Update waypointing.md

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@ -35,6 +35,6 @@ whilst this node is selected. Correct use of this function can be clarifyed by a
Zombies will move along a path dictated by the mapper through connected waypoint nodes until they are within sight range to path to a player on their own (Where "Sight" is dictated by both the zombies shins, chest and forehead being able to see the player).
When zombies reacquire a path to the player (Whether that be after hopping a barricade post-spawn, or in attempt to find the player after they have teleported outside and back into the map.),
they will do so via the closest waypoint node to them. There is however a heuristic cost, meaning zombies will attempt different paths via nodes if the closest node to them is not reachable.
they will do so via the closest waypoint node to them. There is however a heuristic cost, meaning zombies will attempt different paths via alternate nodes if the closest node to them is not reachable.
![Example map of connected waypoint nodes, arrows indicating that nodes are linked in both directions.](../res/images/example_waypoints.webp)