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Use v_papskin.pcx for PaP'd weapons on PSP 1000
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1 changed files with 10 additions and 0 deletions
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@ -2285,6 +2285,16 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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return (void *)pskintype;
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return (void *)pskintype;
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}
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}
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#ifndef SLIM
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else if (has_pap && model_is_gun(loadmodel->name) && i >= 1) {
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] = loadtextureimage("models/weapons/v_papskin", 0, 0, qtrue, GU_LINEAR);
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pskintype = (daliasskintype_t *)((byte *)(pskintype+1) + s);
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return (void *)pskintype;
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}
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#endif
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else if (pskintype->type == ALIAS_SKIN_SINGLE)
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else if (pskintype->type == ALIAS_SKIN_SINGLE)
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{
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{
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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Mod_FloodFillSkin( skin, pheader->skinwidth, pheader->skinheight );
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