dquakeplus/source/psp/clipping.cpp

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2022-02-08 21:49:56 +00:00
/*
Copyright (C) 2007 Peter Mackay and Chris Swindle.
Copyright (C) 2021 Sergey Galushko
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#define CLIPPING_DEBUGGING 0
#define CLIP_LEFT 1
#define CLIP_RIGHT 1
#define CLIP_BOTTOM 1
#define CLIP_TOP 1
#define CLIP_NEAR 0
#define CLIP_FAR 0
#include "clipping.hpp"
#include <algorithm>
#include <pspgu.h>
#include <pspgum.h>
#include "math.hpp"
extern "C"
{
#include "../quakedef.h"
}
namespace quake
{
namespace clipping
{
// Plane types are sorted, most likely to clip first.
enum plane_index
{
#if CLIP_BOTTOM
plane_index_bottom,
#endif
#if CLIP_LEFT
plane_index_left,
#endif
#if CLIP_RIGHT
plane_index_right,
#endif
#if CLIP_TOP
plane_index_top,
#endif
#if CLIP_NEAR
plane_index_near,
#endif
#if CLIP_FAR
plane_index_far,
#endif
plane_count
};
// Types.
typedef ScePspFVector4 plane_type;
typedef plane_type frustum_t[plane_count];
// Transformed frustum.
static ScePspFMatrix4 projection_view_matrix __attribute__((aligned(16)));
static frustum_t projection_view_frustum __attribute__((aligned(16)));
static frustum_t clipping_frustum __attribute__((aligned(16)));
// The temporary working buffers.
static const std::size_t max_clipped_vertices = 32;
static glvert_t work_buffer[2][max_clipped_vertices] __attribute__((aligned(16)));
static inline void calculate_frustum(const ScePspFMatrix4& clip, frustum_t* frustum)
{
__asm__ (
".set push\n" // save assembler option
".set noreorder\n" // suppress reordering
#if CLIP_NEAR_FAR
"lv.q C000, 0(%6)\n" // C000 = clip->x
"lv.q C010, 16(%6)\n" // C010 = clip->y
"lv.q C020, 32(%6)\n" // C020 = clip->z
"lv.q C030, 48(%6)\n" // C030 = clip->w
#else
"lv.q C000, 0(%4)\n" // C000 = clip->x
"lv.q C010, 16(%4)\n" // C010 = clip->y
"lv.q C020, 32(%4)\n" // C020 = clip->z
"lv.q C030, 48(%4)\n" // C030 = clip->w
#endif
/* Extract the BOTTOM plane */
"vadd.s S100, S003, S001\n" // S100 = clip->x.w + clip->x.y
"vadd.s S101, S013, S011\n" // S101 = clip->y.w + clip->y.y
"vadd.s S102, S023, S021\n" // S102 = clip->z.w + clip->z.y
"vadd.s S103, S033, S031\n" // S103 = clip->w.w + clip->w.y
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %0\n" // Store plane from register
/* Extract the LEFT plane */
"vadd.s S100, S003, S000\n" // S100 = clip->x.w + clip->x.x
"vadd.s S101, S013, S010\n" // S101 = clip->y.w + clip->y.x
"vadd.s S102, S023, S020\n" // S102 = clip->z.w + clip->z.x
"vadd.s S103, S033, S030\n" // S103 = clip->w.w + clip->w.x
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %1\n" // Store plane from register
/* Extract the RIGHT plane */
"vsub.s S100, S003, S000\n" // S100 = clip->x.w - clip->x.x
"vsub.s S101, S013, S010\n" // S101 = clip->y.w - clip->y.x
"vsub.s S102, S023, S020\n" // S102 = clip->z.w - clip->z.x
"vsub.s S103, S033, S030\n" // S103 = clip->w.w - clip->w.x
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %2\n" // Store plane from register
/* Extract the TOP plane */
"vsub.s S100, S003, S001\n" // S100 = clip->x.w - clip->x.y
