Commit Graph

45 Commits

Author SHA1 Message Date
Steam Deck User edab9493ff Add Bunker-Defense by Revnova 2023-03-05 21:47:00 -05:00
Steam Deck User b2d32de168 FGD: Add support for more Perk lights; change defaults 2023-03-05 11:59:42 -05:00
Steam Deck User 2e65326d6f COMMON/SOURCE: Add Textures for Wunderwaffe and Pack-A-Punch Camo 2023-03-05 01:17:12 -05:00
DerpedCrusader d6d31d1d2e
Fg-42 Update (#34)
new model animation texture, the whole 9 yards

also, removed an autosave file for the Bar
2023-02-27 18:05:56 -05:00
DerpedCrusader 6ab132d417
browning ADS update assets (#33)
New models, textures, and animations for the browning, all at 170kb less
2023-02-19 20:44:18 -05:00
Abhid Islam b391c1aa28
Hotfix 4all (now renamed F4ll) (#32)
Somehow I didn't think of this name earlier.
Fixes an issue where zombies get stuck on the outside stairs which compounded into zombies getting stuck elsewhere.
2023-02-11 12:10:59 -05:00
Steam Deck User 1ef7afbc15 FGD: Oops! Add fullbright to misc_model spawnflags 2023-02-03 17:08:47 -05:00
Steam Deck User 0491a76135 FGD: Add misc_model 2023-02-03 17:08:16 -05:00
DerpedCrusader ce500d55f0
firing range adition (#31) 2023-01-22 19:55:13 -05:00
DerpedCrusader 6a0d5b05c5
Demo-weapons-ADS-update (#30) 2023-01-20 18:32:53 -05:00
DerpedCrusader b325791f81
correcting (most) of the guns exports (#29)
* correcting (most) of the guns exports

apparently, i didn't mess up the Thompson up

* add-trench-source

oop

Co-authored-by: Steam Deck User <motolegacy.git@gmail.com>
2023-01-19 00:14:39 -05:00
DerpedCrusader eb902ed28e
357-ADS-update (#27) 2023-01-17 14:53:05 -05:00
DerpedCrusader f417f78ee4
BAR-Kar98k-re-export (#26) 2023-01-16 23:12:41 -05:00
DerpedCrusader dbe0b9ca48
added source files for m1a1 (#25) 2023-01-16 00:27:32 -05:00
Steam Deck User 9d1b4bacd0 COMMON/SOURCE: Add new Perk Bottle textures 2023-01-14 21:43:30 -05:00
Steam Deck User a124e4c227 FGD: Add weapon 99 for buy_weapon that refills any ammo 2023-01-12 21:14:22 -05:00
Steam Deck User f0bb81691c FGD: Fix weapon names, add support for DG-2 and MP5K 2023-01-12 21:00:25 -05:00
DerpedCrusader af6a1cec16
STG-44-Update (#21) 2023-01-11 13:37:29 -05:00
Abhid Islam c53f822997
Update Fegefeuer (#20) 2023-01-11 13:37:15 -05:00
DerpedCrusader 33414845f0
First Addition of the MP5K (#17)
corrected the name of the firing sound, corrected model, and updated blend file

also correction of the chalk
2023-01-02 11:16:17 -05:00
Abhid Islam 6d305bdbde
B1ooD versions 3 and 4 (#16) 2022-12-31 18:08:21 -05:00
DerpedCrusader 9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
DerpedCrusader bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
Ian beafc70519
Delete v_ray.mdl_0.pcx 2022-12-20 14:52:33 -05:00
DerpedCrusader 4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader 2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader 9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam 52af162345
Fegefeuer hotfixes (#6)
Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Abhid Islam 504e524ddb
Add map Fegefeuer (#5) 2022-11-11 12:53:12 -05:00
Abhid Islam f11d0d926d
Add maps Loop, Dung3on + 4all (#4) 2022-09-08 18:16:32 -04:00
Abhid Islam 66bfe21442
Show wall chalks in Trenchbroom (#3) 2022-07-26 15:47:18 -04:00
Ian c8362c8e9c Add CHK texture source files 2022-06-08 17:29:34 -04:00
Ian 43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
Ian 471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
Abhid Islam f5dcbc3839
FGD: Fix model paths (#2) 2022-04-29 13:12:46 -04:00
unknown 08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown 9c52b5281f FGD: Expand Explosive Barrel 2022-04-23 18:53:28 -04:00
unknown b86bae44cf Map: Boxxer update & source file upload 2022-04-06 15:14:54 -04:00
unknown 6c117447b0 FGD: Use Half-Life scaled machine models by default 2022-04-06 14:39:42 -04:00
unknown 7f5ba3412d Fix naming convention on machine source 2022-04-06 14:29:53 -04:00
unknown f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown f9031c4ebe Expand Power Switch fields 2022-04-06 10:29:10 -04:00
unknown ed10ab4ede Expand Zapper fields 2022-04-05 21:46:45 -04:00
DerpedCrusader 35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown 78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00