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remove some unnecessary hunk usage
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parent
08a31968fa
commit
86d36d1fd1
4 changed files with 10 additions and 6 deletions
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@ -1964,6 +1964,7 @@ void QMB_Shockwave_Splash(vec3_t org, int radius)
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}
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extern sfx_t *cl_sfx_thunder;
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/*
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void QMB_LetItRain(void)
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{
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int i;
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@ -2001,7 +2002,7 @@ void QMB_LetItRain(void)
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S_StartSound (-1, 0, cl_sfx_thunder, p->midpoint, 1, 1);
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cl.thundertime = cl.time + (rand()% 60 + 1);
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}*/
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/*
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point[0] = p->midpoint[0] + (rand() % 80 - 40);
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point[1] = p->midpoint[1] + (rand() % 80 - 40);
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point[2] = p->midpoint[2];
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@ -2011,6 +2012,7 @@ void QMB_LetItRain(void)
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}
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}
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};
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*/
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//R00k: revamped to coincide with classic particle style...
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@ -44,7 +44,7 @@ void Fog_DisableGFog (void);
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void R_DrawDecals (void);
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void R_RenderDecals (void);
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void R_MarkLeaves (void);
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void QMB_LetItRain(void);
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// void QMB_LetItRain(void);
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void QMB_LaserSight (void);
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void VID_SetPaletteH2();
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void VID_SetPaletteTX();
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@ -151,10 +151,10 @@ typedef struct glpoly_s
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struct glpoly_s *chain;
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int numverts;
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int flags; // for SURF_UNDERWATER
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struct glpoly_s *detail_chain; // next detail poly in chain
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struct glpoly_s *caustics_chain; // next caustic poly in chain
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vec3_t midpoint;//MHQuake
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float fxofs; //MHQuake
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// struct glpoly_s *detail_chain; // next detail poly in chain
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// struct glpoly_s *caustics_chain; // next caustic poly in chain
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// vec3_t midpoint;//MHQuake
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// float fxofs; //MHQuake
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// shpuld: for display list allocated temporary memory for psp rendering
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int numclippedverts;
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@ -452,6 +452,7 @@ based on water polys!
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By Crow_bar.
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=============
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*/
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/*
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void EmitUnderWaterPolys (void)
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{
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const float scale = (-3 * (0.5 / 64));
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@ -537,6 +538,7 @@ void EmitUnderWaterPolys (void)
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caustics_polys = NULL;
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}
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*/
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/*
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=============
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