dquakeplus/source/psp/main.cpp

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/*
Copyright (C) 2007 Peter Mackay and Chris Swindle.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define CONSOLE_DEBUG 0
#include <stdexcept>
#include <vector>
#include <sys/unistd.h>
#include <pspdisplay.h>
#include <pspdebug.h>
#include <pspkernel.h>
#include <pspmoduleinfo.h>
#include <psppower.h>
#include <psprtc.h>
#include <pspctrl.h>
#include <psphprm.h>
#include <pspsdk.h>
#include <pspge.h>
#include <pspsysevent.h>
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#include <SDL2/SDL.h>
#include <SDL2/SDL_mixer.h>
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extern "C"
{
#include "../quakedef.h"
#include "../thread.h"
#include "m33libs/kubridge.h"
void VramSetSize(int kb);
}
#include "battery.hpp"
#include "system.hpp"
#include "module.h"
// Running a dedicated server?
qboolean isDedicated = qfalse;
qboolean depthfl = qfalse;
extern int com_argc;
extern char **com_argv;
int sys_psp_model;
void Sys_ReadCommandLineFile (char* netpath);
/*
MOTO - Can't go above heap of 10MB on PHAT models.. which is an issue, in theory
we should be able to cap at a heap size 14MB.. oh well.
*/
#define printf pspDebugScreenPrintf
#define MIN_HEAP_MB 6
#define MAX_HEAP_MB (PSP_HEAP_SIZE_MB-1)
// Clock speeds.
int cpuClockSpeed;
int ramClockSpeed;
int busClockSpeed;
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namespace quake
{
namespace main
{
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#ifdef SLIM
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// How big a heap to allocate.
static size_t heapSize = 30 * 1024 * 1024;
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#else
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static size_t heapSize = (11 * 1024 * 1024) + (500 * 1024);
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#endif // SLIM
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// Should the main loop stop running?
static volatile bool quit = false;
// Is the PSP in suspend mode?
static volatile bool suspended = false;
static int exitCallback(int arg1, int arg2, void* common)
{
// Signal the main thread to stop.
quit = true;
return 0;
}
static int powerCallback(int unknown, int powerInfo, void* common)
{
if (powerInfo & PSP_POWER_CB_POWER_SWITCH || powerInfo & PSP_POWER_CB_SUSPENDING)
{
suspended = true;
}
else if (powerInfo & PSP_POWER_CB_RESUMING)
{
}
else if (powerInfo & PSP_POWER_CB_RESUME_COMPLETE)
{
suspended = false;
}
return 0;
}
static int callback_thread(SceSize args, void *argp)
{
// Register the exit callback.
const SceUID exitCallbackID = sceKernelCreateCallback("exitCallback", exitCallback, NULL);
sceKernelRegisterExitCallback(exitCallbackID);
// Register the power callback.
const SceUID powerCallbackID = sceKernelCreateCallback("powerCallback", powerCallback, NULL);
scePowerRegisterCallback(0, powerCallbackID);
// Sleep and handle callbacks.
sceKernelSleepThreadCB();
return 0;
}
static int setUpCallbackThread(void)
{
const int thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
if (thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
//#endif
static void disableFloatingPointExceptions()
{
#ifndef _WIN32
asm(
".set push\n"
".set noreorder\n"
"cfc1 $2, $31\n" // Get the FP Status Register.
"lui $8, 0x80\n" // (?)
"and $8, $2, $8\n" // Mask off all bits except for 23 of FCR. (? - where does the 0x80 come in?)
"ctc1 $8, $31\n" // Set the FP Status Register.
".set pop\n"
: // No inputs.
: // No outputs.
: "$2", "$8" // Clobbered registers.
