From 6dd7069843092f5e99b151d277ff763540d7edaf Mon Sep 17 00:00:00 2001 From: Logan Date: Tue, 21 Jan 2025 20:42:49 +0000 Subject: [PATCH] Update waypointing.md --- markdown/mapping/waypointing.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/markdown/mapping/waypointing.md b/markdown/mapping/waypointing.md index 050f09e..24df90c 100644 --- a/markdown/mapping/waypointing.md +++ b/markdown/mapping/waypointing.md @@ -37,4 +37,4 @@ When zombies reacquire a path to the player (Whether that be after hopping a bar they will do so via the closest waypoint node to them. This is also important to consider in maps with verticality, as the nearest node to the zombie may in fact be above or below them - causing them to get stuck. -![An example of how waypoints should be laid out, arrows indicating that nodes are linked in both directions.](../res/images/example_waypoints.webp) +![Example map of connected waypoint nodes, arrows indicating that nodes are linked in both directions.](../res/images/example_waypoints.webp)