// // Default Config // unbindall set pr_csqc_formenus 1 cl_nocsqc 0 bind a +moveleft bind d +moveright bind w +forward bind s +back bind MOUSE1 +attack // fire bind MOUSE2 +button8 // aimin bind SPACE impulse 10 // jump bind CTRL +button4 // switch bind r +button5 // reload bind e +button7 // use bind g +button3 // grenade bind v +button6 // knife bind = impulse 22 // naievil (FIXME) used to test impulse system bind 1 impulse 110 bind 2 impulse 111 bind MWHEELUP impulse 110 bind MWHEELDOWN impulse 111 bind 3 impulse 102 bind 4 impulse 33 bind 5 impulse 104 bind 6 impulse 105 bind 7 impulse 106 bind 8 impulse 107 bind 9 impulse 108 bind 0 impulse 109 //default +speed is crap, we use custom system for walk bind SHIFT +sprint alias +sprint "impulse 23" alias -sprint "impulse 24" // // Menus, console, talk // bind TAB "showscores" bind ESCAPE "togglemenu" bind ~ "toggleconsole" bind ` "toggleconsole" bind t "messagemode" bind F12 "screenshot" // // default cvars // viewsize 100 gamma 1.0 volume 0.7 sensitivity 3 fov 90 gamma 1 //sky sky // naievil (FIXME) test skybox vid_fullscreen_standalone 0 vid_width 1024 vid_height 768 cl_cursor "menu/cursor" cl_cursor_bias_x 0 cl_cursor_bias_y 0 cl_cursor_scale 1 cl_bob 0 in_rawinput 1 vid_conautoscale "3" r_clear "1" //this makes movement not-jerky on q3bsp and makes the engine not crash in huge maps sv_bigcoords 1 maxclients 4 sv_playerslots 8 net_compress 1 sv_nqplayerphysics 1 // // CONTROLLER BINDS // in_xinput 1 in_dinput 0 in_rawinput 1 joystick 0 in_restart _windowed_mouse 1 joyadvaxisr "echo left (r)" joyadvaxisu "echo left (u)" joyadvaxisx "echo right (x)" joyadvaxisy "echo right (y)" bind aux10 "+attack" bind aux9 +button8 bind aux2 +button3 bind aux1 "+moveup" bind joy4 "impulse 30" //B Crouch bind joy3 +button4 bind aux6 "showscores" bind joy1 +button5 //X Reload bind joy2 impulse 10 //A Jump bind aux5 "togglemenu" bind aux3 +sprint bind aux4 +button6 bind aux7 "echo 7" bind aux8 "echo 8"