============================================================================
KEY BUTTONS
Continuous button event tracking is complicated by the fact that two different
input sources (say, mouse button 1 and the control key) can both press the
same button, but the button should only be released when both of the
pressing key have been released.
When a key event issues a button command (+forward, +attack, etc), it appends
its key number as a parameter to the command so it can be matched up with
the release.
state bit 0 is the current state of the key
state bit 1 is edge triggered on the up to down transition
state bit 2 is edge triggered on the down to up transition
===============================================================================
*/
kbutton_t in_klook;//Heffo - mlook cvar
kbutton_t in_left, in_right, in_forward, in_back;
kbutton_t in_lookup, in_lookdown, in_moveleft, in_moveright;
kbutton_t in_strafe, in_speed, in_use, in_jump, in_attack, in_grenade, in_reload, in_switch, in_knife, in_aim;
kbutton_t in_up, in_down;
int in_impulse;
void KeyDown (kbutton_t *b)
{
int k;
char *c;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
else
k = -1; // typed manually at the console for continuous down
if (k == b->down[0] || k == b->down[1])
return; // repeating key
if (!b->down[0])
b->down[0] = k;
else if (!b->down[1])
b->down[1] = k;
else
{
Con_Printf ("Three keys down for a button!\n");
return;
}
if (b->state & 1)
return; // still down
b->state |= 1 + 2; // down + impulse down
}
void KeyUp (kbutton_t *b)
{
int k;
char *c;
c = Cmd_Argv(1);
if (c[0])
k = atoi(c);
else
{ // typed manually at the console, assume for unsticking, so clear all
b->down[0] = b->down[1] = 0;
b->state = 4; // impulse up
return;
}
if (b->down[0] == k)
b->down[0] = 0;
else if (b->down[1] == k)
b->down[1] = 0;
else
return; // key up without coresponding down (menu pass through)
if (b->down[0] || b->down[1])
return; // some other key is still holding it down
if (!(b->state & 1))
return; // still up (this should not happen)
b->state &= ~1; // now up
b->state |= 4; // impulse up
}
qboolean croshhairmoving = false;
void IN_KLookDown (void) {KeyDown(&in_klook);}
void IN_KLookUp (void) {KeyUp(&in_klook);}
/*void IN_MLookDown (void) {KeyDown(&in_mlook);}
void IN_MLookUp (void){
KeyUp(&in_mlook);
if ( !(in_mlook.state&1) && lookspring.value)
V_StartPitchDrift();
} Heffo - mlook cvar*/
void IN_UpDown(void) {KeyDown(&in_up);}
void IN_UpUp(void) {KeyUp(&in_up);}
void IN_DownDown(void) {KeyDown(&in_down);}
void IN_DownUp(void) {KeyUp(&in_down);}
void IN_LeftDown(void) {KeyDown(&in_left);}
void IN_LeftUp(void) {KeyUp(&in_left);}
void IN_RightDown(void) {KeyDown(&in_right);}
void IN_RightUp(void) {KeyUp(&in_right);}
void IN_ForwardDown(void) {KeyDown(&in_forward);}
void IN_ForwardUp(void) {KeyUp(&in_forward);Cbuf_AddText("impulse 24\n");}
void IN_BackDown(void) {KeyDown(&in_back);}
void IN_BackUp(void) {KeyUp(&in_back);}
void IN_LookupDown(void) {KeyDown(&in_lookup);}
void IN_LookupUp(void) {KeyUp(&in_lookup);}
void IN_LookdownDown(void) {KeyDown(&in_lookdown);}
void IN_LookdownUp(void) {KeyUp(&in_lookdown);}
void IN_MoveleftDown(void) {KeyDown(&in_moveleft);}
void IN_MoveleftUp(void) {KeyUp(&in_moveleft);}
void IN_MoverightDown(void) {KeyDown(&in_moveright);}
void IN_MoverightUp(void) {KeyUp(&in_moveright);}
void IN_SpeedDown(void) {KeyDown(&in_speed);}
void IN_SpeedUp(void) {KeyUp(&in_speed);}
void IN_StrafeDown(void) {KeyDown(&in_strafe);}
void IN_StrafeUp(void) {KeyUp(&in_strafe);}
void IN_AttackDown(void) {KeyDown(&in_attack);}
void IN_AttackUp(void) {KeyUp(&in_attack);}
void IN_UseDown (void) {KeyDown(&in_use);}
void IN_UseUp (void) {KeyUp(&in_use);}
void IN_JumpDown (void) {KeyDown(&in_jump);}
void IN_JumpUp (void) {KeyUp(&in_jump);}
void IN_GrenadeDown (void) {KeyDown(&in_grenade);}
void IN_GrenadeUp (void) {KeyUp(&in_grenade);}
void IN_SwitchDown (void) {KeyDown(&in_switch);}
void IN_SwitchUp (void) {KeyUp(&in_switch);}
void IN_ReloadDown (void) {KeyDown(&in_reload);}
void IN_ReloadUp (void) {KeyUp(&in_reload);}
void IN_KnifeDown (void) {KeyDown(&in_knife);}
void IN_KnifeUp (void) {KeyUp(&in_knife);}
void IN_AimDown (void) {KeyDown(&in_aim);}
void IN_AimUp (void) {KeyUp(&in_aim);}
void IN_Impulse (void) {in_impulse=Q_atoi(Cmd_Argv(1));}
/*
===============
CL_KeyState
Returns 0.25 if a key was pressed and released during the frame,
0.5 if it was pressed and held
0 if held then released, and
1.0 if held for the entire time
===============
*/
float CL_KeyState (kbutton_t *key)
{
float val;
qboolean impulsedown, impulseup, down;
impulsedown = key->state & 2;
impulseup = key->state & 4;
down = key->state & 1;
val = 0;
if (impulsedown && !impulseup)
{
if (down)
val = 0.5; // pressed and held this frame
else
val = 0; // I_Error ();
}
if (impulseup && !impulsedown)
{
if (down)
val = 0; // I_Error ();
else
val = 0; // released this frame
}
if (!impulsedown && !impulseup)
{
if (down)
val = 1.0; // held the entire frame
else
val = 0; // up the entire frame
}
if (impulsedown && impulseup)
{
if (down)
val = 0.75; // released and re-pressed this frame
else
val = 0.25; // pressed and released this frame
}
key->state &= 1; // clear impulses
return val;
}
//==========================================================================
cvar_t cl_upspeed = {"cl_upspeed","200"};
float cl_forwardspeed;
float cl_backspeed;
float cl_sidespeed;
cvar_t cl_movespeedkey = {"cl_movespeedkey","2.0"};
cvar_t cl_yawspeed = {"cl_yawspeed","140"};
cvar_t cl_pitchspeed = {"cl_pitchspeed","150"};
cvar_t cl_anglespeedkey = {"cl_anglespeedkey","1.5"};
cvar_t in_mlook = {"in_mlook", "1", true}; //Heffo - mlook cvar
cvar_t in_aimassist = {"in_aimassist", "1", true};
//Shpuld - Porting over lower sens for lower fov
extern cvar_t scr_fov;
/*
================
CL_AdjustAngles
Moves the local angle positions
================
*/
extern int original_fov, final_fov;
void CL_AdjustAngles (void)
{
float speed;
float up, down;
if (in_speed.state & 1)
speed = host_frametime * cl_anglespeedkey.value;
else
speed = host_frametime;
//shpuld begin
speed = speed * scr_fov.value/90;
//speed = speed*final_fov/original_fov;
//shpuld end
if (!(in_strafe.state & 1))
{
cl.viewangles[YAW] -= speed*cl_yawspeed.value*CL_KeyState (&in_right);
cl.viewangles[YAW] += speed*cl_yawspeed.value*CL_KeyState (&in_left);
cl.viewangles[YAW] = anglemod(cl.viewangles[YAW]);
}
if (in_klook.state & 1)
{
V_StopPitchDrift ();
cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * CL_KeyState (&in_forward);
cl.viewangles[PITCH] += speed*cl_pitchspeed.value * CL_KeyState (&in_back);
}
up = CL_KeyState (&in_lookup);
down = CL_KeyState(&in_lookdown);
cl.viewangles[PITCH] -= speed*cl_pitchspeed.value * up;
cl.viewangles[PITCH] += speed*cl_pitchspeed.value * down;
if (up || down)
V_StopPitchDrift ();
if (cl.viewangles[PITCH] > 80)
cl.viewangles[PITCH] = 80;
if (cl.viewangles[PITCH] < -70)
cl.viewangles[PITCH] = -70;
if (cl.viewangles[ROLL] > 50)
cl.viewangles[ROLL] = 50;
if (cl.viewangles[ROLL] < -50)
cl.viewangles[ROLL] = -50;
}
/*
================
CL_BaseMove
Send the intended movement message to the server
================
*/
cvar_t waypoint_mode;
float crosshair_opacity;
void CL_BaseMove (usercmd_t *cmd)
{
if (cls.signon != SIGNONS)//BLUBS CHANGED HERE
return;
CL_AdjustAngles ();
Q_memset (cmd, 0, sizeof(*cmd));
// Moto - we handle movespeed in QC now.
cl_backspeed = cl_forwardspeed = cl_sidespeed = sv_player->v.maxspeed;
// Throttle side and back speeds
cl_sidespeed *= 0.8;
cl_backspeed *= 0.7;
if (waypoint_mode.value)
cl_backspeed = cl_forwardspeed = cl_sidespeed *= 1.5;
if (in_strafe.state & 1)
{
cmd->sidemove += cl_sidespeed * CL_KeyState (&in_right);
cmd->sidemove -= cl_sidespeed * CL_KeyState (&in_left);
}
// crosshair stuff
croshhairmoving = true;
crosshair_opacity -= 8;
if (crosshair_opacity <= 128)
crosshair_opacity = 128;
cmd->sidemove += cl_sidespeed * CL_KeyState (&in_moveright);
cmd->sidemove -= cl_sidespeed * CL_KeyState (&in_moveleft);
cmd->upmove += cl_upspeed.value * CL_KeyState (&in_up);
cmd->upmove -= cl_upspeed.value * CL_KeyState (&in_down);
if (! (in_klook.state & 1) )
{
cmd->forwardmove += cl_forwardspeed * CL_KeyState (&in_forward);
cmd->forwardmove -= cl_backspeed * CL_KeyState (&in_back);
}
//
// adjust for speed key
//
if (in_speed.state & 1)
{
cmd->forwardmove *= cl_movespeedkey.value;
cmd->sidemove *= cl_movespeedkey.value;
cmd->upmove *= cl_movespeedkey.value;
}
// reset crosshair
if (!CL_KeyState (&in_moveright) && !CL_KeyState (&in_moveleft) && !CL_KeyState (&in_forward) && !CL_KeyState (&in_back)) {
croshhairmoving = false;
crosshair_opacity += 22;
if (crosshair_opacity >= 255)
crosshair_opacity = 255;
}
}
int infront(edict_t *ent1, edict_t *ent2)
{
vec3_t vec;
float dot;
VectorSubtract(ent2->v.origin,ent1->v.origin,vec);
VectorNormalize(vec);
vec3_t temp_angle,temp_forward,temp_right,temp_up;
VectorCopy(cl.viewangles,temp_angle);
AngleVectors(temp_angle,temp_forward,temp_right,temp_up);
dot = DotProduct(vec,temp_forward);
if(dot > 0.98)
{
return 1;
}
return 0;
}
int EN_Find(int num,char *string)
{
edict_t *ed;
int e;
e = num;
for(e++; e < sv.num_edicts; e++)
{
ed = EDICT_NUM(e);
if(ed->free)
continue;
if(!strcmp(pr_strings + ed->v.classname,string))
{
return e;
}
}
return 0;
}
void CL_Aim_Snap(void)
{
edict_t *z,*bz,*player;
int znum;
trace_t trace;
float bestDist = 10000;
vec3_t distVec, zOrg, pOrg;
//32 is v_ofs num
bz = sv.edicts;
int vofs = 32;//32 is actual v_ofs num
int aimOfs = -10;//30 is top of bbox, 20 is our goal, so -10
//Zombie body bbox vert max = 30
//20 is the offset of the height of the zombie that we're aiming at, 20 above the origin
//Crawler body bbox vert max = -15
//Equation = origin + bbox vertical offset - 20
player = EDICT_NUM(cl.viewentity);
VectorCopy(player->v.origin,pOrg);
pOrg[2] += vofs;
if (cl.perks & 64)
znum = EN_Find(0,"ai_zombie_head");
else
znum = EN_Find(0,"ai_zombie");
z = EDICT_NUM(znum);
VectorCopy(z->v.origin,zOrg);
zOrg[2] += z->v.maxs[2];//Setting to top of zomb ent
zOrg[2] += aimOfs;
while(znum != 0)
{
if((z->v.health > 0) && infront(player,z))
{
VectorCopy(z->v.origin,zOrg);
zOrg[2] += aimOfs;
VectorSubtract(pOrg,zOrg,distVec);
if(VectorLength(distVec) < bestDist)
{
trace = SV_Move (pOrg, vec3_origin, vec3_origin,zOrg, 1, player);
if (trace.fraction >= 1)
{
bestDist = VectorLength(distVec);
bz = z;
}
}
}
if (cl.perks & 64)
znum = EN_Find(znum,"ai_zombie_head");
else
znum = EN_Find(znum,"ai_zombie");
z = EDICT_NUM(znum);
}
if(bz != sv.edicts)
{
VectorCopy(bz->v.origin,zOrg);
zOrg[2] += bz->v.maxs[2];//Setting to top of bbox
zOrg[2] += aimOfs;
VectorSubtract(zOrg,pOrg,distVec);
VectorNormalize(distVec);
vectoangles(distVec,distVec);
distVec[0] += (distVec[0] > 180)? -360 : 0;//Need to bound pitch around 0, from -180, to + 180
distVec[0] *= -1;//inverting pitch
if(distVec[0] < -70 || distVec[0] > 80)
return;
VectorCopy(distVec,cl.viewangles);
}
}
/*
==============
CL_SendMove
==============
*/
int zoom_snap;
float angledelta(float a);
float deltaPitch,deltaYaw;
void CL_SendMove (usercmd_t *cmd)
{
int i;
long int bits;
sizebuf_t buf;
byte data[128];
vec3_t tempv;
buf.maxsize = 128;
buf.cursize = 0;
buf.data = data;
cl.cmd = *cmd;
//==== Aim Assist Code ====
if((cl.stats[STAT_ZOOM]==1 || cl.stats[STAT_ZOOM]==2) && ((in_aimassist.value) || (cl.perks & 64)))
{
if(!zoom_snap)
{
CL_Aim_Snap();
zoom_snap = 1;
}
}
else
zoom_snap = 0;
//==== Sniper Scope Swaying ====
if(cl.stats[STAT_ZOOM] == 2)
{
vec3_t vang;
VectorCopy(cl.viewangles,vang);
vang[0] -= deltaPitch;
vang[1] -= deltaYaw;
#ifdef PSP_VFPU
deltaPitch =(vfpu_cosf(cl.time/0.7) + vfpu_cosf(cl.time) + vfpu_sinf(cl.time/1.1)) * 0.5;
deltaYaw = (vfpu_sinf(cl.time/0.4) + vfpu_cosf(cl.time/0.56) + vfpu_sinf(cl.time)) * 0.5;
#else
deltaPitch =(cos(cl.time/0.7) + cos(cl.time) + sin(cl.time/1.1)) * 0.5;
deltaYaw = (sin(cl.time/0.4) + cos(cl.time/0.56) + sin(cl.time)) * 0.5;
#endif
vang[0] += deltaPitch;
vang[1] += deltaYaw;
vang[0] = angledelta(vang[0]);
vang[1] = angledelta(vang[1]);
VectorCopy(vang,cl.viewangles);
//return 0;
}
//
// send the movement message
//
MSG_WriteByte (&buf, clc_move);
MSG_WriteFloat (&buf, cl.mtime[0]); // so server can get ping times
VectorAdd(cl.gun_kick, cl.viewangles, tempv);
for (i=0 ; i<3 ; i++)
MSG_WriteFloat (&buf, tempv[i]);
MSG_WriteShort (&buf, cmd->forwardmove);
MSG_WriteShort (&buf, cmd->sidemove);
MSG_WriteShort (&buf, cmd->upmove);
//
// send button bits
//
bits = 0;
if (in_attack.state & 3 )
bits |= 1;
in_attack.state &= ~2;
if (in_jump.state & 3)
bits |= 2;
in_jump.state &= ~2;
if (in_grenade.state & 3)
bits |= 8;
in_grenade.state &= ~2;
if (in_switch.state & 3)
bits |= 16;
in_switch.state &= ~2;
if (in_reload.state & 3)
bits |= 32;
in_reload.state &= ~2;
if (in_knife.state & 3)
bits |= 64;
in_knife.state &= ~2;
if (in_use.state & 3)
bits |= 128;
in_use.state &= ~2;
if (in_aim.state & 3)
bits |= 256;
in_aim.state &= ~2;
MSG_WriteLong (&buf, bits);
MSG_WriteByte (&buf, in_impulse);
in_impulse = 0;
//
// deliver the message
//
if (cls.demoplayback)
return;
//
// allways dump the first two message, because it may contain leftover inputs
// from the last level
//
if (++cl.movemessages <= 2)
return;
if (NET_SendUnreliableMessage (cls.netcon, &buf) == -1)
{
Con_Printf ("CL_SendMove: lost server connection\n");
CL_Disconnect ();
}
}
/*
============
CL_InitInput
============
*/
void CL_InitInput (void)
{
Cmd_AddCommand ("+moveup",IN_UpDown);
Cmd_AddCommand ("-moveup",IN_UpUp);
Cmd_AddCommand ("+movedown",IN_DownDown);
Cmd_AddCommand ("-movedown",IN_DownUp);
Cmd_AddCommand ("+left",IN_LeftDown);
Cmd_AddCommand ("-left",IN_LeftUp);
Cmd_AddCommand ("+right",IN_RightDown);
Cmd_AddCommand ("-right",IN_RightUp);
Cmd_AddCommand ("+forward",IN_ForwardDown);
Cmd_AddCommand ("-forward",IN_ForwardUp);
Cmd_AddCommand ("+back",IN_BackDown);
Cmd_AddCommand ("-back",IN_BackUp);
Cmd_AddCommand ("+lookup", IN_LookupDown);
Cmd_AddCommand ("-lookup", IN_LookupUp);
Cmd_AddCommand ("+lookdown", IN_LookdownDown);
Cmd_AddCommand ("-lookdown", IN_LookdownUp);
Cmd_AddCommand ("+strafe", IN_StrafeDown);
Cmd_AddCommand ("-strafe", IN_StrafeUp);
Cmd_AddCommand ("+moveleft", IN_MoveleftDown);
Cmd_AddCommand ("-moveleft", IN_MoveleftUp);
Cmd_AddCommand ("+moveright", IN_MoverightDown);
Cmd_AddCommand ("-moveright", IN_MoverightUp);
Cmd_AddCommand ("+speed", IN_SpeedDown);
Cmd_AddCommand ("-speed", IN_SpeedUp);
Cmd_AddCommand ("+attack", IN_AttackDown);
Cmd_AddCommand ("-attack", IN_AttackUp);
Cmd_AddCommand ("+use", IN_UseDown);
Cmd_AddCommand ("-use", IN_UseUp);
Cmd_AddCommand ("+jump", IN_JumpDown);
Cmd_AddCommand ("-jump", IN_JumpUp);
Cmd_AddCommand ("+grenade", IN_GrenadeDown);
Cmd_AddCommand ("-grenade", IN_GrenadeUp);
Cmd_AddCommand ("+switch", IN_SwitchDown);
Cmd_AddCommand ("-switch", IN_SwitchUp);
Cmd_AddCommand ("+reload", IN_ReloadDown);
Cmd_AddCommand ("-reload", IN_ReloadUp);
Cmd_AddCommand ("+knife", IN_KnifeDown);
Cmd_AddCommand ("-knife", IN_KnifeUp);
Cmd_AddCommand ("+aim", IN_AimDown);
Cmd_AddCommand ("-aim", IN_AimUp);
Cmd_AddCommand ("impulse", IN_Impulse);
Cmd_AddCommand ("+klook", IN_KLookDown);
Cmd_AddCommand ("-klook", IN_KLookUp);
}

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/*
Copyright (C) 1999,2000 contributors of the QuakeForge project
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#include "quakedef.h"
#include "cl_slist.h"
server_entry_t slist[MAX_SERVER_LIST];
//--------------------------------------UTILS-----------------------------------
char *Cmd_MakeArgs (int start)
{
int i, c;
static char text[1024];
text[0] = 0;
c = Cmd_Argc();
for (i = start; i < c; i++) {
if (i > start)
strncat (text, " ", sizeof(text) - strlen(text) - 1);
strncat (text, Cmd_Argv(i), sizeof(text) - strlen(text) - 1);
}
return text;
}
char *CreateSpaces(int amount)
{
static char spaces[1024];
int size;
size = bound(1, amount, sizeof(spaces) - 1);
memset(spaces, ' ', size);
spaces[size] = 0;
return spaces;
}
//------------------------------------------------------------------------------
void SList_Init (void)
{
memset (&slist, 0, sizeof(slist));
}
void SList_Shutdown (void)
{
FILE *f;
// if the first is empty already that means there isn't a single entry
if (!slist[0].server)
return;
//if (!(f = fopen("servers.lst", "wt")))
if (!(f = fopen(va("%s/servers.lst", com_gamedir), "wt")))
{
Con_DPrintf ("Couldn't open servers.lst\n");
return;
}
SList_Save (f);
fclose (f);
}
void SList_Set (int i, char *addr, char *desc)
{
if (i >= MAX_SERVER_LIST || i < 0)
Sys_Error ("SList_Set: Bad index %d", i);
if (slist[i].server)
Z_Free (slist[i].server);
if (slist[i].description)
Z_Free (slist[i].description);
slist[i].server = CopyString (addr);
slist[i].description = CopyString (desc);
}
void SList_Reset_NoFree (int i)
{
if (i >= MAX_SERVER_LIST || i < 0)
Sys_Error ("SList_Reset_NoFree: Bad index %d", i);
slist[i].description = slist[i].server = NULL;
}
void SList_Reset (int i)
{
if (i >= MAX_SERVER_LIST || i < 0)
Sys_Error ("SList_Reset: Bad index %d", i);
if (slist[i].server)
{
Z_Free (slist[i].server);
slist[i].server = NULL;
}
if (slist[i].description)
{
Z_Free (slist[i].description);
slist[i].description = NULL;
}
}
void SList_Switch (int a, int b)
{
server_entry_t temp;
if (a >= MAX_SERVER_LIST || a < 0)
Sys_Error ("SList_Switch: Bad index %d", a);
if (b >= MAX_SERVER_LIST || b < 0)
Sys_Error ("SList_Switch: Bad index %d", b);
memcpy (&temp, &slist[a], sizeof(temp));
memcpy (&slist[a], &slist[b], sizeof(temp));
memcpy (&slist[b], &temp, sizeof(temp));
}
int SList_Length (void)
{
int count;
for (count = 0 ; count < MAX_SERVER_LIST && slist[count].server ; count++)
;
return count;
}
void SList_Load (void)
{
int c, len, argc, count;
char line[128], *desc, *addr;
FILE *f;
if (!(f = fopen (va("%s/servers.lst", com_gamedir), "rt")))
//if (!(f = fopen("servers.lst", "rt")))
return;
count = len = 0;
while ((c = getc(f)))
{
if (c == '\n' || c == '\r' || c == EOF)
{
if (c == '\r' && (c = getc(f)) != '\n' && c != EOF)
ungetc (c, f);
line[len] = 0;
len = 0;
Cmd_TokenizeString (line);
if ((argc = Cmd_Argc()) >= 1)
{
addr = Cmd_Argv(0);
desc = (argc >= 2) ? Cmd_Args() : "Unknown";
SList_Set (count, addr, desc);
if (++count == MAX_SERVER_LIST)
break;
}
if (c == EOF)
break; //just in case an EOF follows a '\r'
}
else
{
if (len + 1 < sizeof(line))
line[len++] = c;
}
}
fclose (f);
}
void SList_Save (FILE *f)
{
int i;
for (i=0 ; i<MAX_SERVER_LIST ; i++)
{
if (!slist[i].server)
break;
fprintf (f, "%s\t%s\n", slist[i].server, slist[i].description);
}
}

