Fix for ambient_general via fgd to restore ambient sounds (#63)

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striga 2024-01-08 17:58:19 -03:00 committed by GitHub
parent bffdeaf351
commit f500199181
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2 changed files with 26 additions and 6 deletions

View file

@ -1364,10 +1364,20 @@
] ]
] ]
@PointClass = ambient_general : "Universal Ambient Sound" @PointClass base(Targetname, Soundplaying) = ambient_generic : "Universal Ambient Sound"
[ [
spawnflags(flags) =
[
0: "Medium radius"
1: "Everywhere"
2: "Small (Idle)"
4: "Medium (static)"
8: "Large (normal)"
16: "Start Silent"
32: "Not looping"
]
volume(integer) : "Volume" : 1 volume(integer) : "Volume" : 1
noise(string) : "Ambient Sound" message(string) : "Ambient Sound"
] ]
@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music" @PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"

View file

@ -1364,10 +1364,20 @@
] ]
] ]
@PointClass = ambient_general : "Universal Ambient Sound" @PointClass base(Targetname, Soundplaying) = ambient_generic : "Universal Ambient Sound"
[ [
spawnflags(flags) =
[
0: "Medium radius"
1: "Everywhere"
2: "Small (Idle)"
4: "Medium (static)"
8: "Large (normal)"
16: "Start Silent"
32: "Not looping"
]
volume(integer) : "Volume" : 1 volume(integer) : "Volume" : 1
noise(string) : "Ambient Sound" message(string) : "Ambient Sound"
] ]
@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music" @PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"