Fix Zombie Bodies allocating their internal MDL texture

This commit is contained in:
Steam Deck User 2023-03-20 16:10:11 -04:00
parent d67952ca9b
commit 2cf0d01544

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@ -2026,8 +2026,8 @@ void Mod_FloodFillSkin( byte *skin, int skinwidth, int skinheight )
qboolean model_is_zombie(char name[MAX_QPATH])
{
if (strcmp(name, "models/ai/zb#.mdl") == 0 ||
strcmp(name, "models/ai/zbc#.mdl") == 0 ||
if (strcmp(name, "models/ai/zb%.mdl") == 0 ||
strcmp(name, "models/ai/zbc%.mdl") == 0 ||
strcmp(name, "models/ai/zcfull.mdl") == 0 ||
strcmp(name, "models/ai/zhc^.mdl") == 0 ||
strcmp(name, "models/ai/zalc(.mdl") == 0 ||