38
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/*
Copyright (C) 1999,2000 contributors of the QuakeForge project
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define MAX_SERVER_LIST 256
typedef struct {
char *server;
char *description;
} server_entry_t;
extern server_entry_t slist[MAX_SERVER_LIST];
void SList_Init(void);
void SList_Shutdown(void);
void SList_Set(int i,char *addr,char *desc);
void SList_Reset_NoFree(int i);
void SList_Reset(int i);
void SList_Switch(int a,int b);
int SList_Length(void);
void SList_Load(void);
void SList_Save(FILE *f);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cl_tent.c -- client side temporary entities
#include "quakedef.h"
static vec3_t playerbeam_end; // added by joe
int num_temp_entities;
entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
beam_t cl_beams[MAX_BEAMS];
model_t *cl_q3gunshot_mod, *cl_q3teleport_mod;
sfx_t *cl_sfx_r_exp3;
extern sfx_t *cl_sfx_step[4];
/*
=================
CL_ParseTEnt
=================
*/
void CL_InitTEnts (void)
{
cl_sfx_r_exp3 = S_PrecacheSound ("sounds/weapons/r_exp3.wav");
cl_sfx_step[0] = S_PrecacheSound ("sounds/player/steps/step_1.wav");
cl_sfx_step[1] = S_PrecacheSound ("sounds/player/steps/step_2.wav");
cl_sfx_step[2] = S_PrecacheSound ("sounds/player/steps/step_3.wav");
cl_sfx_step[3] = S_PrecacheSound ("sounds/player/steps/step_4.wav");
}
/*
=================
CL_ClearTEnts
=================
*/
void CL_ClearTEnts (void)
{
//cl_bolt1_mod = cl_bolt2_mod = cl_bolt3_mod = cl_beam_mod = NULL;
cl_q3gunshot_mod = cl_q3teleport_mod = NULL;
memset (&cl_beams, 0, sizeof(cl_beams));
}
/*
=================
CL_ParseBeam
=================
*/
void CL_ParseBeam (model_t *m)
{
int ent;
vec3_t start, end;
beam_t *b;
int i;
ent = MSG_ReadShort ();
start[0] = MSG_ReadCoord ();
start[1] = MSG_ReadCoord ();
start[2] = MSG_ReadCoord ();
end[0] = MSG_ReadCoord ();
end[1] = MSG_ReadCoord ();
end[2] = MSG_ReadCoord ();
if (ent == cl.viewentity)
VectorCopy(end, playerbeam_end); // for cl_truelightning
// override any beam with the same entity
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
if (b->entity == ent)
{
b->entity = ent;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
return;
}
// find a free beam
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
{
if (!b->model || b->endtime < cl.time)
{
b->entity = ent;
b->model = m;
b->endtime = cl.time + 0.2;
VectorCopy (start, b->start);
VectorCopy (end, b->end);
return;
}
}
Con_Printf ("beam list overflow!\n");
}
enum
{
DECAL_NONE,
DECAL_BULLTMRK,
DECAL_BLOODMRK1,
DECAL_BLOODMRK2,
DECAL_BLOODMRK3,
DECAL_EXPLOMRK
};
//==============================================================================
extern cvar_t r_decal_bullets;
extern cvar_t r_decal_explosions;
extern int decal_blood1, decal_blood2, decal_blood3, decal_burn, decal_mark, decal_glow;
//==============================================================================
/*
=================
CL_ParseTEnt
=================
*/
void CL_ParseTEnt (void)
{
int type;
vec3_t pos;
dlight_t *dl;
//int rnd;
int colorStart, colorLength;
type = MSG_ReadByte ();
switch (type)
{
case TE_WIZSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_spikes.value == 2 && !cl_q3gunshot_mod)
cl_q3gunshot_mod = Mod_ForName ("progs/bullet.md3", true);
R_RunParticleEffect (pos, vec3_origin, 20, 30);
//S_StartSound (-1, 0, cl_sfx_wizhit, pos, 1, 1);
break;
case TE_KNIGHTSPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_spikes.value == 2 && !cl_q3gunshot_mod)
cl_q3gunshot_mod = Mod_ForName ("progs/bullet.md3", true);
R_RunParticleEffect (pos, vec3_origin, 226, 20);
//S_StartSound (-1, 0, cl_sfx_knighthit, pos, 1, 1);
break;
case TE_SPIKE: // spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_spikes.value == 2 && !cl_q3gunshot_mod)
cl_q3gunshot_mod = Mod_ForName ("progs/bullet.md3", true);
//R00k--start
if (r_decal_bullets.value)
{
R_SpawnDecalStatic(pos, decal_mark, 8);
}
//R00k--end
R_RunParticleEffect (pos, vec3_origin, 0, 10);
break;
case TE_SUPERSPIKE: // super spike hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_spikes.value == 2 && !cl_q3gunshot_mod)
cl_q3gunshot_mod = Mod_ForName ("progs/bullet.md3", true);
R_RunParticleEffect (pos, vec3_origin, 0, 20);
//R00k--start
if (r_decal_bullets.value)
{
R_SpawnDecalStatic(pos, decal_mark, 10);
}
//R00k--end
break;
case TE_GUNSHOT: // bullet hitting wall
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_gunshots.value == 2 && !cl_q3gunshot_mod)
cl_q3gunshot_mod = Mod_ForName ("progs/bullet.md3", true);
//R00k--start
if (r_decal_bullets.value)
{
R_SpawnDecalStatic(pos, decal_mark, 8);
}
//R00k--end
R_RunParticleEffect (pos, vec3_origin, 0, 20);
break;
case TE_EXPLOSION: // rocket explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_ParticleExplosion (pos);
if (r_decal_explosions.value)
{
R_SpawnDecalStatic(pos, decal_burn, 100);
}
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 0.5);
break;
case TE_RAYSPLASHGREEN:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 65;
dl->die = cl.time + 0.3;
dl->decay = 300;
dl->color[0] = 0;
dl->color[1] = 255;
dl->color[2] = 0;
R_RunParticleEffect (pos, vec3_origin, 0, 256);
//S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 0.5); // NZPFIXME - add raygun hum
break;
case TE_RAYSPLASHRED:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 65;
dl->die = cl.time + 0.3;
dl->decay = 300;
dl->color[0] = 255;
dl->color[1] = 0;
dl->color[2] = 0;
R_RunParticleEffect (pos, vec3_origin, 0, 512);
//S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 0.5); // NZPFIXME - add raygun hum
break;
case TE_TAREXPLOSION: // tarbaby explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_BlobExplosion (pos);
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
case TE_LIGHTNING1: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt.mdl", true));
break;
case TE_LIGHTNING2: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt2.mdl", true));
break;
case TE_LIGHTNING3: // lightning bolts
CL_ParseBeam (Mod_ForName("progs/bolt3.mdl", true));
break;
// PGM 01/21/97
case TE_BEAM: // grappling hook beam
CL_ParseBeam (Mod_ForName("progs/beam.mdl", true));
break;
// PGM 01/21/97
case TE_LAVASPLASH:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
R_LavaSplash (pos);
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 150;
dl->die = cl.time + 0.75;
dl->decay = 200;
break;
case TE_TELEPORT:
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
if (r_part_telesplash.value == 2 && !cl_q3teleport_mod)
cl_q3teleport_mod = Mod_ForName ("progs/telep.md3", true);
R_TeleportSplash (pos);
break;
case TE_EXPLOSION2: // color mapped explosion
pos[0] = MSG_ReadCoord ();
pos[1] = MSG_ReadCoord ();
pos[2] = MSG_ReadCoord ();
colorStart = MSG_ReadByte ();
colorLength = MSG_ReadByte ();
R_ParticleExplosion2 (pos, colorStart, colorLength);
if (r_decal_explosions.value)
{
R_SpawnDecalStatic(pos, decal_burn, 100);
}
dl = CL_AllocDlight (0);
VectorCopy (pos, dl->origin);
dl->radius = 350;
dl->die = cl.time + 0.5;
dl->decay = 300;
S_StartSound (-1, 0, cl_sfx_r_exp3, pos, 1, 1);
break;
default:
Sys_Error ("CL_ParseTEnt: bad type");
}
}
/*
=================
CL_NewTempEntity
=================
*/
entity_t *CL_NewTempEntity (void)
{
entity_t *ent;
if (cl_numvisedicts == MAX_VISEDICTS)
return NULL;
if (num_temp_entities == MAX_TEMP_ENTITIES)
return NULL;
ent = &cl_temp_entities[num_temp_entities];
memset (ent, 0, sizeof(*ent));
num_temp_entities++;
cl_visedicts[cl_numvisedicts] = ent;
cl_numvisedicts++;
ent->colormap = vid.colormap;
return ent;
}
/*
=================
TraceLineN
=================
*/
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal)
{
trace_t trace;
memset (&trace, 0, sizeof(trace));
if (!SV_RecursiveHullCheck(cl.worldmodel->hulls, 0, 0, 1, start, end, &trace))
{
if (trace.fraction < 1)
{
VectorCopy (trace.endpos, impact);
if (normal)
VectorCopy (trace.plane.normal, normal);
return true;
}
}
return false;
}
void QMB_Lightning_Splash (vec3_t org);
extern cvar_t scr_ofsy;
/*
=================
CL_UpdateTEnts
=================
*/
void CL_UpdateTEnts (void)
{
int i;
beam_t *b;
vec3_t dist, org, beamstart;
float d;
entity_t *ent;
float yaw, pitch;
float forward;
int j;
vec3_t beamend;
// qboolean sparks = false;
num_temp_entities = 0;
// update lightning
for (i=0, b=cl_beams ; i< MAX_BEAMS ; i++, b++)
{
if (!b->model || b->endtime < cl.time)
continue;
// if coming from the player, update the start position
if (b->entity == cl.viewentity)
{
VectorCopy (cl_entities[cl.viewentity].origin, b->start);
b->start[2] += cl.crouch + bound(-7, scr_ofsy.value, 4);
b->start[2] += bound(0, cl_lightning_zadjust.value, 20);//progs.dat aims from 20 for traceline
if (cl_truelightning.value)
{
vec3_t forward, v, org, ang;
float f, delta;
trace_t trace;
f = fmax(0, fmin(1, cl_truelightning.value));
VectorSubtract (playerbeam_end, cl_entities[cl.viewentity].origin, v);
//v[2] -= 22; // adjust for view height
v[2] -= cl.crouch; //
v[2] -= bound(0, cl_lightning_zadjust.value, 20);
vectoangles (v, ang);
// lerp pitch
ang[0] = -ang[0];
if (ang[0] < -180)
ang[0] += 360;
ang[0] += (cl.viewangles[0] - ang[0]) * f;
// lerp yaw
delta = cl.viewangles[1] - ang[1];
if (delta > 180)
delta -= 360;
if (delta < -180)
delta += 360;
ang[1] += delta * f;
ang[2] = 0;
AngleVectors (ang, forward, NULLVEC, NULLVEC);
VectorScale(forward, 600, forward);
VectorCopy(cl_entities[cl.viewentity].origin, org);
org[2] += bound(0, cl_lightning_zadjust.value, 20);//progs.dat aims from 20 for teaceline
VectorAdd(org, forward, b->end);
memset (&trace, 0, sizeof(trace_t));
if (!SV_RecursiveHullCheck(cl.worldmodel->hulls, 0, 0, 1, org, b->end, &trace))
VectorCopy(trace.endpos, b->end);
}
}
/*
// if coming from the player, update the start position
if (b->entity == cl.viewentity)
{
VectorCopy (cl_entities[cl.viewentity].origin, b->start);
}
*/
// calculate pitch and yaw
VectorSubtract (b->end, b->start, dist);
if (dist[1] == 0 && dist[0] == 0)
{
yaw = 0;
if (dist[2] > 0)
pitch = 90;
else
pitch = 270;
}
else
{
yaw = (int) (atan2f(dist[1], dist[0]) * 180 / M_PI);
if (yaw < 0)
yaw += 360;
forward = sqrtf (dist[0]*dist[0] + dist[1]*dist[1]);
pitch = (int) (atan2f(dist[2], forward) * 180 / M_PI);
if (pitch < 0)
pitch += 360;
}
// add new entities for the lightning
VectorCopy(b->start, org);
VectorCopy(b->start, beamstart);
d = VectorNormalize (dist);
VectorScale (dist, 30, dist);
if (key_dest == key_game)
{
for ( ; d > 0 ; d -= 30)
{
if ((qmb_initialized && r_part_lightning.value) && (!cl.paused))
{
VectorAdd(org, dist, beamend);
for (j=0 ; j<3 ; j++)
beamend[j] += ((rand()%10)-5);
QMB_LightningBeam (beamstart, beamend);
//if ((r_glowlg.value) && (r_dynamic.value))
// CL_NewDlight (i, beamstart, 100, 0.1, lt_blue);
VectorCopy(beamend, beamstart);
}
else
{
if (!(ent = CL_NewTempEntity()))
return;
VectorCopy(org, ent->origin);
ent->model = b->model;
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = rand() % 360;
}
VectorAdd(org, dist, org);
}
}
/*
// add new entities for the lightning
VectorCopy (b->start, org);
d = VectorNormalize(dist);
while (d > 0)
{
ent = CL_NewTempEntity ();
if (!ent)
return;
VectorCopy (org, ent->origin);
ent->model = b->model;
ent->angles[0] = pitch;
ent->angles[1] = yaw;
ent->angles[2] = rand()%360;
for (i=0 ; i<3 ; i++)
org[i] += dist[i]*30;
d -= 30;
}
*/
}
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// client.h
typedef struct
{
vec3_t viewangles;
// intended velocities
float forwardmove;
float sidemove;
float upmove;
} usercmd_t;
typedef struct
{
int length;
char map[MAX_STYLESTRING];
} lightstyle_t;
typedef struct
{
char name[MAX_SCOREBOARDNAME];
float entertime;
int points;
int maxpoints;
int kills;
int headshots;
} scoreboard_t;
typedef struct
{
int destcolor[3];
int percent; // 0-256
} cshift_t;
typedef enum
{
lt_default, lt_muzzleflash, lt_explosion, lt_rocket,
lt_red, lt_blue, lt_redblue, lt_green, NUM_DLIGHTTYPES,
lt_explosion2, lt_explosion3, lt_rayred, lt_raygreen
} dlighttype_t;
#define CSHIFT_CONTENTS 0
#define CSHIFT_DAMAGE 1
#define CSHIFT_BONUS 2
#define CSHIFT_POWERUP 3
#define NUM_CSHIFTS 4
#define NAME_LENGTH 64
//
// client_state_t should hold all pieces of the client state
//
#define SIGNONS 4 // signon messages to receive before connected
#define MAX_DLIGHTS 32
typedef struct
{
vec3_t origin;
float radius;
float die; // stop lighting after this time
float decay; // drop this each second
float minlight; // don't add when contributing less
int key;
qboolean dark; // subtracts light instead of adding
vec3_t color; //LordHavoc Lit. Support
int type; // color
} dlight_t;
#define MAX_BEAMS 24
typedef struct
{
int entity;
struct model_s *model;
float endtime;
vec3_t start, end;
} beam_t;
#define MAX_EFRAGS 640
#define MAX_MAPSTRING 2048
#define MAX_DEMOS 8
#define MAX_DEMONAME 16
typedef enum {
ca_dedicated, // a dedicated server with no ability to start a client
ca_disconnected, // full screen console with no connection
ca_connected // valid netcon, talking to a server
} cactive_t;
//
// the client_static_t structure is persistant through an arbitrary number
// of server connections
//
typedef struct
{
cactive_t state;
// personalization data sent to server
char mapstring[MAX_QPATH];
char spawnparms[MAX_MAPSTRING]; // to restart a level
// demo loop control
int demonum; // -1 = don't play demos
char demos[MAX_DEMOS][MAX_DEMONAME]; // when not playing
// demo recording info must be here, because record is started before
// entering a map (and clearing client_state_t)
qboolean demorecording;
qboolean demoplayback;
qboolean timedemo;
int forcetrack; // -1 = use normal cd track
int demofile;
int td_lastframe; // to meter out one message a frame
int td_startframe; // host_framecount at start
float td_starttime; // realtime at second frame of timedemo
// connection information
int signon; // 0 to SIGNONS
struct qsocket_s *netcon;
sizebuf_t message; // writing buffer to send to server
} client_static_t;
extern client_static_t cls;
typedef struct {
float lerptime;
float framechange; //marks time of last frame change - for halflife model sequencing.
float oldframechange;
float lerprate; //inverse rate...
vec3_t origin;
vec3_t angles;
//trailstate_t *trailstate; //when to next throw out a trail
// trailstate_t *emitstate; //when to next emit
unsigned short frame;
} lerpents_t;
//
// the client_state_t structure is wiped completely at every
// server signon
//
typedef struct
{
int movemessages; // since connecting to this server
// throw out the first couple, so the player
// doesn't accidentally do something the
// first frame
usercmd_t cmd; // last command sent to the server
// information for local display
int stats[MAX_CL_STATS]; // health, etc
int perks; // Perk icons.
int progress_bar; // Perk icons.
float item_gettime[32]; // cl.time of aquiring item, for blinking
float faceanimtime; // use anim frame if cl.time < this
cshift_t cshifts[NUM_CSHIFTS]; // color shifts for damage, powerups
cshift_t prev_cshifts[NUM_CSHIFTS]; // and content types
// the client maintains its own idea of view angles, which are
// sent to the server each frame. The server sets punchangle when
// the view is temporarliy offset, and an angle reset commands at the start
// of each level and after teleporting.
vec3_t mviewangles[2]; // during demo playback viewangles is lerped
// between these
vec3_t viewangles;
vec3_t mvelocity[2]; // update by server, used for lean+bob
// (0 is newest)
vec3_t velocity; // lerped between mvelocity[0] and [1]
vec3_t punchangle; // temporary offset
vec3_t gun_kick; // temporary kick
// pitch drifting vars
float idealpitch;
float pitchvel;
qboolean nodrift;
float driftmove;
double laststop;
float viewheight;
float crouch; // local amount for smoothing stepups
qboolean paused; // send over by server
qboolean onground;
qboolean inwater;
int intermission; // don't change view angle, full screen, etc
int completed_time; // latched at intermission start
double mtime[2]; // the timestamp of last two messages
double time; // clients view of time, should be between
// servertime and oldservertime to generate
// a lerp point for other data
double oldtime; // previous cl.time, time-oldtime is used
// to decay light values and smooth step ups
double ctime; // joe: copy of cl.time, to avoid incidents caused by rewind
double thundertime; // R00k
double laser_point_time;
float last_received_message; // (realtime) for net trouble icon
//
// information that is static for the entire time connected to a server
//
struct model_s *model_precache[MAX_MODELS];
struct sfx_s *sound_precache[MAX_SOUNDS];
char levelname[40]; // for display on solo scoreboard
int viewentity; // cl_entities[cl.viewentity] = player
int maxclients;
int gametype;
lerpents_t *lerpents;
// refresh related state
struct model_s *worldmodel; // cl_entities[0].model
struct efrag_s *free_efrags;
int num_entities; // held in cl_entities array
int num_statics; // held in cl_staticentities array
entity_t viewent; // the gun model
entity_t viewent2; // the second gun model
int cdtrack, looptrack; // cd audio
// frag scoreboard
scoreboard_t *scores; // [cl.maxclients]
} client_state_t;
//
// cvars
//
extern cvar_t cl_name;
extern cvar_t cl_maxfps; // dr_mabuse1981: maxfps setting
extern cvar_t cl_upspeed;
extern float cl_forwardspeed;
extern float cl_backspeed;
extern float cl_sidespeed;
extern cvar_t cl_movespeedkey;
extern cvar_t cl_yawspeed;
extern cvar_t cl_pitchspeed;
extern cvar_t r_hlbsponly;
extern cvar_t cl_anglespeedkey;
extern cvar_t cl_lightning_zadjust;
extern cvar_t cl_truelightning;
extern cvar_t cl_autofire;
extern cvar_t cl_shownet;
extern cvar_t cl_nolerp;
extern cvar_t cl_pitchdriftspeed;
extern cvar_t lookspring;
extern cvar_t lookstrafe;
extern cvar_t in_sensitivity;
extern cvar_t in_tolerance;
extern cvar_t in_acceleration;
extern cvar_t in_analog_strafe;
extern cvar_t in_x_axis_adjust;
extern cvar_t in_y_axis_adjust;
extern cvar_t in_mlook; //Heffo - mlook cvar
extern cvar_t in_aimassist;
extern cvar_t m_pitch;
extern cvar_t m_yaw;
extern cvar_t m_forward;
extern cvar_t m_side;
#define MAX_TEMP_ENTITIES 64 // lightning bolts, etc
#define MAX_STATIC_ENTITIES 128 // torches, etc
extern client_state_t cl;
// FIXME, allocate dynamically
extern efrag_t cl_efrags[MAX_EFRAGS];
extern entity_t cl_entities[MAX_EDICTS];
extern entity_t cl_static_entities[MAX_STATIC_ENTITIES];
extern lightstyle_t cl_lightstyle[MAX_LIGHTSTYLES];
extern dlight_t cl_dlights[MAX_DLIGHTS];
extern entity_t cl_temp_entities[MAX_TEMP_ENTITIES];
extern beam_t cl_beams[MAX_BEAMS];
//=============================================================================
//
// cl_main
//
dlight_t *CL_AllocDlight (int key);
void CL_NewDlight (int key, vec3_t origin, float radius, float time, int type);
void CL_DecayLights (void);
void CL_Init (void);
void CL_EstablishConnection (char *host);
void CL_Signon1 (void);
void CL_Signon2 (void);
void CL_Signon3 (void);
void CL_Signon4 (void);
void CL_Disconnect (void);
void CL_Disconnect_f (void);
void CL_NextDemo (void);
#define MAX_VISEDICTS 256
extern int cl_numvisedicts;
extern entity_t *cl_visedicts[MAX_VISEDICTS];
extern tagentity_t q3player_body, q3player_head;
// model indexes
typedef enum modelindex_s
{
mi_player,
mi_eyes,
mi_flame0,
mi_flame1,
mi_flame2,
mi_q3torso,
mi_q3head,
/*
mi_vw_light,
mi_vw_nail1,
mi_vw_nail2,
mi_vw_rock1,
mi_vw_rock2,
mi_vw_shot1,
mi_vw_shot2,
mi_vw_player,
*/
NUM_MODELINDEX
} modelindex_t;
extern modelindex_t cl_modelindex[NUM_MODELINDEX];
extern char *cl_modelnames[NUM_MODELINDEX];
//
// cl_input
//
typedef struct
{
int down[2]; // key nums holding it down
int state; // low bit is down state
} kbutton_t;
extern kbutton_t in_klook;//Heffo - mlook cvar
extern kbutton_t in_strafe;
extern kbutton_t in_speed;
void CL_InitInput (void);
void CL_SendCmd (void);
void CL_SendMove (usercmd_t *cmd);
void CL_ParseTEnt (void);
void CL_UpdateTEnts (void);
void CL_ClearState (void);
int CL_ReadFromServer (void);
void CL_WriteToServer (usercmd_t *cmd);
void CL_BaseMove (usercmd_t *cmd);
float CL_KeyState (kbutton_t *key);
char *Key_KeynumToString (int keynum);
//
// cl_demo.c
//
void CL_StopPlayback (void);
int CL_GetMessage (void);
void CL_Stop_f (void);
void CL_Record_f (void);
void CL_PlayDemo_f (void);
void CL_TimeDemo_f (void);
//
// cl_parse.c
//
void CL_ParseServerMessage (void);
//
// view
//
void V_StartPitchDrift (void);
void V_StopPitchDrift (void);
void V_RenderView (void);
void V_UpdatePalette (void);
void V_Register (void);
void V_SetContentsColor (int contents);
//
// cl_tent
//
void CL_InitTEnts (void);
void CL_SignonReply (void);
entity_t *CL_NewTempEntity (void);
qboolean TraceLineN (vec3_t start, vec3_t end, vec3_t impact, vec3_t normal);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.c -- Quake script command processing module
#include "quakedef.h"
void Cmd_ForwardToServer (void);
#define MAX_ALIAS_NAME 32
typedef struct cmdalias_s
{
struct cmdalias_s *next;
char name[MAX_ALIAS_NAME];
char *value;
} cmdalias_t;
cmdalias_t *cmd_alias;
int trashtest;
int *trashspot;
qboolean cmd_wait;
//=============================================================================
/*
============
Cmd_Wait_f
Causes execution of the remainder of the command buffer to be delayed until
next frame. This allows commands like:
bind g "impulse 5 ; +attack ; wait ; -attack ; impulse 2"
============
*/
void Cmd_Wait_f (void)
{
cmd_wait = true;
}
/*
=============================================================================
COMMAND BUFFER
=============================================================================
*/
sizebuf_t cmd_text;
/*
============
Cbuf_Init
============
*/
void Cbuf_Init (void)
{
SZ_Alloc (&cmd_text, 8192); // space for commands and script files
}
/*
============
Cbuf_AddText
Adds command text at the end of the buffer
============
*/
void Cbuf_AddText (char *text)
{
int l;
l = Q_strlen (text);
if (cmd_text.cursize + l >= cmd_text.maxsize)
{
Con_Printf ("Cbuf_AddText: overflow\n");
return;
}
SZ_Write (&cmd_text, text, Q_strlen (text));
}
/*
============
Cbuf_InsertText
Adds command text immediately after the current command
Adds a \n to the text
FIXME: actually change the command buffer to do less copying
============
*/
void Cbuf_InsertText (char *text)
{
char *temp;
int templen;
// copy off any commands still remaining in the exec buffer
templen = cmd_text.cursize;
if (templen)
{
temp = Z_Malloc (templen);
Q_memcpy (temp, cmd_text.data, templen);
SZ_Clear (&cmd_text);
}
else
temp = NULL; // shut up compiler
// add the entire text of the file
Cbuf_AddText (text);
// add the copied off data
if (templen)
{
SZ_Write (&cmd_text, temp, templen);
Z_Free (temp);
}
}
/*
============
Cbuf_Execute
============
*/
void Cbuf_Execute (void)
{
int i;
char *text;
char line[1024];
int quotes;
while (cmd_text.cursize)
{
// find a \n or ; line break
text = (char *)cmd_text.data;
quotes = 0;
for (i=0 ; i< cmd_text.cursize ; i++)
{
if (text[i] == '"')
quotes++;
if ( !(quotes&1) && text[i] == ';')
break; // don't break if inside a quoted string
if (text[i] == '\n')
break;
}
memcpy (line, text, i);
line[i] = 0;
// delete the text from the command buffer and move remaining commands down
// this is necessary because commands (exec, alias) can insert data at the
// beginning of the text buffer
if (i == cmd_text.cursize)
cmd_text.cursize = 0;
else
{
i++;
cmd_text.cursize -= i;
Q_memcpy (text, text+i, cmd_text.cursize);
}
// execute the command line
Cmd_ExecuteString (line, src_command);
if (cmd_wait)
{ // skip out while text still remains in buffer, leaving it
// for next frame
cmd_wait = false;
break;
}
}
}
/*
==============================================================================
SCRIPT COMMANDS
==============================================================================
*/
/*
===============
Cmd_StuffCmds_f
Adds command line parameters as script statements
Commands lead with a +, and continue until a - or another +
quake +prog jctest.qp +cmd amlev1
quake -nosound +cmd amlev1
===============
*/
void Cmd_StuffCmds_f (void)
{
int i, j;
int s;
char *text, *build, c;
if (Cmd_Argc () != 1)
{
Con_Printf ("stuffcmds : execute command line parameters\n");
return;
}
// build the combined string to parse from
s = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
s += Q_strlen (com_argv[i]) + 1;
}
if (!s)
return;
text = Z_Malloc (s+1);
text[0] = 0;
for (i=1 ; i<com_argc ; i++)
{
if (!com_argv[i])
continue; // NEXTSTEP nulls out -NXHost
Q_strcat (text,com_argv[i]);
if (i != com_argc-1)
Q_strcat (text, " ");
}
// pull out the commands
build = Z_Malloc (s+1);
build[0] = 0;
for (i=0 ; i<s-1 ; i++)
{
if (text[i] == '+')
{
i++;
for (j=i ; (text[j] != '+') && (text[j] != '-') && (text[j] != 0) ; j++)
;
c = text[j];
text[j] = 0;
Q_strcat (build, text+i);
Q_strcat (build, "\n");
text[j] = c;
i = j-1;
}
}
if (build[0])
Cbuf_InsertText (build);
Z_Free (text);
Z_Free (build);
}
/*
===============
Cmd_Exec_f
===============
*/
void Cmd_Exec_f (void)
{
char *f;
int mark;
if (Cmd_Argc () != 2)
{
Con_Printf ("exec <filename> : execute a script file\n");
return;
}
mark = Hunk_LowMark ();
f = (char *)COM_LoadHunkFile (Cmd_Argv(1));
if (!f)
{
Con_Printf ("couldn't exec %s\n",Cmd_Argv(1));
return;
}
Con_Printf ("execing %s\n",Cmd_Argv(1));
Cbuf_InsertText (f);
Hunk_FreeToLowMark (mark);
}
/*
===============
Cmd_Echo_f
Just prints the rest of the line to the console
===============
*/
void Cmd_Echo_f (void)
{
int i;
for (i=1 ; i<Cmd_Argc() ; i++)
Con_Printf ("%s ",Cmd_Argv(i));
Con_Printf ("\n");
}
/*
===============
Cmd_Alias_f
Creates a new command that executes a command string (possibly ; seperated)
===============
*/
char *CopyString (char *in)
{
char *out;
out = Z_Malloc (strlen(in)+1);
strcpy (out, in);
return out;
}
void Cmd_Alias_f (void)
{
cmdalias_t *a;
char cmd[1024];
int i, c;
char *s;
if (Cmd_Argc() == 1)
{
Con_Printf ("Current alias commands:\n");
for (a = cmd_alias ; a ; a=a->next)
Con_Printf ("%s : %s\n", a->name, a->value);
return;
}
s = Cmd_Argv(1);
if (strlen(s) >= MAX_ALIAS_NAME)
{
Con_Printf ("Alias name is too long\n");
return;
}
// if the alias allready exists, reuse it
for (a = cmd_alias ; a ; a=a->next)
{
if (!strcmp(s, a->name))
{
Z_Free (a->value);
break;
}
}
if (!a)
{
a = Z_Malloc (sizeof(cmdalias_t));
a->next = cmd_alias;
cmd_alias = a;
}
strcpy (a->name, s);
// copy the rest of the command line
cmd[0] = 0; // start out with a null string
c = Cmd_Argc();
for (i=2 ; i< c ; i++)
{
strcat (cmd, Cmd_Argv(i));
if (i != c)
strcat (cmd, " ");
}
strcat (cmd, "\n");
a->value = CopyString (cmd);
}
/*
===============
Cmd_Maps_f
Listing maps by Crow_bar(c).
===============
*/
#include <pspiofilemgr.h>
void Cmd_Maps_f (void)
{
char *s;
if (Cmd_Argc() < 2)
{
Con_Printf("Usage: maps <substring>\n");
Con_Printf("maps * for full listing\n");
return;
}
Con_Printf("-------------\n");
s = Cmd_Argv(1);
SceUID dir = sceIoDopen(va("%s/maps", com_gamedir));
if(dir < 0)
{
return;
}
SceIoDirent dirent;
memset(&dirent, 0, sizeof(SceIoDirent));
while(sceIoDread(dir, &dirent) > 0)
{
if(dirent.d_name[0] == '.')
{
continue;
}
if(!strcasecmp(COM_FileExtension (dirent.d_name),"bsp"))
{
if(s[0] == '*')
{
Con_Printf("%s\n",dirent.d_name);
}
else
{
int i = 0;
while(1)
{
if(s[i] == 0)
{
Con_Printf("%s\n",dirent.d_name);
break;
}
#if 0
if(toupper(dirent.d_name[i]) != toupper(s[i]))
#else
if(dirent.d_name[i] != s[i])
#endif
{
break;
}
i++;
}
}
}
memset(&dirent, 0, sizeof(SceIoDirent));
}
sceIoDclose(dir);
}
/*
=============================================================================
COMMAND EXECUTION
=============================================================================
*/
typedef struct cmd_function_s
{
struct cmd_function_s *next;
char *name;
xcommand_t function;
} cmd_function_t;
#define MAX_ARGS 80
static int cmd_argc;
static char *cmd_argv[MAX_ARGS];
static char *cmd_null_string = "";
static char *cmd_args = NULL;
cmd_source_t cmd_source;
static cmd_function_t *cmd_functions; // possible commands to execute
// 2000-01-09 CmdList command by Maddes start
/*
========
Cmd_List
========
*/
void Cmd_List_f (void)
{
cmd_function_t *cmd;
char *partial;
int len;
int count;
if (Cmd_Argc() > 1)
{
partial = Cmd_Argv (1);
len = Q_strlen(partial);
}
else
{
partial = NULL;
len = 0;
}
count=0;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (partial && Q_strncmp (partial,cmd->name, len))
{
continue;
}
Con_Printf ("\"%s\"\n", cmd->name);
count++;
}
Con_Printf ("%i command(s)", count);
if (partial)
{
Con_Printf (" beginning with \"%s\"", partial);
}
Con_Printf ("\n");
}
// 2000-01-09 CmdList command by Maddes end
// 2000-01-09 CvarList command by Maddes start
/*
=========
Cvar_List
=========
*/
void Cvar_List_f (void)
{
cvar_t *cvar;
char *partial;
int len;
int count;
if (Cmd_Argc() > 1)
{
partial = Cmd_Argv (1);
len = Q_strlen(partial);
}
else
{
partial = NULL;
len = 0;
}
count=0;
for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
{
if (partial && Q_strncmp (partial,cvar->name, len))
{
continue;
}
Con_Printf ("\"%s\" is \"%s\"\n", cvar->name, cvar->string);
count++;
}
Con_Printf ("%i cvar(s)", count);
if (partial)
{
Con_Printf (" beginning with \"%s\"", partial);
}
Con_Printf ("\n");
}
// 2000-01-09 CvarList command by Maddes end
/*
============
Cmd_Init
============
*/
void Cmd_Init (void)
{
//
// register our commands
//
Cmd_AddCommand ("cmdlist", Cmd_List_f); // 2000-01-09 CmdList command by Maddes
Cmd_AddCommand ("cvarlist", Cvar_List_f); // 2000-01-09 CvarList command by Maddes
Cmd_AddCommand ("stuffcmds",Cmd_StuffCmds_f);
Cmd_AddCommand ("exec",Cmd_Exec_f);
Cmd_AddCommand ("echo",Cmd_Echo_f);
Cmd_AddCommand ("alias",Cmd_Alias_f);
Cmd_AddCommand ("cmd", Cmd_ForwardToServer);
Cmd_AddCommand ("wait", Cmd_Wait_f);
Cmd_AddCommand ("maps", Cmd_Maps_f); //Crow_bar
}
/*
============
Cmd_Argc
============
*/
int Cmd_Argc (void)
{
return cmd_argc;
}
/*
============
Cmd_Argv
============
*/
char *Cmd_Argv (int arg)
{
if ( (unsigned)arg >= cmd_argc )
return cmd_null_string;
return cmd_argv[arg];
}
/*
============
Cmd_Args
============
*/
char *Cmd_Args (void)
{
return cmd_args;
}
/*
============
Cmd_TokenizeString
Parses the given string into command line tokens.
============
*/
void Cmd_TokenizeString (char *text)
{
int i;
// clear the args from the last string
for (i=0 ; i<cmd_argc ; i++)
Z_Free (cmd_argv[i]);
cmd_argc = 0;
cmd_args = NULL;
while (1)
{
// skip whitespace up to a /n
while (*text && *text <= ' ' && *text != '\n')
{
text++;
}
if (*text == '\n')
{ // a newline seperates commands in the buffer
text++;
break;
}
if (!*text)
return;
if (cmd_argc == 1)
cmd_args = text;
text = COM_Parse (text);
if (!text)
return;
if (cmd_argc < MAX_ARGS)
{
cmd_argv[cmd_argc] = Z_Malloc (Q_strlen(com_token)+1);
Q_strcpy (cmd_argv[cmd_argc], com_token);
cmd_argc++;
}
}
}
/*
============
Cmd_AddCommand
============
*/
void Cmd_AddCommand (char *cmd_name, xcommand_t function)
{
cmd_function_t *cmd;
if (host_initialized) // because hunk allocation would get stomped
Sys_Error ("Cmd_AddCommand after host_initialized");
// fail if the command is a variable name
if (Cvar_VariableString(cmd_name)[0])
{
Con_Printf ("Cmd_AddCommand: %s already defined as a var\n", cmd_name);
return;
}
// fail if the command already exists
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name, cmd->name))
{
Con_Printf ("Cmd_AddCommand: %s already defined\n", cmd_name);
return;
}
}
cmd = Hunk_Alloc (sizeof(cmd_function_t));
cmd->name = cmd_name;
cmd->function = function;
cmd->next = cmd_functions;
cmd_functions = cmd;
}
/*
============
Cmd_Exists
============
*/
qboolean Cmd_Exists (char *cmd_name)
{
cmd_function_t *cmd;
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcmp (cmd_name,cmd->name))
return true;
}
return false;
}
/*
============
Cmd_CompleteCommand
============
*/
char *Cmd_CompleteCommand (char *partial)
{
cmd_function_t *cmd;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check functions
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
if (!Q_strncmp (partial,cmd->name, len))
return cmd->name;
return NULL;
}
//===================================================================
/*
============
Cmd_ExecuteString
A complete command line has been parsed, so try to execute it
FIXME: lookupnoadd the token to speed search?
============
*/
void Cmd_ExecuteString (char *text, cmd_source_t src)
{
cmd_function_t *cmd;
cmdalias_t *a;
cmd_source = src;
Cmd_TokenizeString (text);
// execute the command line
if (!Cmd_Argc())
return; // no tokens
// check functions
for (cmd=cmd_functions ; cmd ; cmd=cmd->next)
{
if (!Q_strcasecmp (cmd_argv[0],cmd->name))
{
cmd->function ();
return;
}
}
// check alias
for (a=cmd_alias ; a ; a=a->next)
{
if (!Q_strcasecmp (cmd_argv[0], a->name))
{
Cbuf_InsertText (a->value);
return;
}
}
// check cvars
if (!Cvar_Command ())
Con_Printf ("Command \"%s\" not found, check QC...\n", Cmd_Argv(0));
}
/*
===================
Cmd_ForwardToServer
Sends the entire command line over to the server
===================
*/
void Cmd_ForwardToServer (void)
{
if (cls.state != ca_connected)
{
Con_Printf ("Can't \"%s\", not connected\n", Cmd_Argv(0));
return;
}
if (cls.demoplayback)
return; // not really connected
MSG_WriteByte (&cls.message, clc_stringcmd);
if (Q_strcasecmp(Cmd_Argv(0), "cmd") != 0)
{
SZ_Print (&cls.message, Cmd_Argv(0));
SZ_Print (&cls.message, " ");
}
if (Cmd_Argc() > 1)
SZ_Print (&cls.message, Cmd_Args());
else
SZ_Print (&cls.message, "\n");
}
/*
================
Cmd_CheckParm
Returns the position (1 to argc-1) in the command's argument list
where the given parameter apears, or 0 if not present
================
*/
int Cmd_CheckParm (char *parm)
{
int i;
if (!parm)
Sys_Error ("Cmd_CheckParm: NULL");
for (i = 1; i < Cmd_Argc (); i++)
if (! Q_strcasecmp (parm, Cmd_Argv (i)))
return i;
return 0;
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cmd.h -- Command buffer and command execution
//===========================================================================
/*
Any number of commands can be added in a frame, from several different sources.
Most commands come from either keybindings or console line input, but remote
servers can also send across commands and entire text files can be execed.
The + command line options are also added to the command buffer.
The game starts with a Cbuf_AddText ("exec nzp.rc\n"); Cbuf_Execute ();
*/
void Cbuf_Init (void);
// allocates an initial text buffer that will grow as needed
void Cbuf_AddText (char *text);
// as new commands are generated from the console or keybindings,
// the text is added to the end of the command buffer.
void Cbuf_InsertText (char *text);
// when a command wants to issue other commands immediately, the text is
// inserted at the beginning of the buffer, before any remaining unexecuted
// commands.
void Cbuf_Execute (void);
// Pulls off \n terminated lines of text from the command buffer and sends
// them through Cmd_ExecuteString. Stops when the buffer is empty.
// Normally called once per frame, but may be explicitly invoked.
// Do not call inside a command function!
//===========================================================================
/*
Command execution takes a null terminated string, breaks it into tokens,
then searches for a command or variable that matches the first token.
Commands can come from three sources, but the handler functions may choose
to dissallow the action or forward it to a remote server if the source is
not apropriate.
*/
typedef void (*xcommand_t) (void);
typedef enum
{
src_client, // came in over a net connection as a clc_stringcmd
// host_client will be valid during this state.
src_command // from the command buffer
} cmd_source_t;
extern cmd_source_t cmd_source;
#define MAX_FILELENGTH 64
#define MAXCMDLINE 256
void Cmd_Init (void);
void Cmd_AddCommand (char *cmd_name, xcommand_t function);
// called by the init functions of other parts of the program to
// register commands and functions to call for them.
// The cmd_name is referenced later, so it should not be in temp memory
qboolean Cmd_Exists (char *cmd_name);
// used by the cvar code to check for cvar / command name overlap
char *Cmd_CompleteCommand (char *partial);
// attempts to match a partial command for automatic command line completion
// returns NULL if nothing fits
int Cmd_Argc (void);
char *Cmd_Argv (int arg);
char *Cmd_Args (void);
// The functions that execute commands get their parameters with these
// functions. Cmd_Argv () will return an empty string, not a NULL
// if arg > argc, so string operations are allways safe.
int Cmd_CheckParm (char *parm);
// Returns the position (1 to argc-1) in the command's argument list
// where the given parameter apears, or 0 if not present
void Cmd_TokenizeString (char *text);
// Takes a null terminated string. Does not need to be /n terminated.
// breaks the string up into arg tokens.
void Cmd_ExecuteString (char *text, cmd_source_t src);
// Parses a single line of text into arguments and tries to execute it.
// The text can come from the command buffer, a remote client, or stdin.
void Cmd_ForwardToServer (void);
// adds the current command line as a clc_stringcmd to the client message.
// things like godmode, noclip, etc, are commands directed to the server,
// so when they are typed in at the console, they will need to be forwarded.
void Cmd_Print (char *text);
// used by command functions to send output to either the graphics console or
// passed as a print message to the client

