Commit graph

25 commits

Author SHA1 Message Date
Abhid Islam
6d305bdbde
B1ooD versions 3 and 4 (#16) 2022-12-31 18:08:21 -05:00
DerpedCrusader
9ea766f1c2
MP40 Update (#13) 2022-12-29 23:40:05 -05:00
DerpedCrusader
bd0dbb48a7
New Gewehr model + Sources (#12)
adds in a new gewehr model as well as the source files for them

probably could work on a better texture for it, but not really a focus rn
2022-12-20 18:31:00 -05:00
Ian
beafc70519
Delete v_ray.mdl_0.pcx 2022-12-20 14:52:33 -05:00
DerpedCrusader
4e84500045
Raygun model Update (#9)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files

* Update to the Raygun

this update includes an updated source file, new external texture, and minor animation fixes
2022-12-20 14:52:14 -05:00
DerpedCrusader
2973973853
M1 Garand Model (#8)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture

* New M1 Garand remodel

new viewmodel for the garand, along with the source files
2022-12-20 02:19:55 -05:00
DerpedCrusader
9f2836e4fd
Ppsh model (#7)
* New PPSH Model

Higher Poly Count, higher fidelity, better animations ect.

* Adding Source Textures/Model

had the incorrect source model, as well as it was missing the PAP texture
2022-12-20 01:50:41 -05:00
Abhid Islam
52af162345
Fegefeuer hotfixes (#6)
Fix buying mbox through wall, errant hitboxes, extend barrier wall, fix texture.
2022-12-19 23:18:57 -05:00
Abhid Islam
504e524ddb
Add map Fegefeuer (#5) 2022-11-11 12:53:12 -05:00
Abhid Islam
f11d0d926d
Add maps Loop, Dung3on + 4all (#4) 2022-09-08 18:16:32 -04:00
Abhid Islam
66bfe21442
Show wall chalks in Trenchbroom (#3) 2022-07-26 15:47:18 -04:00
Ian
c8362c8e9c Add CHK texture source files 2022-06-08 17:29:34 -04:00
Ian
43e90e0cd6 Store texture WADs in source directory 2022-06-08 17:27:08 -04:00
Ian
471a34b8ff Fix HL Power Switch alignment 2022-05-07 16:53:10 -04:00
Abhid Islam
f5dcbc3839
FGD: Fix model paths (#2) 2022-04-29 13:12:46 -04:00
unknown
08086d1b00 Power Switch and Electro-Shock rescale 2022-04-23 23:38:50 -04:00
unknown
9c52b5281f FGD: Expand Explosive Barrel 2022-04-23 18:53:28 -04:00
unknown
b86bae44cf Map: Boxxer update & source file upload 2022-04-06 15:14:54 -04:00
unknown
6c117447b0 FGD: Use Half-Life scaled machine models by default 2022-04-06 14:39:42 -04:00
unknown
7f5ba3412d Fix naming convention on machine source 2022-04-06 14:29:53 -04:00
unknown
f81aecd1d5 Add Revised Perk Models 2022-04-06 14:26:14 -04:00
unknown
f9031c4ebe Expand Power Switch fields 2022-04-06 10:29:10 -04:00
unknown
ed10ab4ede Expand Zapper fields 2022-04-05 21:46:45 -04:00
DerpedCrusader
35342f9328
Asset Source Refresh (#1)
* adding some sources I had laying around

ppsh, mp5k, grenade bag, chalk, perk bottle, deadshot

* Fixing file structure, mesh texture paths, and adding Mp5k asset files

undoxxed myself
2022-02-08 22:27:15 -05:00
unknown
78f0abe577 Initial commit 2022-02-08 13:58:09 -05:00