"vsub.s S101, S013, S011\n" // S101 = clip->y.w - clip->y.y
"vsub.s S102, S023, S021\n" // S102 = clip->z.w - clip->z.y
"vsub.s S103, S033, S031\n" // S103 = clip->w.w - clip->w.y
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %3\n" // Store plane from register
#if CLIP_NEAR_FAR
/* Extract the NEAR plane */
"vadd.s S100, S003, S002\n" // S100 = clip->x.w + clip->x.z
"vadd.s S101, S013, S012\n" // S101 = clip->y.w + clip->y.z
"vadd.s S102, S023, S022\n" // S102 = clip->z.w + clip->z.z
"vadd.s S103, S033, S032\n" // S103 = clip->w.w + clip->w.z
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %4\n" // Store plane from register
/* Extract the FAR plane */
"vsub.s S100, S003, S002\n" // S100 = clip->x.w - clip->x.z
"vsub.s S101, S013, S012\n" // S101 = clip->y.w - clip->y.z
"vsub.s S102, S023, S022\n" // S102 = clip->z.w - clip->z.z
"vsub.s S103, S033, S032\n" // S103 = clip->w.w - clip->w.z
"vdot.q S110, C100, C100\n" // S110 = S100*S100 + S101*S101 + S102*S102 + S103*S103
"vzero.s S111\n" // S111 = 0
"vcmp.s EZ, S110\n" // CC[0] = ( S110 == 0.0f )
"vrsq.s S110, S110\n" // S110 = 1.0 / sqrt( S110 )
"vcmovt.s S110, S111, 0\n" // if ( CC[0] ) S110 = S111
"vscl.q C100[-1:1,-1:1,-1:1,-1:1], C100, S110\n" // C100 = C100 * S110
"sv.q C100, %5\n" // Store plane from register
#endif
".set pop\n" // Restore assembler option
: "=m"( ( *frustum )[plane_index_bottom] ),
"=m"( ( *frustum )[plane_index_left] ),
"=m"( ( *frustum )[plane_index_right] ),
#if CLIP_NEAR_FAR
"=m"( ( *frustum )[plane_index_top] ),
"=m"( ( *frustum )[plane_index_near] ),
"=m"( ( *frustum )[plane_index_far] )
#else
"=m"( ( *frustum )[plane_index_top] )
#endif
: "r"( &clip )
);
}
void begin_frame()
{
// Get the projection matrix.
sceGumMatrixMode(GU_PROJECTION);
ScePspFMatrix4 proj;
sceGumStoreMatrix(&proj);
// Get the view matrix.
sceGumMatrixMode(GU_VIEW);
ScePspFMatrix4 view;
sceGumStoreMatrix(&view);
// Restore matrix mode.
sceGumMatrixMode(GU_MODEL);
// Combine the two matrices (multiply projection by view).
gumMultMatrix(&projection_view_matrix, &proj, &view);
// Calculate and cache the clipping frustum.
calculate_frustum(projection_view_matrix, &projection_view_frustum);
__asm__ volatile (
"ulv.q C700, %4\n" // Load plane into register
"ulv.q C710, %5\n" // Load plane into register
"ulv.q C720, %6\n" // Load plane into register
"ulv.q C730, %7\n" // Load plane into register
"sv.q C700, %0\n" // Store plane from register
"sv.q C710, %1\n" // Store plane from register
"sv.q C720, %2\n" // Store plane from register
"sv.q C730, %3\n" // Store plane from register
: "=m"( clipping_frustum[plane_index_bottom] ),
"=m"( clipping_frustum[plane_index_left] ),
"=m"( clipping_frustum[plane_index_right] ),
"=m"( clipping_frustum[plane_index_top] )
: "m"( projection_view_frustum[plane_index_bottom] ),
"m"( projection_view_frustum[plane_index_left] ),
"m"( projection_view_frustum[plane_index_right] ),
"m"( projection_view_frustum[plane_index_top] )
);
}
void begin_brush_model()
{
// Get the model matrix.
ScePspFMatrix4 model_matrix;
sceGumStoreMatrix(&model_matrix);
// Combine the matrices (multiply projection-view by model).
