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Disable PCX loading on 1000.. for now.
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@ -2112,12 +2112,21 @@ void *Mod_LoadAllSkins (int numskins, daliasskintype_t *pskintype)
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COM_StripExtension(loadmodel->name, model);
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// HACK HACK HACK
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sprintf (model2, "%s.mdl_%i", model, i);
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// Sigh.. something is totally awry with memory and the Slim kinda band-aids it..
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// Textures can occupy RAM and VRAM at the same time, ie RAM isnt being freed properly
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// So PHAT ends up kicking the bucket with a lot of external textures.
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#ifdef SLIM
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pheader->gl_texturenum[i][0] =
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pheader->gl_texturenum[i][1] =
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pheader->gl_texturenum[i][2] =
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pheader->gl_texturenum[i][3] = loadtextureimage (model2, 0, 0, qtrue, GU_LINEAR);
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if (pheader->gl_texturenum[i][0] == 0)// did not find a matching TGA...
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#endif // SLIM
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{
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sprintf (name, "%s_%i", loadmodel->name, i);
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if(mod_h2)
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