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Add support for nzp_rumble builtin
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3 changed files with 43 additions and 1 deletions
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@ -1249,6 +1249,13 @@ void CL_ParseServerMessage (void)
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MSG_ReadByte();
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break;
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case svc_rumble:
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// This platform doesn't use this.
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MSG_ReadShort();
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MSG_ReadShort();
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MSG_ReadShort();
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break;
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case svc_screenflash:
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screenflash_color = MSG_ReadByte();
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screenflash_duration = sv.time + MSG_ReadByte();
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@ -3406,6 +3406,39 @@ void PF_LockViewmodel(void)
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MSG_WriteByte (&client->message, state);
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}
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/*
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=================
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PF_Rumble
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Server tells client to rumble their
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GamePad.
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nzp_rumble()
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=================
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*/
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void PF_Rumble(void)
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{
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client_t *client;
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int entnum;
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int low_frequency;
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int high_frequency;
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int duration;
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entnum = G_EDICTNUM(OFS_PARM0);
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low_frequency = G_FLOAT(OFS_PARM1);
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high_frequency = G_FLOAT(OFS_PARM2);
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duration = G_FLOAT(OFS_PARM3);
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if (entnum < 1 || entnum > svs.maxclients)
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return;
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client = &svs.clients[entnum-1];
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MSG_WriteByte (&client->message, svc_rumble);
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MSG_WriteShort (&client->message, low_frequency);
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MSG_WriteShort (&client->message, high_frequency);
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MSG_WriteShort (&client->message, duration);
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}
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/*
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=================
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PF_BettyPrompt
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@ -3818,7 +3851,8 @@ ebfs_builtin_t pr_ebfs_builtins[] =
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{ 505, "nzp_setplayername", PF_SetPlayerName },
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{ 506, "nzp_setdoubletapver", PF_SetDoubleTapVersion },
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{ 507, "nzp_screenflash", PF_ScreenFlash },
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{ 508, "nzp_lockviewmodel", PF_LockViewmodel }
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{ 508, "nzp_lockviewmodel", PF_LockViewmodel },
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{ 509, "nzp_rumble", PF_Rumble }
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// 2001-11-15 DarkPlaces general builtin functions by Lord Havoc end
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@ -161,6 +161,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define svc_doubletap 49
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#define svc_screenflash 50 // [byte] color [byte] duration [byte] type
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#define svc_lockviewmodel 51
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#define svc_rumble 52 // [short] low frequency [short] high frequency [short] duration (ms)
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//
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// client to server
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