ScePspFMatrix4 projection_view_model_matrix;
gumMultMatrix(&projection_view_model_matrix, &projection_view_matrix, &model_matrix);
// Calculate the clipping frustum.
calculate_frustum(projection_view_model_matrix, &clipping_frustum);
__asm__ volatile (
"ulv.q C700, %0\n" // Load plane into register
"ulv.q C710, %1\n" // Load plane into register
"ulv.q C720, %2\n" // Load plane into register
"ulv.q C730, %3\n" // Load plane into register
:: "m"(clipping_frustum[plane_index_bottom]),
"m"(clipping_frustum[plane_index_left]),
"m"(clipping_frustum[plane_index_right]),
"m"(clipping_frustum[plane_index_top])
);
}
void end_brush_model()
{
// Restore the clipping frustum.
__asm__ volatile (
"ulv.q C700, %4\n" // Load plane into register
"ulv.q C710, %5\n" // Load plane into register
"ulv.q C720, %6\n" // Load plane into register
"ulv.q C730, %7\n" // Load plane into register
"sv.q C700, %0\n" // Store plane from register
"sv.q C710, %1\n" // Store plane from register
"sv.q C720, %2\n" // Store plane from register
"sv.q C730, %3\n" // Store plane from register
: "=m"( clipping_frustum[plane_index_bottom] ),
"=m"( clipping_frustum[plane_index_left] ),
"=m"( clipping_frustum[plane_index_right] ),
"=m"( clipping_frustum[plane_index_top] )
: "m"( projection_view_frustum[plane_index_bottom] ),
"m"( projection_view_frustum[plane_index_left] ),
"m"( projection_view_frustum[plane_index_right] ),
"m"( projection_view_frustum[plane_index_top] )
);
}
// Is clipping required?
bool is_clipping_required(const struct glvert_s* vertices, std::size_t vertex_count)
{
int res;
__asm__ (
".set push\n" // save assembler option
".set noreorder\n" // suppress reordering
"move $8, %1\n" // $8 = &vertices[0]
"move $9, %2\n" // $9 = vertex_count
"li $10, 20\n" // $10 = 20( sizeof(glvert_t) )
"mul $10, $10, $9\n" // $10 = $10 * $9
"addu $10, $10, $8\n" // $10 = $10 + $8
"0:\n" // loop
"ulv.q C610, 8($8)\n" // Load vertex into register skip tex cord 8 byte
"vone.s S613\n" // Now set the 4th entry to be 1 as that is just random
"vdot.q S620, C700, C610\n" // S620 = v[i] * frustrum[0]
"vdot.q S621, C710, C610\n" // S621 = v[i] * frustrum[1]
"vdot.q S622, C720, C610\n" // S622 = v[i] * frustrum[2]
"vdot.q S623, C730, C610\n" // S623 = v[i] * frustrum[3]
"vzero.q C610\n" // C610 = [0.0f, 0.0f, 0.0f. 0.0f]
"addiu %0, $0, 1\n" // res = 1
"vcmp.q LT, C620, C610\n" // S620 < 0.0f || S621 < 0.0f || S622 < 0.0f || S623 < 0.0f
"bvt 4, 1f\n" // if ( CC[4] == 1 ) jump to exit
"addiu $8, $8, 20\n" // $8 = $8 + 20( sizeof(glvert_t) )
"bne $10, $8, 0b\n" // if ( $9 != 0 ) jump to loop
"move %0, $0\n" // res = 0
"1:\n" // exit
".set pop\n" // Restore assembler option
: "=r"(res)
: "r"(vertices), "r"(vertex_count)
: "$8", "$9", "$10"
);
return (res == 1) ? true : false;
}
// Clips a polygon against a plane.