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// comndef.h -- general definitions
#if !defined BYTE_DEFINED
typedef unsigned char byte;
#define BYTE_DEFINED 1
#endif
#undef true
#undef false
#ifdef __cplusplus
typedef enum {qfalse, qtrue} qboolean;
#else
typedef enum {false, true} qboolean;
#endif
#ifndef fmin
#define fmin(a, b) ((a) < (b) ? (a) : (b))
#endif
#ifndef fmax
#define fmax(a, b) ((a) > (b) ? (a) : (b))
#endif
#define bound(a, b, c) ((a) >= (c) ? (a) : (b) < (a) ? (a) : (b) > (c) ? (c) : (b))
//============================================================================
typedef struct sizebuf_s
{
qboolean allowoverflow; // if false, do a Sys_Error
qboolean overflowed; // set to true if the buffer size failed
byte *data;
int maxsize;
int cursize;
} sizebuf_t;
void SZ_Alloc (sizebuf_t *buf, int startsize);
void SZ_Free (sizebuf_t *buf);
void SZ_Clear (sizebuf_t *buf);
void *SZ_GetSpace (sizebuf_t *buf, int length);
void SZ_Write (sizebuf_t *buf, void *data, int length);
void SZ_Print (sizebuf_t *buf, char *data); // strcats onto the sizebuf
//============================================================================
typedef struct link_s
{
struct link_s *prev, *next;
} link_t;
void ClearLink (link_t *l);
void RemoveLink (link_t *l);
void InsertLinkBefore (link_t *l, link_t *before);
void InsertLinkAfter (link_t *l, link_t *after);
// (type *)STRUCT_FROM_LINK(link_t *link, type, member)
// ent = STRUCT_FROM_LINK(link,entity_t,order)
// FIXME: remove this mess!
#define STRUCT_FROM_LINK(l,t,m) ((t *)((byte *)l - (int)&(((t *)0)->m)))
//============================================================================
#ifndef NULL
#define NULL ((void *)0)
#endif
#define Q_MAXCHAR ((char)0x7f)
#define Q_MAXSHORT ((short)0x7fff)
#define Q_MAXINT ((int)0x7fffffff)
#define Q_MAXLONG ((int)0x7fffffff)
#define Q_MAXFLOAT ((int)0x7fffffff)
#define Q_MINCHAR ((char)0x80)
#define Q_MINSHORT ((short)0x8000)
#define Q_MININT ((int)0x80000000)
#define Q_MINLONG ((int)0x80000000)
#define Q_MINFLOAT ((int)0x7fffffff)
#define MAX_TOKEN_CHARS 128 // max length of an individual token
//============================================================================
extern qboolean bigendien;
extern short (*BigShort) (short l);
extern short (*LittleShort) (short l);
extern int (*BigLong) (int l);
extern int (*LittleLong) (int l);
extern float (*BigFloat) (float l);
extern float (*LittleFloat) (float l);
//============================================================================
void MSG_WriteChar (sizebuf_t *sb, int c);
void MSG_WriteByte (sizebuf_t *sb, int c);
void MSG_WriteShort (sizebuf_t *sb, int c);
void MSG_WriteLong (sizebuf_t *sb, int c);
void MSG_WriteFloat (sizebuf_t *sb, float f);
void MSG_WriteString (sizebuf_t *sb, char *s);
void MSG_WriteCoord (sizebuf_t *sb, float f);
void MSG_WriteAngle (sizebuf_t *sb, float f);
extern int msg_readcount;
extern qboolean msg_badread; // set if a read goes beyond end of message
void MSG_BeginReading (void);
int MSG_ReadChar (void);
int MSG_ReadByte (void);
int MSG_ReadShort (void);
int MSG_ReadLong (void);
float MSG_ReadFloat (void);
char *MSG_ReadString (void);
float MSG_ReadCoord (void);
float MSG_ReadAngle (void);
//============================================================================
void Q_strncpyz (char *dest, char *src, size_t size);
void Q_snprintfz (char *dest, size_t size, char *fmt, ...);
void Q_memset (void *dest, int fill, int count);
void Q_memcpy (void *dest, void *src, int count);
int Q_memcmp (void *m1, void *m2, int count);
void Q_strcpy (char *dest, char *src);
void Q_strncpy (char *dest, char *src, int count);
int Q_strlen (char *str);
char *Q_strrchr (char *s, char c);
void Q_strcat (char *dest, char *src);
int Q_strcmp (char *s1, char *s2);
int Q_strncmp (char *s1, char *s2, int count);
int Q_strcasecmp (char *s1, char *s2);
int Q_strncasecmp (char *s1, char *s2, int n);
int Q_atoi (char *str);
float Q_atof (char *str);
extern char com_token[1024];
extern qboolean com_eof;
char *COM_Parse (char *data);
char *COM_ParseQ2 (char **data_p);
extern int com_argc;
extern char **com_argv;
int COM_CheckParm (char *parm);
void COM_Init (char *path);
void COM_InitArgv (int argc, char **argv);
char *COM_SkipPath (char *pathname);
char *COM_SkipPathWritable (char *pathname);
void COM_StripExtension (char *in, char *out);
void COM_FileBase (char *in, char *out);
void COM_DefaultExtension (char *path, char *extension);
char *va(char *format, ...);
char *CopyString (char *in);
// does a varargs printf into a temp buffer
extern int com_filesize;
struct cache_user_s;
extern char com_gamedir[MAX_OSPATH];
void COM_WriteFile (char *filename, void *data, int len);
int COM_OpenFile (char *filename, int *hndl);
int COM_FOpenFile (char *filename, int *file);
void COM_CloseFile (int h);
void COM_CreatePath (char *path);
char *COM_FileExtension (char *in);
byte *COM_LoadStackFile (char *path, void *buffer, int bufsize);
byte *COM_LoadTempFile (char *path);
byte *COM_LoadHunkFile (char *path);
byte *COM_LoadFile (char *path, int usehunk);
void COM_LoadCacheFile (char *path, struct cache_user_s *cu);
//============================================================================
qboolean FS_FindFile (char *filename);
int FS_FOpenFile (char *filename, FILE **file);
extern char com_netpath[MAX_OSPATH];
//============================================================================
extern qboolean user_maps;

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// console.c
#ifdef NeXT
#include <libc.h>
#endif
#ifndef _MSC_VER
#include <unistd.h>
#endif
#include <fcntl.h>
#include "quakedef.h"
int con_linewidth;
float con_cursorspeed = 4;
#define CON_TEXTSIZE 16384
qboolean con_forcedup; // because no entities to refresh
int con_totallines; // total lines in console scrollback
int con_backscroll; // lines up from bottom to display
int con_current; // where next message will be printed
int con_x; // offset in current line for next print
char *con_text=0;
cvar_t con_notifytime = {"con_notifytime","3"}; //seconds
#define NUM_CON_TIMES 4
float con_times[NUM_CON_TIMES]; // realtime time the line was generated
// for transparent notify lines
int con_vislines;
qboolean con_debuglog;
#define MAXCMDLINE 256
extern char key_lines[32][MAXCMDLINE];
extern int edit_line;
extern int key_linepos;
qboolean con_initialized;
int con_notifylines; // scan lines to clear for notify lines
extern void M_Menu_Main_f (void);
void M_OSK_Draw (void);
void Con_OSK_f (char *input, char *output, int outlen);
void Con_OSK_Key(int key);
void Con_DrawOSK(void);
extern qboolean console_enabled;
/*
================
Con_ToggleConsole_f
================
*/
void Con_ToggleConsole_f (void)
{
if (key_dest == key_console)
{
if (cls.state == ca_connected)
{
key_dest = key_game;
console_enabled = false;
key_lines[edit_line][1] = 0; // clear any typing
key_linepos = 1;
}
else
{
console_enabled = false;
M_Menu_Main_f ();
}
}
else
key_dest = key_console;
SCR_EndLoadingPlaque ();
memset (con_times, 0, sizeof(con_times));
}
/*
================
Con_Clear_f
================
*/
void Con_Clear_f (void)
{
if (con_text)
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
/*
================
Con_ClearNotify
================
*/
void Con_ClearNotify (void)
{
int i;
for (i=0 ; i<NUM_CON_TIMES ; i++)
con_times[i] = 0;
}
/*
================
Con_MessageMode_f
================
*/
extern qboolean team_message;
void Con_MessageMode_f (void)
{
key_dest = key_message;
team_message = false;
}
/*
================
Con_MessageMode2_f
================
*/
void Con_MessageMode2_f (void)
{
key_dest = key_message;
team_message = true;
}
/*
================
Con_CheckResize
If the line width has changed, reformat the buffer.
================
*/
void Con_CheckResize (void)
{
int i, j, width, oldwidth, oldtotallines, numlines, numchars;
char tbuf[CON_TEXTSIZE];
width = (vid.width >> 3) - 2;
if (width == con_linewidth)
return;
if (width < 1) // video hasn't been initialized yet
{
width = 38;
con_linewidth = width;
con_totallines = CON_TEXTSIZE / con_linewidth;
Q_memset (con_text, ' ', CON_TEXTSIZE);
}
else
{
oldwidth = con_linewidth;
con_linewidth = width;
oldtotallines = con_totallines;
con_totallines = CON_TEXTSIZE / con_linewidth;
numlines = oldtotallines;
if (con_totallines < numlines)
numlines = con_totallines;
numchars = oldwidth;
if (con_linewidth < numchars)
numchars = con_linewidth;
Q_memcpy (tbuf, con_text, CON_TEXTSIZE);
Q_memset (con_text, ' ', CON_TEXTSIZE);
for (i=0 ; i<numlines ; i++)
{
for (j=0 ; j<numchars ; j++)
{
con_text[(con_totallines - 1 - i) * con_linewidth + j] =
tbuf[((con_current - i + oldtotallines) %
oldtotallines) * oldwidth + j];
}
}
Con_ClearNotify ();
}
con_backscroll = 0;
con_current = con_totallines - 1;
}
/*
================
Con_Init
================
*/
void Con_Init (void)
{
#define MAXGAMEDIRLEN 1000
char temp[MAXGAMEDIRLEN+1];
char *t2 = "/condebug.log";
con_debuglog = COM_CheckParm("-condebug");
if (con_debuglog)
{
if (strlen (com_gamedir) < (MAXGAMEDIRLEN - strlen (t2)))
{
sprintf (temp, "%s%s", com_gamedir, t2);
unlink (temp);
}
}
con_text = Hunk_AllocName (CON_TEXTSIZE, "context");
Q_memset (con_text, ' ', CON_TEXTSIZE);
con_linewidth = -1;
Con_CheckResize ();
Con_Printf ("Console initialized.\n");
//
// register our commands
//
Cvar_RegisterVariable (&con_notifytime);
Cmd_AddCommand ("toggleconsole", Con_ToggleConsole_f);
Cmd_AddCommand ("messagemode", Con_MessageMode_f);
Cmd_AddCommand ("messagemode2", Con_MessageMode2_f);
Cmd_AddCommand ("clear", Con_Clear_f);
con_initialized = true;
}
/*
===============
Con_Linefeed
===============
*/
void Con_Linefeed (void)
{
con_x = 0;
con_current++;
Q_memset (&con_text[(con_current%con_totallines)*con_linewidth]
, ' ', con_linewidth);
}
/*
================
Con_Print
Handles cursor positioning, line wrapping, etc
All console printing must go through this in order to be logged to disk
If no console is visible, the notify window will pop up.
================
*/
void Con_Print (char *txt)
{
int y;
int c, l;
static int cr;
int mask;
con_backscroll = 0;
if (txt[0] == 1)
{
mask = 128; // go to colored text
S_LocalSound ("misc/talk.wav");
// play talk wav
txt++;
}
else if (txt[0] == 2)
{
mask = 128; // go to colored text
txt++;
}
else
mask = 0;
while ( (c = *txt) )
{
// count word length
for (l=0 ; l< con_linewidth ; l++)
if ( txt[l] <= ' ')
break;
// word wrap
if (l != con_linewidth && (con_x + l > con_linewidth) )
con_x = 0;
txt++;
if (cr)
{
con_current--;
cr = false;
}
if (!con_x)
{
Con_Linefeed ();
// mark time for transparent overlay
if (con_current >= 0)
con_times[con_current % NUM_CON_TIMES] = realtime;
}
switch (c)
{
case '\n':
con_x = 0;
break;
case '\r':
con_x = 0;
cr = 1;
break;
default: // display character and advance
y = con_current % con_totallines;
con_text[y*con_linewidth+con_x] = c | mask;
con_x++;
if (con_x >= con_linewidth)
con_x = 0;
break;
}
}
}
/*
================
Con_DebugLog
================
*/
void Con_DebugLog(char *file, char *fmt, ...)
{
va_list argptr;
static char data[1024];
int fd;
va_start(argptr, fmt);
vsprintf(data, fmt, argptr);
va_end(argptr);
fd = open(file, O_WRONLY | O_CREAT | O_APPEND, 0666);
write(fd, data, strlen(data));
close(fd);
}
/*
================
Con_Printf
Handles cursor positioning, line wrapping, etc
================
*/
#define MAXPRINTMSG 4096
// FIXME: make a buffer size safe vsprintf?
void Con_Printf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
static qboolean inupdate;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
// also echo to debugging console
Sys_Printf ("%s", msg); // also echo to debugging console
// log all messages to file
if (con_debuglog)
Con_DebugLog(va("%s/condebug.log",com_gamedir), "%s", msg);
if (!con_initialized)
return;
if (cls.state == ca_dedicated)
return; // no graphics mode
// write it to the scrollable buffer
Con_Print (msg);
// update the screen if the console is displayed
if (cls.signon != SIGNONS && !scr_disabled_for_loading )
{
// protect against infinite loop if something in SCR_UpdateScreen calls
// Con_Printd
if (!inupdate)
{
inupdate = true;
SCR_UpdateScreen ();
inupdate = false;
}
}
}
/*
================
Con_DPrintf
A Con_Printf that only shows up if the "developer" cvar is set
================
*/
void Con_DPrintf (char *fmt, ...)
{
va_list argptr;
char msg[MAXPRINTMSG];
if (!developer.value)
return; // don't confuse non-developers with techie stuff...
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
Con_Printf ("%s", msg);
}
/*
==================
Con_SafePrintf
Okay to call even when the screen can't be updated
==================
*/
void Con_SafePrintf (char *fmt, ...)
{
va_list argptr;
char msg[1024];
int temp;
va_start (argptr,fmt);
vsprintf (msg,fmt,argptr);
va_end (argptr);
temp = scr_disabled_for_loading;
scr_disabled_for_loading = true;
Con_Printf ("%s", msg);
scr_disabled_for_loading = temp;
}
/*
==============================================================================
DRAWING
==============================================================================
*/
/*
================
Con_DrawInput
The input line scrolls horizontally if typing goes beyond the right edge
================
*/
void Con_DrawInput (void)
{
int y;
int i;
char *text;
if (key_dest != key_console && !con_forcedup)
return; // don't draw anything
text = key_lines[edit_line];
// add the cursor frame
text[key_linepos] = 10+((int)(realtime*con_cursorspeed)&1);
// fill out remainder with spaces
for (i=key_linepos+1 ; i< con_linewidth ; i++)
text[i] = ' ';
// prestep if horizontally scrolling
if (key_linepos >= con_linewidth)
text += 1 + key_linepos - con_linewidth;
// draw it
y = con_vislines-16;
for (i=0 ; i<con_linewidth ; i++)
Draw_Character ( (i+1)<<3, con_vislines - 16, text[i]);
// remove cursor
key_lines[edit_line][key_linepos] = 0;
}
/*
================
Con_DrawNotify
Draws the last few lines of output transparently over the game top
================
*/
void Con_DrawNotify (void)
{
int x, v;
char *text;
int i;
float time;
extern char chat_buffer[];
v = 0;
for (i= con_current-NUM_CON_TIMES+1 ; i<=con_current ; i++)
{
if (i < 0)
continue;
time = con_times[i % NUM_CON_TIMES];
if (time == 0)
continue;
time = realtime - time;
if (time > con_notifytime.value)
continue;
text = con_text + (i % con_totallines)*con_linewidth;
clearnotify = 0;
scr_copytop = 1;
for (x = 0 ; x < con_linewidth ; x++)
Draw_Character ( (x+1)<<3, v, text[x]);
v += 8;
}
if (key_dest == key_message)
{
clearnotify = 0;
scr_copytop = 1;
x = 0;
Draw_String (8, v, "say:");
while(chat_buffer[x])
{
Draw_Character ( (x+5)<<3, v, chat_buffer[x]);
x++;
}
Draw_Character ( (x+5)<<3, v, 10+((int)(realtime*con_cursorspeed)&1));
v += 8;
}
if (v > con_notifylines)
con_notifylines = v;
}
/*
================
Con_DrawConsole
Draws the console with the solid background
The typing input line at the bottom should only be drawn if typing is allowed
================
*/
qboolean console_enabled;
void Con_DrawConsole (int lines, qboolean drawinput)
{
int i, x, y;
int rows;
char *text;
int j;
if (lines <= 0)
return;
// draw the background
Draw_ConsoleBackground (lines);
if (!console_enabled && !developer.value)
return;
// draw the text
con_vislines = lines;
rows = (lines-16)>>3; // rows of text to draw
y = lines - 16 - (rows<<3); // may start slightly negative
for (i= con_current - rows + 1 ; i<=con_current ; i++, y+=8 )
{
j = i - con_backscroll;
if (j<0)
j = 0;
text = con_text + (j % con_totallines)*con_linewidth;
for (x=0 ; x<con_linewidth ; x++)
Draw_Character ( (x+1)<<3, y, text[x]);
}
// draw the input prompt, user text, and cursor if desired
if (drawinput)
Con_DrawInput ();
Con_DrawOSK();
}
static qboolean scr_osk_active = false;
void Con_SetOSKActive(qboolean active)
{
scr_osk_active = active;
}
qboolean Con_isSetOSKActive(void)
{
return scr_osk_active;
}
void Con_DrawOSK(void) {
if (scr_osk_active) {
M_OSK_Draw();
}
}
/*
==================
Con_NotifyBox
==================
*/
void Con_NotifyBox (char *text)
{
double t1, t2;
// during startup for sound / cd warnings
Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
Con_Printf (text);
Con_Printf ("Press a key.\n");
Con_Printf("\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n");
key_count = -2; // wait for a key down and up
key_dest = key_console;
do
{
t1 = Sys_FloatTime ();
SCR_UpdateScreen ();
Sys_SendKeyEvents ();
t2 = Sys_FloatTime ();
realtime += t2-t1; // make the cursor blink
} while (key_count < 0);
Con_Printf ("\n");
key_dest = key_game;
realtime = 0; // put the cursor back to invisible
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// console
//
extern int con_totallines;
extern int con_backscroll;
extern qboolean con_forcedup; // because no entities to refresh
extern qboolean con_initialized;
extern byte *con_chars;
extern int con_notifylines; // scan lines to clear for notify lines
void Con_DrawCharacter (int cx, int line, int num);
void Con_CheckResize (void);
void Con_Init (void);
void Con_DrawConsole (int lines, qboolean drawinput);
void Con_Print (char *txt);
void Con_Printf (char *fmt, ...);
void Con_DPrintf (char *fmt, ...);
void Con_SafePrintf (char *fmt, ...);
void Con_Clear_f (void);
void Con_DrawNotify (void);
void Con_ClearNotify (void);
void Con_ToggleConsole_f (void);
void Con_NotifyBox (char *text); // during startup for sound / cd warnings

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* crc.c */
#include "quakedef.h"
#include "crc.h"
// this is a 16 bit, non-reflected CRC using the polynomial 0x1021
// and the initial and final xor values shown below... in other words, the
// CCITT standard CRC used by XMODEM
#define CRC_INIT_VALUE 0xffff
#define CRC_XOR_VALUE 0x0000
static unsigned short crctable[256] =
{
0x0000, 0x1021, 0x2042, 0x3063, 0x4084, 0x50a5, 0x60c6, 0x70e7,
0x8108, 0x9129, 0xa14a, 0xb16b, 0xc18c, 0xd1ad, 0xe1ce, 0xf1ef,
0x1231, 0x0210, 0x3273, 0x2252, 0x52b5, 0x4294, 0x72f7, 0x62d6,
0x9339, 0x8318, 0xb37b, 0xa35a, 0xd3bd, 0xc39c, 0xf3ff, 0xe3de,
0x2462, 0x3443, 0x0420, 0x1401, 0x64e6, 0x74c7, 0x44a4, 0x5485,
0xa56a, 0xb54b, 0x8528, 0x9509, 0xe5ee, 0xf5cf, 0xc5ac, 0xd58d,
0x3653, 0x2672, 0x1611, 0x0630, 0x76d7, 0x66f6, 0x5695, 0x46b4,
0xb75b, 0xa77a, 0x9719, 0x8738, 0xf7df, 0xe7fe, 0xd79d, 0xc7bc,
0x48c4, 0x58e5, 0x6886, 0x78a7, 0x0840, 0x1861, 0x2802, 0x3823,
0xc9cc, 0xd9ed, 0xe98e, 0xf9af, 0x8948, 0x9969, 0xa90a, 0xb92b,
0x5af5, 0x4ad4, 0x7ab7, 0x6a96, 0x1a71, 0x0a50, 0x3a33, 0x2a12,
0xdbfd, 0xcbdc, 0xfbbf, 0xeb9e, 0x9b79, 0x8b58, 0xbb3b, 0xab1a,
0x6ca6, 0x7c87, 0x4ce4, 0x5cc5, 0x2c22, 0x3c03, 0x0c60, 0x1c41,
0xedae, 0xfd8f, 0xcdec, 0xddcd, 0xad2a, 0xbd0b, 0x8d68, 0x9d49,
0x7e97, 0x6eb6, 0x5ed5, 0x4ef4, 0x3e13, 0x2e32, 0x1e51, 0x0e70,
0xff9f, 0xefbe, 0xdfdd, 0xcffc, 0xbf1b, 0xaf3a, 0x9f59, 0x8f78,
0x9188, 0x81a9, 0xb1ca, 0xa1eb, 0xd10c, 0xc12d, 0xf14e, 0xe16f,
0x1080, 0x00a1, 0x30c2, 0x20e3, 0x5004, 0x4025, 0x7046, 0x6067,
0x83b9, 0x9398, 0xa3fb, 0xb3da, 0xc33d, 0xd31c, 0xe37f, 0xf35e,
0x02b1, 0x1290, 0x22f3, 0x32d2, 0x4235, 0x5214, 0x6277, 0x7256,
0xb5ea, 0xa5cb, 0x95a8, 0x8589, 0xf56e, 0xe54f, 0xd52c, 0xc50d,
0x34e2, 0x24c3, 0x14a0, 0x0481, 0x7466, 0x6447, 0x5424, 0x4405,
0xa7db, 0xb7fa, 0x8799, 0x97b8, 0xe75f, 0xf77e, 0xc71d, 0xd73c,
0x26d3, 0x36f2, 0x0691, 0x16b0, 0x6657, 0x7676, 0x4615, 0x5634,
0xd94c, 0xc96d, 0xf90e, 0xe92f, 0x99c8, 0x89e9, 0xb98a, 0xa9ab,
0x5844, 0x4865, 0x7806, 0x6827, 0x18c0, 0x08e1, 0x3882, 0x28a3,
0xcb7d, 0xdb5c, 0xeb3f, 0xfb1e, 0x8bf9, 0x9bd8, 0xabbb, 0xbb9a,
0x4a75, 0x5a54, 0x6a37, 0x7a16, 0x0af1, 0x1ad0, 0x2ab3, 0x3a92,
0xfd2e, 0xed0f, 0xdd6c, 0xcd4d, 0xbdaa, 0xad8b, 0x9de8, 0x8dc9,
0x7c26, 0x6c07, 0x5c64, 0x4c45, 0x3ca2, 0x2c83, 0x1ce0, 0x0cc1,
0xef1f, 0xff3e, 0xcf5d, 0xdf7c, 0xaf9b, 0xbfba, 0x8fd9, 0x9ff8,
0x6e17, 0x7e36, 0x4e55, 0x5e74, 0x2e93, 0x3eb2, 0x0ed1, 0x1ef0
};
void CRC_Init(unsigned short *crcvalue)
{
*crcvalue = CRC_INIT_VALUE;
}
void CRC_ProcessByte(unsigned short *crcvalue, byte data)
{
*crcvalue = (*crcvalue << 8) ^ crctable[(*crcvalue >> 8) ^ data];
}
unsigned short CRC_Value(unsigned short crcvalue)
{
return crcvalue ^ CRC_XOR_VALUE;
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
/* crc.h */
void CRC_Init(unsigned short *crcvalue);
void CRC_ProcessByte(unsigned short *crcvalue, byte data);
unsigned short CRC_Value(unsigned short crcvalue);

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/*
DATA Decrypt
*/
#include <stdlib.h>
#include <ctype.h>
char rotate(char c, int key)
{
int l = 'Z' - 'A';
c += key % l;
if(c < 'A')
c += l;
if(c > 'Z')
c -= l;
return c;
}
char encrypt(char c, int key)
{
if(c >= 'a' && c <= 'z')
c = toupper(c);
if(c >= 'A' && c <= 'Z')
c = rotate(c, key);
return c;
}
char decrypt(char c, int key)
{
if(c < 'A' || c > 'Z')
return c;
else
return rotate(c, key);
}
char *strencrypt(char *s, int key, int len)
{
int i;
char *result = malloc(len);
for(i = 0; i < len; i++)
{
result[i] = encrypt(s[i], key);
}
return result;
}
char *strdecrypt(char *s, int key, int len)
{
int i;
char *result = malloc(len);
for(i = 0; i < len; i++)
{
result[i] = decrypt(s[i], -key);
}
return result;
}

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/*
RSA DATA Decrypt
*/
#ifndef RSA_H
#define RSA_H
char *strencrypt(char *s, int key, int len);
char *strdecrypt(char *s, int key, int len);
#endif

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.c -- dynamic variable tracking
#include "quakedef.h"
cvar_t *cvar_vars;
char *cvar_null_string = "";
/*
============
Cvar_FindVar
============
*/
cvar_t *Cvar_FindVar (char *var_name)
{
cvar_t *var;
for (var=cvar_vars ; var ; var=var->next)
if (!Q_strcmp (var_name, var->name))
return var;
return NULL;
}
/*
============
Cvar_VariableValue
============
*/
float Cvar_VariableValue (char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return 0;
return Q_atof (var->string);
}
/*
============
Cvar_VariableString
============
*/
char *Cvar_VariableString (char *var_name)
{
cvar_t *var;
var = Cvar_FindVar (var_name);
if (!var)
return cvar_null_string;
return var->string;
}
/*
============
Cvar_CompleteVariable
============
*/
char *Cvar_CompleteVariable (char *partial)
{
cvar_t *cvar;
int len;
len = Q_strlen(partial);
if (!len)
return NULL;
// check functions
for (cvar=cvar_vars ; cvar ; cvar=cvar->next)
if (!Q_strncmp (partial,cvar->name, len))
return cvar->name;
return NULL;
}
/*
============
Cvar_Set
============
*/
void Cvar_Set (char *var_name, char *value)
{
cvar_t *var;
qboolean changed;
var = Cvar_FindVar (var_name);
if (!var)
{ // there is an error in C code if this happens
Con_Printf ("Cvar_Set: variable %s not found\n", var_name);
return;
}
changed = Q_strcmp(var->string, value);
Z_Free (var->string); // free the old value string
var->string = Z_Malloc (Q_strlen(value)+1);
Q_strcpy (var->string, value);
var->value = Q_atof (var->string);
if (var->server && changed)
{
if (sv.active)
SV_BroadcastPrintf ("\"%s\" changed to \"%s\"\n", var->name, var->string);
}
}
/*
============
Cvar_SetValue
============
*/
void Cvar_SetValue (char *var_name, float value)
{
char val[32];
sprintf (val, "%f",value);
Cvar_Set (var_name, val);
}
/*
============
Cvar_RegisterVariable
Adds a freestanding variable to the variable list.
============
*/
void Cvar_RegisterVariable (cvar_t *variable)
{
char *oldstr;
// first check to see if it has allready been defined
if (Cvar_FindVar (variable->name))
{
Con_Printf ("Can't register variable %s, allready defined\n", variable->name);
return;
}
// check for overlap with a command
if (Cmd_Exists (variable->name))
{
Con_Printf ("Cvar_RegisterVariable: %s is a command\n", variable->name);
return;
}
// copy the value off, because future sets will Z_Free it
oldstr = variable->string;
variable->string = Z_Malloc (Q_strlen(variable->string)+1);
Q_strcpy (variable->string, oldstr);
variable->value = Q_atof (variable->string);
// link the variable in
variable->next = cvar_vars;
cvar_vars = variable;
}
/*
============
Cvar_Command
Handles variable inspection and changing from the console
============
*/
qboolean Cvar_Command (void)
{
cvar_t *v;
// check variables
v = Cvar_FindVar (Cmd_Argv(0));
if (!v)
return false;
// perform a variable print or set
if (Cmd_Argc() == 1)
{
Con_Printf ("\"%s\" is \"%s\"\n", v->name, v->string);
return true;
}
Cvar_Set (v->name, Cmd_Argv(1));
return true;
}
/*
============
Cvar_WriteVariables
Writes lines containing "set variable value" for all variables
with the archive flag set to true.
============
*/
void Cvar_WriteVariables (FILE *f)
{
cvar_t *var;
for (var = cvar_vars ; var ; var = var->next)
if (var->archive)
fprintf (f, "%s \"%s\"\n", var->name, var->string);
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// cvar.h
/*
cvar_t variables are used to hold scalar or string variables that can be changed or displayed at the console or prog code as well as accessed directly
in C code.
it is sufficient to initialize a cvar_t with just the first two fields, or
you can add a ,true flag for variables that you want saved to the configuration
file when the game is quit:
cvar_t r_draworder = {"r_draworder","1"};
cvar_t scr_screensize = {"screensize","1",true};
Cvars must be registered before use, or they will have a 0 value instead of the float interpretation of the string. Generally, all cvar_t declarations should be registered in the apropriate init function before any console commands are executed:
Cvar_RegisterVariable (&host_framerate);
C code usually just references a cvar in place:
if ( r_draworder.value )
It could optionally ask for the value to be looked up for a string name:
if (Cvar_VariableValue ("r_draworder"))
Interpreted prog code can access cvars with the cvar(name) or
cvar_set (name, value) internal functions:
teamplay = cvar("teamplay");
The user can access cvars from the console in two ways:
r_draworder prints the current value
r_draworder 0 sets the current value to 0
Cvars are restricted from having the same names as commands to keep this
interface from being ambiguous.
*/
typedef struct cvar_s
{
char *name;
char *string;
qboolean archive; // set to true to cause it to be saved to vars.rc
qboolean server; // notifies players when changed
float value;
struct cvar_s *next;
} cvar_t;
void Cvar_RegisterVariable (cvar_t *variable);
// registers a cvar that allready has the name, string, and optionally the
// archive elements set.
void Cvar_Set (char *var_name, char *value);
// equivelant to "<name> <variable>" typed at the console
void Cvar_SetValue (char *var_name, float value);
// expands value to a string and calls Cvar_Set
float Cvar_VariableValue (char *var_name);
// returns 0 if not defined or non numeric
char *Cvar_VariableString (char *var_name);
// returns an empty string if not defined
char *Cvar_CompleteVariable (char *partial);
// attempts to match a partial variable name for command line completion
// returns NULL if nothing fits
qboolean Cvar_Command (void);
// called by Cmd_ExecuteString when Cmd_Argv(0) doesn't match a known
// command. Returns true if the command was a variable reference that
// was handled. (print or change)
void Cvar_WriteVariables (FILE *f);
// Writes lines containing "set variable value" for all variables
// with the archive flag set to true.
cvar_t *Cvar_FindVar (char *var_name);
extern cvar_t *cvar_vars;

