Merge remote-tracking branch 'upstream/main'

This commit is contained in:
Tyler Young 2024-08-06 19:18:45 -04:00
commit db6f656c88
38 changed files with 1215 additions and 1035 deletions

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@ -7,6 +7,6 @@ erasing the horde.
Dr_Tinklez
Jacob Giguere
1
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@ -1,4 +1,5 @@
game nzp
name "Nazi Zombies Portable"
basegame nzp
mainconfig "nzportable.cfg"
disablehomedir 1

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@ -1,116 +1,63 @@
//
// Default Config
//
unbindall
// Nazi Zombies: Portable configuration file, do not modify
set pr_csqc_formenus 1
cl_nocsqc 0
bind a +moveleft
bind d +moveright
bind w +forward
bind s +back
bind MOUSE1 +attack // fire
bind MOUSE2 +button8 // aimin
bind SPACE impulse 10 // jump
bind CTRL +button4 // switch
bind r +button5 // reload
bind e +button7 // use
bind g +button3 // grenade
bind v +button6 // knife
bind a +moveleft
bind d +moveright
bind w +forward
bind s +back
bind MOUSE1 +attack // fire
bind MOUSE2 +button8 // aimin
bind SPACE impulse 10 // jump
bind CTRL +button4 // switch
bind r +button5 // reload
bind e +button7 // use
bind g +button3 // grenade
bind v +button6 // knife
bind = impulse 22
bind 1 +button4
bind 2 +button4
bind MWHEELUP +button4
bind MWHEELDOWN +button4
bind = impulse 22
bind 1 +button4
bind 2 +button4
bind MWHEELUP +button4
bind MWHEELDOWN +button4
bind 3 impulse 102
bind 4 impulse 33
bind 5 impulse 104
bind 6 impulse 105
bind 7 impulse 106
bind 8 impulse 107
bind 9 impulse 108
bind 0 impulse 109
bind 3 impulse 102
bind 4 impulse 33
bind 5 impulse 104
bind 6 impulse 105
bind 7 impulse 106
bind 8 impulse 107
bind 9 impulse 108
bind 0 impulse 109
bind SHIFT impulse 23
bind SHIFT impulse 23
//
// Menus, console, talk
//
bind TAB "showscores"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind t "messagemode"
bind F12 "screenshot"
bind TAB "showscores"
bind ESCAPE "togglemenu"
bind ~ "toggleconsole"
bind ` "toggleconsole"
bind t "messagemode"
bind F12 "screenshot"
//
// default cvars
//
volume 0.5
sensitivity 3
fov 90
gamma 1
viewsize 100
gamma 1.0
volume 0.7
sensitivity 3
fov 90
gamma 1
//sky sky // naievil (FIXME) test skybox
vid_fullscreen_standalone 0
vid_fullscreen 0
vid_width 800
vid_height 600
vid_fullscreen_standalone 0
vid_width 1024
vid_height 768
name "Unknown Soldier"
cl_cursor "menu/cursor"
cl_cursor_bias_x 0
cl_cursor_bias_y 0
cl_cursor_scale 1
cl_bob 0
in_rawinput 1
vid_conautoscale "3"
r_clear "1"
//this makes movement not-jerky on q3bsp and makes the engine not crash in huge maps
sv_bigcoords 1
maxclients 4
sv_playerslots 8
net_compress 1
sv_nqplayerphysics 0
sv_mintic 0.045
name "Unknown Soldier"
//
// CONTROLLER BINDS
//
set cl_controllerglyphs "xbox"
in_restart
_windowed_mouse 1
con_notifylines "-1"
msg_filter "1"
r_scenecache "0"
joyadvaxisr "echo left (r)"
joyadvaxisu "echo left (u)"
joyadvaxisx "echo right (x)"
joyadvaxisy "echo right (y)"
bind aux10 "+attack"
bind aux9 +button8
bind aux2 +button3
bind aux1 "+moveup"
bind joy4 "impulse 30" //B Crouch
bind joy3 +button4
bind aux6 "showscores"
bind joy1 +button5 //X Reload
bind joy2 impulse 10 //A Jump
bind aux5 "togglemenu"
bind aux3 +sprint
bind aux4 +button6
bind aux7 "echo 7"
bind aux8 "echo 8"
// Autocvar
seta cg_chatEnabled "1"
seta r_viewmodel_default_fov "70"
seta cl_controllerglyphs "xbox"
seta in_rumbleenabled "1"
seta cl_cinematic "0"
seta nzp_particles "1"
seta nzp_decals "1"
seta vid_ultrawide_limiter "0"
seta cl_bobside "0.02"

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@ -1,4 +1,4 @@
// Nazi Zombies Portable config file (2021-07-01 20:09)
// Nazi Zombies Portable config file (2024-07-04 16:50)
bind "TAB" "showscores"
bind "ESCAPE" "togglemenu"
@ -32,8 +32,8 @@ bind LSHIFT "impulse 23"
bind F12 "screenshot"
bind MOUSE1 "+attack"
bind MOUSE2 "+button8"
bind MWHEELUP "+button4"
bind MWHEELDOWN "+button4"
bind MWHEELUP "+button4"
bind JOY1 "+button5"
bind JOY2 "impulse 10"
bind JOY3 "+button4"
@ -50,6 +50,7 @@ bind AUX9 "+button8"
bind AUX10 "+attack"
setinfo * ""
setinfo "in_menu" "1"
p2 setinfo * ""
@ -58,7 +59,6 @@ p3 setinfo * ""
p4 setinfo * ""
serverinfo * ""
serverinfo "allow_skybox" "0"
serverinfo "map" "ndu"
localinfo * ""
@ -77,6 +77,15 @@ alias startmap_sp "map start"
// Custom variables
seta r_deluxmapping "1" //Enables bumpmapping based upon precomputed light directions.
seta cl_bobside "0.02"
seta vid_ultrawide_limiter "0"
seta nzp_decals "1"
seta nzp_particles "1"
seta cl_cinematic "0"
seta in_rumbleenabled "1"
seta cl_controllerglyphs "xbox"
seta r_viewmodel_default_fov "70"
seta cg_chatEnabled "1"
// Text editor
pr_debugger "0" //When enabled, QC errors and debug events will enable step-by-step tracing.
