dquakeplus/source/psp/video_hardware_fullbright.cpp

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2022-02-08 21:49:56 +00:00
//video_hardware_fullbright.c
extern "C"
{
#include "../quakedef.h"
}
#include <pspgu.h>
void DrawGLPoly_ex (glpoly_t *p);
int FindFullbrightTexture (byte *pixels, int num_pix)
{
int i;
for (i = 0; i < num_pix; i++)
if (pixels[i] > 223)
return 1;
return 0;
}
void ConvertPixels (byte *pixels, int num_pixels)
{
int i;
for (i = 0; i < num_pixels; i++)
if (pixels[i] < 224)
pixels[i] = 255;
}
void DrawFullBrightTextures (msurface_t *first_surf, int num_surfs)
{
// gl_texsort 1 version
int i;
msurface_t *fa;
texture_t *t;
if (r_fullbright.value)
return;
for (fa = first_surf, i = 0; i < num_surfs; fa++, i++)
{
// find the correct texture
t = R_TextureAnimation (fa->texinfo->texture);
if (t->fullbright != -1 && fa->draw_this_frame)
{
sceGuDisable(GU_FOG); //Disable fog for fullbright textures
sceGuEnable(GU_BLEND);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
GL_Bind (t->fullbright);
DrawGLPoly_ex (fa->polys);
sceGuDisable (GU_BLEND);
sceGuTexFunc(GU_TFX_REPLACE, GU_TCC_RGBA);
sceGuEnable(GU_FOG);
}
fa->draw_this_frame = 0;
}
}