diff --git a/markdown/internal/dedicated-server.md b/markdown/internal/dedicated-server.md index c812aaf..a2ae71b 100644 --- a/markdown/internal/dedicated-server.md +++ b/markdown/internal/dedicated-server.md @@ -3,7 +3,7 @@ ## Binary You will want to obtain the upstream [FTEQW](https://www.fteqw.org/) server binary for your respective platform. -If you run pterodactyl there is an [egg](https://github.com/JordanPlayz158/games-standalone/blob/add/nazi-zombies-portable/nazi_zombies_portable/egg-nazi-zombies--portable.json) that handles the Binary, Assets, QuakeC, and CVars for you. +If you run pterodactyl there is an [egg](https://github.com/pelican-eggs/games-standalone/tree/main/nazi_zombies_portable) that handles the Binary, Assets, QuakeC, and CVars for you. For everyone else, you will need to download the [Assets](https://github.com/nzp-team/assets/releases) and [QuakeC](https://github.com/nzp-team/quakec/releases) files when using upstream FTEQW. For assets, you will want to download `pc-nzp-assets.zip` and extract it to the same location as the binary, you should have the FTEQW binary and a directory called `nzp` beside it. For QuakeC you will want both `fte-nzp-qc.zip` and `standard-nzp-qc.zip` and you will want to extract them inside the `nzp` folder. The NZP folder should now contain some `.dat` files. After that, you can run the binary with the `-dedicated` argument and with the below [cvars](https://fte.triptohell.info/wiki/index.php/Console_Variables) outlined. @@ -11,6 +11,7 @@ For everyone else, you will need to download the [Assets](https://github.com/nzp ## Web ### Defining a Port You would use the `sv_port_tcp` cvar to specify which port the **WS** server will run on. + ### Protocol Name `com_protocolname` = `NZP-REBOOT-WEB` @@ -20,6 +21,7 @@ The dedicated server runs a websocket server, you will need to type explicitly ` ## Desktop/Native ### Defining a Port You would use the `sv_port` cvar to specify which port the **UDP** server will run on. + ### Protocol Name `com_protocolname` = `NZP-REBOOT`