// http://hpcc.engin.umich.edu/CFD/users/charlton/Thesis/html/node90.html
static void clip_to_plane(
const plane_type& plane,
const glvert_t* const unclipped_vertices,
std::size_t const unclipped_vertex_count,
glvert_t* const clipped_vertices,
std::size_t* const clipped_vertex_count)
{
__asm__ (
".set push\n" // save assembler option
".set noreorder\n" // suppress reordering
"move $8, %1\n" // $8 = uv[0] is S
"addiu $9, $8, 20\n" // $9 = uv[1] is P
"move $10, %2\n" // $10 = uvc
"li $11, 20\n" // $11 = 20( sizeof( gu_vert_t ) )
"mul $11, $11, $10\n" // $11 = $11 * $10
"addu $11, $11, $8\n" // $11 = $11 + $8
"move $12, %3\n" // $12 = &cv[0]
"move %0, $0\n" // cvc = 0
"ulv.q C100, %4\n" // Load plane into register
"vzero.s S110\n" // Set zero for cmp
"0:\n" // loop
"ulv.q C000, 0($8)\n" // Load vertex S TEX(8b) into register
"vzero.p C002\n" // Set the 3th and 4th entry C000 to zero
"ulv.q C010, 8($8)\n" // Load vertex S XYZ(12b) into register
"vzero.s S013\n" // Set the 4th entry C010 to zero
"ulv.q C020, 0($9)\n" // Load vertex P TEX(8b) into register
"vzero.p C022\n" // Set the 3th and 4th entry C020 to zero
"ulv.q C030, 8($9)\n" // Load vertex P XYZ(12b) into register
"vzero.s S033\n" // Set the 4th entry C030 to zero
"vdot.q S111, C100, C010\n" // S111 = plane * S
"vdot.q S112, C100, C030\n" // S112 = plane * P
"vadd.s S111, S111, S103\n" // S111 = S111 + plane->w is S dist
"vadd.s S112, S112, S103\n" // S112 = S112 + plane->w is P dist
"vcmp.s LE, S111, S110\n" // (S dist <= 0.0f)
"bvt 0, 2f\n" // if ( CC[0] == 1 ) jump to 2f
"nop\n" // ( delay slot )
"vcmp.s LE, S112, S110\n" // (P dist <= 0.0f)
"bvt 0, 1f\n" // if ( CC[0] == 1 ) jump to 1f
"nop\n" // ( delay slot )
"sv.s S020, 0($12)\n" // cv->uv[0] = C020 TEX U
"sv.s S021, 4($12)\n" // cv->uv[1] = C021 TEX V
"sv.s S030, 8($12)\n" // cv->xyz[0] = C030 XYZ X
"sv.s S031, 12($12)\n" // cv->xyz[1] = C031 XYZ Y
"sv.s S032, 16($12)\n" // cv->xyz[2] = C032 XYZ Z
"addiu $12, $12, 20\n" // $12 = $12 + 20( sizeof( gu_vert_t ) )
"j 3f\n" // jump to next
"addiu %0, %0, 1\n" // cvc += 1 ( delay slot )
"1:\n"
"vsub.s S112, S111, S112\n" // S112 = ( S dist - P dist )
"vdiv.s S112, S111, S112\n" // S112 = S111 / S112
"vsub.q C120, C020, C000\n" // C120 = C020(P TEX) - C000(S TEX)
"vsub.q C130, C030, C010\n" // C130 = C030(P XYZ) - C010(S XYZ)
"vscl.q C120, C120, S112\n" // C120 = C020 * S112
"vscl.q C130, C130, S112\n" // C130 = C030 * S112
"vadd.q C120, C120, C000\n" // C120 = C120 + C000(S TEX)
"vadd.q C130, C130, C010\n" // C130 = C130 + C010(S XYZ)
"sv.s S120, 0($12)\n" // cv->uv[0] = S120 TEX U
"sv.s S121, 4($12)\n" // cv->uv[1] = S121 TEX V
"sv.s S130, 8($12)\n" // cv->xyz[0] = S130 XYZ X
"sv.s S131, 12($12)\n" // cv->xyz[1] = S131 XYZ Y
"sv.s S132, 16($12)\n" // cv->xyz[2] = S132 XYZ Z
"addiu $12, $12, 20\n" // $12 = $12 + 20( sizeof( gu_vert_t ) )
"j 3f\n" // jump to next
"addiu %0, %0, 1\n" // cvc += 1 ( delay slot )
