2024-09-09 01:10:06 +00:00
|
|
|
/*
|
|
|
|
|
|
|
|
Fogging system based on FitzQuake's implementation
|
|
|
|
Now with Quakespasm bits thrown into it!
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "../../quakedef.h"
|
|
|
|
|
|
|
|
//==============================================================================
|
|
|
|
//
|
|
|
|
// GLOBAL FOG
|
|
|
|
//
|
|
|
|
//==============================================================================
|
|
|
|
|
|
|
|
#define DEFAULT_DENSITY 1.0
|
|
|
|
#define DEFAULT_GRAY 0.3
|
|
|
|
|
|
|
|
float density = 1.0;
|
|
|
|
float fog_density_gl;
|
|
|
|
|
|
|
|
float fog_start;
|
|
|
|
float fog_end;
|
|
|
|
float fog_red;
|
|
|
|
float fog_green;
|
|
|
|
float fog_blue;
|
|
|
|
|
|
|
|
float old_density;
|
|
|
|
float old_start;
|
|
|
|
float old_end;
|
|
|
|
float old_red;
|
|
|
|
float old_green;
|
|
|
|
float old_blue;
|
|
|
|
|
|
|
|
float fade_time; //duration of fade
|
|
|
|
float fade_done; //time when fade will be done
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_Update
|
|
|
|
|
|
|
|
update internal variables
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_Update (float start, float end, float red, float green, float blue, float time)
|
|
|
|
{
|
2024-11-25 08:20:52 +00:00
|
|
|
if (start <= 0.01f || end <= 0.01f) {
|
|
|
|
start = 0.0f;
|
|
|
|
end = 0.0f;
|
|
|
|
}
|
|
|
|
|
2024-09-09 01:10:06 +00:00
|
|
|
//save previous settings for fade
|
|
|
|
if (time > 0)
|
|
|
|
{
|
|
|
|
//check for a fade in progress
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
float f;
|
|
|
|
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
old_start = f * old_start + (1.0 - f) * fog_start;
|
|
|
|
old_end = f * old_end + (1.0 - f) * fog_end;
|
|
|
|
old_red = f * old_red + (1.0 - f) * fog_red;
|
|
|
|
old_green = f * old_green + (1.0 - f) * fog_green;
|
|
|
|
old_blue = f * old_blue + (1.0 - f) * fog_blue;
|
|
|
|
old_density = f * old_density + (1.0 - f) * fog_density_gl;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
old_start = fog_start;
|
|
|
|
old_end = fog_end;
|
|
|
|
old_red = fog_red;
|
|
|
|
old_green = fog_green;
|
|
|
|
old_blue = fog_blue;
|
|
|
|
old_density = fog_density_gl;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fog_start = start;
|
|
|
|
fog_end = end;
|
|
|
|
fog_red = red;
|
|
|
|
fog_green = green;
|
|
|
|
fog_blue = blue;
|
|
|
|
fade_time = time;
|
|
|
|
fade_done = cl.time + time;
|
|
|
|
fog_density_gl = ((fog_start / fog_end))/3.5;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_ParseServerMessage
|
|
|
|
|
|
|
|
handle an SVC_FOG message from server
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_ParseServerMessage (void)
|
|
|
|
{
|
|
|
|
float start, end, red, green, blue, time;
|
|
|
|
|
|
|
|
start = MSG_ReadByte() / 255.0;
|
|
|
|
end = MSG_ReadByte() / 255.0;
|
|
|
|
red = MSG_ReadByte() / 255.0;
|
|
|
|
green = MSG_ReadByte() / 255.0;
|
|
|
|
blue = MSG_ReadByte() / 255.0;
|
|
|
|
time = MSG_ReadShort() / 100.0;
|
|
|
|
|
2024-11-25 08:20:52 +00:00
|
|
|
if (start < 0.01f || end < 0.01f) {
|
|
|
|
start = 0.0f;
|
|
|
|
end = 0.0f;
|
|
|
|
}
|
|
|
|
|
2024-09-09 01:10:06 +00:00
|
|
|
Fog_Update (start, end, red, green, blue, time);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_FogCommand_f
|
|
|
|
|
|
|
|
handle the 'fog' console command
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_FogCommand_f (void)
