Go back to DXT5 compression for Transparent alias textures and sprites

This commit is contained in:
Steam Deck User 2023-03-05 00:14:52 -05:00
parent ba181a6a3e
commit 631448a73d

View file

@ -3234,6 +3234,18 @@ int GL_LoadImages (const char *identifier, int width, int height, const byte *da
break; break;
} }
// HACK HACK: Force use of DXT5 for the mbox glow
char specChar = identifier[strlen(identifier) - 7];
if (specChar == '$')
texture.format = GU_PSM_DXT5;
// Sprite textures also get special treatment :)
if (identifier[strlen(identifier) - 5] == 's' &&
identifier[strlen(identifier) - 4] == 'p' &&
identifier[strlen(identifier) - 3] == 'r') {
texture.format = GU_PSM_DXT5;
}
texture.filter = filter; texture.filter = filter;
if(texture.format < GU_PSM_DXT1) if(texture.format < GU_PSM_DXT1)
{ {