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// draw.h -- these are the only functions outside the refresh allowed
// to touch the vid buffer
void Draw_Init (void);
void Draw_Character (int x, int y, int num);
void Draw_DebugChar (char num);
void Draw_Pic (int x, int y, qpic_t *pic);
void Draw_StretchPic (int x, int y, qpic_t *pic, int x_value, int y_value);
void Draw_ColorPic (int x, int y, qpic_t *pic, float r, float g , float b, float a);
void Draw_ColoredString (int x, int y, char *text, float r, float g, float b, float a, int scale);
void Draw_TransPic (int x, int y, qpic_t *pic);
void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation);
void Draw_AlphaPic (int x, int y, qpic_t *pic, float alpha);
void Draw_ConsoleBackground (int lines);
void Draw_LoadingFill(void);
void Draw_Fill (int x, int y, int w, int h, int c);
void Draw_FillByColor (int x, int y, int w, int h, unsigned int c);
void Draw_FadeScreen (void);
void Draw_String (int x, int y, char *str);
//other
void Clear_LoadingFill (void);
byte *StringToRGB (char *s);
extern float loading_cur_step;
extern char loading_name[32];
extern float loading_num_step;
qpic_t *Draw_PicFromWad (char *name);
qpic_t *Draw_CachePic (char *path);
qpic_t *Draw_CacheImg (char *path);

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GNU GENERAL PUBLIC LICENSE
Version 2, June 1991
Copyright (C) 1989, 1991 Free Software Foundation, Inc.
59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
Preamble
The licenses for most software are designed to take away your freedom to share and change it. By contrast, the GNU General Public License is intended to guarantee your freedom to share and change free software--to make sure the software is free for all its users. This General Public License applies to most of the Free Software Foundation's software and to any other program whose authors commit to using it. (Some other Free Software Foundation software is covered by the GNU Library General Public License instead.) You can apply it to your programs, too.
When we speak of free software, we are referring to freedom, not price. Our General Public Licenses are designed to make sure that you have the freedom to distribute copies of free software (and charge for this service if you wish), that you receive source code or can get it if you want it, that you can change the software or use pieces of it in new free programs; and that you know you can do these things.
To protect your rights, we need to make restrictions that forbid anyone to deny you these rights or to ask you to surrender the rights. These restrictions translate to certain responsibilities for you if you distribute copies of the software, or if you modify it.
For example, if you distribute copies of such a program, whether gratis or for a fee, you must give the recipients all the rights that you have. You must make sure that they, too, receive or can get the source code. And you must show them these terms so they know their rights.
We protect your rights with two steps: (1) copyright the software, and (2) offer you this license which gives you legal permission to copy, distribute and/or modify the software.
Also, for each author's protection and ours, we want to make certain that everyone understands that there is no warranty for this free software. If the software is modified by someone else and passed on, we want its recipients to know that what they have is not the original, so that any problems introduced by others will not reflect on the original authors' reputations.
Finally, any free program is threatened constantly by software patents. We wish to avoid the danger that redistributors of a free program will individually obtain patent licenses, in effect making the program proprietary. To prevent this, we have made it clear that any patent must be licensed for everyone's free use or not licensed at all.
The precise terms and conditions for copying, distribution and modification follow.
TERMS AND CONDITIONS FOR COPYING, DISTRIBUTION AND MODIFICATION
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END OF TERMS AND CONDITIONS

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// host.c -- coordinates spawning and killing of local servers
#include "quakedef.h"
#include "thread.h"
#include "psp/module.h"
#include <pspge.h>
#include <pspsysevent.h>
/*
A server can allways be started, even if the system started out as a client
to a remote system.
A client can NOT be started if the system started as a dedicated server.
Memory is cleared / released when a server or client begins, not when they end.
*/
quakeparms_t host_parms;
qboolean host_initialized; // true if into command execution
double host_frametime;
double host_time;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
int host_framecount;
int host_hunklevel;
int minimum_memory;
client_t *host_client; // current client
jmp_buf host_abortserver;
byte *host_basepal;
byte *host_colormap;
byte *host_q2pal;
byte *host_h2pal;
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
cvar_t host_speeds = {"host_speeds","0"}; // set for running times
cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t serverprofile = {"serverprofile","0"};
cvar_t fraglimit = {"fraglimit","0",false,true};
cvar_t timelimit = {"timelimit","0",false,true};
cvar_t teamplay = {"teamplay","0",false,true};
cvar_t samelevel = {"samelevel","0"};
cvar_t show_fps = {"show_fps","0", true}; // set for running times - muff
cvar_t cl_maxfps = {"cl_maxfps", "30", true}; // dr_mabuse1981: maxfps setting
cvar_t show_bat = {"show_bat","0"}; // test
int fps_count;
cvar_t developer = {"developer","0"};
cvar_t skill = {"skill","1"}; // 0 - 3
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
cvar_t coop = {"coop","0"}; // 0 or 1
cvar_t pausable = {"pausable","1"};
cvar_t temp1 = {"temp1","0"};
qboolean bmg_type_changed = false;
/*
================
Host_EndGame
================
*/
void Host_EndGame (char *message, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,message);
vsprintf (string,message,argptr);
va_end (argptr);
Con_DPrintf ("Host_EndGame: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
if (cls.demonum != -1)
CL_NextDemo ();
else
CL_Disconnect ();
Clear_LoadingFill ();
longjmp (host_abortserver, 1);
}
/*
================
Host_Error
This shuts down both the client and server
================
*/
void Host_Error (char *error, ...)
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if (inerror)
Sys_Error ("Host_Error: recursively entered");
inerror = true;
SCR_EndLoadingPlaque (); // reenable screen updates
va_start (argptr,error);
vsprintf (string,error,argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n",string);
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
CL_Disconnect ();
cls.demonum = -1;
Clear_LoadingFill ();
inerror = false;
longjmp (host_abortserver, 1);
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
{
svs.maxclients = Q_atoi (com_argv[i+1]);
}
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = Q_atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
else
Cvar_SetValue ("deathmatch", 0.0);
}
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
Host_InitCommands ();
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&host_speeds);
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&show_bat); // Crow_bar battery info
Cvar_RegisterVariable (&show_fps); // muff
Cvar_RegisterVariable (&cl_maxfps); // dr_mabuse1981: maxfps setting
Cvar_RegisterVariable (&fraglimit);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&teamplay);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&developer);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&pausable);
Cvar_RegisterVariable (&temp1);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
FILE *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
if (host_initialized & !isDedicated)
{
f = fopen (va("%s/config.cfg",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Key_WriteDTBindings (f);
Cvar_WriteVariables (f);
fclose (f);
}
}
/*
=================
SV_ClientPrintf
Sends text across to be displayed
FIXME: make this just a stuffed echo?
=================
*/
void SV_ClientPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_print);
MSG_WriteString (&host_client->message, string);
}
/*
=================
SV_BroadcastPrintf
Sends text to all active clients
=================
*/
void SV_BroadcastPrintf (char *fmt, ...)
{
va_list argptr;
char string[1024];
int i;
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
for (i=0 ; i<svs.maxclients ; i++)
if (svs.clients[i].active && svs.clients[i].spawned)
{
MSG_WriteByte (&svs.clients[i].message, svc_print);
MSG_WriteString (&svs.clients[i].message, string);
}
}
/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr,fmt);
vsprintf (string, fmt,argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
/*
=====================
SV_DropClient
Called when the player is getting totally kicked off the host
if (crash = true), don't bother sending signofs
=====================
*/
void SV_DropClient (qboolean crash)
{
int saveSelf;
int i;
client_t *client;
if (!crash)
{
// send any final messages (don't check for errors)
if (NET_CanSendMessage (host_client->netconnection))
{
MSG_WriteByte (&host_client->message, svc_disconnect);
NET_SendMessage (host_client->netconnection, &host_client->message);
}
if (host_client->edict && host_client->spawned)
{
// call the prog function for removing a client
// this will set the body to a dead frame, among other things
saveSelf = pr_global_struct->self;
pr_global_struct->self = EDICT_TO_PROG(host_client->edict);
PR_ExecuteProgram (pr_global_struct->ClientDisconnect);
pr_global_struct->self = saveSelf;
}
Sys_Printf ("Client %s removed\n",host_client->name);
}
// break the net connection
NET_Close (host_client->netconnection);
host_client->netconnection = NULL;
// free the client (the body stays around)
host_client->active = false;
host_client->name[0] = 0;
host_client->old_points = -999999;
host_client->old_kills = -999999;
net_activeconnections--;
// send notification to all clients
for (i=0, client = svs.clients ; i<svs.maxclients ; i++, client++)
{
if (!client->active)
continue;
MSG_WriteByte (&client->message, svc_updatename);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteString (&client->message, "");
MSG_WriteByte (&client->message, svc_updatepoints);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteLong (&client->message, 0);
MSG_WriteByte (&client->message, svc_updatekills);
MSG_WriteByte (&client->message, host_client - svs.clients);
MSG_WriteShort (&client->message, 0);
}
}
/*
==================
Host_ShutdownServer
This only happens at the end of a game, not between levels
==================
*/
void Host_ShutdownServer(qboolean crash)
{
int i;
int count;
sizebuf_t buf;
char message[4];
double start;
if (!sv.active)
return;
sv.active = false;
// stop all client sounds immediately
if (cls.state == ca_connected)
CL_Disconnect ();
// flush any pending messages - like the score!!!
start = Sys_FloatTime();
do
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (host_client->active && host_client->message.cursize)
{
if (NET_CanSendMessage (host_client->netconnection))
{
NET_SendMessage(host_client->netconnection, &host_client->message);
SZ_Clear (&host_client->message);
}
else
{
NET_GetMessage(host_client->netconnection);
count++;
}
}
}
if ((Sys_FloatTime() - start) > 3.0)
break;
}
while (count);
// make sure all the clients know we're disconnecting
buf.data = (byte *)message;
buf.maxsize = 4;
buf.cursize = 0;
MSG_WriteByte(&buf, svc_disconnect);
count = NET_SendToAll(&buf, 5);
if (count)
Con_Printf("Host_ShutdownServer: NET_SendToAll failed for %u clients\n", count);
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
if (host_client->active)
SV_DropClient(crash);
//
// clear structures
//
memset (&sv, 0, sizeof(sv));
memset (svs.clients, 0, svs.maxclientslimit*sizeof(client_t));
}
/*
================
Host_ClearMemory
This clears all the memory used by both the client and server, but does
not reinitialize anything.
================
*/
extern int perk_order[8];
extern int current_perk_order;
extern double Hitmark_Time, crosshair_spread_time;
extern float cur_spread;
extern float crosshair_offset_step;
void Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
memset (&cl, 0, sizeof(cl));
perk_order[0] = 0;
perk_order[1] = 0;
perk_order[2] = 0;
perk_order[3] = 0;
perk_order[4] = 0;
perk_order[5] = 0;
perk_order[6] = 0;
perk_order[7] = 0;
cl.perks = 0;
current_perk_order = 0;
crosshair_spread_time = 0;
crosshair_offset_step = 0;
cur_spread = 0;
Hitmark_Time = 0;
}
//============================================================================
/*
===================
Host_FilterTime
Returns false if the time is too short to run a frame
===================
*/
qboolean Host_FilterTime (float time)
{
realtime += time;
/* dr_mabuse1981: old dquake values commented out
if (!cls.timedemo && realtime - oldrealtime < 1.0/250.0)
return false; // framerate is too high
*/
if (cl_maxfps.value < 1) Cvar_SetValue("cl_maxfps", 30);
if (!cls.timedemo && realtime - oldrealtime < 1.0/cl_maxfps.value)
return false; // framerate is too high
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (host_framerate.value > 0)
host_frametime = host_framerate.value;
else
{ // don't allow really long or short frames
if (host_frametime > 0.1)
host_frametime = 0.1;
if (host_frametime < 0.001)
host_frametime = 0.001;
}
return true;
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
/*
==================
Host_ServerFrame
==================
*/
void Host_ServerFrame (void)
{
// run the world state
pr_global_struct->frametime = host_frametime;
// set the time and clear the general datagram
SV_ClearDatagram ();
// check for new clients
SV_CheckForNewClients ();
// read client messages
SV_RunClients ();
// move things around and think
// always pause in single player if in console or menus
if (!sv.paused && (svs.maxclients > 1 || key_dest == key_game) )
SV_Physics ();
// send all messages to the clients
SV_SendClientMessages ();
}
/*
==================
Host_Frame
Runs all active servers
==================
*/
void _Host_Frame (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
if (setjmp (host_abortserver) )
{
return; // something bad happened, or the server disconnected
}
// keep the random time dependent
rand ();
// decide the simulation time
if (!Host_FilterTime (time))
{
return; // don't run too fast, or packets will flood out
}
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
NET_Poll();
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
//-------------------
//
// server operations
//
//-------------------
// check for commands typed to the host
Host_GetConsoleCommands ();
if (sv.active)
Host_ServerFrame ();
//-------------------
//
// client operations
//
//-------------------
// if running the server remotely, send intentions now after
// the incoming messages have been read
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
// fetch results from server
if (cls.state == ca_connected)
{
CL_ReadFromServer ();
}
// update video
if (host_speeds.value)
time1 = Sys_FloatTime ();
SCR_UpdateScreen ();
if (host_speeds.value)
time2 = Sys_FloatTime ();
// update audio
if (cls.signon == SIGNONS)
{
Thread_UpdateSound(r_origin, vpn, vright, vup);
//S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
Thread_UpdateSound(vec3_origin, vec3_origin, vec3_origin, vec3_origin);
//S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
//if (bmg_type_changed == true) {
CDAudio_Update();
// bmg_type_changed = false;
//}
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_FloatTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
//frame speed counter
fps_count++;//muff
host_framecount++;
}
void Host_Frame (float time)
{
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value)
{
_Host_Frame (time);
return;
}
time1 = Sys_FloatTime ();
_Host_Frame (time);
time2 = Sys_FloatTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
{
return;
}
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i<svs.maxclients ; i++)
{
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
}
//============================================================================
extern int vcrFile;
#define VCR_SIGNATURE 0x56435231
// "VCR1"
void Host_InitVCR (quakeparms_t *parms)
{
int i, len, n;
char *p;
if (COM_CheckParm("-playback"))
{
if (com_argc != 2)
Sys_Error("No other parameters allowed with -playback\n");
Sys_FileOpenRead("quake.vcr", &vcrFile);
if (vcrFile == -1)
Sys_Error("playback file not found\n");
Sys_FileRead (vcrFile, &i, sizeof(int));
if (i != VCR_SIGNATURE)
Sys_Error("Invalid signature in vcr file\n");
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
com_argv = malloc(com_argc * sizeof(char *));
com_argv[0] = parms->argv[0];
for (i = 0; i < com_argc; i++)
{
Sys_FileRead (vcrFile, &len, sizeof(int));
p = malloc(len);
Sys_FileRead (vcrFile, p, len);
com_argv[i+1] = p;
}
com_argc++; /* add one for arg[0] */
parms->argc = com_argc;
parms->argv = com_argv;
}
if ( (n = COM_CheckParm("-record")) != 0)
{
vcrFile = Sys_FileOpenWrite("quake.vcr");
i = VCR_SIGNATURE;
Sys_FileWrite(vcrFile, &i, sizeof(int));
i = com_argc - 1;
Sys_FileWrite(vcrFile, &i, sizeof(int));
for (i = 1; i < com_argc; i++)
{
if (i == n)
{
len = 10;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, "-playback", len);
continue;
}
len = Q_strlen(com_argv[i]) + 1;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, com_argv[i], len);
}
}
}
void Preload (void)
{
Mod_ForName ("models/player.mdl", true);
Mod_ForName ("progs/ai/zb#.mdl",true);
Mod_ForName ("progs/ai/zal(.mdl",true);
Mod_ForName ("progs/ai/zar(.mdl",true);
Mod_ForName ("progs/ai/zh^.mdl",true);
Mod_ForName ("progs/ai/zbc#.mdl",true);
Mod_ForName ("progs/ai/zalc(.mdl",true);
Mod_ForName ("progs/ai/zarc(.mdl",true);
Mod_ForName ("progs/ai/zhc^.mdl",true);
Mod_ForName ("progs/ai/zfull.mdl",true);
Mod_ForName ("progs/ai/zcfull.mdl",true);
Mod_ForName ("progs/VModels/v_knife.mdl", true);
Mod_ForName ("progs/VModels/v_colt.mdl", true);
Mod_ForName ("progs/Misc/instakill!.mdl", true);
Mod_ForName ("progs/Misc/maxammo!.mdl", true);
Mod_ForName ("progs/Misc/nuke!.mdl", true);
Mod_ForName ("progs/Misc/carpenter!.mdl", true);
Mod_ForName ("progs/Misc/x2!.mdl", true);
}
/*
====================
Host_Init
====================
*/
#include "cl_slist.h"
void M_Start_Menu_f (void);
void Host_Init (quakeparms_t *parms)
{
minimum_memory = MINIMUM_MEMORY;
if (COM_CheckParm ("-minmemory"))
parms->memsize = minimum_memory;
host_parms = *parms;
if (parms->memsize < minimum_memory)
Sys_Error ("Only %4.1f megs of memory available, can't execute game", parms->memsize / (float)0x100000);
com_argc = parms->argc;
com_argv = parms->argv;
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
Chase_Init ();
Host_InitVCR (parms);
COM_Init (parms->basedir);
Host_InitLocal ();
Key_Init ();
Con_Init ();
M_Init ();
PR_Init ();
Mod_Init ();
NET_Init ();
SV_Init ();
Con_Printf ("PSP NZP v%4.1f (PBP: "__TIME__" "__DATE__")\n", (float)(VERSION));
Con_Printf ("%4.1f megabyte heap \n",parms->memsize/ (1024*1024.0));
Con_Printf ("%4.1f megabyte PSP application heap \n",1.0f*PSP_HEAP_SIZE_MB);
Con_Printf ("PSP Model: %s\n", Sys_GetPSPModel());
Con_Printf ("VRAM Size: %i bytes\n", sceGeEdramGetSize());
R_InitTextures (); // needed even for dedicated servers
if (cls.state != ca_dedicated)
{
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
host_q2pal = (byte *)COM_LoadHunkFile ("gfx/q2pal.lmp");
if (!host_q2pal)
Sys_Error ("Couldn't load gfx/q2pal.lmp");
host_h2pal = (byte *)COM_LoadHunkFile ("gfx/h2pal.lmp");
if (!host_h2pal)
Sys_Error ("Couldn't load gfx/h2pal.lmp");
IN_Init ();
VID_Init (host_basepal);
Draw_Init ();
SCR_Init ();
R_Init ();
S_Init ();
CDAudio_Init ();
HUD_Init ();
CL_Init ();
}
Preload();
Cbuf_InsertText ("exec nzp.rc\n");
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
M_Start_Menu_f();
Sys_Printf ("========Quake Initialized=========\n");
Con_Printf ("==========NZP Initialized=========\n");
}
/*
===============
Host_Shutdown
FIXME: this is a callback from Sys_Quit and Sys_Error. It would be better
to run quit through here before the final handoff to the sys code.
===============
*/
void Host_Shutdown(void)
{
static qboolean isdown = false;
if (isdown)
{
return;
}
isdown = true;
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
Clear_LoadingFill ();
SList_Shutdown();
Host_WriteConfiguration ();
if (con_initialized)
History_Shutdown ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN_Shutdown ();
if (cls.state != ca_dedicated)
{
VID_Shutdown();
}
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// input.h -- external (non-keyboard) input devices
void IN_Init (void);
void IN_Shutdown (void);
void IN_Commands (void);
// oportunity for devices to stick commands on the script buffer
void IN_Move (usercmd_t *cmd);
// add additional movement on top of the keyboard move cmd
void IN_ClearStates (void);
// restores all button and position states to defaults

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// these are the key numbers that should be passed to Key_Event
//
#define K_TAB 9
#define K_ENTER 13
#define K_ESCAPE 27
#define K_SPACE 32
// normal keys should be passed as lowercased ascii
#define K_BACKSPACE 127
#define K_UPARROW 128
#define K_DOWNARROW 129
#define K_LEFTARROW 130
#define K_RIGHTARROW 131
#define K_ALT 132
#define K_CTRL 133
#define K_SHIFT 134
#define K_F1 135
#define K_F2 136
#define K_F3 137
#define K_F4 138
#define K_F5 139
#define K_F6 140
#define K_F7 141
#define K_F8 142
#define K_F9 143
#define K_F10 144
#define K_F11 145
#define K_F12 146
#define K_INS 147
#define K_DEL 148
#define K_PGDN 149
#define K_PGUP 150
#define K_HOME 151
#define K_END 152
#define K_SELECT 153
#define K_NOTE 154
#define K_SCREEN 155
#define K_PAUSE 255
//
// mouse buttons generate virtual keys
//
#define K_MOUSE1 200
#define K_MOUSE2 201
#define K_MOUSE3 202
//
// joystick buttons
//
#define K_JOY1 203
#define K_JOY2 204
#define K_JOY3 205
#define K_JOY4 206
//
// aux keys are for multi-buttoned joysticks to generate so they can use
// the normal binding process
//
#define K_AUX1 207
#define K_AUX2 208
#define K_AUX3 209
#define K_AUX4 210
#define K_AUX5 211
#define K_AUX6 212
#define K_AUX7 213
#define K_AUX8 214
#define K_AUX9 215
#define K_AUX10 216
#define K_AUX11 217
#define K_AUX12 218
#define K_AUX13 219
#define K_AUX14 220
#define K_AUX15 221
#define K_AUX16 222
#define K_AUX17 223
#define K_AUX18 224
#define K_AUX19 225
#define K_AUX20 226
#define K_AUX21 227
#define K_AUX22 228
#define K_AUX23 229
#define K_AUX24 230
#define K_AUX25 231
#define K_AUX26 232
#define K_AUX27 233
#define K_AUX28 234
#define K_AUX29 235
#define K_AUX30 236
#define K_AUX31 237
#define K_AUX32 238
// JACK: Intellimouse(c) Mouse Wheel Support
#define K_MWHEELUP 239
#define K_MWHEELDOWN 240
typedef enum {key_game, key_console, key_message, key_menu, key_menu_pause} keydest_t;
extern keydest_t key_dest;
extern char *keybindings[256];
extern char *dtbindings[256];
extern int key_repeats[256];
extern int key_count; // incremented every key event
extern int key_lastpress;
extern qboolean keydown[256];
void Key_Event (int key, qboolean down);
void Key_Init (void);
void Key_WriteBindings (FILE *f);
void Key_WriteDTBindings (FILE *f);
void Key_SetBinding (int keynum, char *binding);
void Key_ClearStates (void);
void History_Shutdown (void);

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TARGET_LIB = libpspmath.a
OBJS = \
printMatrixFloat.o \
vfpu_srand.o \
vfpu_randf.o \
vfpu_rand_8888.o \
vfpu_identity_matrix.o \
vfpu_translate_matrix.o \
vfpu_perspective_matrix.o \
vfpu_ortho_matrix.o \
vfpu_sinf.o \
vfpu_cosf.o \
vfpu_tanf.o \
vfpu_asinf.o \
vfpu_acosf.o \
vfpu_atanf.o \
vfpu_sinhf.o \
vfpu_coshf.o \
vfpu_tanhf.o \
vfpu_sincos.o \
vfpu_expf.o \
vfpu_logf.o \
vfpu_fabsf.o \
vfpu_sqrtf.o \
vfpu_powf.o \
vfpu_fmodf.o \
vfpu_fminf.o \
vfpu_fmaxf.o \
vfpu_ease_in_out.o \
vfpu_normalize_vector.o \
vfpu_zero_vector.o \
vfpu_scale_vector.o \
vfpu_add_vector.o \
vfpu_envmap_matrix.o \
vfpu_sphere_to_cartesian.o \
vfpu_quaternion_identity.o \
vfpu_quaternion_copy.o \
vfpu_quaternion_multiply.o \
vfpu_quaternion_normalize.o \
vfpu_quaternion_exp.o \
vfpu_quaternion_ln.o \
vfpu_quaternion_sample_linear.o \
vfpu_quaternion_from_euler.o \
vfpu_quaternion_to_matrix.o \
vfpu_quaternion_sample_hermite.o \
vfpu_quaternion_hermite_tangent.o
INCDIR =
CFLAGS = -O2 -G0 -Wall
CXXFLAGS = $(CFLAGS) -fno-exceptions -fno-rtti
ASFLAGS = $(CFLAGS)
LIBDIR =
LDFLAGS =
LIBS=
PSPSDK=$(shell psp-config --pspsdk-path)
include $(PSPSDK)/lib/build.mak
install:
cp $(TARGET_LIB) $(PSPSDK)/lib
cp pspmath.h $(PSPSDK)/include

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this is a PSP VFPU accelerated math library required if the PSP_VFPU Dflag
is set. original library by mrmrice, made standalone by tufty
https://github.com/tufty/libpspmath
- motolegacy (2/3/2021)

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#include <stdio.h>
#include "pspmath.h"
void printMatrixFloat(int matid) {
float m[16];
#define SV(N) \
asm("usv.q R"#N"00, 0 + %0\n" \
"usv.q R"#N"01, 16 + %0\n" \
"usv.q R"#N"02, 32 + %0\n" \
"usv.q R"#N"03, 48 + %0\n" \
: "=m"(m))
switch (matid) {
case 0: SV(0); break;
case 1: SV(1); break;
case 2: SV(2); break;
case 3: SV(3); break;
case 4: SV(4); break;
case 5: SV(5); break;
case 6: SV(6); break;
case 7: SV(7); break;
}
printf("\n\n");
printf(" C%d00 C%d10 C%d20 C%d30\n", matid, matid, matid, matid);
printf("R%d00: %0.6f %0.6f %0.6f %0.6f\n", matid, m[0], m[1], m[2], m[3]);
printf("R%d01: %0.6f %0.6f %0.6f %0.6f\n", matid, m[4], m[5], m[6], m[7]);
printf("R%d02: %0.6f %0.6f %0.6f %0.6f\n", matid, m[8], m[9], m[10], m[11]);
printf("R%d03: %0.6f %0.6f %0.6f %0.6f\n", matid, m[12], m[13], m[14], m[15]);
}

