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FGD: Add trigger_setfire
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2 changed files with 18 additions and 0 deletions
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@ -1490,6 +1490,15 @@
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2: "No damage to clients" : 0
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2: "No damage to clients" : 0
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@SolidClass base(Targetname) = trigger_setfire : "Trigger fire effect"
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[
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fire_timeout(integer) : "Effect Duration" : 2
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spawnflags(Flags) =
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[
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1: "Applies to Clients": 0
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2: "No damage to AI/Enemies" : 0
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]
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]
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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[
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[
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@ -1489,6 +1489,15 @@
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2: "No damage to clients" : 0
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2: "No damage to clients" : 0
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]
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]
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]
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]
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@SolidClass base(Targetname) = trigger_setfire : "Trigger fire effect"
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[
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fire_timeout(integer) : "Effect Duration" : 2
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spawnflags(Flags) =
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[
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1: "Applies to Clients": 0
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2: "No damage to AI/Enemies" : 0
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]
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]
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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[
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[
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