r_part blood_particle { texture "particles/bloodcloud.tga" tcoords 0 0 256 256 256 die 0.3 scalefactor 1 scale 32 alpha 1 rgb 40 0 0 randomvel 32 spawnmode box spawnorg 2 count 3 } r_part gibs { texture "particles/gibchunk.tga" tcoords 0 0 256 256 256 die 1 scalefactor 1 scale 8 alpha 1 alphadelta -1 rgb 10 0 0 randomvel 128 175 spawnmode ball spawnorg 2 count 16 gravity 200 }