"2:\n"
"vcmp.s LE, S112, S110\n" // (P dist <= 0.0f)
"bvt 0, 3f\n" // if ( CC[0] == 1 ) jump to next
"nop\n" // ( delay slot )
"vsub.s S112, S111, S112\n" // S112 = ( S dist - P dist )
"vdiv.s S112, S111, S112\n" // S112 = S111 / S112
"vsub.q C120, C020, C000\n" // C120 = C020(P TEX) - C000(S TEX)
"vsub.q C130, C030, C010\n" // C130 = C030(P XYZ) - C010(S XYZ)
"vscl.q C120, C120, S112\n" // C120 = C020 * S112
"vscl.q C130, C130, S112\n" // C130 = C030 * S112
"vadd.q C120, C120, C000\n" // C120 = C120 + C000(S TEX)
"vadd.q C130, C130, C010\n" // C130 = C130 + C010(S XYZ)
"sv.s S120, 0($12)\n" // cv->uv[0] = S120 TEX U
"sv.s S121, 4($12)\n" // cv->uv[1] = S121 TEX V
"sv.s S130, 8($12)\n" // cv->xyz[0] = S130 XYZ X
"sv.s S131, 12($12)\n" // cv->xyz[1] = S131 XYZ Y
"sv.s S132, 16($12)\n" // cv->xyz[2] = S132 XYZ Z
"addiu $12, $12, 20\n" // $12 = $12 + 20( sizeof( gu_vert_t ) )
"addiu %0, %0, 1\n" // cvc += 1
"sv.s S020, 0($12)\n" // cv->uv[0] = S020 TEX U
"sv.s S021, 4($12)\n" // cv->uv[1] = S021 TEX V
"sv.s S030, 8($12)\n" // cv->xyz[0] = S030 XYZ X
"sv.s S031, 12($12)\n" // cv->xyz[1] = S031 XYZ Y
"sv.s S032, 16($12)\n" // cv->xyz[2] = S032 XYZ Z
"addiu $12, $12, 20\n" // $12 = $12 + 20( sizeof( gu_vert_t ) )
"addiu %0, %0, 1\n" // cvc += 1
"3:\n" // next
"addiu $8, $8, 20\n" // $8 = $8 + 20( sizeof( gu_vert_t ) )
"addiu $9, $8, 20\n" // $9 = $8 + 20( sizeof( gu_vert_t ) )
"bne $9, $11, 4f\n" // if ( $11 != $9 ) jump to next
"nop\n"
"move $9, %1\n" // $9 = &uv[0] set P
"4:\n"
"bne $11, $8, 0b\n" // if ( $11 != $8 ) jump to loop
"nop\n" // ( delay slot )
".set pop\n" // Restore assembler option
: "+r"( *clipped_vertex_count )
: "r"( unclipped_vertices ), "r"( unclipped_vertex_count ), "r"( clipped_vertices ), "m"( plane )
: "$8", "$9", "$10", "$11", "$12"
);
}
// Clips a polygon against the frustum.
void clip(
const struct glvert_s* unclipped_vertices,
std::size_t unclipped_vertex_count,
const struct glvert_s** clipped_vertices,
std::size_t* clipped_vertex_count)
{
// No vertices to clip?
if (!unclipped_vertex_count)
{
// Error.
Sys_Error("Calling clip with zero vertices");
}
// Set up constants.
const plane_type* const last_plane = &clipping_frustum[plane_count];
// Set up the work buffer pointers.
const glvert_t* src = unclipped_vertices;
glvert_t* dst = work_buffer[0];
std::size_t vertex_count = unclipped_vertex_count;
// For each frustum plane...
for (const plane_type* plane = &clipping_frustum[0]; plane != last_plane; ++plane)
{
// Clip the poly against this frustum plane.
clip_to_plane(*plane, src, vertex_count, dst, &vertex_count);
// No vertices left to clip?
if (!vertex_count)
{
// Quit early.
*clipped_vertex_count = 0;
return;
}
// Use the next pair of buffers.
src = dst;
if (dst == work_buffer[0])
{
dst = work_buffer[1];
}
else
{
dst = work_buffer[0];
}
}
// Fill in the return data.
*clipped_vertices = src;
*clipped_vertex_count = vertex_count;
}
}
}