|
|
|
|
{
|
|
|
|
switch (Cmd_Argc())
|
|
|
|
{
|
|
|
|
default:
|
|
|
|
case 1:
|
|
|
|
Con_Printf("usage:\n");
|
|
|
|
Con_Printf(" fog <fade>\n");
|
|
|
|
Con_Printf(" fog <start> <end>\n");
|
|
|
|
Con_Printf(" fog <red> <green> <blue>\n");
|
|
|
|
Con_Printf(" fog <fade> <red> <green> <blue>\n");
|
|
|
|
Con_Printf(" fog <start> <end> <red> <green> <blue>\n");
|
|
|
|
Con_Printf(" fog <start> <end> <red> <green> <blue> <fade>\n");
|
|
|
|
Con_Printf("current values:\n");
|
|
|
|
Con_Printf(" \"start\" is \"%f\"\n", fog_start);
|
|
|
|
Con_Printf(" \"end\" is \"%f\"\n", fog_end);
|
|
|
|
Con_Printf(" \"red\" is \"%f\"\n", fog_red);
|
|
|
|
Con_Printf(" \"green\" is \"%f\"\n", fog_green);
|
|
|
|
Con_Printf(" \"blue\" is \"%f\"\n", fog_blue);
|
|
|
|
Con_Printf(" \"fade\" is \"%f\"\n", fade_time);
|
|
|
|
break;
|
|
|
|
case 2: //TEST
|
|
|
|
Fog_Update(fog_start,
|
|
|
|
fog_end,
|
|
|
|
fog_red,
|
|
|
|
fog_green,
|
|
|
|
fog_blue,
|
|
|
|
atof(Cmd_Argv(1)));
|
|
|
|
break;
|
|
|
|
case 3:
|
|
|
|
Fog_Update(atof(Cmd_Argv(1)),
|
|
|
|
atof(Cmd_Argv(2)),
|
|
|
|
fog_red,
|
|
|
|
fog_green,
|
|
|
|
fog_blue,
|
|
|
|
0.0);
|
|
|
|
break;
|
|
|
|
case 4:
|
|
|
|
Fog_Update(fog_start,
|
|
|
|
fog_end,
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(1)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(2)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
|
|
|
|
0.0);
|
|
|
|
break;
|
|
|
|
case 5: //TEST
|
|
|
|
Fog_Update(fog_start,
|
|
|
|
fog_end,
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(1)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(2)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
|
|
|
|
atof(Cmd_Argv(4)));
|
|
|
|
break;
|
|
|
|
case 6:
|
|
|
|
Fog_Update(atof(Cmd_Argv(1)),
|
|
|
|
atof(Cmd_Argv(2)),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(4)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(5)), 100.0),
|
|
|
|
0.0);
|
|
|
|
break;
|
|
|
|
case 7:
|
|
|
|
Fog_Update(atof(Cmd_Argv(1)),
|
|
|
|
atof(Cmd_Argv(2)),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(3)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(4)), 100.0),
|
|
|
|
CLAMP(0.0, atof(Cmd_Argv(5)), 100.0),
|
|
|
|
atof(Cmd_Argv(6)));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_ParseWorldspawn
|
|
|
|
|
|
|
|
called at map load
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_ParseWorldspawn (void)
|
|
|
|
{
|
|
|
|
char key[128], value[4096];
|
|
|
|
const char *data;
|
|
|
|
|
|
|
|
fog_density_gl = DEFAULT_DENSITY;
|
|
|
|
//initially no fog
|
|
|
|
fog_start = 0;
|
|
|
|
old_start = 0;
|
|
|
|
|
|
|
|
fog_end = 4000;
|
|
|
|
old_end = 4000;
|
|
|
|
|
|
|
|
fog_red = 0.0;
|
|
|
|
old_red = 0.0;
|
|
|
|
|
|
|
|
fog_green = 0.0;
|
|
|
|
old_green = 0.0;
|
|
|
|
|
|
|
|
fog_blue = 0.0;
|
|
|
|
old_blue = 0.0;
|
|
|
|
|
|
|
|
fade_time = 0.0;
|
|
|
|
fade_done = 0.0;
|
|
|
|
|
|
|
|
data = COM_Parse(cl.worldmodel->entities);
|
|
|
|
if (!data)
|
|
|
|
return; // error
|
|
|
|
if (com_token[0] != '{')
|
|
|
|
return; // error
|
|
|
|
while (1)
|
|
|
|
{
|
|
|
|
data = COM_Parse(data);
|
|
|
|
if (!data)
|
|
|
|
return; // error
|
|
|
|
if (com_token[0] == '}')
|
|
|
|
break; // end of worldspawn
|
|
|
|
if (com_token[0] == '_')
|
|
|
|
strcpy(key, com_token + 1);
|
|
|
|
else
|
|
|
|
strcpy(key, com_token);
|
|
|
|
while (key[strlen(key)-1] == ' ') // remove trailing spaces
|
|
|
|
