From 2d342903df7ec23e591f9646e71cfa3bf5b927c5 Mon Sep 17 00:00:00 2001 From: MotoLegacy Date: Sun, 24 Nov 2024 12:56:55 -0800 Subject: [PATCH] typos. --- markdown/mapping/external-references.md | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/markdown/mapping/external-references.md b/markdown/mapping/external-references.md index 94042ee..282d8eb 100644 --- a/markdown/mapping/external-references.md +++ b/markdown/mapping/external-references.md @@ -3,11 +3,10 @@ ## Introduction -*Nazi Zombies: Portable* is build using many open source, well-documented tools as well as a boundation of already well-understood game architecture. This has significant benefit, as a lot of general ground about creating content for *NZ:P* has already been covered by *Quake* and *Half-Life* mapping/modding resources. +*Nazi Zombies: Portable* is built using many open source, well-documented tools as well as a foundation of already well-understood game architecture. This has significant benefit, as a lot of general ground about creating content for *NZ:P* has already been covered by *Quake* and *Half-Life* mapping/modding resources. The *Nazi Zombies: Portable* makes no attempt to document a lot of these concepts as a result. There are much better, more comprehensive resources that you should follow instead. These are linked below, using Internet Archive dumps where possible. - ## Links * [The Quake Wiki](https://quakewiki.org/wiki/Main_Page): Mega-Wiki of general Quake mapping, modding, and engine information. It is recommended to only follow the resources on this page that applies to vanilla Quake engines, as opposed to *FTE*, *Quakespasm*, or *DarkPlaces*, etc. *NZ:P* is not Quake but is built from a very vanilla baseline and features many entity compatibilities.