@ -89,10 +98,9 @@ seta cl_gibfilter "0"
v_powerupshell "0"
cl_r2g "0" //Uses progs/grenade.mdl instead of progs/missile.mdl when 1.
r_rocketlight "0"
r_rockettrail "0"
cl_staticsounds "1"
seta gl_simpleitems "0"
cl_model_bobbing "0"
seta gl_simpleitems "0" //Replace models with simpler sprites.
cl_model_bobbing "0" //Makes rotating pickup items bob too.
// client input controls
m_side "0.8"
@ -100,8 +108,8 @@ m_forward "1"
m_yaw "0.022"
m_pitch "0.022"
sensitivity "3"
lookstrafe "0"
lookspring "0"
lookstrafe "0" //Mouselook enables mouse strafing.
lookspring "0" //Recentre the camera when the mouse-look is released.
cl_sidespeed "400"
cl_backspeed "" //The base speed that you move backwards at. If empty, uses the value of cl_forwardspeed instead.
cl_forwardspeed "400"
@ -120,15 +128,15 @@ r_explosionlight_fade "0.784 0.92 0.48" //This controls the per-second RGB decay
r_explosionlight_colour "4.0 2.0 0.5" //This controls the initial RGB values of EF_EXPLOSION effects.
r_explosionlight "1"
cl_expsprite "0" //Display a central sprite in explosion effects. QuakeWorld typically does so, NQ mods should not (which is problematic when played with the qw protocol).
r_fb_models "0"
// client networking options
cl_netfps "150" //Send up to this many packets to the server per second. The rate used is also limited by the server which usually forces a cap to this setting of 77. Low packet rates can result in extra extrapolation to try to hide the resulting latencies.
// Status bar settings
cl_sbaralpha "0.75" //Specifies the transparency of the status bar. Only Takes effect when cl_sbar is set to 2.
// Voice Chat
cl_voip_bitrate "3000" //For codecs with non-specific bitrates, this specifies the target bitrate to use.
cl_voip_autogain "0" //Attempts to normalize your voice levels to a standard level. Useful for lazy people, but interferes with voice activation levels.
cl_voip_noisefilter "1" //Enable the use of the noise cancelation filter.
cl_voip_codec "" //0: speex(@11khz). 1: raw. 2: opus. 3: speex(@8khz). 4: speex(@16). 5:speex(@32). 6: pcma. 7: pcmu.
cl_voip_micamp "2" //Amplifies your microphone when using voip.
cl_voip_ducking "0.5" //Scales game audio by this much when someone is talking to you. Does not affect your speaker volume when you speak (minimum of cl_voip_capturingvol and cl_voip_ducking is used).
@ -153,7 +161,7 @@ s_doppler_max "2" //Highest allowed doppler scale, to avoid things getting
s_doppler_min "0.5" //Slowest allowed doppler scale.
s_doppler "0" //Enables doppler, with a multiplier for the scale.
s_bits "16"
s_numspeakers "2" //Number of hardware audio channels to use. FTE Quake supports up to 6.
s_numspeakers "2" //Number of hardware audio channels to use. Nazi Zombies: Portable supports up to 6.
s_swapstereo "0"
s_khz "48" //Sound speed, in kilohertz. Common values are 11, 22, 44, 48. Values above 1000 are explicitly in hertz.
s_mixahead "0.1" //Specifies how many seconds to prebuffer audio. Lower values give less latency, but might result in crackling. Different hardware/drivers have different tolerances, and this setting may be ignored completely where drivers are expected to provide their own tolerances.
@ -161,24 +169,15 @@ s_ambientfade "100"
s_ambientlevel "0.3" //This controls the volume levels of automatic area-based sounds (like water or sky), and is quite annoying. If you're playing deathmatch you'll definitely want this OFF.
musicvolume "0.3" //Volume level for background music.
s_loadas8bit "0" //Downsample sounds on load as lower quality 8-bit sound, to save memory.
volume "0.7" //Volume level for game sounds (does not affect music, voice, or cinematics).
volume "0.05" //Volume level for game sounds (does not affect music, voice, or cinematics).
mastervolume "1" //Additional multiplier for all other sounds.
nosound "0" //Disable all sound from the engine. Cannot be overriden by configs or anything if set via the -nosound commandline argument.
// Joystick variables
joystick "0"
// input controls
in_builtinkeymap "0"
xinput_rightvibrator "0"
xinput_leftvibrator "0"
in_xinput "1" //Enables the use of xinput for controllers.
//Note that if you have a headset plugged in, that headset will be used for audio playback if no specific audio device is configured.
in_dinput "0" //Enables the use of dinput for mouse movements
m_accel "0" //Values >0 will amplify mouse movement proportional to velocity. Small values have great effect. A lot of good Quake Live players use around the 0.1-0.2 mark, but this depends on your mouse CPI and polling rate.
m_touchmajoraxis "1" //When using a touchscreen, use only the major axis for strafing.
m_slidethreshold "10" //How far your finger needs to move to be considered a slide event (touchscreens).
m_fatpressthreshold "0.2" //How fat your thumb has to be to register a fat press (touchscreens).
m_longpressthreshold "1" //How long to press for it to register as a long press (touchscreens).
m_touchstrafe "1" //0: entire screen changes angles only.
//1: right hand side controls strafing.
//2:left hand side strafes.
@ -205,9 +204,6 @@ sb_alpha "0.7"
// Menu thingumiebobs
seta m_preset_chosen "1"
// server permission variables
sv_dlURL "" //Provides clients with an external url from which they can obtain pk3s/packages from an external http server instead of having to download over udp.
