!!permu FRAMEBLEND !!permu SKELETAL !!permu FOG varying vec3 norm; #ifdef VERTEX_SHADER #include "sys/skeletal.h" uniform float e_time; void main () { gl_Position = skeletaltransform_n(norm); } #endif #ifdef FRAGMENT_SHADER #include "sys/fog.h" void main () { gl_FragColor = vec4(0,0,0,0); } #endif