);
#endif
}
}
}
using namespace quake;
using namespace quake::main;
#define MAX_NUM_ARGVS 50
#define MAX_ARG_LENGTH 64
static char *empty_string = "";
char *f_argv[MAX_NUM_ARGVS];
int f_argc;
int user_main(SceSize argc, void* argp);
int CheckParm (char **args, int argc, char *parm)
{
int i;
for (i=1 ; i<argc ; i++)
{
if (!args[i])
continue; // NEXTSTEP sometimes clears appkit vars.
if (!strcmp (parm,args[i]))
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return i;
}
return 0;
}
void StartUpParams(char **args, int argc, char *cmdlinePath, char *currentDirectory, char *gameDirectory)
{
if (CheckParm(args, f_argc,"-prompt"))
{
SceCtrlData pad;
pspDebugScreenInit();
sceCtrlSetSamplingCycle(0);
sceCtrlSetSamplingMode(PSP_CTRL_MODE_ANALOG);
bool done = false;
int menu_min[3] = {0,0,0};
int menu_max[3] = {0,1,(MAX_HEAP_MB - MIN_HEAP_MB)-1};
int menu_cur[3] = {0,0,0};
int menu_item_min = 0;
int menu_item_max = 2;
int menu_item_cur = 0;
char temp_str[16];
char *cpus[2];
cpus[0] = strdup("222");
cpus[1] = strdup("333");
char *heaps[MAX_HEAP_MB - MIN_HEAP_MB];
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
sprintf(temp_str, "%d", MIN_HEAP_MB+i);
heaps[i] = strdup(temp_str);
}
//++ dirs setup
char *dirs[64];
dirs[0] = strdup("");
int dir_fd = sceIoDopen(gameDirectory);
int j = 1;
if (dir_fd >= 0) {
SceIoDirent* p_dir_de = new SceIoDirent;
int res = -1;
do {
res = sceIoDread(dir_fd, p_dir_de);
if ((res > 0) && (p_dir_de->d_stat.st_attr & FIO_SO_IFDIR)) {
if (!(strcasecmp(p_dir_de->d_name, ".") == 0 || strcasecmp(p_dir_de->d_name, "..") == 0 ||
strcasecmp(p_dir_de->d_name, "mp3") == 0 || strcasecmp(p_dir_de->d_name, "id1") == 0)) {
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dirs[j++] = strdup( p_dir_de->d_name);
}
}
} while (res > 0);
delete p_dir_de;
}
sceIoDclose(dir_fd);
//-- dirs setup
menu_max[0] = j-1;
if (CheckParm(args, f_argc, "-cpu333"))
menu_cur[1] = 1;
if (CheckParm(args, f_argc, "-heap")) {
int idx = CheckParm(args, f_argc, "-heap");
if (idx+1 < f_argc) {
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
if (strcasecmp(heaps[i], args[idx+1]) == 0) {
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menu_cur[2] = i;
}
if (args[idx+1][0] == '-') {
args[idx][0] = '\0';
}
}
}
} else {
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
sprintf(temp_str, "%d", heapSize/(1024*1024));
if (strcasecmp(heaps[i],temp_str) == 0) {
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menu_cur[2] = i;
}
}
}
if (CheckParm(args, f_argc, "-game")) {
int idx = CheckParm(args, f_argc, "-game");
if (idx+1 < f_argc) {
for (int i = 0 ;i < j; i++) {
if (strcasecmp(args[idx+1],dirs[i]) == 0) {
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menu_cur[0] = i;
}
if (args[idx+1][0] == '-') {
args[idx][0] = '\0';
}
}
}
}
while(!done) {
sceDisplayWaitVblankStart();
sceDisplayWaitVblankStart();
sceDisplayWaitVblankStart();
sceDisplayWaitVblankStart();
sceDisplayWaitVblankStart();
sceDisplayWaitVblankStart();
pspDebugScreenSetXY(0, 2);
sceCtrlReadBufferPositive(&pad, 1);
pspDebugScreenSetTextColor(0xffffff);
printf("DQuake v%4.2f \n", (float)VERSION);
printf("---------------- \n");
printf("Command line file : %s \n", cmdlinePath);
printf("Startup directory : %s \n", currentDirectory);
printf("Game directory : %s \n", gameDirectory);
printf("\n");
printf("Press [X]Cross to Continue [O]Circle to Quit\n");
printf("\n");
pspDebugScreenSetTextColor(0x00ffff);
if (j > -1) {
if (menu_item_cur == 0)