// server control variables
sv_savefmt "" //Specifies the format used for the saved game.
//0=legacy.
@ -219,13 +215,12 @@ sv_crypt_rcon "" //Controls whether the rcon password must be hashed or n
//1: Mandatory hashing (recommended).
//Empty: Allow either, whether the password is secure or not is purely the client's responsibility/fault. Only use this for comptibility with old clients.
sv_rconlim "4" //Blocks repeated (invalid) rcon attempts.
sv_cheats "0" // hi :)
// QC Extensions
pr_ext_dp_qc_getsurface "" //Set to 0 to block detection of the extension
// server physics variables
seta sv_nqplayerphysics "0" //Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour.
seta sv_nqplayerphysics "0" //Disable player prediction and run NQ-style player physics instead. This can be used for compatibility with mods that expect exact behaviour. A value of 2 will not block prediction, and may be juddery/jerky/swimmy.
// Progs variables
sv_progs "" //Specifies the filename of the gamecode to use serverside. Empty means autodetect - typically loading either progs or qwprogs depending on gamedir priority, then based upon deathmatch settings.
@ -253,9 +248,13 @@ seta r_particlesystem "script"
// bloom
seta r_bloom "0" //Enables bloom (light bleeding from bright objects). Fractional values reduce the amount shown.
// Skies
seta r_fastsky "0"
// Screen Options
cl_yieldcpu "0" //Attempt to yield between frames. This can resolve issues with certain drivers and background software, but can mean less consistant frame times. Will reduce power consumption/heat generation so should be set on laptops or similar (over-hot/battery powered) devices.
cl_idlefps "0" //This is the maximum framerate to attain while idle/paused/unfocused.
cl_maxfps_slop "3" //If a frame is delayed (eg because of poor system timer precision), this is how much sooner to pretend the frame happened (in milliseconds). If it is set too low then the average framerate will drop below the target, while too high may result in excessively fast frames.
cl_maxfps "500" //Sets the maximum allowed framerate. If you're using vsync or want to uncap framerates entirely then you should probably set this to 0. Set cl_yieldcpu 0 if you're trying to benchmark.
cl_hudswap "0"
seta cl_sbar "0"
@ -270,7 +269,7 @@ scr_fov_mode "4" //Controls what the fov cvar actually controls:
//2: horizontal axis.
//3: vertical axis.
//4: 4:3 horizontal axis, padded for wider resolutions (for a more classic fov)
r_viewmodel_fov "70" //field of vision, 1-170 degrees, standard fov is 90, nquake defaults to 108.
r_viewmodel_fov "0" //field of vision, 1-170 degrees, standard fov is 90, nquake defaults to 108.
fov "90" //field of vision, 1-170 degrees, standard fov is 90, nquake defaults to 108.
viewsize "100"
@ -285,18 +284,20 @@ seta r_shadow_realtime_world "0" //Enables the use of static/world realti
// Video config
vid_desktopsettings "0" //Ignore the values of vid_width and vid_height, and just use the same settings that are used for the desktop.
vid_displayfrequency ""
vid_height "768" //The screen height to attempt to use, in physical pixels. 0 means use desktop resolution.
vid_width "1024" //The screen width to attempt to use, in physical pixels. 0 means use desktop resolution.
vid_height "600" //The screen height to attempt to use, in physical pixels. 0 means use desktop resolution.
vid_width "800" //The screen width to attempt to use, in physical pixels. 0 means use desktop resolution.
vid_triplebuffer "1" //Specifies whether the hardware is forcing tripplebuffering on us, this is the number of extra page swaps required before old data has been completely overwritten.
vid_conautoscale "0" //Changes the 2d scale, including hud, console, and fonts. To specify an explicit font size, divide the desired 'point' size by 8 to get the scale. High values will be clamped to maintain at least a 320*200 virtual size.
vid_conheight "480"
vid_conwidth "0"
vid_depthbits "0" //The number of depth bits to request from the renedering context. Try 24.
vid_bpp "32" //The number of colour bits to request from the renedering context
vid_fullscreen "0"
vid_fullscreen "0" //Specifies whether the game should be fullscreen or not (requires vid_restart).
//0: Run in a resizable window, which can be manually maximized (with borders).
//1: Traditional fullscreen-exclusive video mode with mode switching and everything.
//2: Simply maximize the window and hide any borders without interfering with any other parts of the system.
vid_renderer "gl" //Specifies which backend is used. Values that might work are: sv (dedicated server), headless (null renderer), vk (vulkan), gl (opengl), egl (opengl es), d3d9 (direct3d 9), d3d11 (direct3d 11, with default hardware rendering), d3d11 warp (direct3d 11, with software rendering).
in_windowed_mouse "1"
vid_winthread "" //When enabled, window messages will be handled by a separate thread. This allows the game to continue rendering when Microsoft Windows blocks while resizing, etc.
vid_vsync "0"
vid_devicename "" //Specifies which video device to try to use. If blank or invalid then one will be guessed.
gl_driver "" //Specifies the graphics driver name to load. This is typically a filename. Blank for default.
@ -311,7 +312,6 @@ gl_picmip_world "0" //Effectively added to gl_picmip for the purposes of wor
gl_picmip2d "0" //Reduce hud/menu texture sizes by some exponential factor.
gl_picmip "0" //Reduce world/model texture sizes by some exponential factor.
gl_motionblur "0"
r_clear "1"
r_noaliasshadows "0"
r_noframegrouplerp "0"
seta r_lerpmuzzlehack "1"
@ -323,10 +323,10 @@ d_lodbias "0" //Biases choice of mipmap levels. Positive values will g
seta d_mipcap "0 1000" //Specifies the range of mipmap levels to use.
r_font_linear "0"
seta gl_texturemode2d "gl_nearest" //Specifies how 2d images are sampled. format is a 3-tupple
seta gl_texturemode "gl_nearest" //Specifies how world/model textures appear. Typically 3 letters eg lln.
