Commit Graph

65 Commits

Author SHA1 Message Date
Steam Deck User a124e4c227 FGD: Add weapon 99 for buy_weapon that refills any ammo 2023-01-12 21:14:22 -05:00
Steam Deck User f0bb81691c FGD: Fix weapon names, add support for DG-2 and MP5K 2023-01-12 21:00:25 -05:00
Steam Deck User 3ad60d5656 Non-compromising lower rate of lots of sounds; trash what.wav 2023-01-12 16:29:24 -05:00
Steam Deck User d59ccb4c53 Merge branch 'main' of https://github.com/nzp-team/assets 2023-01-12 16:05:00 -05:00
Steam Deck User 621930272b Delete garbage macOS files 2023-01-12 16:04:21 -05:00
DerpedCrusader af6a1cec16
STG-44-Update (#21) 2023-01-11 13:37:29 -05:00
Abhid Islam c53f822997
Update Fegefeuer (#20) 2023-01-11 13:37:15 -05:00
Ian 160b34dcca
Update URL to main repository on workflow 2023-01-11 09:43:51 -05:00
Steam Deck User fc5b430706 COMMON: Add some external weapon textures 2023-01-11 09:40:43 -05:00
DerpedCrusader 315447d30e
fixing normals for MP5k world model (#19)
fixing normals
2023-01-03 19:33:54 -05:00
ScatterBox a21c260aab
Add default loading screen asset for NX and Vita (#18)
* Added missing sounds

yup

* Add default loading screen asset for Vita and NX

Dependencies...
2023-01-02 11:16:32 -05:00
DerpedCrusader 33414845f0
First Addition of the MP5K (#17)
corrected the name of the firing sound, corrected model, and updated blend file

also correction of the chalk
2023-01-02 11:16:17 -05:00
Abhid Islam 6d305bdbde
B1ooD versions 3 and 4 (#16) 2022-12-31 18:08:21 -05:00
DerpedCrusader 6e02f9c9c7
Fix Afterburner (#15) 2022-12-30 00:29:42 -05:00
DerpedCrusader 9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
Steam Deck User 0918533557 move them down 2022-12-28 20:07:02 -05:00
Steam Deck User 38cd65864b sigh 2022-12-28 19:51:06 -05:00
Steam Deck User caee5e5ee8 PC: cfg fixes 2022-12-28 19:43:19 -05:00
Steam Deck User f58a23c37e add helpful co-op config cvars 2022-12-28 19:30:00 -05:00
Steam Deck User 8af4298134 Remove old ones, too. 2022-12-27 21:45:37 -05:00
Steam Deck User 6fb8c04c3f Restore old Zombie path names 2022-12-27 21:42:16 -05:00
Ian 3056f90c59 Oops! Use PCX instead of TGA 2022-12-21 14:32:47 -05:00
Ian 9d5f896d92 Move external zombie skins to common/models/ai 2022-12-21 14:28:58 -05:00
DerpedCrusader bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader 49eac7a7b7
updated stg fix (#11)
fixed the world model for stg
2022-12-20 16:44:27 -05:00
Ian beafc70519
Delete v_ray.mdl_0.pcx 2022-12-20 14:52:33 -05:00
DerpedCrusader 4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader 2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
Ian 3294d36759
Update README.md 2022-12-20 02:00:39 -05:00
DerpedCrusader 9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam 52af162345
Fegefeuer hotfixes (#6)
Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Ian c349066dc4 Fix absence of a lot of sounds 2022-11-28 09:34:28 -05:00
Ian 272a0cf914 3DS: Add sprint and crouch back to config 2022-11-27 14:33:05 -05:00
Ian acc99f4893 Oops! 2022-11-27 12:56:20 -05:00
Ian feebe58af8 3DS: Use right path for finding ZIP archive 2022-11-27 12:52:57 -05:00
Ian d6102463ad Assemble 3DS assets 2022-11-27 12:48:45 -05:00
Ian fc179ea2fd CTR: Refine 3DS-exclusive assets
Almost time to package!
2022-11-27 12:44:15 -05:00
Abhid Islam 504e524ddb
Add map Fegefeuer (#5) 2022-11-11 12:53:12 -05:00
Ryan Baldwin ea68799cbd CTR: Add initial 2022-09-09 02:34:43 -04:00
Abhid Islam f11d0d926d
Add maps Loop, Dung3on + 4all (#4) 2022-09-08 18:16:32 -04:00
Abhid Islam 66bfe21442
Show wall chalks in Trenchbroom (#3) 2022-07-26 15:47:18 -04:00
moto 3db20b4a04 Set allow_skybox serverinfo to 0 by default 2022-07-10 10:36:22 -04:00
moto 3ef4813985 Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
Ian 29b8c66784 Sounds revamp for PSP file size 2022-06-08 19:50:25 -04:00
Ian c8362c8e9c Add CHK texture source files 2022-06-08 17:29:34 -04:00
Ian 43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
moto 313c1851ec Add border-less scope graphic 2022-05-09 17:13:43 -04:00
moto 881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian 471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
Abhid Islam f5dcbc3839
FGD: Fix model paths (#2) 2022-04-29 13:12:46 -04:00