pspDebugScreenSetTextColor(0x00ff00);
printf("Mod directory : [%d/%d] '%s' \t \n", 1+menu_cur[0], 1+menu_max[0], dirs[menu_cur[0]]);
pspDebugScreenSetTextColor(0x00ffff);
}
if (menu_item_cur == 1)
pspDebugScreenSetTextColor(0x00ff00);
printf("CPU Speed : [%d/%d] '%s' \t \n", 1+menu_cur[1], 1+menu_max[1], cpus[menu_cur[1]]);
pspDebugScreenSetTextColor(0x00ffff);
if (menu_item_cur == 2)
pspDebugScreenSetTextColor(0x00ff00);
printf("Heap Size : [%d/%d] '%s' \t \n", 1+menu_cur[2], 1+menu_max[2], heaps[menu_cur[2]]);
pspDebugScreenSetTextColor(0xffffff);
if (pad.Buttons != 0) {
if (pad.Buttons & PSP_CTRL_CIRCLE){
pspDebugScreenSetTextColor(0x0000ff);
printf("\n");
printf("Shutting down...\n");
printf("\n");
pspDebugScreenSetTextColor(0x00ffff);
Sys_Quit();
}
if (pad.Buttons & PSP_CTRL_CROSS){
done = true;
}
if (pad.Buttons & PSP_CTRL_UP){
menu_item_cur--;
menu_item_cur = (menu_item_cur < menu_item_min ? menu_item_min : menu_item_cur);
}
if (pad.Buttons & PSP_CTRL_DOWN){
menu_item_cur++;
menu_item_cur = (menu_item_cur > menu_item_max ? menu_item_max : menu_item_cur);
}
if (pad.Buttons & PSP_CTRL_LEFT){
menu_cur[menu_item_cur]--;
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
}
if (pad.Buttons & PSP_CTRL_RIGHT){
menu_cur[menu_item_cur]++;
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
}
}
if(sceHprmIsRemoteExist()){
u32 hprmkey;
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sceHprmPeekCurrentKey(&hprmkey);
if (hprmkey != 0){
if (hprmkey & PSP_HPRM_BACK){
menu_cur[menu_item_cur]--;
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] < menu_min[menu_item_cur] ? menu_min[menu_item_cur] : menu_cur[menu_item_cur]);
}
if (hprmkey & PSP_HPRM_FORWARD){
menu_cur[menu_item_cur]++;
menu_cur[menu_item_cur] = (menu_cur[menu_item_cur] > menu_max[menu_item_cur] ? menu_max[menu_item_cur] : menu_cur[menu_item_cur]);
}
if (hprmkey & PSP_HPRM_PLAYPAUSE){
done = true;
}
}
}
}
if (CheckParm(args, f_argc, "-game")) {
int idx = CheckParm(args, f_argc, "-game");
if (strcasecmp(args[idx+1],dirs[menu_cur[0]]) != 0) {
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if (strlen(dirs[menu_cur[0]]) > 0) {
int len2 = strlen(dirs[menu_cur[0]]);
args[idx+1] = new char[len2+1];
strcpy(args[idx+1], dirs[menu_cur[0]]);
} else {
strcpy(args[idx], "");
strcpy(args[idx+1], "");
}
}
}
else {
if (strlen(dirs[menu_cur[0]]) > 0) {
int len1 = strlen("-game");
int len2 = strlen(dirs[menu_cur[0]]);
args[f_argc] = new char[len1+1];
args[f_argc+1] = new char[len2+1];
strcpy(args[f_argc], "-game");
strcpy(args[f_argc+1], dirs[menu_cur[0]]);
f_argc += 2;
}
}
if (strcasecmp(cpus[menu_cur[1]],"333") == 0) {
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if (!CheckParm(args, f_argc, "-cpu333")) {
int len1 = strlen("-cpu333");
args[f_argc] = new char[len1+1];
strcpy(args[f_argc], "-cpu333");
f_argc += 1;
}
} else {
if (CheckParm(args, f_argc, "-cpu333")) {
int idx = CheckParm(args, f_argc, "-cpu333");
strcpy(args[idx], "-cpu222");
}
}
if (CheckParm(args, f_argc, "-heap")) {
int idx = CheckParm(args, f_argc, "-heap");
int len2 = strlen(heaps[menu_cur[2]]);
args[idx+1] = new char[len2+1];
strcpy(args[idx+1], heaps[menu_cur[2]]);
}
else {
int len1 = strlen("-heap");
int len2 = strlen(heaps[menu_cur[2]]);
args[f_argc] = new char[len1+1];
args[f_argc+1] = new char[len2+1];
strcpy(args[f_argc], "-heap");
strcpy(args[f_argc+1], heaps[menu_cur[2]]);
f_argc += 2;
}
// get rid of temp. alloc memory
for (int i = 0 ;i < MAX_HEAP_MB - MIN_HEAP_MB; i++) {