//First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling).
//The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps.
//The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.
seta gl_texturemode "gl_nearest" //Specifies how world/model textures appear. Typically 3 letters eg ^2nll^7 or ^2lll^7.
//First letter can be l(inear) or n(earest) and says how to upscale low-res textures (n for the classic look - often favoured for embedded textures, l for blurry - best for high-res textures).
//The middle letter can be set to '.' to disable mipmaps, or n for ugly banding with distance, or l for smooth mipmap transitions.
//The third letter says what to do when the texture is too high resolution, and should generally be set to 'l' to reduce sparkles including when aiming for the classic lego look.
seta gl_blendsprites "1" //Specifies how sprites are blended.
//0: Alpha tested.
//1: Premultiplied blend.
@ -341,35 +341,30 @@ vid_srgb "1" //-1: Only the framebuffer should use sRGB colourspace,
//Note that driver behaviour varies by a disturbing amount, and much of the documentation conflicts with itself (the term 'linear' is awkward when the eye's perception of linear is non-linear).
vid_multisample "0" //The number of samples to use for Multisample AntiAliasing (aka: msaa). A value of 1 explicitly disables it.
r_novis "1"
sv_nopvs "1"
// Graphical Nicaties
gl_overbright_all "0"
gl_overbright "1"
r_deluxemapping "1" //Enables bumpmapping based upon precomputed light directions.
//0=off
//1=use if available
//2=auto-generate (if possible)
r_lodbias "0" //Biases the level-of-detail on models (for those that have lod).
r_lodscale "5" //Scales the level-of-detail reduction on models (for those that have lod).
seta r_replacemodels "md3 md2" //A list of filename extensions to attempt to use instead of mdl.
r_shadows "0" //Draw basic blob shadows underneath entities without using realtime lighting.
seta r_lightmap "0"
seta r_drawflat "0"
r_deluxemapping "1" //Enables bumpmapping based upon precomputed light directions.
//0=off
//1=use if available
//2=auto-generate (if possible)
seta gl_load24bit "1"
r_telealpha ""
r_slimealpha ""
r_lavaalpha ""
r_wateralpha "1"
seta r_fastsky "0"
seta r_nolightdir "0"
seta r_nolerp "0"
seta r_dynamic "1" //0: no standard dlights at all.
//1: coloured dlights will be used, they may show through walls. These are not realtime things.
//2: The dlights will be forced to monochrome (this does not affect coronas/flashblends/rtlights attached to the same light).
r_temporalscenecache "" //Controls whether to generate+reuse a scene cache over multiple frames. This is generated on a separate thread to avoid any associated costs. This can significantly boost framerates on complex maps, but can also stress the gpu more (performance tradeoff that varies per map). An outdated cache may be used if the cache takes too long to build (eg: lightmap animations), which could cause the odd glitch when moving fast (but retain more consistent framerates - another tradeoff).
//0: Tranditional quake rendering.
//1: Generate+Use the scene cache.
seta r_waterwarp "1" //Enables fullscreen warp, preferably via glsl. -1 specifies to force the fov warp fallback instead which can give a smidge more performance.
r_drawviewmodel "1"
r_bloodstains "1"
@ -433,6 +428,7 @@ seta r_loadlit "1" //Whether to load lit files.
//Note that regeneration of lightmap data may be unreliable if the map was made for more advanced lighting tools.
//Deluxemap information will also be generated, as appropriate.
seta r_softwarebanding "0" //Utilise the Quake colormap in order to emulate 8bit software rendering. This results in banding as well as other artifacts that some believe adds character. Also forces nearest sampling on affected surfaces (palette indicies do not interpolate well).
mod_litsprites_force "1" //if set to 1, sprites will be lit according to world lighting
// Realtime Light editing/importing
r_shadow_realtime_world_importlightentitiesfrommap "0" //Controls default loading of map-based realtime lights.
@ -446,7 +442,7 @@ v_contrastboost "1.0" //Amplifies contrast in dark areas
contrast "1.0" //Scales colour values linearly to make your screen easier to see. Setting this to anything but 1 without hardware gamma will reduce your framerates a little.
gamma "1.0" //Controls how bright the screen is. Setting this to anything but 1 without hardware gamma requires glsl support and can noticably harm your framerate.
v_gammainverted "0" //Boolean that controls whether the gamma should be inverted (like quake) or not.
seta cl_bob "0.02" //Controls how much the camera position should bob up down as the player runs around.
seta cl_bob "0" //Controls how much the camera position should bob up down as the player runs around.
seta cl_rollangle "2.0" //Controls the maximum view should tilt while strafing.
seta gl_polyblend "1" //Controls whether temporary whole-screen colour changes should be honoured or not. Change gl_cshiftpercent if you want to adjust the intensity.
//This does not affect v_cshift commands sent from the server.
@ -464,14 +460,17 @@ v_cshift_water "130 80 50 128" //The colour tint to use when underwater (additi
v_cshift_empty "130 80 50 0" //The colour tint to use when in the open air (additionally scaled by v_contentblend.
// Filesystem
fs_cache "1"
sv_dlURL "" //Provides clients with an external url from which they can obtain pk3s/packages from an external http server instead of having to download over udp.
fs_cache "1" //0: Do individual lookups.
//1: Scan all files for accelerated lookups. This provides a performance boost on windows and avoids case sensitivity issues on linux.
//2: like 1, but don't bother checking for external changes (avoiding the cost of rebuild the cache).
