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Remove hardcoded Quake difficulty spawnflags
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1 changed files with 0 additions and 19 deletions
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@ -974,25 +974,6 @@ void ED_LoadFromFile (char *data)
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ent = ED_Alloc ();
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data = ED_ParseEdict (data, ent);
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// remove things from different skill levels or deathmatch
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if (deathmatch.value)
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{
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if (((int)ent->v.spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
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{
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ED_Free (ent);
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inhibit++;
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continue;
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}
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}
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else if ((current_skill == 0 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_EASY))
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|| (current_skill == 1 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_MEDIUM))
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|| (current_skill >= 2 && ((int)ent->v.spawnflags & SPAWNFLAG_NOT_HARD)) )
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{
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ED_Free (ent);
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inhibit++;
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continue;
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}
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//
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// immediately call spawn function
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//
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