From b5bc20af5ad4ac97a025d02e190dbca3bdc2e585 Mon Sep 17 00:00:00 2001 From: Logan Date: Wed, 22 Jan 2025 08:30:45 +0000 Subject: [PATCH] Update waypointing.md --- markdown/mapping/waypointing.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/markdown/mapping/waypointing.md b/markdown/mapping/waypointing.md index acf2d15..3b2e9d4 100644 --- a/markdown/mapping/waypointing.md +++ b/markdown/mapping/waypointing.md @@ -35,6 +35,6 @@ whilst this node is selected. Correct use of this function can be clarifyed by a Zombies will move along a path dictated by the mapper through connected waypoint nodes until they are within sight range to path to a player on their own (Where "Sight" is dictated by both the zombies shins, chest and forehead being able to see the player). When zombies reacquire a path to the player (Whether that be after hopping a barricade post-spawn, or in attempt to find the player after they have teleported outside and back into the map.), -they will do so via the closest waypoint node to them. There is however a heuristic cost, meaning zombies will attempt different paths via nodes if the closest node to them is not reachable. +they will do so via the closest waypoint node to them. There is however a heuristic cost, meaning zombies will attempt different paths via alternate nodes if the closest node to them is not reachable. ![Example map of connected waypoint nodes, arrows indicating that nodes are linked in both directions.](../res/images/example_waypoints.webp)