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Make ADS values a vec3
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1 changed files with 2 additions and 2 deletions
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@ -690,7 +690,7 @@ static float OldYawTheta;
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static float OldPitchTheta;
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static vec2_t cADSOfs;
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static vec3_t cADSOfs;
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void CalcGunAngle (void)
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{
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@ -1121,7 +1121,7 @@ void V_CalcRefdef (void)
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//============================================================ Engine-Side Iron Sights ============================================================
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AngleVectors (r_refdef.viewangles, temp_forward, temp_right, temp_up);
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vec2_t ADSOffset;
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vec3_t ADSOffset;
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if(cl.stats[STAT_ZOOM] == 1 || cl.stats[STAT_ZOOM] == 2)
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{
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ADSOffset[0] = sv_player->v.ADS_Offset[0];
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