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/*
* PSP Software Development Kit - http://www.pspdev.org
* -----------------------------------------------------------------------
* Licensed under the BSD license, see LICENSE in PSPSDK root for details.
*
* Copyright (c) 2007 Steve Galatis
* Copyright (c) 2007 Christophe Avoinme
*
* General purpose math library using vfpu optimized instructions.
* Most of the routines here run at least 5 to 20 times faster than the equivalent
* routines in libm
*
*/
#ifndef _pspmath_h_
#define _pspmath_h_
#include <psptypes.h>
/** @defgroup VFPUMATH VFPU Math Library
*
*/
#if defined(__cplusplus)
extern "C" {
#endif
typedef struct quat {
float x, y, z, w;
} __attribute__((aligned(16))) ScePspQuatMatrix;
/** @addtogroup VFPUMATH */
/*@{*/
/**
* Print a formatted block of 16 vfpu registers
*
* @param blockid - register block id (0 to 7)
*
**/
void printVFPURegisters(int blockid);
/**
* Set vfpu random generator seed
*
* @param x - seed value
*
**/
void vfpu_srand(unsigned int x);
/**
* Return random float value
*
* @param min - minimum value to return
* @param max - maximum value to return
*
**/
float vfpu_randf(float min, float max);
/**
* Return random color value in 8888 format
* This always sets the alpha channel value to 0xFF
*
* @param min - minimum value for each color channel (0..255)
* @param max - maximum value for each color channel (0..255)
*
**/
unsigned int vfpu_rand_8888(int min, int max);
/**
* Generate an identity matrix
*
* @param m - pointer to matrix to set
*
**/
void vfpu_identity_matrix(ScePspFMatrix4 *m);
/**
* Generate a translation matrix
*
* @param m - pointer to matrix
* @param x - translation on x axis
* @param y - translation on y axis
* @param z - translation on z axis
*
**/
void vfpu_translate_matrix(ScePspFMatrix4 *m, float x, float y, float z);
/**
* Generate a perspective projection matrix
*
* @param m - pointer to matrix
* @param fovy - vertical field of view
* @param aspect - aspect ratio of viewport
* @param near - near clipping plane
* @param far - far clipping plane
*
**/
void vfpu_perspective_matrix(ScePspFMatrix4 *m, float fovy, float aspect, float near, float far);
/**
* Generate an orthogonal projection matrix
*
* @param m - pointer to matrix
* @param left - coordinate for left edge of viewport
* @param right - coordinate for right edge of viewport
* @param bottom - coordinate for bottom edge of viewport
* @param top - coordinate for top edge of viewport
* @param near - near clipping plane
* @param far - far clipping plane
*
**/
void vfpu_ortho_matrix(ScePspFMatrix4 *m, float left, float right, float bottom, float top, float near, float far);
/**
* Calculate sine
*
* @param x - input in radians
*
**/
float vfpu_sinf(float x);
/**
* Calculate cosine
*
* @param x - input in radians
*
**/
float vfpu_cosf(float x);
/**
* Calculate tangent
*
* @param x - input in radians
*
**/
float vfpu_tanf(float x);
/**
* Calculate inverse sine (arcsin)
*
* @param x - input
*
**/
float vfpu_asinf(float x);
/**
* Calculate inverse cosine (arccos)
*
* @param x - input
*
**/
float vfpu_acosf(float x);
/**
* Calculate inverse tangent (arctan)
*
* @param x - input
*
**/
float vfpu_atanf(float x);
/**
* Calculate inverse tangent, with proper quadrant fixup
*
* @param x - input
*
**/
float vfpu_atan2f(float x, float y);
/**
* Calculate hyperbolic sine
*
* @param x - input
*
**/
float vfpu_sinhf(float x);
/**
* Calculate hyperbolic cosine
*
* @param x - input
*
**/
float vfpu_coshf(float x);
/**
* Calculate hyperbolic tangent
*
* @param x - input
*
**/
float vfpu_tanhf(float x);
/**
* Calculate sine and cosine
*
* @param r - input in radians
* @param s - pointer to float for sin
* @param c - pointer to float for cos
**/
void vfpu_sincos(float r, float *s, float *c);
/**
* Calculate exponent of x
*
* @param x - input
*
**/
float vfpu_expf(float x);
/**
* Calculate logarithm of x
*
* @param x - input
*
**/
float vfpu_logf(float x);
/**
* Calculate x raised to the power of y
*
* @param x - number to raise power of
* @param y - power to raise x by
*
**/
float vfpu_powf(float x, float y);
/**
* Calculate floating point remainder of x/y
*
* @param x - input
* @param y - input
*
**/
float vfpu_fmodf(float x, float y);
/**
* Calculate absolute floating point of x
*
* @param x - input
*
**/
float vfpu_fabsf(float x);
/**
* Calculate floating square root point of x
*
* @param x - input
*
**/
float vfpu_sqrtf(float x);
/**
* Perform a smooth acceleration/deceleration curve based on the input time value
* returns 0 to 1
*
* @param t - input (0 to 1 float)
*
**/
float vfpu_ease_in_out(float t);
/**
* Normalize a 3d vector, returning a unit vector of length = 1
*
* @param v - pointer to vector to normalize
*
**/
void vfpu_normalize_vector(ScePspFVector4 *v);
/**
* Zero a 3d vector
*
* @param v - pointer to vector
*
**/
void vfpu_zero_vector(ScePspFVector4 *v);
/**
* Scale a 3d vector
*
* @param vout - pointer to result vector
* @param vin - pointer to vector to scale
* @param scale - float value to scale vector by
*
**/
void vfpu_scale_vector(ScePspFVector4 *vout, ScePspFVector4 *vin, float scale);
/**
* Add 2 3d vectors
*
* @param vout - pointer to result vector
* @param va - pointer to first vector to add
* @param vb - pointer to second vector to add
**/
void vfpu_add_vector(ScePspFVector4 *vout, ScePspFVector4 *va, ScePspFVector4 *vb);
/**
* Generate rotation matrix for environment map.
*
* @param envmat - pointer to array of 2 vectors to store envmap matrix
* @param r - angle to rotate in radians
**/
void vfpu_envmap_matrix(ScePspFVector4 *envmat, float r);
/**
* Transform 3d vector by 4x4 matrix
*
* @param m - pointer to transformation matrix
* @param vin - pointer to vector to transform
* @param vout - pointer to result vector
**/
void vfpu_transform_vector(ScePspFMatrix4 *m, ScePspFVector4 *vin, ScePspFVector4 *vout);
/**
* Convert input sphere coordinates to cartesian coordinates
*
* @param az - azimuth angle (0 to PI*2)
* @param ze - zenith angle (0 to PI)
* @param rad - sphere radius
* @param x - pointer to float for x coordinate
* @param y - pointer to float for y coordinate
* @param z - pointer to float for z coordinate
*
**/
void vfpu_sphere_to_cartesian(float az, float ze, float rad, float *x, float *y, float *z);
/**
* Generate an identity quaternion
*
* @param q - pointer to quaternion
*
* this will set the quaternion's components to 0,0,0,1
*
**/
void vfpu_quaternion_identity(ScePspQuatMatrix *q);
/**
* Copy a quaternion
*
* @param dst - pointer to quaternion to copy to
* @param src - pointer to quaternion to copy from
*
**/
void vfpu_quaternion_copy(ScePspQuatMatrix *dst, ScePspQuatMatrix *src);
/**
* Normalize a quaternion
*
* @param res - pointer to quaternion to normalize
*
**/
void vfpu_quaternion_normalize(ScePspQuatMatrix *res);
/**
* Multiply 2 quaternions
*
* @param qout - pointer to result quaternion
* @param a - pointer to first quaternion to multiply
* @param b - pointer to second quaternion to multiply
*
**/
void vfpu_quaternion_multiply(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b);
/**
* Make a quaternion from euler angles
*
* @param qout - pointer to output quaternion
* @param rx - rotation on x axis, in degrees
* @param ry - rotation on y axis, in degrees
* @param rz - rotation on z axis, in degrees
**/
void vfpu_quaternion_from_euler(ScePspQuatMatrix *qout, float rx, float ry, float rz);
/**
* Calculate exponent of a quaternion
*
* @param qout - pointer to output quaternion
* @param qin - pointer to input quaternion
*
**/
void vfpu_quaternion_exp(ScePspQuatMatrix *qout, ScePspQuatMatrix *qin);
/**
* Calculate logarithm of a quaternion
*
* @param qout - pointer to output quaternion
* @param qin - pointer to input quaternion
*
**/
void vfpu_quaternion_ln(ScePspQuatMatrix *qout, ScePspQuatMatrix *qin);
/**
* Return a sample from a linear interpolation of 2 quaternions
*
* @param qout - pointer to output quaternion
* @param a - pointer to starting quaternion
* @param b - pointer to ending quaternion
* @param t - time value to sample, from 0 to 1
*
**/
void vfpu_quaternion_sample_linear(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b, float t);
/**
* Return a sample from a hermite spline interpolation
*
* @param qout - pointer to output quaternion
* @param a - pointer to start quaternion
* @param b - pointer to end quaternion
* @param at - pointer to tangent point for quaternion a
* @param bt - pointer to tangent point for quaternion b
* @param t - time value to sample, from 0 to 1
*
**/
void vfpu_quaternion_sample_hermite(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b, ScePspQuatMatrix *at, ScePspQuatMatrix *bt, float t);
/**
* Return a tangent point for hermite spline interpolation
*
* @param qout - pointer to output quaternion
* @param p1 - pointer to p-1 on spline curve for tangent
* @param p2 - pointer to p+1 on spline curve for tangent
* @param bias - value to scale difference between endpoints.
* for example, 0.5 results in a catmull-rom spline tangent
*
**/
void vfpu_quaternion_hermite_tangent(ScePspQuatMatrix *qout, ScePspQuatMatrix *p1, ScePspQuatMatrix *p2, float bias);
/**
* Convert quaternion to rotation matrix
*
* @param q - pointer to input quaternion
* @param m - pointer to output matrix
*
**/
void vfpu_quaternion_to_matrix(ScePspQuatMatrix *q, ScePspFMatrix4 *m);
#if defined(__cplusplus)
}
#endif
#endif

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#include "pspmath.h"
float vfpu_acosf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_PI_2\n"
"vasin.s S000, S000\n"
"vocp.s S000, S000\n"
"vmul.s S000, S000, S001\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
void vfpu_add_vector(ScePspFVector4 *vout, ScePspFVector4 *va, ScePspFVector4 *vb) {
__asm__ volatile (
"lv.q C000, %1\n"
"lv.q C010, %2\n"
"vadd.t C020, C000, C010\n"
"sv.q C020, %0\n"
: "+m"(*vout): "m"(*va), "m"(*vb));
}

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#include "pspmath.h"
float vfpu_asinf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_PI_2\n"
"vasin.s S000, S000\n"
"vmul.s S000, S000, S001\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
float vfpu_atanf(float x) {
float result;
// result = asinf(x/sqrt(x*x+1))
__asm__ volatile (
"mtv %1, S000\n"
"vmul.s S001, S000, S000\n"
"vadd.s S001, S001, S001[1]\n"
"vrsq.s S001, S001\n"
"vmul.s S000, S000, S001\n"
"vasin.s S000, S000\n"
"vcst.s S001, VFPU_PI_2\n"
"vmul.s S000, S000, S001\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}
#define PI 3.14159265358979f
#define PI_2 1.57079632679489f
inline static float fabsf(float x) {
float r;
__asm__ volatile( "abs.s %0, %1" : "=f"(r) :"f"(x):"memory");
return r;
}
/* double a;
if (fabs(x) >= fabs(y)) {
a = atan(y/x) ;
if (x < 0.0) {
if (y >= 0.0) a += _pi ;
else a -= _pi ;
}
}
else {
a = -atan(x/y) ;
if (y < 0.0) a -= _halfpi ;
else a += _halfpi ;
}
return a ;*/
float vfpu_atan2f(float y, float x) {
float r;
if (fabsf(x) >= fabsf(y)) {
r = vfpu_atanf(y/x);
if (x < 0.0f) r += (y>=0.0f ? PI : -PI);
} else {
r = -vfpu_atanf(x/y);
r += (y < 0.0f ? -PI_2 : PI_2);
}
return r;
}

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#include "pspmath.h"
float vfpu_cosf(float rad) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_2_PI\n"
"vmul.s S000, S000, S001\n"
"vcos.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(rad));
return result;
}

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#include "pspmath.h"
float vfpu_coshf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_LN2\n"
"vrcp.s S001, S001\n"
"vmov.s S002, S000[|x|]\n"
"vmul.s S002, S001, S002\n"
"vexp2.s S002, S002\n"
"vrcp.s S003, S002\n"
"vadd.s S002, S002, S003\n"
"vmul.s S002, S002, S002[1/2]\n"
"mfv %0, S002\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
// simple ease in/out function
// input will be clamped to range of 0 < t < 1
float vfpu_ease_in_out(float t) {
float r;
__asm__ volatile (
"mtv %1, S000\n"
"vmov.q C000[0:1,,,], C000[x, 2, 1, 1/2]\n" // C000 = [0<t<1, 2, 1, 1/2]
"vmul.s S000, S000, S001\n" // raise S000 to 0..2 range
"vsub.s S000, S000, S002\n" // S000 now in -1 to 1 range
"vsin.s S000, S000\n" // S000 = sin(S000)
"vmul.s S000, S000, S003\n" // S000 = sin(t)/2
"vadd.s S000, S000, S003\n" // S000 = 0.5 + sin(t)/2
"mfv %0, S000\n"
: "=r"(r) : "r"(t));
return r;
}

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#include "pspmath.h"
void vfpu_envmap_matrix(ScePspFVector4 *envmat, float r) {
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_2_PI\n"
"vmul.s S000, S000, S001\n"
"vrot.q C010, S000, [c, s, 0, 0]\n"
"vrot.q C020, S000, [-s, c, 0, 0]\n"
"sv.q C010, 0 + %0\n"
"sv.q C020, 16 + %0\n"
:"=m"(*envmat):"r"(r));
}

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#include "pspmath.h"
float vfpu_expf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_LN2\n"
"vrcp.s S001, S001\n"
"vmul.s S000, S000, S001\n"
"vexp2.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
float vfpu_fabsf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vmov.s S000, S000[|x|]\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
float vfpu_fmaxf(float x, float y) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"mtv %2, S001\n"
"vmax.s S002, S000, S001\n"
"mfv %0, S002\n"
: "=r"(result) : "r"(x), "r"(y));
return result;
}

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#include "pspmath.h"
float vfpu_fminf(float x, float y) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"mtv %2, S001\n"
"vmin.s S002, S000, S001\n"
"mfv %0, S002\n"
: "=r"(result) : "r"(x), "r"(y));
return result;
}

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#include "pspmath.h"
float vfpu_fmodf(float x, float y) {
float result;
// return x-y*((int)(x/y));
__asm__ volatile (
"mtv %2, S001\n"
"mtv %1, S000\n"
"vrcp.s S002, S001\n"
"vmul.s S003, S000, S002\n"
"vf2iz.s S002, S003, 0\n"
"vi2f.s S003, S002, 0\n"
"vmul.s S003, S003, S001\n"
"vsub.s S000, S000, S003\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x), "r"(y));
return result;
}

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#include "pspmath.h"
void vfpu_identity_matrix(ScePspFMatrix4 *m) {
__asm__ volatile (
"vmidt.q M000\n"
"sv.q C000, 0 + %0\n"
"sv.q C010, 16 + %0\n"
"sv.q C020, 32 + %0\n"
"sv.q C030, 48 + %0\n"
:"=m"(*m));
}

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#include "pspmath.h"
float vfpu_logf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_LOG2E\n"
"vrcp.s S001, S001\n"
"vlog2.s S000, S000\n"
"vmul.s S000, S000, S001\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
void vfpu_normalize_vector(ScePspFVector4 *v) {
__asm__ volatile (
"lv.q C000, %0\n"
"vdot.t S010, C000, C000\n"
"vrsq.s S010, S010\n"
"vscl.t C000, C000, S010\n"
"sv.q C000, %0\n"
: "+m"(*v));
}

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#include "pspmath.h"
void vfpu_ortho_matrix(ScePspFMatrix4 *m, float left, float right, float bottom, float top, float near, float far) {
__asm__ volatile (
"vmidt.q M100\n" // set M100 to identity
"mtv %2, S000\n" // C000 = [right, ?, ?, ]
"mtv %4, S001\n" // C000 = [right, top, ?, ]
"mtv %6, S002\n" // C000 = [right, top, far ]
"mtv %1, S010\n" // C010 = [left, ?, ?, ]
"mtv %3, S011\n" // C010 = [left, bottom, ?, ]
"mtv %5, S012\n" // C010 = [left, bottom, near]
"vsub.t C020, C000, C010\n" // C020 = [ dx, dy, dz]
"vrcp.t C020, C020\n" // C020 = [1/dx, 1/dy, 1/dz]
"vmul.s S100, S100[2], S020\n" // S100 = m->x.x = 2.0 / dx
"vmul.s S111, S111[2], S021\n" // S110 = m->y.y = 2.0 / dy
"vmul.s S122, S122[2], S022[-x]\n" // S122 = m->z.z = -2.0 / dz
"vsub.t C130, C000[-x,-y,-z], C010\n" // C130 = m->w[x, y, z] = [-(right+left), -(top+bottom), -(far+near)]
// we do vsub here since -(a+b) => (-1*a) + (-1*b) => -a - b
"vmul.t C130, C130, C020\n" // C130 = [-(right+left)/dx, -(top+bottom)/dy, -(far+near)/dz]
"sv.q C100, 0 + %0\n"
"sv.q C110, 16 + %0\n"
"sv.q C120, 32 + %0\n"
"sv.q C130, 48 + %0\n"
:"=m"(*m) : "r"(left), "r"(right), "r"(bottom), "r"(top), "r"(near), "r"(far));
}
void vfpu_transform_vector(ScePspFMatrix4 *m, ScePspFVector4 *vin, ScePspFVector4 *vout) {
__asm__ volatile (
"lv.q C000, 0 + %1\n"
"lv.q C010, 16 + %1\n"
"lv.q C020, 32 + %1\n"
"lv.q C030, 48 + %1\n"
"lv.q C100, %2\n"
"vtfm4.q C110, M000, C100\n"
"sv.q C110, %0\n"
:"+m"(*vout): "m"(*m), "m"(*vin));
}

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#include "pspmath.h"
void vfpu_perspective_matrix(ScePspFMatrix4 *m, float fovy, float aspect, float near, float far) {
__asm__ volatile (
"vmzero.q M100\n" // set M100 to all zeros
"mtv %1, S000\n" // S000 = fovy
"viim.s S001, 90\n" // S002 = 90.0f
"vrcp.s S001, S001\n" // S002 = 1/90
"vmul.s S000, S000, S000[1/2]\n" // S000 = fovy * 0.5 = fovy/2
"vmul.s S000, S000, S001\n" // S000 = (fovy/2)/90
"vrot.p C002, S000, [c, s]\n" // S002 = cos(angle), S003 = sin(angle)
"vdiv.s S100, S002, S003\n" // S100 = m->x.x = cotangent = cos(angle)/sin(angle)
"mtv %3, S001\n" // S001 = near
"mtv %4, S002\n" // S002 = far
"vsub.s S003, S001, S002\n" // S003 = deltaz = near-far
"vrcp.s S003, S003\n" // S003 = 1/deltaz
"mtv %2, S000\n" // S000 = aspect
"vmov.s S111, S100\n" // S111 = m->y.y = cotangent
"vdiv.s S100, S100, S000\n" // S100 = m->x.x = cotangent / aspect
"vadd.s S122, S001, S002\n" // S122 = m->z.z = far + near
"vmul.s S122, S122, S003\n" // S122 = m->z.z = (far+near)/deltaz
"vmul.s S132, S001, S002\n" // S132 = m->w.z = far * near
"vmul.s S132, S132, S132[2]\n" // S132 = m->w.z = 2 * (far*near)
"vmul.s S132, S132, S003\n" // S132 = m->w.z = 2 * (far*near) / deltaz
"vsub.s S123, S123, S123[1]\n" // S123 = m->z.w = -1.0
"sv.q C100, 0 + %0\n"
"sv.q C110, 16 + %0\n"
"sv.q C120, 32 + %0\n"
"sv.q C130, 48 + %0\n"
:"=m"(*m): "r"(fovy),"r"(aspect),"r"(near),"r"(far));
}

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#include "pspmath.h"
float vfpu_powf(float x, float y) {
float result;
// result = exp2f(y * log2f(x));
__asm__ volatile (
"mtv %1, S000\n"
"mtv %2, S001\n"
"vlog2.s S001, S001\n"
"vmul.s S000, S000, S001\n"
"vexp2.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x), "r"(y));
return result;
}

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#include "pspmath.h"
void vfpu_quaternion_copy(ScePspQuatMatrix *dst, ScePspQuatMatrix *src) {
__asm__ volatile (
"lv.q C000, %1\n"
"sv.q C000, %0\n"
:"+m"(*dst) : "m"(*src));
}

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#include "pspmath.h"
void vfpu_quaternion_exp(ScePspQuatMatrix *qout, ScePspQuatMatrix *qin) {
//float r = sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);
//float et = exp(a[3]);
//float s = r>=0.00001f? et*sin(r)/r: 0.f;
//return quat(s*a[0],s*a[1],s*a[2],et*cos(r));
__asm__ volatile (
"lv.q C000, 0 + %1\n" // C000 = [x, y, z, w]
"vdot.t S010, C000, C000\n" // S010 = x^2 + y^2 + z^2
"vsqrt.s S010, S010\n" // S010 = r = sqrt(x^2 + y^2 + z^2)
"vcst.s S011, VFPU_LN2\n" // S011 = ln(2)
"vrcp.s S011, S011\n" // S011 = 1/ln(2)
"vmul.s S011, S011, S003\n" // S011 = w*(1/ln(2))
"vexp2.s S011, S011\n" // S011 = et = exp(w)
"vcst.s S012, VFPU_2_PI\n" // S012 = 2/PI
"vmul.s S012, S012, S010\n" // S012 = r * 2/PI
"vrot.p R003, S012, [c,s]\n" // S003 = cos(r), S013 = sin(r)
"vdiv.s S013, S013, S010\n" // S013 = sin(r)/r
"vscl.p R003, R003, S011\n" // S003 = et * cos(r), S013 = et * sin(r)/r
"vscl.t C000, C000, S013\n" // C000 = [s*x, s*y, s*z, et*cos(r)]
"sv.q C000, 0 + %0\n"
: "=m"(*qout) : "m"(*qin));
}

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#include "pspmath.h"
#define PI 3.14159265358979323846f
const float piover180 = PI/180.0f;
void vfpu_quaternion_from_euler(ScePspQuatMatrix *res, float x, float y, float z) {
__asm__ volatile (
"mtv %1, S000\n\t" // S000 = x
"mtv %2, S001\n\t" // S001 = y
"mtv %3, S002\n\t" // S002 = z
"lv.s S010, 0(%4)\n"
"vscl.t C000, C000, S010\n\t" // x *= pi/180, y *= pi/180, z *= pi/180
"vfim.s S010, 0.5\n\t" // S010 = 0.5
"vscl.t C000, C000, S010\n\t" // x *= 0.5, y *= 0.5, z *= 0.5
"vcst.s S010, VFPU_2_PI\n\t" // load 2/PI into S010, S011 and S012
"vscl.t C000, C000, S010\n\t" // x *= 2/PI, y *= 2/pi, z *= pi/2
"vrot.p C010, S000, [s, c]\n\t" // S010 = sr, S011 = cr
"vrot.p C020, S001, [s, c]\n\t" // S020 = sp, S021 = cp
"vrot.p C030, S002, [s, c]\n\t" // S030 = sy, S031 = cy
// fear the madness of prefixes
"vmul.q R100, C010[x,y,y,x], C020[y,x,x,y]\n"
"vmul.q R100, R100, C030[y,x,y,x]\n"
"vmul.q R101, C010[y,x,y,x], C020[y,x,y,x]\n"
"vmul.q R101, R101, C030[x,y,y,x]\n"
"vadd.q C000, R100[x,z,0,0], R100[-y,w,0,0]\n"
"vadd.q C000, C000, R101[0,0,x,z]\n"
"vadd.q C000, C000, R101[0,0,-y,w]\n"
"usv.q C000, %0\n\t"
:"=m"(*res) : "r"(x), "r"(y), "r"(z), "r"(&piover180));
vfpu_quaternion_normalize(res);
}

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#include "pspmath.h"
void vfpu_quaternion_hermite_tangent(ScePspQuatMatrix *qout, ScePspQuatMatrix *p1, ScePspQuatMatrix *p2, float bias) {
__asm__ volatile (
// load p1 and p2
"lv.q C000, 0(%1)\n"
"lv.q C010, 0(%2)\n"
// load bias
"mtv %3, S100\n"
// C020 = C010 - C000
"vsub.q C020, C010, C000\n"
// scale C020 by bias
"vscl.q C020, C020, S100\n"
// store result
"sv.q C020, 0(%0)\n"
:"+r"(qout): "r"(p1), "r"(p2), "r"(bias));
}

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#include "pspmath.h"
void vfpu_quaternion_identity(ScePspQuatMatrix *q) {
__asm__ volatile (
"vidt.q C030\n" // column is important here, we need the w component set to 1
"sv.q C030, %0\n"
: "+m"(*q));
}

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#include "pspmath.h"
void vfpu_quaternion_ln(ScePspQuatMatrix *qout, ScePspQuatMatrix *qin) {
//float r = sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);
//float t = r>0.00001f? atan2(r,a[3])/r: 0.f;
//return quat(t*a[0],t*a[1],t*a[2],0.5*log(norm(a)));
float r;
__asm__ volatile (
"lv.q C010, 0 + %1\n"
"vdot.t S020, C010, C010\n" // r = x^2 + y^2 + z^2
"vsqrt.s S020, S020\n" // r = sqrt(x^2 + y^2 + z^2)
"mfv %0, S020\n"
:"=r"(r): "m"(*qin));
r = vfpu_atan2f(r, qin->w)/r;
__asm__ volatile (
"mtv %1, S021\n" // t = atan2(r, w) / r
"vdot.q S022, C010, C010\n" // norm = x^2 + y^2 + z^2 + w^2
"vcst.s S023, VFPU_LOG2E\n"
"vrcp.s S023, S023\n"
"vlog2.s S013, S022\n"
"vmul.s S013, S013, S023\n"
"vmul.s S013, S013, S013[1/2]\n"
"vscl.t C010, C010, S021\n"
"sv.q C010, 0 + %0\n"
: "=m"(*qout) : "r"(r));
}

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#include "pspmath.h"
void vfpu_quaternion_multiply(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b) {
__asm__ volatile (
"lv.q C000, %1\n" // load quaternion a
"lv.q C010, %2\n" // load quaternion b
"vqmul.q C020, C000, C010\n" // C000 = quat a * quat b (quaternion multiply)
"sv.q C020, %0\n" // store result
: "+m"(*qout) : "m"(*a), "m"(*b));
}

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#include "pspmath.h"
void vfpu_quaternion_normalize(ScePspQuatMatrix *res) {
__asm__ volatile (
"lv.q C000, %0\n" // load quaternion into C000
"vdot.q S010, C000, C000\n" // S010 = x^2 + y^2 + z^2 + w^2
"vrsq.s S010, S010\n" // S020 = 1.0 / sqrt(S100)
"vscl.q C000, C000, S010\n" // C000 = C000 * S010 (normalized quaternion)
"sv.q C000, %0\n" // store into quaternion result
: "+m"(*res));
}

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#include "pspmath.h"
// constants for the hermite curve functions
ScePspFMatrix4 hermite = {
{ 2, -3, 0, 1 },
{ -2, 3, 0, 0 },
{ 1, -2, 1, 0 },
{ 1, -1, 0, 0 }
};
void vfpu_quaternion_sample_hermite(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b, ScePspQuatMatrix *at, ScePspQuatMatrix *bt, float t) {
__asm__ volatile (
// load hermite transform matrix
"lv.q C000, 0(%6)\n"
"lv.q C010, 16(%6)\n"
"lv.q C020, 32(%6)\n"
"lv.q C030, 48(%6)\n"
// load a, b, at, bt
"lv.q C100, 0(%1)\n"
"lv.q C110, 0(%2)\n"
"lv.q C120, 0(%3)\n"
"lv.q C130, 0(%4)\n"
// C200 = [ t^3, t^2, t, 1]
"mtv %5, S202\n"
"vmul.s S201, S202, S202\n"
"vmul.s S200, S202, S201\n"
"vone.s S203\n"
// multiply M000 by C200
// C000 = [ 2*t^3, -3*t^2, 0, 1]
// C010 = [ -2*t^3, 3*t^2, 0, 0]
// C020 = [ t^3, -2*t^2, t, 0]
// C030 = [ t^3, -t^2, 0, 0]
"vmul.q C000, C000, C200\n"
"vmul.q C010, C010, C200\n"
"vmul.q C020, C020, C200\n"
"vmul.q C030, C030, C200\n"
// sum the terms
// S210 = 2*t^3 - 3*t^2 + 1
// S211 = -2*t^3 + 3*t^2
// S212 = t^3 - 2*t^2 + t
// S213 = t^3 - t^2
"vfad.q S210, C000\n"
"vfad.q S211, C010\n"
"vfad.q S212, C020\n"
"vfad.q S213, C030\n"
// scale the qaternions with terms
"vscl.q C100, C100, S210\n"
"vscl.q C110, C110, S211\n"
"vscl.q C120, C120, S212\n"
"vscl.q C130, C130, S213\n"
// sum the results
"vadd.q C100, C100, C110\n"
"vadd.q C100, C100, C120\n"
"vadd.q C100, C100, C130\n"
// and return results
"sv.q C100, 0(%0)\n"
:"+r"(qout): "r"(a), "r"(b), "r"(at), "r"(bt), "r"(t), "r"(&hermite));
}

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#include "pspmath.h"
void vfpu_quaternion_sample_linear(ScePspQuatMatrix *qout, ScePspQuatMatrix *a, ScePspQuatMatrix *b, float t) {
__asm__ volatile (
"lv.q C000, 0 + %1\n"
"lv.q C010, 0 + %2\n"
"mtv %3, S020\n"
"vocp.s S021, S020\n"
"vscl.q C000, C000, S021\n"
"vscl.q C010, C010, S020\n"
"vadd.q C000, C000, C010\n"
"sv.q C000, 0 + %0\n"
: "=m"(*qout) : "m"(*a), "m"(*b), "r"(t));
}

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#include "pspmath.h"
void vfpu_quaternion_to_matrix(ScePspQuatMatrix *q, ScePspFMatrix4 *m) {
__asm__ volatile (
"lv.q C000, %1\n" // C000 = [x, y, z, w ]
"vmul.q C010, C000, C000\n" // C010 = [x2, y2, z2, w2]
"vcrs.t C020, C000, C000\n" // C020 = [yz, xz, xy ]
"vmul.q C030, C000[x,y,z,1], C000[w,w,w,2]\n" // C030 = [wx, wy, wz ]
"vadd.q C100, C020[0,z,y,0], C030[0,z,-y,0]\n" // C100 = [0, xy+wz, xz-wy]
"vadd.s S100, S011, S012\n" // C100 = [y2+z2, xy+wz, xz-wy]
"vadd.q C110, C020[z,0,x,0], C030[-z,0,x,0]\n" // C110 = [xy-wz, 0, yz+wx]
"vadd.s S111, S010, S012\n" // C110 = [xy-wz, x2+z2, yz+wx]
"vadd.q C120, C020[y,x,0,0], C030[y,-x,0,0]\n" // C120 = [xz+wy, yz-wx, 0 ]
"vadd.s S122, S010, S011\n" // C120 = [xz+wy, yz-wx, x2+y2]
"vmscl.t M100, M100, S033\n" // C100 = [2*(y2+z2), 2*(xy+wz), 2*(xz-wy)]
// C110 = [2*(xy-wz), 2*(x2+z2), 2*(yz+wx)]
// C120 = [2*(xz+wy), 2*(yz-wx), 2*(x2+y2)]
"vocp.s S100, S100\n" // C100 = [1-2*(y2+z2), 2*(xy+wz), 2*(xz-wy) ]
"vocp.s S111, S111\n" // C110 = [2*(xy-wz), 1-2*(x2+z2), 2*(yz+wx) ]
"vocp.s S122, S122\n" // C120 = [2*(xz+wy), 2*(yz-wx), 1-2*(x2+y2)]
"vidt.q C130\n" // C130 = [0, 0, 0, 1]
"sv.q R100, 0 + %0\n"
"sv.q R101, 16 + %0\n"
"sv.q R102, 32 + %0\n"
"sv.q R103, 48 + %0\n"
: "=m"(*m) : "m"(*q));
}

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#include "pspmath.h"
unsigned int vfpu_rand_8888(int min, int max) {
unsigned int result;
__asm__ volatile (
"mtv %1, S020\n"
"mtv %2, S021\n"
"vmov.t C000, C020[x, x, x]\n"
"vmov.t C010, C020[y, y, y]\n"
"vi2f.t C000, C000, 0\n"
"vi2f.t C010, C010, 0\n"
"vsub.t C010, C010, C000\n"
"vrndf1.t C020\n"
"vsub.t C020, C020, C020[1, 1, 1]\n"
"vmul.t C020, C020, C010\n"
"vadd.t C020, C020, C000\n"
"vf2iz.t C020, C020, 23\n"
"viim.s S023, 255\n"
"vf2iz.s S023, S023, 23\n"
"vi2uc.q S000, C020\n"
"mfv %0, S000\n"
:"=r"(result): "r"(min), "r"(max));
return result;
}

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#include "pspmath.h"
float vfpu_randf(float min, float max) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"mtv %2, S001\n"
"vsub.s S001, S001, S000\n"
"vrndf1.s S002\n"
"vone.s S003\n"
"vsub.s S002, S002, S003\n"
"vmul.s S001, S002, S001\n"
"vadd.s S000, S000, S001\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(min), "r"(max));
return result;
}

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#include "pspmath.h"
void vfpu_scale_vector(ScePspFVector4 *vout, ScePspFVector4 *vin, float scale) {
__asm__ volatile (
"lv.q C000, %1\n"
"mtv %2, S010\n"
"vscl.t C000, C000, S010\n"
"sv.q C000, %0\n"
: "=m"(*vout) : "m"(*vin), "r"(scale));
}

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#include "pspmath.h"
void vfpu_sincos(float r, float *s, float *c) {
__asm__ volatile (
"mtv %2, S002\n"
"vcst.s S003, VFPU_2_PI\n"
"vmul.s S002, S002, S003\n"
"vrot.p C000, S002, [s, c]\n"
"mfv %0, S000\n"
"mfv %1, S001\n"
: "=r"(*s), "=r"(*c): "r"(r));
}

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#include "pspmath.h"
float vfpu_sinf(float rad) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_2_PI\n"
"vmul.s S000, S000, S001\n"
"vsin.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(rad));
return result;
}