// client operation options
cl_download_mapsrc "" //Specifies an http location prefix for map downloads. EG: "http://example.com/path/quakemaps/"
cl_download_mapsrc "" //Specifies an http location prefix for map downloads. EG: "http://example.com/path/gamemaps/"
cl_nopext "0"
cl_standardmsg "0" //Disables auto colour coding in console prints.
cl_standardchat "0" //Disables auto colour coding in chat messages.
requiredownloads "1" //0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.
cl_download_wait "1" //0=join the game before downloads have even finished (might be laggy). 1=wait for all downloads to complete before joining.
seta cl_demoreel "0" //When enabled, the engine will begin playing a demo loop on startup.
cl_playerclass ""
w_switch ""
@ -485,11 +484,15 @@ topcolor ""
team "allies"
model ""
skin ""
name "Player"
name "Unknown Soldier"
cl_download_redirection "2" //Follow download redirection to download packages instead of individual files. Also allows the server to send nearly arbitary download commands.
//2: allows redirection only to named packages files (and demos/*.mvd), which is a bit safer.
cl_download_csprogs "1" //Download updated client gamecode if available. Warning: If you clear this to avoid downloading vm code, you should also clear cl_download_packages.
cl_downloads "1" //Allows you to block all automatic downloads.
cl_crypt_rcon "1" //Controls whether to send a hash instead of sending your rcon password as plain-text. Set to 1 for security, or 0 for backwards compatibility.
//Your command and any responses will still be sent as plain text.
//Instead, it is recommended to use rcon ONLY via dtls/tls/wss connections.
cfg_save_name "fte" //This is the config name that is saved by default when no argument is specified.
cfg_save_name "nzportable" //This is the config name that is saved by default when no argument is specified.
cfg_save_buttons "0" //If 1, saves the state of things such as +mlook or +forward to configs.
cfg_save_binds "1" //If 1, saves all key bindings to configs.
cfg_save_aliases "1" //If 1, saves aliases to configs. Note that aliases sent from servers are assumed to be server-specific and are never saved (and are forgotten on map changes, too).
@ -497,9 +500,14 @@ cfg_save_infos "1" //If 1, saves userinfo and serverinfo to configs.
cfg_save_auto "0" //If 1, the config will automatically be saved and without prompts. If 0, you'll have to save your config manually (possibly via prompts from the quit menu).
cfg_save_all "" //If 1, cfg_save ALWAYS saves all cvars. If 0, cfg_save only ever saves archived cvars. If empty, cfg_save saves all cvars only when an explicit filename was given (ie: when not used internally via quit menu options).
net_compress "1"
sv_nqplayerphysics "0"
sv_mintic "0.045"
cl_bobup "0.02"
// Console logging
ipautodump "0" //Enables dumping the 'iplog.txt' file, which contains a log of usernames seen for a given IP, which is useful for detecting fake-nicks.
maxclients 4
sv_playerslots 8
con_notifylines "-1"
msg_filter "1"
r_scenecache "0"
sv_sound_land ""
sv_mintic "0.045"
exec user_settings.cfg

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@ -4,7 +4,7 @@
{
"mapversion" "220"
"classname" "worldspawn"
"wad" "D:/Trenchbroom/wads/4all.wad;D:/Trenchbroom/wads/b1oodv4.wad;D:/Trenchbroom/wads/chalk_drawings.wad;D:/Trenchbroom/wads/Dung3on.wad;D:/Trenchbroom/wads/Example_01.wad;D:/Trenchbroom/wads/Example_02.wad;D:/Trenchbroom/wads/Ju[s]tice_null2.wad;D:/Trenchbroom/wads/Loop.wad;D:/Trenchbroom/wads/nzphlwad.wad;D:/Trenchbroom/wads/verruckt.wad;D:/Trenchbroom/wads/zhlt.wad"
"wad" "W:/NZPSTUFF TEMP/assets/source/textures/wad/4all.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/b1oodv4.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/chalk_drawings.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/Dung3on.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/Example_01.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/Example_02.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/Ju[s]tice_null2.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/Loop.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/nzphlwad.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/perks.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/verruckt.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/warehouse.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/zhlt.wad"
"sky" "ndu"
"fog" "200 2000 80 80 80"
"date" "14th October 1941"
@ -3772,15 +3772,6 @@
}
// brush 414
{
( -512 -512 144 ) ( -512 -511 144 ) ( -512 -512 145 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
( -512 -512 144 ) ( -512 -512 145 ) ( -511 -512 144 ) NULL [ 1 0 0 16 ] [ 0 0 -1 -16 ] 0 1 1
( -512 -512 144 ) ( -511 -512 144 ) ( -512 -511 144 ) NULL [ -1 0 0 -16 ] [ 0 -1 0 0 ] 0 1 1
( -496 -496 160 ) ( -496 -495 160 ) ( -495 -496 160 ) NULL [ 1 0 0 16 ] [ 0 -1 0 0 ] 0 1 1
( -496 -496 160 ) ( -495 -496 160 ) ( -496 -496 161 ) NULL [ -1 0 0 -16 ] [ 0 0 -1 -16 ] 0 1 1
( -496 -496 160 ) ( -496 -496 161 ) ( -496 -495 160 ) NULL [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
}
// brush 415
{
( -496 -416 272 ) ( -496 -415 272 ) ( -496 -416 273 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -496 -416 272 ) ( -496 -416 273 ) ( -495 -416 272 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -496 -416 272 ) ( -495 -416 272 ) ( -496 -415 272 ) NULL [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3788,7 +3779,7 @@
( -480 -400 288 ) ( -479 -400 288 ) ( -480 -400 289 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -480 -400 288 ) ( -480 -400 289 ) ( -480 -399 288 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 416
