Commit graph

51 commits

Author SHA1 Message Date
DerpedCrusader
9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
Steam Deck User
0918533557 move them down 2022-12-28 20:07:02 -05:00
Steam Deck User
38cd65864b sigh 2022-12-28 19:51:06 -05:00
Steam Deck User
caee5e5ee8 PC: cfg fixes 2022-12-28 19:43:19 -05:00
Steam Deck User
f58a23c37e add helpful co-op config cvars 2022-12-28 19:30:00 -05:00
Steam Deck User
8af4298134 Remove old ones, too. 2022-12-27 21:45:37 -05:00
Steam Deck User
6fb8c04c3f Restore old Zombie path names 2022-12-27 21:42:16 -05:00
Ian
3056f90c59 Oops! Use PCX instead of TGA 2022-12-21 14:32:47 -05:00
Ian
9d5f896d92 Move external zombie skins to common/models/ai 2022-12-21 14:28:58 -05:00
DerpedCrusader
bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
DerpedCrusader
49eac7a7b7
updated stg fix (#11)
fixed the world model for stg
2022-12-20 16:44:27 -05:00
Ian
beafc70519
Delete v_ray.mdl_0.pcx 2022-12-20 14:52:33 -05:00
DerpedCrusader
4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader
2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
Ian
3294d36759
Update README.md 2022-12-20 02:00:39 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam
52af162345
Fegefeuer hotfixes (#6)
Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Ian
c349066dc4 Fix absence of a lot of sounds 2022-11-28 09:34:28 -05:00
Ian
272a0cf914 3DS: Add sprint and crouch back to config 2022-11-27 14:33:05 -05:00
Ian
acc99f4893 Oops! 2022-11-27 12:56:20 -05:00
Ian
feebe58af8 3DS: Use right path for finding ZIP archive 2022-11-27 12:52:57 -05:00
Ian
d6102463ad Assemble 3DS assets 2022-11-27 12:48:45 -05:00
Ian
fc179ea2fd CTR: Refine 3DS-exclusive assets
Almost time to package!
2022-11-27 12:44:15 -05:00
Abhid Islam
504e524ddb
Add map Fegefeuer (#5) 2022-11-11 12:53:12 -05:00
Ryan Baldwin
ea68799cbd CTR: Add initial 2022-09-09 02:34:43 -04:00
Abhid Islam
f11d0d926d
Add maps Loop, Dung3on + 4all (#4) 2022-09-08 18:16:32 -04:00
Abhid Islam
66bfe21442
Show wall chalks in Trenchbroom (#3) 2022-07-26 15:47:18 -04:00
moto
3db20b4a04 Set allow_skybox serverinfo to 0 by default 2022-07-10 10:36:22 -04:00
moto
3ef4813985 Use an even number + glQuake compatible null.spr 2022-07-08 18:12:09 -04:00
Ian
29b8c66784 Sounds revamp for PSP file size 2022-06-08 19:50:25 -04:00
Ian
c8362c8e9c Add CHK texture source files 2022-06-08 17:29:34 -04:00
Ian
43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
moto
313c1851ec Add border-less scope graphic 2022-05-09 17:13:43 -04:00
moto
881ad2bb30 Add FTE alpha transparency shader, use new sprite namescheme 2022-05-09 15:58:18 -04:00
Ian
471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
Abhid Islam
f5dcbc3839
FGD: Fix model paths (#2) 2022-04-29 13:12:46 -04:00
unknown
08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown
9c52b5281f FGD: Expand Explosive Barrel 2022-04-23 18:53:28 -04:00
unknown
a0f06f271a Added external mbox texture 2022-04-06 23:04:06 -04:00
unknown
b86bae44cf Map: Boxxer update & source file upload 2022-04-06 15:14:54 -04:00
unknown
6c117447b0 FGD: Use Half-Life scaled machine models by default 2022-04-06 14:39:42 -04:00
unknown
7f5ba3412d Fix naming convention on machine source 2022-04-06 14:29:53 -04:00
unknown
f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown
f9031c4ebe Expand Power Switch fields 2022-04-06 10:29:10 -04:00
unknown
96175182cb External texture tidying 2022-04-06 00:33:40 -04:00
unknown
ed10ab4ede Expand Zapper fields 2022-04-05 21:46:45 -04:00
unknown
9e8f007409 Add Electric Barrier Sound (https://freesound.org/people/JoelAudio/sounds/136542/) 2022-04-05 19:26:58 -04:00
unknown
0450b7f030 Restore smaller gfx/hud/scope.tga 2022-04-05 11:57:48 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
ec78a4fccb Remove old workflow test 2022-02-08 14:01:16 -05:00