key[strlen(key)-1] = 0;
|
|
|
|
data = COM_Parse(data);
|
|
|
|
if (!data)
|
|
|
|
return; // error
|
|
|
|
strcpy(value, com_token);
|
|
|
|
|
|
|
|
if (!strcmp("fog", key))
|
|
|
|
{
|
|
|
|
sscanf(value, "%f %f %f %f %f", &fog_start, &fog_end, &fog_red, &fog_green, &fog_blue);
|
|
|
|
}
|
|
|
|
|
|
|
|
fog_density_gl = ((fog_start / fog_end))/3.5;
|
|
|
|
}
|
2024-11-25 08:20:52 +00:00
|
|
|
|
|
|
|
if (r_refdef.fog_start <= 0.01 || r_refdef.fog_end <= 0.01) {
|
|
|
|
r_refdef.fog_start = 0.0f;
|
|
|
|
r_refdef.fog_end = 0.0f;
|
|
|
|
}
|
2024-09-09 01:10:06 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_GetColor
|
|
|
|
|
|
|
|
calculates fog color for this frame, taking into account fade times
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
float *Fog_GetColor (void)
|
|
|
|
{
|
|
|
|
static float c[4]; // = {0.1f, 0.1f, 0.1f, 1.0f}
|
|
|
|
|
|
|
|
float f;
|
|
|
|
int i;
|
|
|
|
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
c[0] = f * old_red + (1.0 - f) * fog_red;
|
|
|
|
c[1] = f * old_green + (1.0 - f) * fog_green;
|
|
|
|
c[2] = f * old_blue + (1.0 - f) * fog_blue;
|
|
|
|
c[3] = 1.0;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
c[0] = fog_red;
|
|
|
|
c[1] = fog_green;
|
|
|
|
c[2] = fog_blue;
|
|
|
|
c[3] = 1.0;
|
|
|
|
}
|
|
|
|
|
|
|
|
//find closest 24-bit RGB value, so solid-colored sky can match the fog perfectly
|
|
|
|
for (i=0;i<3;i++)
|
|
|
|
c[i] = (float)(rint(c[i] * 255)) / 255.0f;
|
|
|
|
|
|
|
|
for (i = 0; i < 3; i++)
|
|
|
|
c[i] /= 64.0;
|
|
|
|
|
|
|
|
return c;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_GetDensity
|
|
|
|
|
|
|
|
returns current density of fog
|
|
|
|
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
float Fog_GetDensity (void)
|
|
|
|
{
|
|
|
|
float f;
|
|
|
|
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
return f * old_density + (1.0 - f) * fog_density_gl;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return fog_density_gl;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_SetupFrame
|
|
|
|
|
|
|
|
called at the beginning of each frame
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_SetupFrame (void)
|
|
|
|
{
|
|
|
|
glFogfv(GL_FOG_COLOR, Fog_GetColor());
|
|
|
|
glFogf(GL_FOG_DENSITY, 0.2f);
|
|
|
|
glFogf(GL_FOG_START, fog_start);
|
|
|
|
glFogf(GL_FOG_END, fog_end);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_SetColorForSkyS
|
|
|
|
Start called before drawing flat-colored sky
|
|
|
|
Crow_bar*
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_SetColorForSkyS (void)
|
|
|
|
{
|
|
|
|
if (fog_end > 0.0f && r_skyfog.value)
|
|
|
|
{
|
|
|
|
float a = fog_end * 0.00025f;
|
|
|
|
float r = fog_red * 0.01f + (a * 0.25f);
|
|
|
|
float g = fog_green * 0.01f + (a * 0.25f);
|
|
|
|
float b = fog_blue * 0.01f + (a * 0.25f);
|
|
|
|
|
|
|
|
if (a > 1.0f)
|
|
|
|
a = 1.0f;
|
|
|
|
if (r > 1.0f)
|
|
|
|
r = 1.0f;
|
|
|
|
if (g > 1.0f)
|
|
|
|
g = 1.0f;
|
|
|
|
if (b > 1.0f)
|
|
|
|
b = 1.0f;
|
|
|
|
|
|
|
|
glColor4f(r, g, b, a);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_GetStart
|
|
|
|
returns current start of fog
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
float Fog_GetStart (void)
|
|
|
|
{
|
|
|
|
float f;
|
|
|
|
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
return f * old_start + (1.0 - f) * fog_start;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return fog_start;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_GetEnd
