mirror of
https://github.com/nzp-team/documentation.git
synced 2024-11-23 04:21:54 +00:00
Merge pull request #2 from mfgcolour/fix-wallweapon-typo
This commit is contained in:
commit
609b38a860
1 changed files with 2 additions and 2 deletions
|
@ -15,7 +15,7 @@ Nazi Zombies: Portable features purchaseable weapons off-the-wall in the same ve
|
|||
|
||||
### _Call of Duty_'s Defined Weapon Costs
|
||||
|
||||
_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from lowest to highest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
|
||||
_Call of Duty: World at War_ and _Call of Duty: Black Ops_ use consistent prices for their off-the-wall weapons in game. These prices, sorted from highest to lowest, are as follows (any weapon not listed here is a weapon not available off-the-wall in an official capacity):
|
||||
|
||||
- Bowie Knife: `3000` points
|
||||
- Scoped Kar98k†: `1500` points
|
||||
|
@ -50,4 +50,4 @@ Using field `99` for the `weapon` key, level creators can opt for a less traditi
|
|||
|
||||
![An example of a properly established `buy_weapon` and `weapon_wall` link](../res/images/wall_wep_chalk_link.webp)
|
||||
|
||||
`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.
|
||||
`weapon_wall` entities strictly serve as an optional visual aid for purchaseable triggers. They can be `target`ed by `buy_weapon`, and doing so will cause them to trigger their weapon summon to occupy the chalk's space. It is worth noting that `weapon_wall` has a separate `weapon` field, so using an incorrect field will cause the wrong chalk and world model to appear.
|
||||
|
|
Loading…
Reference in a new issue