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#include "pspmath.h"
float vfpu_sinhf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_LN2\n"
"vrcp.s S001, S001\n"
"vmov.s S002, S000[|x|]\n"
"vcmp.s NE, S000, S002\n"
"vmul.s S002, S001, S002\n"
"vexp2.s S002, S002\n"
"vrcp.s S003, S002\n"
"vsub.s S002, S002, S003\n"
"vmul.s S002, S002, S002[1/2]\n"
"vcmov.s S002, S002[-x], 0\n"
"mfv %0, S002\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
void vfpu_sphere_to_cartesian(float az, float ze, float rad, float *x, float *y, float *z) {
__asm__ volatile (
"mtv %3, S000\n"
"mtv %4, S001\n"
"mtv %5, S002\n"
"vcst.s S003, VFPU_2_PI\n" // C000 = [az, ze, rad, 2/pi]
"vscl.p C000, C000, S003\n" // C000 = [az*2/pi, ze*2/pi, rad, 2/pi]
"vrot.p C010, S000, [s, c]\n" // C010 = [sin(az), cos(az), ?, ?]
"vrot.p C012, S001, [s, c]\n" // C010 = [sin(az), cos(az), sin(ze), cos(ze)]
"vmul.q C020, C010[y, 1, x, 0], C010[z, w, z, 0]\n" // C020 = [0, cos(az)*sin(ez), cos(ze), sin(az)*sin(ze)]
"vscl.t C020, C020, S002\n" // C020 = [0, r*cos(az)*sin(ez), r*cos(ze), r*sin(az)*sin(ze)]
//"sv.q C020, 0 + %0\n"
"sv.s S020, %0\n"
"sv.s S021, %1\n"
"sv.s S022, %2\n"
:"+m"(*x), "+m"(*y), "+m"(*z)
:"r"(az), "r"(ze), "r"(rad));
}

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#include "pspmath.h"
float vfpu_sqrtf(float x) {
float result;
__asm__ volatile (
"mtv %1, S000\n"
"vsqrt.s S000, S000\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
void vfpu_srand(unsigned int x) {
__asm__ volatile ( "mtv %0, S000\n vrnds.s S000" : "=r"(x));
}

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#include "pspmath.h"
float vfpu_tanf(float x) {
float result;
// result = sin(x)/cos(x);
__asm__ volatile (
"mtv %1, S000\n"
"vcst.s S001, VFPU_2_PI\n"
"vmul.s S000, S000, S001\n"
"vrot.p C002, S000, [s, c]\n"
"vdiv.s S000, S002, S003\n"
"mfv %0, S000\n"
: "=r"(result) : "r"(x));
return result;
}

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#include "pspmath.h"
float vfpu_tanhf(float x) {
float result;
//y = exp(x+x);
//return (y-1)/(y+1);
__asm__ volatile (
"mtv %0, S000\n"
"vadd.s S000, S000, S000\n"
"vcst.s S001, VFPU_LN2\n"
"vrcp.s S001, S001\n"
"vmul.s S000, S000, S001\n"
"vexp2.s S000, S000\n"
"vone.s S001\n"
"vbfy1.p C002, C000\n"
"vdiv.s S000, S003, S002\n"
"mfv %0, S000\n"
: "=r"(result): "r"(x));
return result;
}

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#include "pspmath.h"
void vfpu_translate_matrix(ScePspFMatrix4 *m, float x, float y, float z)
{
__asm__ volatile (
"vmidt.q M000\n"
"mtv %1, S030\n"
"mtv %2, S031\n"
"mtv %3, S032\n"
//"vmidt.q M100\n"
//"lv.q C200, %1\n"
//"vmov.t C130, C200\n"
//"vmmul.q M200, M100, M000\n"
"sv.q C000, 0 + %0\n"
"sv.q C010, 16 + %0\n"
"sv.q C020, 32 + %0\n"
"sv.q C030, 48 + %0\n"
: "=m"(*m) : "r"(x), "r"(y), "r"(z));
}

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#include "pspmath.h"
void vfpu_zero_vector(ScePspFVector4 *v) {
__asm__ volatile (
"vzero.t C000\n"
"sv.q C000, %0\n"
: "+m"(*v));
}

953
source/mathlib.c Normal file
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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// mathlib.c -- math primitives
#include <math.h>
#include "quakedef.h"
#ifdef PSP_VFPU
#include <pspmath.h>
#endif
void Sys_Error (char *error, ...);
vec3_t vec3_origin = {0,0,0};
int nanmask = 255<<23;
int _mathlib_temp_int1, _mathlib_temp_int2, _mathlib_temp_int3;
float _mathlib_temp_float1, _mathlib_temp_float2, _mathlib_temp_float3;
vec3_t _mathlib_temp_vec1, _mathlib_temp_vec2, _mathlib_temp_vec3;
/*-----------------------------------------------------------------*/
float rsqrt( float number )
{
#ifdef PSP_VFPU
float d;
__asm__ ( //from official pspsdk by sony
".set push\n" // save assember option
".set noreorder\n" // suppress reordering
"lv.s s000, %1\n" // s000 = s
"vrsq.s s000, s000\n" // s000 = 1 / sqrt(s000)
"sv.s s000, %0\n" // d = s000
".set pop\n" // restore assember option
: "=m"(d)
: "m"(number)
);
return d;
#else
int i;
float x, y;
if( number == 0.0f )
return 0.0f;
x = number * 0.5f;
i = *(int *)&number; // evil floating point bit level hacking
i = 0x5f3759df - (i >> 1); // what the fuck?
y = *(float *)&i;
y = y * (1.5f - (x * y * y)); // first iteration
return y;
#endif
}
/*
=================
SinCos
=================
*/
void SinCos( float radians, float *sine, float *cosine )
{
#ifdef PSP_VFPU
vfpu_sincos(radians,sine,cosine);
#else
__asm__ volatile (
"mtv %2, S002\n"
"vcst.s S003, VFPU_2_PI\n"
"vmul.s S002, S002, S003\n"
"vrot.p C000, S002, [s, c]\n"
"mfv %0, S000\n"
"mfv %1, S001\n"
: "=r"(*sine), "=r"(*cosine): "r"(radians));
#endif
}
void ProjectPointOnPlane( vec3_t dst, const vec3_t p, const vec3_t normal )
{
float d;
vec3_t n;
float inv_denom;
inv_denom = 1.0F / DotProduct( normal, normal );
d = DotProduct( normal, p ) * inv_denom;
n[0] = normal[0] * inv_denom;
n[1] = normal[1] * inv_denom;
n[2] = normal[2] * inv_denom;
dst[0] = p[0] - d * n[0];
dst[1] = p[1] - d * n[1];
dst[2] = p[2] - d * n[2];
}
/*
** assumes "src" is normalized
*/
void PerpendicularVector( vec3_t dst, const vec3_t src )
{
int pos;
int i;
float minelem = 1.0F;
vec3_t tempvec;
/*
** find the smallest magnitude axially aligned vector
*/
for ( pos = 0, i = 0; i < 3; i++ )
{
#ifdef PSP_VFPU
if ( vfpu_fabsf( src[i] ) < minelem )
#else
if ( fabsf( src[i] ) < minelem )
#endif
{
pos = i;
#ifdef PSP_VFPU
minelem = vfpu_fabsf( src[i] );
#else
minelem = fabsf( src[i] );
#endif
}
}
tempvec[0] = tempvec[1] = tempvec[2] = 0.0F;
tempvec[pos] = 1.0F;
/*
** project the point onto the plane defined by src
*/
ProjectPointOnPlane( dst, tempvec, src );
/*
** normalize the result
*/
VectorNormalize( dst );
}
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees )
{
float m[3][3];
float im[3][3];
float zrot[3][3];
float tmpmat[3][3];
float rot[3][3];
int i;
vec3_t vr, vup, vf;
vf[0] = dir[0];
vf[1] = dir[1];
vf[2] = dir[2];
PerpendicularVector( vr, dir );
CrossProduct( vr, vf, vup );
m[0][0] = vr[0];
m[1][0] = vr[1];
m[2][0] = vr[2];
m[0][1] = vup[0];
m[1][1] = vup[1];
m[2][1] = vup[2];
m[0][2] = vf[0];
m[1][2] = vf[1];
m[2][2] = vf[2];
memcpy( im, m, sizeof( im ) );
im[0][1] = m[1][0];
im[0][2] = m[2][0];
im[1][0] = m[0][1];
im[1][2] = m[2][1];
im[2][0] = m[0][2];
im[2][1] = m[1][2];
memset( zrot, 0, sizeof( zrot ) );
zrot[0][0] = zrot[1][1] = zrot[2][2] = 1.0F;
#ifdef PSP_VFPU
zrot[0][0] = vfpu_cosf( DEG2RAD( degrees ) );
zrot[0][1] = vfpu_sinf( DEG2RAD( degrees ) );
zrot[1][0] = -vfpu_sinf( DEG2RAD( degrees ) );
zrot[1][1] = vfpu_cosf( DEG2RAD( degrees ) );
#else
zrot[0][0] = cosf( DEG2RAD( degrees ) );
zrot[0][1] = sinf( DEG2RAD( degrees ) );
zrot[1][0] = -sinf( DEG2RAD( degrees ) );
zrot[1][1] = cosf( DEG2RAD( degrees ) );
#endif
R_ConcatRotations( m, zrot, tmpmat );
R_ConcatRotations( tmpmat, im, rot );
for ( i = 0; i < 3; i++ )
{
dst[i] = rot[i][0] * point[0] + rot[i][1] * point[1] + rot[i][2] * point[2];
}
}
/*-----------------------------------------------------------------*/
float anglemod(float a)
{
#if 0
if (a >= 0)
a -= 360*(int)(a/360);
else
a += 360*( 1 + (int)(-a/360) );
#endif
a = (360.0/65536) * ((int)(a*(65536/360.0)) & 65535);
return a;
}
/*
==================
BOPS_Error
Split out like this for ASM to call.
==================
*/
void BOPS_Error (void)
{
Sys_Error ("BoxOnPlaneSide: Bad signbits");
}
/*
==================
BoxOnPlaneSide
Returns 1, 2, or 1 + 2
==================
*/
// crow_bar's enhanced boxonplaneside
int BoxOnPlaneSide(vec3_t emins, vec3_t emaxs, mplane_t *p)
{
#ifdef PSP_VFPU
int sides;
__asm__ (
".set push\n" // save assembler option
".set noreorder\n" // suppress reordering
"lv.s S000, 0 + %[normal]\n" // S000 = p->normal[0]
"lv.s S001, 4 + %[normal]\n" // S001 = p->normal[1]
"lv.s S002, 8 + %[normal]\n" // S002 = p->normal[2]
"vzero.p C030\n" // C030 = [0.0f, 0.0f]
"lv.s S032, %[dist]\n" // S032 = p->dist
"move $8, $0\n" // $8 = 0
"beq %[signbits], $8, 0f\n" // jump to 0
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 1f\n" // jump to 1
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 2f\n" // jump to 2
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 3f\n" // jump to 3
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 4f\n" // jump to 4
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 5f\n" // jump to 5
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 6f\n" // jump to 6
"addiu $8, $8, 1\n" // $8 = $8 + 1 ( delay slot )
"beq %[signbits], $8, 7f\n" // jump to 7
"nop\n" // ( delay slot )
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"0:\n"
/*
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
*/
"lv.s S010, 0 + %[emaxs]\n" // S010 = emaxs[0]
"lv.s S011, 4 + %[emaxs]\n" // S011 = emaxs[1]
"lv.s S012, 8 + %[emaxs]\n" // S012 = emaxs[2]
"lv.s S020, 0 + %[emins]\n" // S020 = emins[0]
"lv.s S021, 4 + %[emins]\n" // S021 = emins[1]
"lv.s S022, 8 + %[emins]\n" // S022 = emins[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"1:\n"
/*
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
*/
"lv.s S010, 0 + %[emins]\n" // S010 = emins[0]
"lv.s S011, 4 + %[emaxs]\n" // S011 = emaxs[1]
"lv.s S012, 8 + %[emaxs]\n" // S012 = emaxs[2]
"lv.s S020, 0 + %[emaxs]\n" // S020 = emaxs[0]
"lv.s S021, 4 + %[emins]\n" // S021 = emins[1]
"lv.s S022, 8 + %[emins]\n" // S022 = emins[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"2:\n"
/*
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
*/
"lv.s S010, 0 + %[emaxs]\n" // S010 = emaxs[0]
"lv.s S011, 4 + %[emins]\n" // S011 = emins[1]
"lv.s S012, 8 + %[emaxs]\n" // S012 = emaxs[2]
"lv.s S020, 0 + %[emins]\n" // S020 = emins[0]
"lv.s S021, 4 + %[emaxs]\n" // S021 = emaxs[1]
"lv.s S022, 8 + %[emins]\n" // S022 = emins[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"3:\n"
/*
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
*/
"lv.s S010, 0 + %[emins]\n" // S010 = emins[0]
"lv.s S011, 4 + %[emins]\n" // S011 = emins[1]
"lv.s S012, 8 + %[emaxs]\n" // S012 = emaxs[2]
"lv.s S020, 0 + %[emaxs]\n" // S020 = emaxs[0]
"lv.s S021, 4 + %[emaxs]\n" // S021 = emaxs[1]
"lv.s S022, 8 + %[emins]\n" // S022 = emins[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"4:\n"
/*
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
*/
"lv.s S010, 0 + %[emaxs]\n" // S010 = emaxs[0]
"lv.s S011, 4 + %[emaxs]\n" // S011 = emaxs[1]
"lv.s S012, 8 + %[emins]\n" // S012 = emins[2]
"lv.s S020, 0 + %[emins]\n" // S020 = emins[0]
"lv.s S021, 4 + %[emins]\n" // S021 = emins[1]
"lv.s S022, 8 + %[emaxs]\n" // S022 = emaxs[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"5:\n"
/*
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
*/
"lv.s S010, 0 + %[emins]\n" // S010 = emins[0]
"lv.s S011, 4 + %[emaxs]\n" // S011 = emaxs[1]
"lv.s S012, 8 + %[emins]\n" // S012 = emins[2]
"lv.s S020, 0 + %[emaxs]\n" // S020 = emaxs[0]
"lv.s S021, 4 + %[emins]\n" // S021 = emins[1]
"lv.s S022, 8 + %[emaxs]\n" // S022 = emaxs[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"6:\n"
/*
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
*/
"lv.s S010, 0 + %[emaxs]\n" // S010 = emaxs[0]
"lv.s S011, 4 + %[emins]\n" // S011 = emins[1]
"lv.s S012, 8 + %[emins]\n" // S012 = emins[2]
"lv.s S020, 0 + %[emins]\n" // S020 = emins[0]
"lv.s S021, 4 + %[emaxs]\n" // S021 = emaxs[1]
"lv.s S022, 8 + %[emaxs]\n" // S022 = emaxs[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"j 8f\n" // jump to SetSides
"nop\n" // ( delay slot )
"7:\n"
/*
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
*/
"lv.s S010, 0 + %[emins]\n" // S010 = emins[0]
"lv.s S011, 4 + %[emins]\n" // S011 = emins[1]
"lv.s S012, 8 + %[emins]\n" // S012 = emins[2]
"lv.s S020, 0 + %[emaxs]\n" // S020 = emaxs[0]
"lv.s S021, 4 + %[emaxs]\n" // S021 = emaxs[1]
"lv.s S022, 8 + %[emaxs]\n" // S022 = emaxs[2]
"vdot.t S030, C000, C010\n" // S030 = C000 * C010
"vdot.t S031, C000, C020\n" // S030 = C000 * C020
"8:\n" // SetSides
/*
if( dist1 >= p->dist )
sides = 1;
if( dist2 < p->dist )
sides |= 2;
*/
"addiu %[sides], $0, 0\n" // sides = 0
"vcmp.s LT, S030, S032\n" // S030 < S032
"bvt 0, 9f\n" // if ( CC[0] == 1 ) jump to 9
"nop\n" // ( delay slot )
"addiu %[sides], %[sides], 1\n"// sides = 1
"9:\n"
"vcmp.s GE, S031, S032\n" // S031 >= S032
"bvt 0, 10f\n" // if ( CC[0] == 1 ) jump to 10
"nop\n" // ( delay slot )
"addiu %[sides], %[sides], 2\n"// sides = sides + 2
"10:\n"
".set pop\n" // restore assembler option
: [sides] "=r" ( sides )
: [normal] "m" (*(p->normal)),
[emaxs] "m" ( *emaxs ),
[emins] "m" ( *emins ),
[signbits] "r" ( p->signbits ),
[dist] "m" ( p->dist )
: "$8"
);
return sides;
#else
int sides = 0;
float dist1, dist2;
// general case
switch( p->signbits )
{
case 0:
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
break;
case 1:
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
break;
case 2:
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
break;
case 3:
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
break;
case 4:
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
break;
case 5:
dist1 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emaxs[2];
break;
case 6:
dist1 = p->normal[0]*emaxs[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emins[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
break;
case 7:
dist1 = p->normal[0]*emins[0] + p->normal[1]*emins[1] + p->normal[2]*emins[2];
dist2 = p->normal[0]*emaxs[0] + p->normal[1]*emaxs[1] + p->normal[2]*emaxs[2];
break;
default:
// shut up compiler
dist1 = dist2 = 0;
break;
}
if( dist1 >= p->dist )
sides = 1;
if( dist2 < p->dist )
sides |= 2;
return sides;
#endif
}
void vectoangles (vec3_t vec, vec3_t ang)
{
float forward, yaw, pitch;
if (!vec[1] && !vec[0])
{
yaw = 0;
pitch = (vec[2] > 0) ? 90 : 270;
}
else
{
#ifdef PSP_VFPU
yaw = vec[0] ? (vfpu_atan2f(vec[1], vec[0]) * 180 / M_PI) : (vec[1] > 0) ? 90 : 270;
#else
yaw = vec[0] ? (atan2(vec[1], vec[0]) * 180 / M_PI) : (vec[1] > 0) ? 90 : 270;
#endif
if (yaw < 0)
yaw += 360;
#ifdef PSP_VFPU
forward = vfpu_sqrtf (vec[0] * vec[0] + vec[1] * vec[1]);
pitch = vfpu_atan2f (vec[2], forward) * 180 / M_PI;
#else
forward = sqrt (vec[0] * vec[0] + vec[1] * vec[1]);
pitch = atan2 (vec[2], forward) * 180 / M_PI;
#endif
if (pitch < 0)
pitch += 360;
}
ang[0] = pitch;
ang[1] = yaw;
ang[2] = 0;
}
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
{
float angle;
float sr, sp, sy, cr, cp, cy;
angle = angles[YAW] * (M_PI*2 / 360);
#ifdef PSP_VFPU
sy = vfpu_sinf(angle);
cy = vfpu_cosf(angle);
#else
sy = sinf(angle);
cy = cosf(angle);
#endif
angle = angles[PITCH] * (M_PI*2 / 360);
#ifdef PSP_VFPU
sp = vfpu_sinf(angle);
cp = vfpu_cosf(angle);
#else
sp = sinf(angle);
cp = cosf(angle);
#endif
angle = angles[ROLL] * (M_PI*2 / 360);
#ifdef PSP_VFPU
sr = vfpu_sinf(angle);
cr = vfpu_cosf(angle);
#else
sr = sinf(angle);
cr = cosf(angle);
#endif
forward[0] = cp*cy;
forward[1] = cp*sy;
forward[2] = -sp;
right[0] = (-1*sr*sp*cy+-1*cr*-sy);
right[1] = (-1*sr*sp*sy+-1*cr*cy);
right[2] = -1*sr*cp;
up[0] = (cr*sp*cy+-sr*-sy);
up[1] = (cr*sp*sy+-sr*cy);
up[2] = cr*cp;
}
float VectorLength (vec3_t v)
{
#ifdef PSP_VFPU
return vfpu_sqrtf(DotProduct(v, v));
#else
return sqrtf(DotProduct(v, v));
#endif
}
int VectorCompare (vec3_t v1, vec3_t v2)
{
int i;
for (i=0 ; i<3 ; i++)
if (v1[i] != v2[i])
return 0;
return 1;
}
void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc)
{
vecc[0] = veca[0] + scale*vecb[0];
vecc[1] = veca[1] + scale*vecb[1];
vecc[2] = veca[2] + scale*vecb[2];
}
vec_t _DotProduct (vec3_t v1, vec3_t v2)
{
return v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2];
}
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out)
{
out[0] = veca[0]-vecb[0];
out[1] = veca[1]-vecb[1];
out[2] = veca[2]-vecb[2];
}
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out)
{
out[0] = veca[0]+vecb[0];
out[1] = veca[1]+vecb[1];
out[2] = veca[2]+vecb[2];
}
void _VectorCopy (vec3_t in, vec3_t out)
{
out[0] = in[0];
out[1] = in[1];
out[2] = in[2];
}
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross)
{
cross[0] = v1[1]*v2[2] - v1[2]*v2[1];
cross[1] = v1[2]*v2[0] - v1[0]*v2[2];
cross[2] = v1[0]*v2[1] - v1[1]*v2[0];
}
vec_t Length(vec3_t v)
{
#ifdef PSP_VFPU
return vfpu_sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
#else
return sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
#endif
}
float VecLength2(vec3_t v1, vec3_t v2)
{
vec3_t k;
VectorSubtract(v1, v2, k);
return sqrt(k[0]*k[0] + k[1]*k[1] + k[2]*k[2]);
}
float VectorNormalize (vec3_t v)
{
#ifdef PSP_VFPU
float length = vfpu_sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
#else
float length = sqrtf(v[0] * v[0] + v[1] * v[1] + v[2] * v[2]);
#endif
if (length)
{
const float ilength = 1.0f / length;
v[0] *= ilength;
v[1] *= ilength;
v[2] *= ilength;
}
return length;
}
void VectorInverse (vec3_t v)
{
v[0] = -v[0];
v[1] = -v[1];
v[2] = -v[2];
}
void VectorScale (vec3_t in, vec_t scale, vec3_t out)
{
out[0] = in[0]*scale;
out[1] = in[1]*scale;
out[2] = in[2]*scale;
}
int Q_log2(int val)
{
int answer=0;
while (val>>=1)
answer++;
return answer;
}
/*
================
R_ConcatRotations
================
*/
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3])
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
in1[0][2] * in2[2][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
in1[0][2] * in2[2][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
in1[0][2] * in2[2][2];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
in1[1][2] * in2[2][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
in1[1][2] * in2[2][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
in1[1][2] * in2[2][2];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
in1[2][2] * in2[2][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
in1[2][2] * in2[2][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
in1[2][2] * in2[2][2];
}
/*
================
R_ConcatTransforms
================
*/
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4])
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] +
in1[0][2] * in2[2][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] +
in1[0][2] * in2[2][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] +
in1[0][2] * in2[2][2];
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] +
in1[0][2] * in2[2][3] + in1[0][3];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] +
in1[1][2] * in2[2][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] +
in1[1][2] * in2[2][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] +
in1[1][2] * in2[2][2];
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] +
in1[1][2] * in2[2][3] + in1[1][3];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] +
in1[2][2] * in2[2][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] +
in1[2][2] * in2[2][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] +
in1[2][2] * in2[2][2];
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] +
in1[2][2] * in2[2][3] + in1[2][3];
}
/*
===================
FloorDivMod
Returns mathematically correct (floor-based) quotient and remainder for
numer and denom, both of which should contain no fractional part. The
quotient must fit in 32 bits.
====================
*/
void FloorDivMod (float numer, float denom, int *quotient,
int *rem)
{
int q, r;
float x;
if (denom <= 0.0)
Sys_Error ("FloorDivMod: bad denominator %d\n", denom);
if (numer >= 0.0)
{
x = floorf(numer / denom);
q = (int)x;
r = (int)floorf(numer - (x * denom));
}
else
{
//
// perform operations with positive values, and fix mod to make floor-based
//
x = floorf(-numer / denom);
q = -(int)x;
r = (int)floorf(-numer - (x * denom));
if (r != 0)
{
q--;
r = (int)denom - r;
}
}
*quotient = q;
*rem = r;
}
/*
===================
GreatestCommonDivisor
====================
*/
int GreatestCommonDivisor (int i1, int i2)
{
if (i1 > i2)
{
if (i2 == 0)
return (i1);
return GreatestCommonDivisor (i2, i1 % i2);
}
else
{
if (i1 == 0)
return (i2);
return GreatestCommonDivisor (i1, i2 % i1);
}
}
#if !id386
// TODO: move to nonintel.c
/*
===================
Invert24To16
Inverts an 8.24 value to a 16.16 value
====================
*/
fixed16_t Invert24To16(fixed16_t val)
{
if (val < 256)
return (0xFFFFFFFF);
return (fixed16_t)
(((float)0x10000 * (float)0x1000000 / (float)val) + 0.5);
}
#endif
void VectorTransform (const vec3_t in1, matrix3x4 in2, vec3_t out)
{
out[0] = DotProduct(in1, in2[0]) + in2[0][3];
out[1] = DotProduct(in1, in2[1]) + in2[1][3];
out[2] = DotProduct(in1, in2[2]) + in2[2][3];
}
void AngleQuaternion( const vec3_t angles, vec4_t quaternion )
{
float angle;
float sr, sp, sy, cr, cp, cy;
// FIXME: rescale the inputs to 1/2 angle
angle = angles[2] * 0.5;
#ifdef PSP_VFPU
sy = vfpu_sinf(angle);
cy = vfpu_cosf(angle);
#else
sy = sin(angle);
cy = cos(angle);
#endif
angle = angles[1] * 0.5;
#ifdef PSP_VFPU
sp = vfpu_sinf(angle);
cp = vfpu_cosf(angle);
#else
sp = sin(angle);
cp = cos(angle);
#endif
angle = angles[0] * 0.5;
#ifdef PSP_VFPU
sr = vfpu_sinf(angle);
cr = vfpu_cosf(angle);
#else
sr = sin(angle);
cr = cos(angle);
#endif
quaternion[0] = sr*cp*cy-cr*sp*sy; // X
quaternion[1] = cr*sp*cy+sr*cp*sy; // Y
quaternion[2] = cr*cp*sy-sr*sp*cy; // Z
quaternion[3] = cr*cp*cy+sr*sp*sy; // W
}
void QuaternionMatrix( const vec4_t quaternion, float (*matrix)[4] )
{
matrix[0][0] = 1.0 - 2.0 * quaternion[1] * quaternion[1] - 2.0 * quaternion[2] * quaternion[2];
matrix[1][0] = 2.0 * quaternion[0] * quaternion[1] + 2.0 * quaternion[3] * quaternion[2];
matrix[2][0] = 2.0 * quaternion[0] * quaternion[2] - 2.0 * quaternion[3] * quaternion[1];
matrix[0][1] = 2.0 * quaternion[0] * quaternion[1] - 2.0 * quaternion[3] * quaternion[2];
matrix[1][1] = 1.0 - 2.0 * quaternion[0] * quaternion[0] - 2.0 * quaternion[2] * quaternion[2];
matrix[2][1] = 2.0 * quaternion[1] * quaternion[2] + 2.0 * quaternion[3] * quaternion[0];
matrix[0][2] = 2.0 * quaternion[0] * quaternion[2] + 2.0 * quaternion[3] * quaternion[1];
matrix[1][2] = 2.0 * quaternion[1] * quaternion[2] - 2.0 * quaternion[3] * quaternion[0];
matrix[2][2] = 1.0 - 2.0 * quaternion[0] * quaternion[0] - 2.0 * quaternion[1] * quaternion[1];
}
void QuaternionSlerp( const vec4_t p, vec4_t q, float t, vec4_t qt )
{
int i;
float omega, cosom, sinom, sclp, sclq;
// decide if one of the quaternions is backwards
float a = 0;
float b = 0;
for (i = 0; i < 4; i++) {
a += (p[i]-q[i])*(p[i]-q[i]);
b += (p[i]+q[i])*(p[i]+q[i]);
}
if (a > b) {
for (i = 0; i < 4; i++) {
q[i] = -q[i];
}
}
cosom = p[0]*q[0] + p[1]*q[1] + p[2]*q[2] + p[3]*q[3];
if ((1.0 + cosom) > 0.00000001) {
if ((1.0 - cosom) > 0.00000001) {
omega = acos( cosom );
#ifdef PSP_VFPU
sinom = vfpu_sinf( omega );
sclp = vfpu_sinf( (1.0 - t)*omega) / sinom;
sclq = vfpu_sinf( t*omega ) / sinom;
#else
sinom = sin( omega );
sclp = sin( (1.0 - t)*omega) / sinom;
sclq = sin( t*omega ) / sinom;
#endif
}
else {
sclp = 1.0 - t;
sclq = t;
}
for (i = 0; i < 4; i++) {
qt[i] = sclp * p[i] + sclq * q[i];
}
}
else {
qt[0] = -p[1];
qt[1] = p[0];
qt[2] = -p[3];
qt[3] = p[2];
#ifdef PSP_VFPU
sclp = vfpu_sinf( (1.0 - t) * 0.5 * M_PI);
sclq = vfpu_sinf( t * 0.5 * M_PI);
#else
sclp = sin( (1.0 - t) * 0.5 * M_PI);
sclq = sin( t * 0.5 * M_PI);
#endif
for (i = 0; i < 3; i++) {
qt[i] = sclp * p[i] + sclq * qt[i];
}
}
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// mathlib.h
#ifdef PSP_VFPU
#include <pspmath.h>
#endif
typedef float vec_t;
typedef vec_t vec2_t[2];
typedef vec_t vec3_t[3];
typedef vec_t vec4_t[4];
typedef vec_t vec5_t[5];
typedef byte byte_vec4_t[4];
typedef int fixed4_t;
typedef int fixed8_t;
typedef int fixed16_t;
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
struct mplane_s;
extern vec3_t vec3_origin;
extern int nanmask;
/*
#ifndef M_PI
#define M_PI 3.14159265358979323846 // matches value in gcc v2 math.h
#endif
#define M_PI_DIV_180 (M_PI / 180.0) //johnfitz
//#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
#define DEG2RAD( a ) ( (a) * M_PI_DIV_180 ) //johnfitz
//#else
*/
#ifndef M_PI
#define M_PI = GU_PI // matches value in gcc v2 math.h
#endif
#define M_PI_DIV_180 (M_PI / 180.0) //johnfitz
//#define DEG2RAD( a ) ( a * M_PI ) / 180.0F
#define DEG2RAD( a ) ( (a) * M_PI_DIV_180 ) //johnfitz
//#endif
#define CLAMP(min, x, max) ((x) < (min) ? (min) : (x) > (max) ? (max) : (x)) //johnfitz
#define lhrandom(MIN,MAX) ((rand() & 32767) * (((MAX)-(MIN)) * (1.0f / 32767.0f)) + (MIN))
#define IS_NAN(x) (((*(int *)&x)&nanmask)==nanmask)
#define DotProduct(x,y) (x[0]*y[0]+x[1]*y[1]+x[2]*y[2])
#define VectorSubtract(a,b,c) {(c)[0]=(a)[0]-(b)[0];(c)[1]=(a)[1]-(b)[1];(c)[2]=(a)[2]-(b)[2];}
#define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];}
#define VectorCopy(a,b) {b[0]=a[0];b[1]=a[1];b[2]=a[2];}
#define VectorClear(a) ((a)[0] = (a)[1] = (a)[2] = 0)
#define VectorNegate(a, b) ((b)[0] = -(a)[0], (b)[1] = -(a)[1], (b)[2] = -(a)[2])
#define VectorSet(v, x, y, z) ((v)[0] = (x), (v)[1] = (y), (v)[2] = (z))
#define VectorRandom(v) {do{(v)[0] = lhrandom(-1, 1);(v)[1] = lhrandom(-1, 1);(v)[2] = lhrandom(-1, 1);}while(DotProduct(v, v) > 1);}
#define VSM(a,b,c) {c[0]=a[0]*b;c[1]=a[1]*b;c[2]=a[2]*b;}
// MDave -- courtesy of johnfitz, lordhavoc
#define VectorNormalizeFast(_v)\
{\
float _y, _number;\
_number = DotProduct(_v, _v);\
if (_number != 0.0)\
{\
*((long *)&_y) = 0x5f3759df - ((* (long *) &_number) >> 1);\
_y = _y * (1.5f - (_number * 0.5f * _y * _y));\
VectorScale(_v, _y, _v);\
}\
}
typedef float matrix3x4[3][4];
typedef float matrix3x3[3][3];
void VectorMA (vec3_t veca, float scale, vec3_t vecb, vec3_t vecc);
vec_t _DotProduct (vec3_t v1, vec3_t v2);
void _VectorSubtract (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorAdd (vec3_t veca, vec3_t vecb, vec3_t out);
void _VectorCopy (vec3_t in, vec3_t out);
void vectoangles (vec3_t vec, vec3_t ang);
int VectorCompare (vec3_t v1, vec3_t v2);
vec_t Length (vec3_t v);
void CrossProduct (vec3_t v1, vec3_t v2, vec3_t cross);
float VectorLength (vec3_t v);
float VecLength2(vec3_t v1, vec3_t v2);
float VectorNormalize (vec3_t v); // returns vector length
void VectorInverse (vec3_t v);
void VectorScale (vec3_t in, vec_t scale, vec3_t out);
int Q_log2(int val);
void R_ConcatRotations (float in1[3][3], float in2[3][3], float out[3][3]);
void R_ConcatTransforms (float in1[3][4], float in2[3][4], float out[3][4]);
void FloorDivMod (float numer, float denom, int *quotient,
int *rem);
fixed16_t Invert24To16(fixed16_t val);
int GreatestCommonDivisor (int i1, int i2);
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up);
int BoxOnPlaneSide (vec3_t emins, vec3_t emaxs, struct mplane_s *plane);
float anglemod(float a);
#define VectorL2Compare(v, w, m) \
(_mathlib_temp_float1 = (m) * (m), \
_mathlib_temp_vec1[0] = (v)[0] - (w)[0], _mathlib_temp_vec1[1] = (v)[1] - (w)[1], _mathlib_temp_vec1[2] = (v)[2] - (w)[2],\
_mathlib_temp_vec1[0] * _mathlib_temp_vec1[0] + \
_mathlib_temp_vec1[1] * _mathlib_temp_vec1[1] + \
_mathlib_temp_vec1[2] * _mathlib_temp_vec1[2] < _mathlib_temp_float1)
#define VectorSupCompare(v, w, m) \
(_mathlib_temp_float1 = m, \
(v)[0] - (w)[0] > -_mathlib_temp_float1 && (v)[0] - (w)[0] < _mathlib_temp_float1 && \
(v)[1] - (w)[1] > -_mathlib_temp_float1 && (v)[1] - (w)[1] < _mathlib_temp_float1 && \
(v)[2] - (w)[2] > -_mathlib_temp_float1 && (v)[2] - (w)[2] < _mathlib_temp_float1)
/*
#define VectorNormalizeFast(_v) \
do { \
_mathlib_temp_float1 = DotProduct((_v), (_v)); \
if (_mathlib_temp_float1) { \
_mathlib_temp_float2 = 0.5f * _mathlib_temp_float1; \
_mathlib_temp_int1 = *((int *) &_mathlib_temp_float1); \
_mathlib_temp_int1 = 0x5f375a86 - (_mathlib_temp_int1 >> 1); \
_mathlib_temp_float1 = *((float *) &_mathlib_temp_int1); \
_mathlib_temp_float1 = _mathlib_temp_float1 * (1.5f - _mathlib_temp_float2 * _mathlib_temp_float1 * _mathlib_temp_float1); \
VectorScale((_v), _mathlib_temp_float1, (_v)) \
} \
} while (0);
*/
#define BOX_ON_PLANE_SIDE(emins, emaxs, p) \
(((p)->type < 3)? \
( \
((p)->dist <= (emins)[(p)->type])? \
1 \
: \
( \
((p)->dist >= (emaxs)[(p)->type])?\
2 \
: \
3 \
) \
) \
: \
BoxOnPlaneSide( (emins), (emaxs), (p)))
#define VectorInterpolate(v1, _frac, v2, v) \
do { \
_mathlib_temp_float1 = _frac; \
\
(v)[0] = (v1)[0] + _mathlib_temp_float1 * ((v2)[0] - (v1)[0]);\
(v)[1] = (v1)[1] + _mathlib_temp_float1 * ((v2)[1] - (v1)[1]);\
(v)[2] = (v1)[2] + _mathlib_temp_float1 * ((v2)[2] - (v1)[2]);\
} while(0)
#define FloatInterpolate(f1, _frac, f2) \
(_mathlib_temp_float1 = _frac, \
(f1) + _mathlib_temp_float1 * ((f2) - (f1)))
#define PlaneDist(point, plane) ( \
(plane)->type < 3 ? (point)[(plane)->type] : DotProduct((point), (plane)->normal) \
)
#define PlaneDiff(point, plane) ( \
(((plane)->type < 3) ? (point)[(plane)->type] - (plane)->dist : DotProduct((point), (plane)->normal) - (plane)->dist) \
)
// Prototypes added by PM.
void RotatePointAroundVector( vec3_t dst, const vec3_t dir, const vec3_t point, float degrees );
void VectorTransform (const vec3_t in1, matrix3x4 in2, vec3_t out);
extern int _mathlib_temp_int1, _mathlib_temp_int2, _mathlib_temp_int3;
extern float _mathlib_temp_float1, _mathlib_temp_float2, _mathlib_temp_float3;
extern vec3_t _mathlib_temp_vec1, _mathlib_temp_vec2, _mathlib_temp_vec3;