free(heaps[i]);
}
for (int i = 0 ;i < j; i++) {
free(dirs[i]);
}
free(cpus[0]);
free(cpus[1]);
pspDebugScreenClear();
}
}
int ctrl_kernel = 0;
SceUID mod[2];
char mod_names[2][64];
void InitExtModules (void)
{
char currentDirectory[1024];
char gameDirectory[1024];
char path_f[256];
memset(gameDirectory, 0, sizeof(gameDirectory));
memset(currentDirectory, 0, sizeof(currentDirectory));
getcwd(currentDirectory, sizeof(currentDirectory) - 1);
strcpy(path_f,currentDirectory);
strcat(path_f,"/hooks/vramext.prx");
sprintf(mod_names[1], path_f);
mod[1] = pspSdkLoadStartModule(mod_names[1], PSP_MEMORY_PARTITION_KERNEL);
if (mod[1] >= 0)
{
if (kuKernelGetModel() != 0)
VramSetSize(4096);
else
VramSetSize(2048);
}
}
void ShutdownExtModules (void)
{
if(mod[0] < 0)
return;
sceKernelStopModule(mod[0], 0, 0, 0, 0);
sceKernelUnloadModule(mod[0]);
}
int main(int argc, char *argv[])
{
#ifdef KERNEL_MODE
// Load the network modules
// create user thread, tweek stack size here if necessary
SceUID thid = sceKernelCreateThread("User Mode Thread", user_main,
0x20, // default priority
512 * 1024, // stack size (256KB is regular default)
PSP_THREAD_ATTR_USBWLAN | PSP_THREAD_ATTR_USER | PSP_THREAD_ATTR_VFPU , NULL);
// start user thread, then wait for it to do everything else
sceKernelStartThread(thid, 0, NULL);
sceKernelWaitThreadEnd(thid, NULL);
sceKernelExitGame();
}
int user_main(SceSize argc, void* argp)
{
#endif
// Set up the callback thread, this is not appropriate for use with
// the loader, so don't bother calling it as it apparently seems to
// cause problems with firmware 2.0+
setUpCallbackThread();
// Disable floating point exceptions.
// If this isn't done, Quake crashes from (presumably) divide by zero
// operations.
disableFloatingPointExceptions();
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// Initialize the Common module.
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InitExtModules ();
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// Initialize SDL
if (SDL_Init(SDL_INIT_AUDIO) < 0)
{
Sys_Error("SDL2: Could not initialize!\n");
return 0;
}
ramClockSpeed = cpuClockSpeed = scePowerGetCpuClockFrequencyInt();
busClockSpeed = scePowerGetBusClockFrequencyInt();
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// Get the current working dir.
char currentDirectory[1024];
char gameDirectory[1024];
memset(gameDirectory, 0, sizeof(gameDirectory));
memset(currentDirectory, 0, sizeof(currentDirectory));
getcwd(currentDirectory, sizeof(currentDirectory) - 1);
char path_f[256];
strcpy(path_f,currentDirectory);
strcat(path_f,"/setup.ini");
Sys_ReadCommandLineFile(path_f);
char *args[MAX_NUM_ARGVS];
for (int k =0; k < f_argc; k++) {
int len = strlen(f_argv[k]);
args[k] = new char[len+1];
strcpy(args[k], f_argv[k]);
}
if (CheckParm(args, f_argc,"-32depth"))
depthfl = qtrue;
if (CheckParm(args, f_argc, "-gamedir"))
{
char* tempStr = args[CheckParm(args, f_argc,"-gamedir")+1];
strncpy(gameDirectory, tempStr, sizeof(gameDirectory)-1);
}
else
{
strncpy(gameDirectory,currentDirectory,sizeof(gameDirectory)-1);
}
/////
StartUpParams(args, f_argc, path_f, currentDirectory, gameDirectory);
if (CheckParm(args, f_argc, "-heap")) {
char* tempStr = args[CheckParm(args, f_argc,"-heap")+1];
int heapSizeMB = atoi(tempStr);
if (heapSizeMB < MIN_HEAP_MB )
heapSizeMB = MIN_HEAP_MB;
if (heapSizeMB > MAX_HEAP_MB )
heapSizeMB = MAX_HEAP_MB;
heapSize = heapSizeMB * 1024 * 1024;
}
// Allocate the heap.