// brush 415
{
( -1296 -64 -16 ) ( -1296 -63 -16 ) ( -1296 -64 -15 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1296 -64 -16 ) ( -1296 -64 -15 ) ( -1295 -64 -16 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3797,7 +3788,7 @@
( -1200 -56 0 ) ( -1199 -56 0 ) ( -1200 -56 1 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1088 -48 0 ) ( -1088 -48 1 ) ( -1088 -47 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 417
// brush 416
{
( -576 -288 144 ) ( -576 -144 144 ) ( -576 -144 272 ) rubble [ 0 1.0000000000000002 0 19.261536 ] [ 0 0 -1.0000000000000002 0 ] 0 2 2
( -688 -288 144 ) ( -608 -288 272 ) ( -608 -288 144 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3806,7 +3797,7 @@
( -688 -144 144 ) ( -608 -144 144 ) ( -608 -144 272 ) NULL [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -496 176 128 ) ( -496 -304 144 ) ( -496 -304 272 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 418
// brush 417
{
( -704 -256 144 ) ( -704 -160 144 ) ( -704 -160 272 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -688 -288 144 ) ( -608 -288 272 ) ( -608 -288 144 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3815,7 +3806,7 @@
( -688 -272 144 ) ( -608 -272 144 ) ( -608 -272 272 ) NULL [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -576 -288 144 ) ( -576 -144 272 ) ( -576 -144 144 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 419
// brush 418
{
( -752 -144 128 ) ( -752 -224 256 ) ( -752 -224 128 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -688 -288 144 ) ( -704 -288 144 ) ( -704 -288 272 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3824,7 +3815,7 @@
( -688 -144 144 ) ( -608 -144 144 ) ( -608 -144 272 ) NULL [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -704 -160 144 ) ( -704 -144 272 ) ( -704 -144 144 ) rubble [ 0 -1.0000000000000002 0 -51.261536 ] [ 0 0 -1.0000000000000002 0 ] 0 2 2
}
// brush 420
// brush 419
{
( -432 192 144 ) ( -432 240 144 ) ( -432 240 272 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -416 176 144 ) ( -368 176 272 ) ( -368 176 144 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3833,7 +3824,7 @@
( 64 304 208 ) ( 65 304 208 ) ( 64 304 209 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -288 -304 144 ) ( -288 176 272 ) ( -288 176 144 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 421
// brush 420
{
( -496 176 128 ) ( -496 -304 272 ) ( -496 -304 144 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -416 176 144 ) ( -368 176 272 ) ( -368 176 144 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3842,7 +3833,7 @@
( 64 304 208 ) ( 65 304 208 ) ( 64 304 209 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -432 192 144 ) ( -432 240 272 ) ( -432 240 144 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 422
// brush 421
{
( -872 192 144 ) ( -872 193 144 ) ( -872 192 145 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -848 192 144 ) ( -848 192 145 ) ( -847 192 144 ) CLIP [ 1 0 0 -8 ] [ 0 0 -1 0 ] 0 1 1
@ -3851,7 +3842,7 @@
( -840 288 152 ) ( -839 288 152 ) ( -840 288 153 ) CLIP [ -1 0 0 8 ] [ 0 0 -1 0 ] 0 1 1
( -840 288 152 ) ( -840 288 153 ) ( -840 289 152 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 423
// brush 422
{
( -752 112 104 ) ( -752 104 104 ) ( -752 104 0 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -752 104 104 ) ( -748 104 104 ) ( -748 104 0 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3859,7 +3850,7 @@
( -752 112 104 ) ( -748 104 104 ) ( -752 104 104 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -748 104 0 ) ( -748 104 104 ) ( -752 112 104 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 424
// brush 423
{
( -752 24 104 ) ( -752 16 104 ) ( -752 16 0 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -752 16 0 ) ( -748 24 0 ) ( -752 24 0 ) CLIP [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3867,7 +3858,7 @@
( -748 24 0 ) ( -748 24 104 ) ( -752 24 104 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -752 16 104 ) ( -748 24 104 ) ( -748 24 0 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 425
// brush 424
{
( -768 112 104 ) ( -772 104 104 ) ( -772 104 0 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -772 104 0 ) ( -772 104 104 ) ( -768 104 104 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
@ -3875,7 +3866,7 @@
( -768 104 104 ) ( -772 104 104 ) ( -768 112 104 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -768 104 104 ) ( -768 112 104 ) ( -768 112 0 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 426
// brush 425
{
( -772 24 0 ) ( -772 24 104 ) ( -768 16 104 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -768 24 0 ) ( -772 24 0 ) ( -768 16 0 ) CLIP [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3883,7 +3874,7 @@
( -768 24 104 ) ( -772 24 104 ) ( -772 24 0 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -768 16 104 ) ( -768 24 104 ) ( -768 24 0 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 427
// brush 426
{
( -928 400 104 ) ( -932 392 104 ) ( -932 392 0 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -932 392 0 ) ( -932 392 104 ) ( -928 392 104 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
@ -3891,7 +3882,7 @@
( -928 392 104 ) ( -932 392 104 ) ( -928 400 104 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -928 392 104 ) ( -928 400 104 ) ( -928 400 0 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 428
// brush 427
{
( -932 312 0 ) ( -932 312 104 ) ( -928 304 104 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -928 312 0 ) ( -932 312 0 ) ( -928 304 0 ) CLIP [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3899,7 +3890,7 @@