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/*
matrixlib.c - internal matrixlib
Copyright (C) 2010 Uncle Mike
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
*/
#include "quakedef.h"
const matrix3x4 matrix3x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH [forward], org[0]
{ 0, 1, 0, 0 }, // YAW [right] , org[1]
{ 0, 0, 1, 0 }, // ROLL [up] , org[2]
};
/*
========================================================================
Matrix3x4 operations
========================================================================
*/
void Matrix3x4_VectorTransform( const matrix3x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2] + in[0][3];
out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2] + in[1][3];
out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2] + in[2][3];
}
void Matrix3x4_VectorITransform( const matrix3x4 in, const float v[3], float out[3] )
{
vec3_t dir;
dir[0] = v[0] - in[0][3];
dir[1] = v[1] - in[1][3];
dir[2] = v[2] - in[2][3];
out[0] = dir[0] * in[0][0] + dir[1] * in[1][0] + dir[2] * in[2][0];
out[1] = dir[0] * in[0][1] + dir[1] * in[1][1] + dir[2] * in[2][1];
out[2] = dir[0] * in[0][2] + dir[1] * in[1][2] + dir[2] * in[2][2];
}
void Matrix3x4_VectorRotate( const matrix3x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2];
out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2];
out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2];
}
void Matrix3x4_VectorIRotate( const matrix3x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[1][0] + v[2] * in[2][0];
out[1] = v[0] * in[0][1] + v[1] * in[1][1] + v[2] * in[2][1];
out[2] = v[0] * in[0][2] + v[1] * in[1][2] + v[2] * in[2][2];
}
void Matrix3x4_ConcatTransforms( matrix3x4 out, const matrix3x4 in1, const matrix3x4 in2 )
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3];
}
void Matrix3x4_SetOrigin( matrix3x4 out, float x, float y, float z )
{
out[0][3] = x;
out[1][3] = y;
out[2][3] = z;
}
void Matrix3x4_OriginFromMatrix( const matrix3x4 in, float *out )
{
out[0] = in[0][3];
out[1] = in[1][3];
out[2] = in[2][3];
}
void Matrix3x4_FromOriginQuat( matrix3x4 out, const vec4_t quaternion, const vec3_t origin )
{
out[0][0] = 1.0f - 2.0f * quaternion[1] * quaternion[1] - 2.0f * quaternion[2] * quaternion[2];
out[1][0] = 2.0f * quaternion[0] * quaternion[1] + 2.0f * quaternion[3] * quaternion[2];
out[2][0] = 2.0f * quaternion[0] * quaternion[2] - 2.0f * quaternion[3] * quaternion[1];
out[0][1] = 2.0f * quaternion[0] * quaternion[1] - 2.0f * quaternion[3] * quaternion[2];
out[1][1] = 1.0f - 2.0f * quaternion[0] * quaternion[0] - 2.0f * quaternion[2] * quaternion[2];
out[2][1] = 2.0f * quaternion[1] * quaternion[2] + 2.0f * quaternion[3] * quaternion[0];
out[0][2] = 2.0f * quaternion[0] * quaternion[2] + 2.0f * quaternion[3] * quaternion[1];
out[1][2] = 2.0f * quaternion[1] * quaternion[2] - 2.0f * quaternion[3] * quaternion[0];
out[2][2] = 1.0f - 2.0f * quaternion[0] * quaternion[0] - 2.0f * quaternion[1] * quaternion[1];
out[0][3] = origin[0];
out[1][3] = origin[1];
out[2][3] = origin[2];
}
void Matrix3x4_CreateFromEntity( matrix3x4 out, const vec3_t angles, const vec3_t origin, float scale )
{
float angle, sr, sp, sy, cr, cp, cy;
if( angles[ROLL] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
angle = angles[PITCH] * (M_PI*2 / 360);
SinCos( angle, &sp, &cp );
angle = angles[ROLL] * (M_PI*2 / 360);
SinCos( angle, &sr, &cr );
out[0][0] = (cp*cy) * scale;
out[0][1] = (sr*sp*cy+cr*-sy) * scale;
out[0][2] = (cr*sp*cy+-sr*-sy) * scale;
out[0][3] = origin[0];
out[1][0] = (cp*sy) * scale;
out[1][1] = (sr*sp*sy+cr*cy) * scale;
out[1][2] = (cr*sp*sy+-sr*cy) * scale;
out[1][3] = origin[1];
out[2][0] = (-sp) * scale;
out[2][1] = (sr*cp) * scale;
out[2][2] = (cr*cp) * scale;
out[2][3] = origin[2];
}
else if( angles[PITCH] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
angle = angles[PITCH] * (M_PI*2 / 360);
SinCos( angle, &sp, &cp );
out[0][0] = (cp*cy) * scale;
out[0][1] = (-sy) * scale;
out[0][2] = (sp*cy) * scale;
out[0][3] = origin[0];
out[1][0] = (cp*sy) * scale;
out[1][1] = (cy) * scale;
out[1][2] = (sp*sy) * scale;
out[1][3] = origin[1];
out[2][0] = (-sp) * scale;
out[2][1] = 0;
out[2][2] = (cp) * scale;
out[2][3] = origin[2];
}
else if( angles[YAW] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
out[0][0] = (cy) * scale;
out[0][1] = (-sy) * scale;
out[0][2] = 0;
out[0][3] = origin[0];
out[1][0] = (sy) * scale;
out[1][1] = (cy) * scale;
out[1][2] = 0;
out[1][3] = origin[1];
out[2][0] = 0;
out[2][1] = 0;
out[2][2] = scale;
out[2][3] = origin[2];
}
else
{
out[0][0] = scale;
out[0][1] = 0;
out[0][2] = 0;
out[0][3] = origin[0];
out[1][0] = 0;
out[1][1] = scale;
out[1][2] = 0;
out[1][3] = origin[1];
out[2][0] = 0;
out[2][1] = 0;
out[2][2] = scale;
out[2][3] = origin[2];
}
}
void Matrix3x4_TransformPositivePlane( const matrix3x4 in, const vec3_t normal, float d, vec3_t out, float *dist )
{
#ifdef PSP_VFPU
float scale = vfpu_sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#else
float scale = sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#endif
float iscale = 1.0f / scale;
out[0] = (normal[0] * in[0][0] + normal[1] * in[0][1] + normal[2] * in[0][2]) * iscale;
out[1] = (normal[0] * in[1][0] + normal[1] * in[1][1] + normal[2] * in[1][2]) * iscale;
out[2] = (normal[0] * in[2][0] + normal[1] * in[2][1] + normal[2] * in[2][2]) * iscale;
*dist = d * scale + ( out[0] * in[0][3] + out[1] * in[1][3] + out[2] * in[2][3] );
}
void Matrix3x4_Invert_Simple( matrix3x4 out, const matrix3x4 in1 )
{
// we only support uniform scaling, so assume the first row is enough
// (note the lack of sqrt here, because we're trying to undo the scaling,
// this means multiplying by the inverse scale twice - squaring it, which
// makes the sqrt a waste of time)
float scale = 1.0 / (in1[0][0] * in1[0][0] + in1[0][1] * in1[0][1] + in1[0][2] * in1[0][2]);
// invert the rotation by transposing and multiplying by the squared
// recipricol of the input matrix scale as described above
out[0][0] = in1[0][0] * scale;
out[0][1] = in1[1][0] * scale;
out[0][2] = in1[2][0] * scale;
out[1][0] = in1[0][1] * scale;
out[1][1] = in1[1][1] * scale;
out[1][2] = in1[2][1] * scale;
out[2][0] = in1[0][2] * scale;
out[2][1] = in1[1][2] * scale;
out[2][2] = in1[2][2] * scale;
// invert the translate
out[0][3] = -(in1[0][3] * out[0][0] + in1[1][3] * out[0][1] + in1[2][3] * out[0][2]);
out[1][3] = -(in1[0][3] * out[1][0] + in1[1][3] * out[1][1] + in1[2][3] * out[1][2]);
out[2][3] = -(in1[0][3] * out[2][0] + in1[1][3] * out[2][1] + in1[2][3] * out[2][2]);
}
const matrix4x4 matrix4x4_identity =
{
{ 1, 0, 0, 0 }, // PITCH
{ 0, 1, 0, 0 }, // YAW
{ 0, 0, 1, 0 }, // ROLL
{ 0, 0, 0, 1 }, // ORIGIN
};
/*
========================================================================
Matrix4x4 operations
========================================================================
*/
void Matrix4x4_VectorTransform( const matrix4x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2] + in[0][3];
out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2] + in[1][3];
out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2] + in[2][3];
}
void Matrix4x4_VectorITransform( const matrix4x4 in, const float v[3], float out[3] )
{
vec3_t dir;
dir[0] = v[0] - in[0][3];
dir[1] = v[1] - in[1][3];
dir[2] = v[2] - in[2][3];
out[0] = dir[0] * in[0][0] + dir[1] * in[1][0] + dir[2] * in[2][0];
out[1] = dir[0] * in[0][1] + dir[1] * in[1][1] + dir[2] * in[2][1];
out[2] = dir[0] * in[0][2] + dir[1] * in[1][2] + dir[2] * in[2][2];
}
void Matrix4x4_VectorRotate( const matrix4x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[0][1] + v[2] * in[0][2];
out[1] = v[0] * in[1][0] + v[1] * in[1][1] + v[2] * in[1][2];
out[2] = v[0] * in[2][0] + v[1] * in[2][1] + v[2] * in[2][2];
}
void Matrix4x4_VectorIRotate( const matrix4x4 in, const float v[3], float out[3] )
{
out[0] = v[0] * in[0][0] + v[1] * in[1][0] + v[2] * in[2][0];
out[1] = v[0] * in[0][1] + v[1] * in[1][1] + v[2] * in[2][1];
out[2] = v[0] * in[0][2] + v[1] * in[1][2] + v[2] * in[2][2];
}
void Matrix4x4_ConcatTransforms( matrix4x4 out, const matrix4x4 in1, const matrix4x4 in2 )
{
out[0][0] = in1[0][0] * in2[0][0] + in1[0][1] * in2[1][0] + in1[0][2] * in2[2][0];
out[0][1] = in1[0][0] * in2[0][1] + in1[0][1] * in2[1][1] + in1[0][2] * in2[2][1];
out[0][2] = in1[0][0] * in2[0][2] + in1[0][1] * in2[1][2] + in1[0][2] * in2[2][2];
out[0][3] = in1[0][0] * in2[0][3] + in1[0][1] * in2[1][3] + in1[0][2] * in2[2][3] + in1[0][3];
out[1][0] = in1[1][0] * in2[0][0] + in1[1][1] * in2[1][0] + in1[1][2] * in2[2][0];
out[1][1] = in1[1][0] * in2[0][1] + in1[1][1] * in2[1][1] + in1[1][2] * in2[2][1];
out[1][2] = in1[1][0] * in2[0][2] + in1[1][1] * in2[1][2] + in1[1][2] * in2[2][2];
out[1][3] = in1[1][0] * in2[0][3] + in1[1][1] * in2[1][3] + in1[1][2] * in2[2][3] + in1[1][3];
out[2][0] = in1[2][0] * in2[0][0] + in1[2][1] * in2[1][0] + in1[2][2] * in2[2][0];
out[2][1] = in1[2][0] * in2[0][1] + in1[2][1] * in2[1][1] + in1[2][2] * in2[2][1];
out[2][2] = in1[2][0] * in2[0][2] + in1[2][1] * in2[1][2] + in1[2][2] * in2[2][2];
out[2][3] = in1[2][0] * in2[0][3] + in1[2][1] * in2[1][3] + in1[2][2] * in2[2][3] + in1[2][3];
}
void Matrix4x4_SetOrigin( matrix4x4 out, float x, float y, float z )
{
out[0][3] = x;
out[1][3] = y;
out[2][3] = z;
}
void Matrix4x4_OriginFromMatrix( const matrix4x4 in, float *out )
{
out[0] = in[0][3];
out[1] = in[1][3];
out[2] = in[2][3];
}
void Matrix4x4_FromOriginQuat( matrix4x4 out, const vec4_t quaternion, const vec3_t origin )
{
out[0][0] = 1.0f - 2.0f * quaternion[1] * quaternion[1] - 2.0f * quaternion[2] * quaternion[2];
out[1][0] = 2.0f * quaternion[0] * quaternion[1] + 2.0f * quaternion[3] * quaternion[2];
out[2][0] = 2.0f * quaternion[0] * quaternion[2] - 2.0f * quaternion[3] * quaternion[1];
out[0][3] = origin[0];
out[0][1] = 2.0f * quaternion[0] * quaternion[1] - 2.0f * quaternion[3] * quaternion[2];
out[1][1] = 1.0f - 2.0f * quaternion[0] * quaternion[0] - 2.0f * quaternion[2] * quaternion[2];
out[2][1] = 2.0f * quaternion[1] * quaternion[2] + 2.0f * quaternion[3] * quaternion[0];
out[1][3] = origin[1];
out[0][2] = 2.0f * quaternion[0] * quaternion[2] + 2.0f * quaternion[3] * quaternion[1];
out[1][2] = 2.0f * quaternion[1] * quaternion[2] - 2.0f * quaternion[3] * quaternion[0];
out[2][2] = 1.0f - 2.0f * quaternion[0] * quaternion[0] - 2.0f * quaternion[1] * quaternion[1];
out[2][3] = origin[2];
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}
void Matrix4x4_CreateFromEntity( matrix4x4 out, const vec3_t angles, const vec3_t origin, float scale )
{
float angle, sr, sp, sy, cr, cp, cy;
if( angles[ROLL] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
angle = angles[PITCH] * (M_PI*2 / 360);
SinCos( angle, &sp, &cp );
angle = angles[ROLL] * (M_PI*2 / 360);
SinCos( angle, &sr, &cr );
out[0][0] = (cp*cy) * scale;
out[0][1] = (sr*sp*cy+cr*-sy) * scale;
out[0][2] = (cr*sp*cy+-sr*-sy) * scale;
out[0][3] = origin[0];
out[1][0] = (cp*sy) * scale;
out[1][1] = (sr*sp*sy+cr*cy) * scale;
out[1][2] = (cr*sp*sy+-sr*cy) * scale;
out[1][3] = origin[1];
out[2][0] = (-sp) * scale;
out[2][1] = (sr*cp) * scale;
out[2][2] = (cr*cp) * scale;
out[2][3] = origin[2];
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}
else if( angles[PITCH] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
angle = angles[PITCH] * (M_PI*2 / 360);
SinCos( angle, &sp, &cp );
out[0][0] = (cp*cy) * scale;
out[0][1] = (-sy) * scale;
out[0][2] = (sp*cy) * scale;
out[0][3] = origin[0];
out[1][0] = (cp*sy) * scale;
out[1][1] = (cy) * scale;
out[1][2] = (sp*sy) * scale;
out[1][3] = origin[1];
out[2][0] = (-sp) * scale;
out[2][1] = 0;
out[2][2] = (cp) * scale;
out[2][3] = origin[2];
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}
else if( angles[YAW] )
{
angle = angles[YAW] * (M_PI*2 / 360);
SinCos( angle, &sy, &cy );
out[0][0] = (cy) * scale;
out[0][1] = (-sy) * scale;
out[0][2] = 0;
out[0][3] = origin[0];
out[1][0] = (sy) * scale;
out[1][1] = (cy) * scale;
out[1][2] = 0;
out[1][3] = origin[1];
out[2][0] = 0;
out[2][1] = 0;
out[2][2] = scale;
out[2][3] = origin[2];
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}
else
{
out[0][0] = scale;
out[0][1] = 0;
out[0][2] = 0;
out[0][3] = origin[0];
out[1][0] = 0;
out[1][1] = scale;
out[1][2] = 0;
out[1][3] = origin[1];
out[2][0] = 0;
out[2][1] = 0;
out[2][2] = scale;
out[2][3] = origin[2];
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}
}
void Matrix4x4_ConvertToEntity( const matrix4x4 in, vec3_t angles, vec3_t origin )
{
#ifdef PSP_VFPU
float xyDist = vfpu_sqrtf( in[0][0] * in[0][0] + in[1][0] * in[1][0] );
#else
float xyDist = sqrtf( in[0][0] * in[0][0] + in[1][0] * in[1][0] );
#endif
// enough here to get angles?
if( xyDist > 0.001f )
{
#ifdef PSP_VFPU
angles[0] = RAD2DEG( vfpu_atan2f( -in[2][0], xyDist ) );
angles[1] = RAD2DEG( vfpu_atan2f( in[1][0], in[0][0] ) );
angles[2] = RAD2DEG( vfpu_atan2f( in[2][1], in[2][2] ) );
#else
angles[0] = RAD2DEG( atan2( -in[2][0], xyDist ) );
angles[1] = RAD2DEG( atan2( in[1][0], in[0][0] ) );
angles[2] = RAD2DEG( atan2( in[2][1], in[2][2] ) );
#endif
}
else // forward is mostly Z, gimbal lock
{
#ifdef PSP_VFPU
angles[0] = RAD2DEG( vfpu_atan2f( -in[2][0], xyDist ) );
angles[1] = RAD2DEG( vfpu_atan2f( -in[0][1], in[1][1] ) );
#else
angles[0] = RAD2DEG( atan2( -in[2][0], xyDist ) );
angles[1] = RAD2DEG( atan2( -in[0][1], in[1][1] ) );
#endif
angles[2] = 0;
}
origin[0] = in[0][3];
origin[1] = in[1][3];
origin[2] = in[2][3];
}
void Matrix4x4_TransformPositivePlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist )
{
#ifdef PSP_VFPU
float scale = vfpu_sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#else
float scale = sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#endif
float iscale = 1.0f / scale;
out[0] = (normal[0] * in[0][0] + normal[1] * in[0][1] + normal[2] * in[0][2]) * iscale;
out[1] = (normal[0] * in[1][0] + normal[1] * in[1][1] + normal[2] * in[1][2]) * iscale;
out[2] = (normal[0] * in[2][0] + normal[1] * in[2][1] + normal[2] * in[2][2]) * iscale;
*dist = d * scale + ( out[0] * in[0][3] + out[1] * in[1][3] + out[2] * in[2][3] );
}
void Matrix4x4_TransformStandardPlane( const matrix4x4 in, const vec3_t normal, float d, vec3_t out, float *dist )
{
#ifdef PSP_VFPU
float scale = vfpu_sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#else
float scale = sqrtf( in[0][0] * in[0][0] + in[0][1] * in[0][1] + in[0][2] * in[0][2] );
#endif
float iscale = 1.0f / scale;
out[0] = (normal[0] * in[0][0] + normal[1] * in[0][1] + normal[2] * in[0][2]) * iscale;
out[1] = (normal[0] * in[1][0] + normal[1] * in[1][1] + normal[2] * in[1][2]) * iscale;
out[2] = (normal[0] * in[2][0] + normal[1] * in[2][1] + normal[2] * in[2][2]) * iscale;
*dist = d * scale - ( out[0] * in[0][3] + out[1] * in[1][3] + out[2] * in[2][3] );
}
void Matrix4x4_Invert_Simple( matrix4x4 out, const matrix4x4 in1 )
{
// we only support uniform scaling, so assume the first row is enough
// (note the lack of sqrt here, because we're trying to undo the scaling,
// this means multiplying by the inverse scale twice - squaring it, which
// makes the sqrt a waste of time)
float scale = 1.0f / (in1[0][0] * in1[0][0] + in1[0][1] * in1[0][1] + in1[0][2] * in1[0][2]);
// invert the rotation by transposing and multiplying by the squared
// recipricol of the input matrix scale as described above
out[0][0] = in1[0][0] * scale;
out[0][1] = in1[1][0] * scale;
out[0][2] = in1[2][0] * scale;
out[1][0] = in1[0][1] * scale;
out[1][1] = in1[1][1] * scale;
out[1][2] = in1[2][1] * scale;
out[2][0] = in1[0][2] * scale;
out[2][1] = in1[1][2] * scale;
out[2][2] = in1[2][2] * scale;
// invert the translate
out[0][3] = -(in1[0][3] * out[0][0] + in1[1][3] * out[0][1] + in1[2][3] * out[0][2]);
out[1][3] = -(in1[0][3] * out[1][0] + in1[1][3] * out[1][1] + in1[2][3] * out[1][2]);
out[2][3] = -(in1[0][3] * out[2][0] + in1[1][3] * out[2][1] + in1[2][3] * out[2][2]);
// don't know if there's anything worth doing here
out[3][0] = 0;
out[3][1] = 0;
out[3][2] = 0;
out[3][3] = 1;
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// the net drivers should just set the apropriate bits in m_activenet,
// instead of having the menu code look through their internal tables
//
#define MNET_IPX 1
#define MNET_TCP 2
extern int m_activenet;
//
// menus
//
void M_Init (void);
void M_Keydown (int key);
void M_Draw (void);
void M_ToggleMenu_f (void);
void Save_Achivements(void);
void Load_Achivements(void);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
//
// modelgen.h: header file for model generation program
//
// *********************************************************
// * This file must be identical in the modelgen directory *
// * and in the Quake directory, because it's used to *
// * pass data from one to the other via model files. *
// *********************************************************
#ifdef INCLUDELIBS
#include <stdlib.h>
#include <stdio.h>
#include <math.h>
#include <string.h>
#include "cmdlib.h"
#include "scriplib.h"
#include "trilib.h"
#include "lbmlib.h"
#include "mathlib.h"
#endif
#define ALIAS_VERSION 6
#define ALIAS_NEWVERSION 50
#define ALIAS_ONSEAM 0x0020
// must match definition in spritegn.h
#ifndef SYNCTYPE_T
#define SYNCTYPE_T
typedef enum {ST_SYNC=0, ST_RAND } synctype_t;
#endif
typedef enum { ALIAS_SINGLE=0, ALIAS_GROUP } aliasframetype_t;
typedef enum { ALIAS_SKIN_SINGLE=0, ALIAS_SKIN_GROUP } aliasskintype_t;
typedef struct {
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
} mdl_t;
typedef struct
{
int ident;
int version;
vec3_t scale;
vec3_t scale_origin;
float boundingradius;
vec3_t eyeposition;
int numskins;
int skinwidth;
int skinheight;
int numverts;
int numtris;
int numframes;
synctype_t synctype;
int flags;
float size;
int num_st_verts;
} newmdl_t;
// TODO: could be shorts
typedef struct {
int onseam;
int s;
int t;
} stvert_t;
typedef struct dtriangle_s {
int facesfront;
int vertindex[3];
} dtriangle_t;
typedef struct dnewtriangle_s
{
int facesfront;
unsigned short vertindex[3];
unsigned short stindex[3];
} dnewtriangle_t;
#define DT_FACES_FRONT 0x0010
// This mirrors trivert_t in trilib.h, is present so Quake knows how to
// load this data
typedef struct {
byte v[3];
byte lightnormalindex;
} trivertx_t;
typedef struct {
trivertx_t bboxmin; // lightnormal isn't used
trivertx_t bboxmax; // lightnormal isn't used
char name[16]; // frame name from grabbing
} daliasframe_t;
typedef struct {
int numframes;
trivertx_t bboxmin; // lightnormal isn't used
trivertx_t bboxmax; // lightnormal isn't used
} daliasgroup_t;
typedef struct {
int numskins;
} daliasskingroup_t;
typedef struct {
float interval;
} daliasinterval_t;
typedef struct {
float interval;
} daliasskininterval_t;
typedef struct {
aliasframetype_t type;
} daliasframetype_t;
typedef struct {
aliasskintype_t type;
} daliasskintype_t;
#define IDPOLYHEADER (('O'<<24)+('P'<<16)+('D'<<8)+'I') // little-endian "IDPO"
#define RAPOLYHEADER (('O'<<24)+('P'<<16)+('A'<<8)+'R') // little-endian "RAPO"

