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Fix for ambient_general via fgd to restore ambient sounds (#63)
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parent
bffdeaf351
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2 changed files with 26 additions and 6 deletions
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@ -1364,10 +1364,20 @@
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@PointClass = ambient_general : "Universal Ambient Sound"
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@PointClass base(Targetname, Soundplaying) = ambient_generic : "Universal Ambient Sound"
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[
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[
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spawnflags(flags) =
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[
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0: "Medium radius"
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1: "Everywhere"
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2: "Small (Idle)"
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4: "Medium (static)"
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8: "Large (normal)"
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16: "Start Silent"
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32: "Not looping"
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]
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volume(integer) : "Volume" : 1
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volume(integer) : "Volume" : 1
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noise(string) : "Ambient Sound"
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message(string) : "Ambient Sound"
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@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"
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@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"
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@ -1364,10 +1364,20 @@
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]
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]
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]
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]
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@PointClass = ambient_general : "Universal Ambient Sound"
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@PointClass base(Targetname, Soundplaying) = ambient_generic : "Universal Ambient Sound"
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[
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[
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spawnflags(flags) =
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[
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0: "Medium radius"
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1: "Everywhere"
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2: "Small (Idle)"
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4: "Medium (static)"
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8: "Large (normal)"
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16: "Start Silent"
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32: "Not looping"
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]
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volume(integer) : "Volume" : 1
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volume(integer) : "Volume" : 1
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noise(string) : "Ambient Sound"
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message(string) : "Ambient Sound"
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]
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]
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@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"
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@PointClass base(Targetname, Soundplaying) = ambient_bgm : "Back Ground Music"
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