( -928 312 104 ) ( -932 312 104 ) ( -932 312 0 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -928 304 104 ) ( -928 312 104 ) ( -928 312 0 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 429
// brush 428
{
( -912 392 0 ) ( -912 393 0 ) ( -912 392 1 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -912 392 0 ) ( -912 392 1 ) ( -911 392 0 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3908,7 +3899,7 @@
( -908 400 4 ) ( -907 400 4 ) ( -908 400 5 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -908 400 4 ) ( -908 400 5 ) ( -908 401 4 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 430
// brush 429
{
( -912 304 0 ) ( -912 305 0 ) ( -912 304 1 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -912 304 0 ) ( -912 304 1 ) ( -911 304 0 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3917,7 +3908,7 @@
( -908 312 4 ) ( -907 312 4 ) ( -908 312 5 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -908 312 4 ) ( -908 312 5 ) ( -908 313 4 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 431
// brush 430
{
( -392 180 144 ) ( -392 180 248 ) ( -400 176 248 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -400 176 248 ) ( -392 176 248 ) ( -392 176 144 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
@ -3925,7 +3916,7 @@
( -400 176 248 ) ( -392 180 248 ) ( -392 176 248 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -392 176 248 ) ( -392 180 248 ) ( -392 180 144 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 432
// brush 431
{
( -312 180 144 ) ( -312 180 248 ) ( -312 176 248 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -312 176 248 ) ( -304 176 248 ) ( -304 176 144 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
@ -3933,7 +3924,7 @@
( -312 176 248 ) ( -312 180 248 ) ( -304 176 248 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( -304 176 248 ) ( -312 180 248 ) ( -312 180 144 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 433
// brush 432
{
( -312 160 248 ) ( -312 156 248 ) ( -312 156 144 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -312 160 144 ) ( -312 156 144 ) ( -304 160 144 ) CLIP [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3941,7 +3932,7 @@
( -304 160 248 ) ( -312 160 248 ) ( -312 160 144 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -312 156 144 ) ( -312 156 248 ) ( -304 160 248 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 434
// brush 433
{
( -400 160 248 ) ( -392 156 248 ) ( -392 156 144 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -400 160 144 ) ( -392 156 144 ) ( -392 160 144 ) CLIP [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
@ -3949,7 +3940,7 @@
( -392 160 248 ) ( -400 160 248 ) ( -400 160 144 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -392 156 144 ) ( -392 156 248 ) ( -392 160 248 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 435
// brush 434
{
( -408 40 50 ) ( -408 40 51 ) ( -408 39 50 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -408 40 50 ) ( -409 40 50 ) ( -408 40 51 ) CLIP [ -1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
@ -3958,7 +3949,7 @@
( -360 64 42 ) ( -360 64 43 ) ( -361 64 42 ) CLIP [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -360 64 42 ) ( -360 63 42 ) ( -360 64 43 ) CLIP [ 0 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 436
// brush 435
{
( -736 96 144 ) ( -736 97 144 ) ( -736 96 145 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -736 96 144 ) ( -736 96 145 ) ( -735 96 144 ) CLIP [ 1 0 0 -4 ] [ 0 0 -1 0 ] 0 1 1
@ -3968,7 +3959,7 @@
( -672 112 196 ) ( -720 96 196 ) ( -720 96 324 ) CLIP [ 0.9486832980505139 0.316227766016838 0 -4 ] [ 0 0 -1 0 ] 0 1 1
( -672 160 148 ) ( -672 160 149 ) ( -672 161 148 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 437
// brush 436
{
( -176 160 146 ) ( -176 161 146 ) ( -176 160 147 ) CLIP [ 1.2246467991473532e-16 1 0 0 ] [ 0 0 -1 -2 ] 180 1 1
( -176 112 194 ) ( -128 96 322 ) ( -128 96 194 ) CLIP [ -0.9486832980505139 0.3162277660168381 0 -8.483459 ] [ 0 0 -1 -2 ] 180 1 1
@ -3978,7 +3969,7 @@
( -180 160 146 ) ( -180 160 147 ) ( -181 160 146 ) CLIP [ 1 -1.2246467991473532e-16 0 4 ] [ 0 0 -1 -2 ] 0 1 1
( -112 96 142 ) ( -112 96 143 ) ( -112 97 142 ) CLIP [ -1.2246467991473532e-16 -1 0 0 ] [ 0 0 -1 -2 ] 180 1 1
}
// brush 438
// brush 437
{
( -504 -288 144 ) ( -504 -287 144 ) ( -504 -288 145 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -504 -288 144 ) ( -504 -288 145 ) ( -503 -288 144 ) CLIP [ 1 0 0 8 ] [ 0 0 -1 0 ] 0 1 1
@ -3987,7 +3978,7 @@
( -376 -232 152 ) ( -375 -232 152 ) ( -376 -232 153 ) CLIP [ -1 0 0 -8 ] [ 0 0 -1 0 ] 0 1 1
( -376 -232 152 ) ( -376 -232 153 ) ( -376 -231 152 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 439
// brush 438
{
( -752 -288 -16 ) ( -752 -287 -16 ) ( -752 -288 -15 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -752 -288 -16 ) ( -752 -288 -15 ) ( -751 -288 -16 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -3996,7 +3987,7 @@
( -672 -104 0 ) ( -680 -104 128 ) ( -680 -104 0 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -128 0 ) ( -672 -128 1 ) ( -672 -127 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 440
// brush 439
{
( -752 -288 -16 ) ( -752 -287 -16 ) ( -752 -288 -15 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -24 0 ) ( -680 -24 0 ) ( -680 -24 128 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4005,7 +3996,7 @@
( -672 160 0 ) ( -671 160 0 ) ( -672 160 1 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -128 0 ) ( -672 -128 1 ) ( -672 -127 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 441
// brush 440
{
( -680 -88 0 ) ( -680 -72 0 ) ( -680 -72 128 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -104 0 ) ( -680 -104 0 ) ( -680 -104 128 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4014,7 +4005,7 @@
