r_part muzzle_part0 { texture "textures/mzfl/mzfl0.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 255 255 255 spawnorg 0 count 1 blend add } r_part muzzle_part1 { texture "textures/mzfl/mzfl1.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 255 255 255 spawnorg 0 count 1 blend add } r_part muzzle_part2 { texture "textures/mzfl/mzfl2.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 255 255 255 spawnorg 0 count 1 blend add } r_part muzzle_pap_part0 { texture "textures/mzfl/mzfl0.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 255 80 255 spawnorg 0 count 1 blend add } r_part muzzle_pap_part1 { texture "textures/mzfl/mzfl1.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 80 80 255 spawnorg 0 count 1 blend add } r_part muzzle_pap_part2 { texture "textures/mzfl/mzfl2.tga" tcoords 0 0 256 256 256 type normal die 0.05 scalefactor 0 scale 150 alpha 1 rgb 255 80 150 spawnorg 0 count 1 blend add }