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net.h -- quake's interface to the networking layer
struct qsockaddr
{
unsigned char sa_len;
unsigned char sa_family;
unsigned char sa_data[14];
};
#define NET_NAMELEN 64
// HACK HACK HACK - certain maps will hit this limit.. no clue why.. so let's just
// double it lol
#define NET_MAXMESSAGE /*8192*/16384
#define NET_HEADERSIZE (2 * sizeof(unsigned int))
#define NET_DATAGRAMSIZE (MAX_DATAGRAM + NET_HEADERSIZE)
// NetHeader flags
#define NETFLAG_LENGTH_MASK 0x0000ffff
#define NETFLAG_DATA 0x00010000
#define NETFLAG_ACK 0x00020000
#define NETFLAG_NAK 0x00040000
#define NETFLAG_EOM 0x00080000
#define NETFLAG_UNRELIABLE 0x00100000
#define NETFLAG_CTL 0x80000000
#define NET_PROTOCOL_VERSION 3
// This is the network info/connection protocol. It is used to find Quake
// servers, get info about them, and connect to them. Once connected, the
// Quake game protocol (documented elsewhere) is used.
//
//
// General notes:
// game_name is currently always "QUAKE", but is there so this same protocol
// can be used for future games as well; can you say Quake2?
//
// CCREQ_CONNECT
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_SERVER_INFO
// string game_name "QUAKE"
// byte net_protocol_version NET_PROTOCOL_VERSION
//
// CCREQ_PLAYER_INFO
// byte player_number
//
// CCREQ_RULE_INFO
// string rule
//
//
//
// CCREP_ACCEPT
// long port
//
// CCREP_REJECT
// string reason
//
// CCREP_SERVER_INFO
// string server_address
// string host_name
// string level_name
// byte current_players
// byte max_players
// byte protocol_version NET_PROTOCOL_VERSION
//
// CCREP_PLAYER_INFO
// byte player_number
// string name
// long colors
// long frags
// long connect_time
// string address
//
// CCREP_RULE_INFO
// string rule
// string value
// note:
// There are two address forms used above. The short form is just a
// port number. The address that goes along with the port is defined as
// "whatever address you receive this reponse from". This lets us use
// the host OS to solve the problem of multiple host addresses (possibly
// with no routing between them); the host will use the right address
// when we reply to the inbound connection request. The long from is
// a full address and port in a string. It is used for returning the
// address of a server that is not running locally.
#define CCREQ_CONNECT 0x01
#define CCREQ_SERVER_INFO 0x02
#define CCREQ_PLAYER_INFO 0x03
#define CCREQ_RULE_INFO 0x04
#define CCREP_ACCEPT 0x81
#define CCREP_REJECT 0x82
#define CCREP_SERVER_INFO 0x83
#define CCREP_PLAYER_INFO 0x84
#define CCREP_RULE_INFO 0x85
typedef struct qsocket_s
{
struct qsocket_s *next;
double connecttime;
double lastMessageTime;
double lastSendTime;
qboolean disconnected;
qboolean canSend;
qboolean sendNext;
int driver;
int landriver;
int socket;
void *driverdata;
unsigned int ackSequence;
unsigned int sendSequence;
unsigned int unreliableSendSequence;
int sendMessageLength;
byte sendMessage [NET_MAXMESSAGE];
unsigned int receiveSequence;
unsigned int unreliableReceiveSequence;
int receiveMessageLength;
byte receiveMessage [NET_MAXMESSAGE];
struct qsockaddr addr;
char address[NET_NAMELEN];
} qsocket_t;
extern qsocket_t *net_activeSockets;
extern qsocket_t *net_freeSockets;
extern int net_numsockets;
typedef struct
{
char *name;
qboolean initialized;
int controlSock;
int (*Init) (void);
void (*Shutdown) (void);
void (*Listen) (qboolean state);
int (*OpenSocket) (int port);
int (*CloseSocket) (int socket);
int (*Connect) (int socket, struct qsockaddr *addr);
int (*CheckNewConnections) (void);
int (*Read) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Write) (int socket, byte *buf, int len, struct qsockaddr *addr);
int (*Broadcast) (int socket, byte *buf, int len);
char * (*AddrToString) (struct qsockaddr *addr);
int (*StringToAddr) (char *string, struct qsockaddr *addr);
int (*GetSocketAddr) (int socket, struct qsockaddr *addr);
int (*GetNameFromAddr) (struct qsockaddr *addr, char *name);
int (*GetAddrFromName) (char *name, struct qsockaddr *addr);
int (*AddrCompare) (struct qsockaddr *addr1, struct qsockaddr *addr2);
int (*GetSocketPort) (struct qsockaddr *addr);
int (*SetSocketPort) (struct qsockaddr *addr, int port);
} net_landriver_t;
#define MAX_NET_DRIVERS 8
extern int net_numlandrivers;
extern net_landriver_t net_landrivers[MAX_NET_DRIVERS];
typedef struct
{
char *name;
qboolean initialized;
int (*Init) (void);
void (*Listen) (qboolean state);
void (*SearchForHosts) (qboolean xmit);
qsocket_t *(*Connect) (char *host);
qsocket_t *(*CheckNewConnections) (void);
int (*QGetMessage) (qsocket_t *sock);
int (*QSendMessage) (qsocket_t *sock, sizebuf_t *data);
int (*SendUnreliableMessage) (qsocket_t *sock, sizebuf_t *data);
qboolean (*CanSendMessage) (qsocket_t *sock);
qboolean (*CanSendUnreliableMessage) (qsocket_t *sock);
void (*Close) (qsocket_t *sock);
void (*Shutdown) (void);
int controlSock;
} net_driver_t;
extern int net_numdrivers;
extern net_driver_t net_drivers[MAX_NET_DRIVERS];
extern int DEFAULTnet_hostport;
extern int net_hostport;
extern int net_driverlevel;
extern cvar_t hostname;
extern char playername[];
extern int playercolor;
extern int messagesSent;
extern int messagesReceived;
extern int unreliableMessagesSent;
extern int unreliableMessagesReceived;
qsocket_t *NET_NewQSocket (void);
void NET_FreeQSocket(qsocket_t *);
double SetNetTime(void);
#define HOSTCACHESIZE 8
typedef struct
{
char name[16];
char map[16];
char cname[32];
int users;
int maxusers;
int driver;
int ldriver;
struct qsockaddr addr;
} hostcache_t;
extern int hostCacheCount;
extern hostcache_t hostcache[HOSTCACHESIZE];
#ifndef htonl
extern unsigned long htonl (unsigned long hostlong);
#endif
#ifndef htons
extern unsigned short htons (unsigned short hostshort);
#endif
#ifndef ntohl
extern unsigned long ntohl (unsigned long netlong);
#endif
#ifndef ntohs
extern unsigned short ntohs (unsigned short netshort);
#endif
//============================================================================
//
// public network functions
//
//============================================================================
extern double net_time;
extern sizebuf_t net_message;
extern int net_activeconnections;
void NET_Init (void);
void NET_Shutdown (void);
struct qsocket_s *NET_CheckNewConnections (void);
// returns a new connection number if there is one pending, else -1
struct qsocket_s *NET_Connect (char *host);
// called by client to connect to a host. Returns -1 if not able to
qboolean NET_CanSendMessage (qsocket_t *sock);
// Returns true or false if the given qsocket can currently accept a
// message to be transmitted.
int NET_GetMessage (struct qsocket_s *sock);
// returns data in net_message sizebuf
// returns 0 if no data is waiting
// returns 1 if a message was received
// returns 2 if an unreliable message was received
// returns -1 if the connection died
int NET_SendMessage (struct qsocket_s *sock, sizebuf_t *data);
int NET_SendUnreliableMessage (struct qsocket_s *sock, sizebuf_t *data);
// returns 0 if the message connot be delivered reliably, but the connection
// is still considered valid
// returns 1 if the message was sent properly
// returns -1 if the connection died
int NET_SendToAll(sizebuf_t *data, int blocktime);
// This is a reliable *blocking* send to all attached clients.
void NET_Close (struct qsocket_s *sock);
// if a dead connection is returned by a get or send function, this function
// should be called when it is convenient
// Server calls when a client is kicked off for a game related misbehavior
// like an illegal protocal conversation. Client calls when disconnecting
// from a server.
// A netcon_t number will not be reused until this function is called for it
void NET_Poll(void);
typedef struct _PollProcedure
{
struct _PollProcedure *next;
double nextTime;
void (*procedure)();
void *arg;
} PollProcedure;
void SchedulePollProcedure(PollProcedure *pp, double timeOffset);
extern qboolean serialAvailable;
extern qboolean ipxAvailable;
extern qboolean tcpipAvailable;
extern qboolean tcpipAdhoc;
extern char my_ipx_address[NET_NAMELEN];
extern char my_tcpip_address[NET_NAMELEN];
extern void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
extern void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
extern void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
extern qboolean slistInProgress;
extern qboolean slistSilent;
extern qboolean slistLocal;
void NET_Slist_f (void);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net_dgrm.h
int net_driver_to_use;
int Datagram_Init (void);
void Datagram_Listen (qboolean state);
void Datagram_SearchForHosts (qboolean xmit);
qsocket_t *Datagram_Connect (char *host);
qsocket_t *Datagram_CheckNewConnections (void);
int Datagram_GetMessage (qsocket_t *sock);
int Datagram_SendMessage (qsocket_t *sock, sizebuf_t *data);
int Datagram_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data);
qboolean Datagram_CanSendMessage (qsocket_t *sock);
qboolean Datagram_CanSendUnreliableMessage (qsocket_t *sock);
void Datagram_Close (qsocket_t *sock);
void Datagram_Shutdown (void);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net_loop.c
#include "quakedef.h"
#include "net_loop.h"
qboolean localconnectpending = false;
qsocket_t *loop_client = NULL;
qsocket_t *loop_server = NULL;
int Loop_Init (void)
{
if (cls.state == ca_dedicated)
return -1;
return 0;
}
void Loop_Shutdown (void)
{
}
void Loop_Listen (qboolean state)
{
}
void Loop_SearchForHosts (qboolean xmit)
{
if (!sv.active)
return;
hostCacheCount = 1;
if (Q_strcmp(hostname.string, "UNNAMED") == 0)
Q_strcpy(hostcache[0].name, "local");
else
Q_strcpy(hostcache[0].name, hostname.string);
Q_strcpy(hostcache[0].map, sv.name);
hostcache[0].users = net_activeconnections;
hostcache[0].maxusers = svs.maxclients;
hostcache[0].driver = net_driverlevel;
Q_strcpy(hostcache[0].cname, "local");
}
qsocket_t *Loop_Connect (char *host)
{
if (Q_strcmp(host,"local") != 0)
return NULL;
localconnectpending = true;
if (!loop_client)
{
if ((loop_client = NET_NewQSocket ()) == NULL)
{
Con_Printf("Loop_Connect: no qsocket available\n");
return NULL;
}
Q_strcpy (loop_client->address, "localhost");
}
loop_client->receiveMessageLength = 0;
loop_client->sendMessageLength = 0;
loop_client->canSend = true;
if (!loop_server)
{
if ((loop_server = NET_NewQSocket ()) == NULL)
{
Con_Printf("Loop_Connect: no qsocket available\n");
return NULL;
}
Q_strcpy (loop_server->address, "LOCAL");
}
loop_server->receiveMessageLength = 0;
loop_server->sendMessageLength = 0;
loop_server->canSend = true;
loop_client->driverdata = (void *)loop_server;
loop_server->driverdata = (void *)loop_client;
return loop_client;
}
qsocket_t *Loop_CheckNewConnections (void)
{
if (!localconnectpending)
return NULL;
localconnectpending = false;
loop_server->sendMessageLength = 0;
loop_server->receiveMessageLength = 0;
loop_server->canSend = true;
loop_client->sendMessageLength = 0;
loop_client->receiveMessageLength = 0;
loop_client->canSend = true;
return loop_server;
}
static int IntAlign(int value)
{
return (value + (sizeof(int) - 1)) & (~(sizeof(int) - 1));
}
int Loop_GetMessage (qsocket_t *sock)
{
int ret;
int length;
if (sock->receiveMessageLength == 0)
return 0;
ret = sock->receiveMessage[0];
length = sock->receiveMessage[1] + (sock->receiveMessage[2] << 8);
// alignment byte skipped here
SZ_Clear (&net_message);
SZ_Write (&net_message, &sock->receiveMessage[4], length);
length = IntAlign(length + 4);
sock->receiveMessageLength -= length;
if (sock->receiveMessageLength)
Q_memcpy(sock->receiveMessage, &sock->receiveMessage[length], sock->receiveMessageLength);
if (sock->driverdata && ret == 1)
((qsocket_t *)sock->driverdata)->canSend = true;
return ret;
}
int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data)
{
byte *buffer;
int *bufferLength;
if (!sock->driverdata)
return -1;
bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength;
if ((*bufferLength + data->cursize + 4) > NET_MAXMESSAGE)
Sys_Error("Loop_SendMessage: overflow\n");
buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength;
// message type
*buffer++ = 1;
// length
*buffer++ = data->cursize & 0xff;
*buffer++ = data->cursize >> 8;
// align
buffer++;
// message
Q_memcpy(buffer, data->data, data->cursize);
*bufferLength = IntAlign(*bufferLength + data->cursize + 4);
sock->canSend = false;
return 1;
}
int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data)
{
byte *buffer;
int *bufferLength;
if (!sock->driverdata)
return -1;
bufferLength = &((qsocket_t *)sock->driverdata)->receiveMessageLength;
if ((*bufferLength + data->cursize + sizeof(byte) + sizeof(short)) > NET_MAXMESSAGE)
return 0;
buffer = ((qsocket_t *)sock->driverdata)->receiveMessage + *bufferLength;
// message type
*buffer++ = 2;
// length
*buffer++ = data->cursize & 0xff;
*buffer++ = data->cursize >> 8;
// align
buffer++;
// message
Q_memcpy(buffer, data->data, data->cursize);
*bufferLength = IntAlign(*bufferLength + data->cursize + 4);
return 1;
}
qboolean Loop_CanSendMessage (qsocket_t *sock)
{
if (!sock->driverdata)
return false;
return sock->canSend;
}
qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock)
{
return true;
}
void Loop_Close (qsocket_t *sock)
{
if (sock->driverdata)
((qsocket_t *)sock->driverdata)->driverdata = NULL;
sock->receiveMessageLength = 0;
sock->sendMessageLength = 0;
sock->canSend = true;
if (sock == loop_client)
loop_client = NULL;
else
loop_server = NULL;
}

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net_loop.h
int Loop_Init (void);
void Loop_Listen (qboolean state);
void Loop_SearchForHosts (qboolean xmit);
qsocket_t *Loop_Connect (char *host);
qsocket_t *Loop_CheckNewConnections (void);
int Loop_GetMessage (qsocket_t *sock);
int Loop_SendMessage (qsocket_t *sock, sizebuf_t *data);
int Loop_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data);
qboolean Loop_CanSendMessage (qsocket_t *sock);
qboolean Loop_CanSendUnreliableMessage (qsocket_t *sock);
void Loop_Close (qsocket_t *sock);
void Loop_Shutdown (void);

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/*
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
// net_main.c
#include "quakedef.h"
#include "net_vcr.h"
qsocket_t *net_activeSockets = NULL;
qsocket_t *net_freeSockets = NULL;
int net_numsockets = 0;
qboolean serialAvailable = false;
qboolean ipxAvailable = false;
qboolean tcpipAvailable = false;
qboolean tcpipAdhoc = false;
int net_hostport;
int DEFAULTnet_hostport = 26000;
char my_ipx_address[NET_NAMELEN];
char my_tcpip_address[NET_NAMELEN];
void (*GetComPortConfig) (int portNumber, int *port, int *irq, int *baud, qboolean *useModem);
void (*SetComPortConfig) (int portNumber, int port, int irq, int baud, qboolean useModem);
void (*GetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
void (*SetModemConfig) (int portNumber, char *dialType, char *clear, char *init, char *hangup);
static qboolean listening = false;
qboolean slistInProgress = false;
qboolean slistSilent = false;
qboolean slistLocal = true;
static double slistStartTime;
static int slistLastShown;
static void Slist_Send(void);
static void Slist_Poll(void);
PollProcedure slistSendProcedure = {NULL, 0.0, Slist_Send};
PollProcedure slistPollProcedure = {NULL, 0.0, Slist_Poll};
sizebuf_t net_message;
int net_activeconnections = 0;
int messagesSent = 0;
int messagesReceived = 0;
int unreliableMessagesSent = 0;
int unreliableMessagesReceived = 0;
cvar_t net_messagetimeout = {"net_messagetimeout","300"};
cvar_t hostname = {"hostname", "Unnamed Server"};
qboolean configRestored = false;
cvar_t config_com_port = {"_config_com_port", "0x3f8", true};
cvar_t config_com_irq = {"_config_com_irq", "4", true};
cvar_t config_com_baud = {"_config_com_baud", "57600", true};
cvar_t config_com_modem = {"_config_com_modem", "1", true};
cvar_t config_modem_dialtype = {"_config_modem_dialtype", "T", true};
cvar_t config_modem_clear = {"_config_modem_clear", "ATZ", true};
cvar_t config_modem_init = {"_config_modem_init", "", true};
cvar_t config_modem_hangup = {"_config_modem_hangup", "AT H", true};
int vcrFile = -1;
qboolean recording = false;
// these two macros are to make the code more readable
#define sfunc net_drivers[sock->driver]
#define dfunc net_drivers[net_driverlevel]
int net_driverlevel;
double net_time;
double SetNetTime(void)
{
net_time = Sys_FloatTime();
return net_time;
}
/*
===================
NET_NewQSocket
Called by drivers when a new communications endpoint is required
The sequence and buffer fields will be filled in properly
===================
*/
qsocket_t *NET_NewQSocket (void)
{
qsocket_t *sock;
if (net_freeSockets == NULL)
return NULL;
if (net_activeconnections >= svs.maxclients)
return NULL;
// get one from free list
sock = net_freeSockets;
net_freeSockets = sock->next;
// add it to active list
sock->next = net_activeSockets;
net_activeSockets = sock;
sock->disconnected = false;
sock->connecttime = net_time;
Q_strcpy (sock->address,"UNSET ADDRESS");
sock->driver = net_driverlevel;
sock->socket = 0;
sock->driverdata = NULL;
sock->canSend = true;
sock->sendNext = false;
sock->lastMessageTime = net_time;
sock->ackSequence = 0;
sock->sendSequence = 0;
sock->unreliableSendSequence = 0;
sock->sendMessageLength = 0;
sock->receiveSequence = 0;
sock->unreliableReceiveSequence = 0;
sock->receiveMessageLength = 0;
return sock;
}
void NET_FreeQSocket(qsocket_t *sock)
{
qsocket_t *s;
// remove it from active list
if (sock == net_activeSockets)
net_activeSockets = net_activeSockets->next;
else
{
for (s = net_activeSockets; s; s = s->next)
if (s->next == sock)
{
s->next = sock->next;
break;
}
if (!s)
Sys_Error ("NET_FreeQSocket: not active\n");
}
// add it to free list
sock->next = net_freeSockets;
net_freeSockets = sock;
sock->disconnected = true;
}
static void NET_Listen_f (void)
{
if (Cmd_Argc () != 2)
{
Con_Printf ("\"listen\" is \"%u\"\n", listening ? 1 : 0);
return;
}
listening = Q_atoi(Cmd_Argv(1)) ? true : false;
for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++)
{
if (net_drivers[net_driverlevel].initialized == false)
continue;
dfunc.Listen (listening);
}
}
static void MaxPlayers_f (void)
{
int n;
if (Cmd_Argc () != 2)
{
Con_Printf ("\"maxplayers\" is \"%u\"\n", svs.maxclients);
return;
}
if (sv.active)
{
Con_Printf ("maxplayers can not be changed while a server is running.\n");
return;
}
n = Q_atoi(Cmd_Argv(1));
if (n < 1)
n = 1;
if (n > svs.maxclientslimit)
{
n = svs.maxclientslimit;
Con_Printf ("\"maxplayers\" set to \"%u\"\n", n);
}
if ((n == 1) && listening)
Cbuf_AddText ("listen 0\n");
if ((n > 1) && (!listening))
Cbuf_AddText ("listen 1\n");
svs.maxclients = n;
if (n == 1)
{
Cvar_Set ("deathmatch", "0");
Cvar_Set ("coop", "0");
}
else
{
if (coop.value)
Cvar_Set ("deathmatch", "0");
else
Cvar_Set ("deathmatch", "1");
}
}
static void NET_Port_f (void)
{
int n;
if (Cmd_Argc () != 2)
{
Con_Printf ("\"port\" is \"%u\"\n", net_hostport);
return;
}
n = Q_atoi(Cmd_Argv(1));
if (n < 1 || n > 65534)
{
Con_Printf ("Bad value, must be between 1 and 65534\n");
return;
}
DEFAULTnet_hostport = n;
net_hostport = n;
if (listening)
{
// force a change to the new port
Cbuf_AddText ("listen 0\n");
Cbuf_AddText ("listen 1\n");
}
}
static void PrintSlistHeader(void)
{
Con_Printf("Server Map Users\n");
Con_Printf("--------------- --------------- -----\n");
slistLastShown = 0;
}
static void PrintSlist(void)
{
int n;
for (n = slistLastShown; n < hostCacheCount; n++)
{
if (hostcache[n].maxusers)
Con_Printf("%-15.15s %-15.15s %2u/%2u\n", hostcache[n].name, hostcache[n].map, hostcache[n].users, hostcache[n].maxusers);
else
Con_Printf("%-15.15s %-15.15s\n", hostcache[n].name, hostcache[n].map);
}
slistLastShown = n;
}
static void PrintSlistTrailer(void)
{
if (hostCacheCount)
Con_Printf("== end list ==\n\n");
else
Con_Printf("No Quake servers found.\n\n");
}
void NET_Slist_f (void)
{
if (slistInProgress)
return;
if (! slistSilent)
{
Con_Printf("Looking for Quake servers...\n");
PrintSlistHeader();
}
slistInProgress = true;
slistStartTime = Sys_FloatTime();
SchedulePollProcedure(&slistSendProcedure, 0.0);
SchedulePollProcedure(&slistPollProcedure, 0.1);
hostCacheCount = 0;
}
static void Slist_Send(void)
{
for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++)
{
if (!slistLocal && net_driverlevel == 0)
continue;
if (net_drivers[net_driverlevel].initialized == false)
continue;
dfunc.SearchForHosts (true);
}
if ((Sys_FloatTime() - slistStartTime) < 0.5)
SchedulePollProcedure(&slistSendProcedure, 0.75);
}
static void Slist_Poll(void)
{
for (net_driverlevel=0; net_driverlevel < net_numdrivers; net_driverlevel++)
{
if (!slistLocal && net_driverlevel == 0)
continue;
if (net_drivers[net_driverlevel].initialized == false)
continue;
dfunc.SearchForHosts (false);
}
if (! slistSilent)
PrintSlist();
if ((Sys_FloatTime() - slistStartTime) < 1.5)
{
SchedulePollProcedure(&slistPollProcedure, 0.1);
return;
}
if (! slistSilent)
PrintSlistTrailer();
slistInProgress = false;
slistSilent = false;
slistLocal = true;
}
/*
===================
NET_Connect
===================
*/
int hostCacheCount = 0;
hostcache_t hostcache[HOSTCACHESIZE];
qsocket_t *NET_Connect (char *host)
{
qsocket_t *ret;
int n;
int numdrivers = net_numdrivers;
SetNetTime();
if (host && *host == 0)
host = NULL;
if (host)
{
if (Q_strcasecmp (host, "local") == 0)
{
numdrivers = 1;
goto JustDoIt;
}
if (hostCacheCount)
{
for (n = 0; n < hostCacheCount; n++)
if (Q_strcasecmp (host, hostcache[n].name) == 0)
{
host = hostcache[n].cname;
break;
}
if (n < hostCacheCount)
goto JustDoIt;
}
}
slistSilent = host ? true : false;
NET_Slist_f ();
while(slistInProgress)
NET_Poll();
if (host == NULL)
{
if (hostCacheCount != 1)
return NULL;
host = hostcache[0].cname;
Con_Printf("Connecting to...\n%s @ %s\n\n", hostcache[0].name, host);
}
if (hostCacheCount)
for (n = 0; n < hostCacheCount; n++)
if (Q_strcasecmp (host, hostcache[n].name) == 0)
{
host = hostcache[n].cname;
break;
}
JustDoIt:
for (net_driverlevel=0 ; net_driverlevel<numdrivers; net_driverlevel++)
{
if (net_drivers[net_driverlevel].initialized == false)
continue;
ret = dfunc.Connect (host);
if (ret)
return ret;
}
if (host)
{
Con_Printf("\n");
PrintSlistHeader();
PrintSlist();
PrintSlistTrailer();
}
return NULL;
}
/*
===================
NET_CheckNewConnections
===================
*/
struct
{
double time;
int op;
long session;
} vcrConnect;
qsocket_t *NET_CheckNewConnections (void)
{
qsocket_t *ret;
SetNetTime();
for (net_driverlevel=0 ; net_driverlevel<net_numdrivers; net_driverlevel++)
{
if (net_drivers[net_driverlevel].initialized == false)
continue;
if (net_driverlevel && listening == false)
continue;
ret = dfunc.CheckNewConnections ();
if (ret)
{
if (recording)
{
vcrConnect.time = host_time;
vcrConnect.op = VCR_OP_CONNECT;
vcrConnect.session = (long)ret;
Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect));
Sys_FileWrite (vcrFile, ret->address, NET_NAMELEN);
}
return ret;
}
}
if (recording)
{
vcrConnect.time = host_time;
vcrConnect.op = VCR_OP_CONNECT;
vcrConnect.session = 0;
Sys_FileWrite (vcrFile, &vcrConnect, sizeof(vcrConnect));
}
return NULL;
}
/*
===================
NET_Close
===================
*/
void NET_Close (qsocket_t *sock)
{
if (!sock)
return;
if (sock->disconnected)
return;
SetNetTime();
// call the driver_Close function
sfunc.Close (sock);
NET_FreeQSocket(sock);
}
/*
=================
NET_GetMessage
If there is a complete message, return it in net_message
returns 0 if no data is waiting
returns 1 if a message was received
returns -1 if connection is invalid
=================
*/
struct
{
double time;
int op;
long session;
int ret;
int len;
} vcrGetMessage;
extern void PrintStats(qsocket_t *s);
int NET_GetMessage (qsocket_t *sock)
{
int ret;
if (!sock)
return -1;
if (sock->disconnected)
{
Con_Printf("NET_GetMessage: disconnected socket\n");
return -1;
}
SetNetTime();
ret = sfunc.QGetMessage(sock);
// see if this connection has timed out
if (ret == 0 && sock->driver)
{
if (net_time - sock->lastMessageTime > net_messagetimeout.value)
{
NET_Close(sock);
return -1;
}
}
if (ret > 0)
{
if (sock->driver)
{
sock->lastMessageTime = net_time;
if (ret == 1)
messagesReceived++;
else if (ret == 2)
unreliableMessagesReceived++;
}
if (recording)
{
vcrGetMessage.time = host_time;
vcrGetMessage.op = VCR_OP_GETMESSAGE;
vcrGetMessage.session = (long)sock;
vcrGetMessage.ret = ret;
vcrGetMessage.len = net_message.cursize;
Sys_FileWrite (vcrFile, &vcrGetMessage, 24);
Sys_FileWrite (vcrFile, net_message.data, net_message.cursize);
}
}
else
{
if (recording)
{
vcrGetMessage.time = host_time;
vcrGetMessage.op = VCR_OP_GETMESSAGE;
vcrGetMessage.session = (long)sock;
vcrGetMessage.ret = ret;
Sys_FileWrite (vcrFile, &vcrGetMessage, 20);
}
}
return ret;
}
/*
==================
NET_SendMessage
Try to send a complete length+message unit over the reliable stream.
returns 0 if the message cannot be delivered reliably, but the connection
is still considered valid
returns 1 if the message was sent properly
returns -1 if the connection died
==================
*/
struct
{
double time;
int op;
long session;
int r;
} vcrSendMessage;
int NET_SendMessage (qsocket_t *sock, sizebuf_t *data)
{
int r;
if (!sock)
return -1;
if (sock->disconnected)
{
Con_Printf("NET_SendMessage: disconnected socket\n");
return -1;
}
SetNetTime();
r = sfunc.QSendMessage(sock, data);
if (r == 1 && sock->driver)
messagesSent++;
if (recording)
{
vcrSendMessage.time = host_time;
vcrSendMessage.op = VCR_OP_SENDMESSAGE;
vcrSendMessage.session = (long)sock;
vcrSendMessage.r = r;
Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
}
return r;
}
int NET_SendUnreliableMessage (qsocket_t *sock, sizebuf_t *data)
{
int r;
if (!sock)
return -1;
if (sock->disconnected)
{
Con_Printf("NET_SendMessage: disconnected socket\n");
return -1;
}
SetNetTime();
r = sfunc.SendUnreliableMessage(sock, data);
if (r == 1 && sock->driver)
unreliableMessagesSent++;
if (recording)
{
vcrSendMessage.time = host_time;
vcrSendMessage.op = VCR_OP_SENDMESSAGE;
vcrSendMessage.session = (long)sock;
vcrSendMessage.r = r;
Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
}
return r;
}
/*
==================
NET_CanSendMessage
Returns true or false if the given qsocket can currently accept a
message to be transmitted.
==================
*/
qboolean NET_CanSendMessage (qsocket_t *sock)
{
int r;
if (!sock)
return false;
if (sock->disconnected)
return false;
SetNetTime();
r = sfunc.CanSendMessage(sock);
if (recording)
{
vcrSendMessage.time = host_time;
vcrSendMessage.op = VCR_OP_CANSENDMESSAGE;
vcrSendMessage.session = (long)sock;
vcrSendMessage.r = r;
Sys_FileWrite (vcrFile, &vcrSendMessage, 20);
}
//Con_Printf("Cansend = %i \n",r);//blubs : this is why it doesn't send the next signonreply
//return r; //blubs, not sure if this will fuck us up later
//if(r != 1)
// Con_Printf("Error, couldn't send msg, r:%i\n",r);
return r;
}
int NET_SendToAll(sizebuf_t *data, int blocktime)
{
double start;
int i;
int count = 0;
qboolean state1 [MAX_SCOREBOARD];
qboolean state2 [MAX_SCOREBOARD];
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (!host_client->netconnection)
continue;
if (host_client->active)
{
if (host_client->netconnection->driver == 0)
{
NET_SendMessage(host_client->netconnection, data);
state1[i] = true;
state2[i] = true;
continue;
}
count++;
state1[i] = false;
state2[i] = false;
}
else
{
state1[i] = true;
state2[i] = true;
}
}
start = Sys_FloatTime();
while (count)
{
count = 0;
for (i=0, host_client = svs.clients ; i<svs.maxclients ; i++, host_client++)
{
if (! state1[i])
{
if (NET_CanSendMessage (host_client->netconnection))
{
state1[i] = true;
NET_SendMessage(host_client->netconnection, data);
}
else
{
NET_GetMessage (host_client->netconnection);
}
count++;
continue;
}
if (! state2[i])
{
if (NET_CanSendMessage (host_client->netconnection))
{
state2[i] = true;
}
else
{
NET_GetMessage (host_client->netconnection);
}
count++;
continue;
}
}
if ((Sys_FloatTime() - start) > blocktime)
break;
}
return count;
}
//=============================================================================
/*
====================
NET_Init
====================
*/
void NET_Init (void)
{
int i;
int controlSocket;
qsocket_t *s;
if (COM_CheckParm("-playback"))
{
net_numdrivers = 1;
net_drivers[0].Init = VCR_Init;
}
if (COM_CheckParm("-record"))
recording = true;
i = COM_CheckParm ("-port");
if (!i)
i = COM_CheckParm ("-udpport");
if (!i)
i = COM_CheckParm ("-ipxport");
if (i)
{
if (i < com_argc-1)
DEFAULTnet_hostport = Q_atoi (com_argv[i+1]);
else
Sys_Error ("NET_Init: you must specify a number after -port");
}
net_hostport = DEFAULTnet_hostport;
if (COM_CheckParm("-listen") || cls.state == ca_dedicated)
listening = true;
net_numsockets = svs.maxclientslimit;
if (cls.state != ca_dedicated)
net_numsockets++;
SetNetTime();
for (i = 0; i < net_numsockets; i++)
{
s = (qsocket_t *)Hunk_AllocName(sizeof(qsocket_t), "qsocket");
s->next = net_freeSockets;
net_freeSockets = s;
s->disconnected = true;
}
// allocate space for network message buffer
SZ_Alloc (&net_message, NET_MAXMESSAGE);
Cvar_RegisterVariable (&net_messagetimeout);
Cvar_RegisterVariable (&hostname);
Cvar_RegisterVariable (&config_com_port);
Cvar_RegisterVariable (&config_com_irq);
Cvar_RegisterVariable (&config_com_baud);
Cvar_RegisterVariable (&config_com_modem);
Cvar_RegisterVariable (&config_modem_dialtype);
Cvar_RegisterVariable (&config_modem_clear);
Cvar_RegisterVariable (&config_modem_init);
Cvar_RegisterVariable (&config_modem_hangup);
if(!host_initialized)
{
Cmd_AddCommand ("slist", NET_Slist_f);
Cmd_AddCommand ("listen", NET_Listen_f);
Cmd_AddCommand ("maxplayers", MaxPlayers_f);
Cmd_AddCommand ("port", NET_Port_f);
}
// initialize all the drivers
for (net_driverlevel=0 ; net_driverlevel<net_numdrivers ; net_driverlevel++)
{
controlSocket = net_drivers[net_driverlevel].Init();
if (controlSocket == -1)
continue;
net_drivers[net_driverlevel].initialized = true;
net_drivers[net_driverlevel].controlSock = controlSocket;
if (listening)
net_drivers[net_driverlevel].Listen (true);
}
if (*my_ipx_address)
Con_DPrintf("IPX address %s\n", my_ipx_address);
if (*my_tcpip_address)
Con_DPrintf("TCP/IP address %s\n", my_tcpip_address);
}
/*
====================
NET_Shutdown
====================
*/
void NET_Shutdown (void)
{
qsocket_t *sock;
SetNetTime();
for (sock = net_activeSockets; sock; sock = sock->next)
NET_Close(sock);
//
// shutdown the drivers
//
for (net_driverlevel = 0; net_driverlevel < net_numdrivers; net_driverlevel++)
{
if (net_drivers[net_driverlevel].initialized == true)
{
net_drivers[net_driverlevel].Shutdown ();
net_drivers[net_driverlevel].initialized = false;
}
}
if (vcrFile != -1)
{
Con_Printf ("Closing vcrfile.\n");
Sys_FileClose(vcrFile);
}
}
static PollProcedure *pollProcedureList = NULL;
void NET_Poll(void)
{
PollProcedure *pp;
qboolean useModem;
if (!configRestored)
{
if (serialAvailable)
{
if (config_com_modem.value == 1.0)
useModem = true;
else
useModem = false;
SetComPortConfig (0, (int)config_com_port.value, (int)config_com_irq.value, (int)config_com_baud.value, useModem);
SetModemConfig (0, config_modem_dialtype.string, config_modem_clear.string, config_modem_init.string, config_modem_hangup.string);
}
configRestored = true;
}
SetNetTime();
for (pp = pollProcedureList; pp; pp = pp->next)
{
if (pp->nextTime > net_time)
break;
pollProcedureList = pp->next;
pp->procedure(pp->arg);
}
}
void SchedulePollProcedure(PollProcedure *proc, double timeOffset)
{
PollProcedure *pp, *prev;
proc->nextTime = Sys_FloatTime() + timeOffset;
for (pp = pollProcedureList, prev = NULL; pp; pp = pp->next)
{
if (pp->nextTime >= proc->nextTime)
break;
prev = pp;
}
if (prev == NULL)
{
proc->next = pollProcedureList;
pollProcedureList = proc;
return;
}
proc->next = pp;
prev->next = proc;
}

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