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Resample large textures on PSP-1000
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2 changed files with 10 additions and 1 deletions
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@ -89,7 +89,7 @@ namespace quake
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#else
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#else
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static size_t heapSize = 10 * 1024 * 1024;
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static size_t heapSize = (10 * 1024 * 1024) + (400 * 1024);
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#endif // SLIM
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#endif // SLIM
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@ -3197,6 +3197,15 @@ int GL_LoadImages (const char *identifier, int width, int height, const byte *da
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texture.height = std::max(round_up(height),32U);
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texture.height = std::max(round_up(height),32U);
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}
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}
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#ifndef SLIM
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if (texture.width > 128)
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texture.width = 128;
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if (texture.height > 128)
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texture.height = 128;
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#endif // SLIM
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if(texture.format < GU_PSM_DXT1)
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if(texture.format < GU_PSM_DXT1)
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{
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{
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for (int i=0; i <= mipmap_level;i++)
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for (int i=0; i <= mipmap_level;i++)
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