|
|
|
|
returns current end of fog
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
float Fog_GetEnd (void)
|
|
|
|
{
|
|
|
|
float f;
|
|
|
|
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
return f * old_start + (1.0 - f) * fog_end;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
return fog_end;
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_SetColorForSky
|
|
|
|
End called before drawing flat-colored sky
|
|
|
|
Crow_bar*
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_SetColorForSkyE (void)
|
|
|
|
{
|
|
|
|
if (fog_end > 0.0f && r_skyfog.value)
|
|
|
|
{
|
|
|
|
glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_EnableGFog
|
|
|
|
|
|
|
|
called before drawing stuff that should be fogged
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_EnableGFog (void)
|
|
|
|
{
|
|
|
|
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0) {
|
|
|
|
glEnable(GL_FOG);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_DisableGFog
|
|
|
|
|
|
|
|
called after drawing stuff that should be fogged
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_DisableGFog (void)
|
|
|
|
{
|
|
|
|
if (!Fog_GetStart() == 0 || !Fog_GetEnd() <= 0)
|
|
|
|
glDisable(GL_FOG);
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_SetColorForSky
|
|
|
|
|
|
|
|
called before drawing flat-colored sky
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
/*
|
|
|
|
void Fog_SetColorForSky (void)
|
|
|
|
{
|
|
|
|
float c[3];
|
|
|
|
float f, d;
|
|
|
|
|
|
|
|
if (fade_done > cl.time)
|
|
|
|
{
|
|
|
|
f = (fade_done - cl.time) / fade_time;
|
|
|
|
d = f * old_density + (1.0 - f) * fog_density;
|
|
|
|
c[0] = f * old_red + (1.0 - f) * fog_red;
|
|
|
|
c[1] = f * old_green + (1.0 - f) * fog_green;
|
|
|
|
c[2] = f * old_blue + (1.0 - f) * fog_blue;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
d = fog_density;
|
|
|
|
c[0] = fog_red;
|
|
|
|
c[1] = fog_green;
|
|
|
|
c[2] = fog_blue;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (d > 0)
|
|
|
|
glColor3fv (c);
|
|
|
|
}
|
|
|
|
*/
|
|
|
|
//==============================================================================
|
|
|
|
//
|
|
|
|
// VOLUMETRIC FOG
|
|
|
|
//
|
|
|
|
//==============================================================================
|
|
|
|
/*
|
|
|
|
|
|
|
|
void Fog_DrawVFog (void){}
|
|
|
|
void Fog_MarkModels (void){}
|
|
|
|
*/
|
|
|
|
//==============================================================================
|
|
|
|
//
|
|
|
|
// INIT
|
|
|
|
//
|
|
|
|
//==============================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_NewMap
|
|
|
|
|
|
|
|
called whenever a map is loaded
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
|
|
|
|
void Fog_NewMap (void)
|
|
|
|
{
|
|
|
|
Fog_ParseWorldspawn (); //for global fog
|
|
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
|
|
=============
|
|
|
|
Fog_Init
|
|
|
|
|
|
|
|
called when quake initializes
|
|
|
|
=============
|
|
|
|
*/
|
|
|
|
void Fog_Init (void)
|
|
|
|
{
|
|
|
|
Cmd_AddCommand ("fog",Fog_FogCommand_f);
|
|
|
|
|
|
|
|
//set up global fog
|
|
|
|
fog_start = 300;
|
|
|
|
fog_end = 4000;
|
|
|
|
fog_red = 0.5;
|
|
|
|
fog_green = 0.5;
|
|
|
|
fog_blue = 0.5;
|
|
|
|
fade_time = 1;
|
|
|
|
fog_density_gl = DEFAULT_DENSITY;
|
|
|
|
fade_time = 1;
|
|
|
|
|
|
|
|
glFogi(GL_FOG_MODE, GL_LINEAR);
|
|
|
|
}
|