remove some unnecessary hunk usage

This commit is contained in:
Shpuld Shpuldson 2023-09-22 21:42:40 +03:00
parent 08a31968fa
commit 86d36d1fd1
4 changed files with 10 additions and 6 deletions

View file

@ -1964,6 +1964,7 @@ void QMB_Shockwave_Splash(vec3_t org, int radius)
}
extern sfx_t *cl_sfx_thunder;
/*
void QMB_LetItRain(void)
{
int i;
@ -2001,7 +2002,7 @@ void QMB_LetItRain(void)
S_StartSound (-1, 0, cl_sfx_thunder, p->midpoint, 1, 1);
cl.thundertime = cl.time + (rand()% 60 + 1);
}*/
/*
point[0] = p->midpoint[0] + (rand() % 80 - 40);
point[1] = p->midpoint[1] + (rand() % 80 - 40);
point[2] = p->midpoint[2];
@ -2011,6 +2012,7 @@ void QMB_LetItRain(void)
}
}
};
*/
//R00k: revamped to coincide with classic particle style...

View file

@ -44,7 +44,7 @@ void Fog_DisableGFog (void);
void R_DrawDecals (void);
void R_RenderDecals (void);
void R_MarkLeaves (void);
void QMB_LetItRain(void);
// void QMB_LetItRain(void);
void QMB_LaserSight (void);
void VID_SetPaletteH2();
void VID_SetPaletteTX();

View file

@ -151,10 +151,10 @@ typedef struct glpoly_s
struct glpoly_s *chain;
int numverts;
int flags; // for SURF_UNDERWATER
struct glpoly_s *detail_chain; // next detail poly in chain
struct glpoly_s *caustics_chain; // next caustic poly in chain
vec3_t midpoint;//MHQuake
float fxofs; //MHQuake
// struct glpoly_s *detail_chain; // next detail poly in chain
// struct glpoly_s *caustics_chain; // next caustic poly in chain
// vec3_t midpoint;//MHQuake
// float fxofs; //MHQuake
// shpuld: for display list allocated temporary memory for psp rendering
int numclippedverts;

View file

@ -452,6 +452,7 @@ based on water polys!
By Crow_bar.
=============
*/
/*
void EmitUnderWaterPolys (void)
{
const float scale = (-3 * (0.5 / 64));
@ -537,6 +538,7 @@ void EmitUnderWaterPolys (void)
caustics_polys = NULL;
}
*/
/*
=============