r_part respawn { texture "particles/smoke.tga" tcoords 0 0 256 256 256 die 0.5 scalefactor 1 scale 40 alpha 0.3 alphadelta -1.2 rgb 200 150 100 spawnmode ball spawnorg 24 count 10 veladd 64 gravity -2048 orgadd -32 blend add } r_part pickup { texture "particles/smoke.tga" tcoords 0 0 256 256 256 die 0.5 scalefactor 1 scale 32 alpha 0.3 alphadelta -0.7 rgb 70 100 140 randomvel 16 spawnmode ball spawnorg 24 orgadd 8 count 5 blend add }