dquakeplus/source/psp/video_hardware_fullbright.h

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2022-02-08 21:49:56 +00:00
//video_hardware_fullbright.h
#include "video_hardware_model.h"
int FindFullbrightTexture (byte *pixels, int num_pix);
void DrawFullBrightTextures (msurface_t *first_surf, int num_surfs);
void ConvertPixels (byte *pixels, int num_pixels);