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51 lines
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Markdown
51 lines
No EOL
2 KiB
Markdown
% Map Rotation & Voting - NZ:P Mapping Documentation
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# Map Rotation & Voting
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__NOTE: This guide uses the terms "level" and "map" interchangeably.__
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## Introduction
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Nazi Zombies: Portable supports Map Rotation as well as in-game Map Voting for server hosters to provide a selection of maps to clients automatically, as opposed to forcing manual map selection and map repetition.
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## Means of Map Changing
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### Map Voting
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`sv_enablechatplugins` is required to allow for map voting on your server.
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Users can use the `mapvote <mapname>` chat command to vote to issue a `changelevel` after the vote duration and grace period. Issuing this command will alert all clients in the server of a request to change levels, and how they can use `mapvote_y` or `mapvote_n` to vote on the decided level. Votes are public.
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Votes last 60 seconds, and provided a vote passes, a 15 second wait is in place before the change of level. There is no limit on the amount of votes users can start, but only one can be active at a time.
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Votes take priority over map rotation settings.
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![Map Vote in-action](../res/images/mapvote.webp)
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### Map Rotation
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Nazi Zombies: Portable supports three modes of Map Rotation, controlled via the `sv_maprotationmode` cvar:
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```
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0 : Do Not Rotate
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1 : Fixed Map Rotation
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2 : Random Map Rotation
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```
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#### Do Not Rotate
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Rotation mode `0` disables map rotation, the currently loaded level will begin again.
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#### Fixed Map Rotation
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Rotation mode `1` picks linearly from a list of rotations from a plain text (`.txt`) file in the `nzp/` directory. The basename is controlled by `sv_maprotationbasename` (by default it is `map_rotation`). The contents should only be the raw (`.bsp`) names for the levels you want to rotate. For example, to switch between *Warehouse (Classic)* and *Warehouse*, your rotation file would look like so:
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```
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nzp_warehouse
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nzp_warehouse2
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```
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If a rotation file is not found, the *Random Map Rotation* (`2`) setting will be used instead.
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#### Random Map Rotation
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Rotation mode `2` chooses a random map from the server's installed maps. |