std::vector<unsigned char> heap(heapSize, 0);
#if CONSOLE_DEBUG
if (f_argc > 1) {
args[f_argc++] = "-condebug";
COM_InitArgv(f_argc, args);
}
else {
args[0] = "";
args[1] = "-condebug";
COM_InitArgv(2, args);
}
#else
if (f_argc > 1)
COM_InitArgv(f_argc, args);
else {
args[0] = "";
COM_InitArgv(0, NULL);
}
#endif
#ifdef PSP_SOFTWARE_VIDEO
// Bump up the clock frequency.
if (!COM_CheckParm("-cpu222")) {
scePowerSetClockFrequency(333, 333, 166);
}
#else
if (COM_CheckParm("-cpu333")) {
scePowerSetClockFrequency(333, 333, 166);
}
#endif
// Catch exceptions from here.
try
{
// Initialise the Host module.
quakeparms_t parms;
memset(&parms, 0, sizeof(parms));
parms.argc = com_argc;
parms.argv = com_argv;
parms.basedir = gameDirectory;
parms.memsize = heap.size();
parms.membase = &heap.at(0);
Host_Init(&parms);
// Precalculate the tick rate.
const float oneOverTickRate = 1.0f / sceRtcGetTickResolution();
// Record the time that the main loop started.
u64 lastTicks;
sceRtcGetCurrentTick(&lastTicks);
// Enter the main loop.
while (!quit)
{
// Handle suspend & resume.
if (suspended)
{
// Suspend.
S_ClearBuffer();
quake::system::suspend();
// Wait for resume.
while (suspended && !quit)
{
sceDisplayWaitVblankStart();
}
// Resume.
quake::system::resume();
// Reset the clock.
sceRtcGetCurrentTick(&lastTicks);
}
// What is the time now?
u64 ticks;
sceRtcGetCurrentTick(&ticks);
// How much time has elapsed?
const unsigned int deltaTicks = ticks - lastTicks;
const float deltaSeconds = deltaTicks * oneOverTickRate;
// Check the battery status.
battery::check();
// Run the frame.
Host_Frame(deltaSeconds);
// Remember the time for next frame.
lastTicks = ticks;
}
}
catch (const std::exception& e)
{
// Report the error and quit.
Sys_Error("C++ Exception: %s", e.what());
return 0;
}
// Quit.
Sys_Quit();
return 0;
}
void Sys_ReadCommandLineFile (char* netpath)
{
int in;
int remaining, count;
char buf[4096];
int argc = 1;
remaining = Sys_FileOpenRead (netpath, &in);
if (in > 0 && remaining > 0) {
count = Sys_FileRead (in, buf, 4096);
f_argv[0] = empty_string;
char* lpCmdLine = buf;
while (*lpCmdLine && (argc < MAX_NUM_ARGVS))
{
while (*lpCmdLine && ((*lpCmdLine <= 32) || (*lpCmdLine > 126)))
lpCmdLine++;
if (*lpCmdLine)
{
f_argv[argc] = lpCmdLine;
argc++;
while (*lpCmdLine && ((*lpCmdLine > 32) && (*lpCmdLine <= 126)))
lpCmdLine++;
if (*lpCmdLine)
{
*lpCmdLine = 0;
lpCmdLine++;
}
}
}
f_argc = argc;
} else {
f_argc = 0;
}
if (in > 0)
Sys_FileClose (in);
}
char* Sys_GetPSPModel(void)
{
// check for the vita prx
int vitaprx = sceIoOpen("flash0:/kd/registry.prx", PSP_O_RDONLY | PSP_O_WRONLY, 0777);
if (vitaprx >= 0) {
sceIoClose(vitaprx);
return "PS Vita (PSP2)";
}
// normal psp models
char* modelstring;
sys_psp_model = kuKernelGetModel();
switch(sys_psp_model) {
case 0:
modelstring = "PSP Phat (1000)";
break;
case 1:
modelstring = "PSP Slim (2000)";
break;
case 2:
modelstring = "PSP Brite (3000)";
break;
case 4:
modelstring = "PSP GO (4000)";
break;
case 10:
modelstring = "PSP Street (E1000)";
break;
default:
break;
}
return modelstring;
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}