( -672 -24 0 ) ( -680 -24 128 ) ( -680 -24 0 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -128 0 ) ( -672 -128 1 ) ( -672 -127 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 442
// brush 441
{
( -752 -288 -16 ) ( -752 -287 -16 ) ( -752 -288 -15 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -672 -104 0 ) ( -680 -104 0 ) ( -680 -104 128 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4023,7 +4014,7 @@
( -672 -24 0 ) ( -680 -24 128 ) ( -680 -24 0 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -680 -88 0 ) ( -680 -72 128 ) ( -680 -72 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 443
// brush 442
{
( -1120 -304 128 ) ( -1120 -303 128 ) ( -1120 -304 129 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -928 -448 128 ) ( -1072 -448 128 ) ( -1072 -448 256 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4032,7 +4023,7 @@
( -1104 -304 144 ) ( -1103 -304 144 ) ( -1104 -304 145 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -928 -288 144 ) ( -928 -288 145 ) ( -928 -287 144 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 444
// brush 443
{
( -1120 -304 128 ) ( -1120 -303 128 ) ( -1120 -304 129 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1120 -528 128 ) ( -1120 -528 129 ) ( -1119 -528 128 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4041,7 +4032,7 @@
( -928 -448 128 ) ( -1072 -448 256 ) ( -1072 -448 128 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -928 -288 144 ) ( -928 -288 145 ) ( -928 -287 144 ) w_wood_floor_Y [ 0 0 1.0000000000000002 -28 ] [ 0 -1.0000000000000002 0 0 ] 0 2 4
}
// brush 445
// brush 444
{
( -1312 -448 128 ) ( -1312 -447 128 ) ( -1312 -448 129 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1168 -448 128 ) ( -1168 -448 129 ) ( -1167 -448 128 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4050,7 +4041,7 @@
( -1136 -304 144 ) ( -1135 -304 144 ) ( -1136 -304 145 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1136 -304 144 ) ( -1136 -304 145 ) ( -1136 -303 144 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 446
// brush 445
{
( -768 -304 -64 ) ( -768 -303 -64 ) ( -768 -304 -63 ) wall_Owood3 [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -752 -96 112 ) ( -624 -96 104 ) ( -752 -96 104 ) NULL [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 0 ] 0 1 1
@ -4059,7 +4050,7 @@
( -752 -32 32 ) ( -624 -32 48 ) ( -752 -32 48 ) w_wood_floor_Y [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 2
( -752 176 0 ) ( -752 176 1 ) ( -752 177 0 ) brick_l4q [ 0 -1.0000000000000002 0 8 ] [ 0 0 -1.0000000000000002 0 ] 0 2 2
}
// brush 447
// brush 446
{
( -104 -120 0 ) ( -104 -119 0 ) ( -104 -120 1 ) asylum_wood_doo [ -6.123233995736767e-17 -1.0000000000000002 0 4 ] [ 0 0 -1.0000000000000002 0 ] 0 1 0.75
( -104 -120 0 ) ( -104 -120 1 ) ( -103 -120 0 ) NULL [ 1 0 0 8 ] [ 0 0 -1 0 ] 0 1 1
@ -4068,7 +4059,7 @@
( -96 -64 8 ) ( -95 -64 8 ) ( -96 -64 9 ) w_wood_floor_Y [ 1.0000000000000002 0 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 2 2
( -96 -104 8 ) ( -96 -104 9 ) ( -96 -103 8 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 448
// brush 447
{
( -112 -128 -16 ) ( -112 -127 -16 ) ( -112 -128 -15 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -112 -120 -16 ) ( -112 -120 -15 ) ( -111 -120 -16 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4077,7 +4068,7 @@
( -96 -8 0 ) ( -95 -8 0 ) ( -96 -8 1 ) NULL [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -96 0 0 ) ( -96 0 1 ) ( -96 1 0 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 449
// brush 448
{
( -568 -256 144 ) ( -568 -256 240 ) ( -592 -288 240 ) CLIP [ 0 1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
( -592 -288 240 ) ( -568 -288 240 ) ( -568 -288 144 ) CLIP [ 1 0 0 -8 ] [ 0 0 -1 0 ] 0 1 1
@ -4085,7 +4076,7 @@
( -592 -288 240 ) ( -568 -256 240 ) ( -568 -288 240 ) CLIP [ 1 0 0 -8 ] [ 0 -1 0 0 ] 0 1 1
( -568 -288 240 ) ( -568 -256 240 ) ( -568 -256 144 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 450
// brush 449
{
( -1120 -320 96 ) ( -1120 -344 96 ) ( -1120 -344 0 ) CLIP [ -1.8369701987210297e-16 -1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
( -1120 -344 96 ) ( -1088 -344 96 ) ( -1088 -344 0 ) CLIP [ 1 -1.8369701987210297e-16 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4093,7 +4084,7 @@
( -1120 -320 96 ) ( -1088 -344 96 ) ( -1120 -344 96 ) CLIP [ -1.8369701987210297e-16 -1 0 -8 ] [ -1 1.8369701987210297e-16 0 0 ] 90 1 1
( -1088 -344 0 ) ( -1088 -344 96 ) ( -1120 -320 96 ) CLIP [ 1.0000000000000002 -1.8369701987210302e-16 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 451
// brush 450
{
( -1120 -432 0 ) ( -1120 -431 0 ) ( -1120 -432 1 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1120 -432 0 ) ( -1120 -432 1 ) ( -1119 -432 0 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4102,7 +4093,7 @@
( -1088 -408 8 ) ( -1087 -408 8 ) ( -1088 -408 9 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1088 -408 8 ) ( -1088 -408 9 ) ( -1088 -407 8 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 452
// brush 451
{
( -1120 -320 96 ) ( -1120 -344 96 ) ( -1120 -344 0 ) CLIP [ -1.8369701987210297e-16 -1 0 -8 ] [ 0 0 -1 0 ] 0 1 1
( -1120 -344 96 ) ( -1088 -344 96 ) ( -1088 -344 0 ) CLIP [ 1 -1.8369701987210297e-16 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4110,7 +4101,7 @@
( -1120 -320 96 ) ( -1088 -344 96 ) ( -1120 -344 96 ) CLIP [ -1.8369701987210297e-16 -1 0 -8 ] [ -1 1.8369701987210297e-16 0 0 ] 90 1 1
( -1088 -344 0 ) ( -1088 -344 96 ) ( -1120 -320 96 ) CLIP [ 1.0000000000000002 -1.8369701987210302e-16 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 453
// brush 452
{
( -224 32 96 ) ( -224 0 96 ) ( -224 0 0 ) CLIP [ -3.67394039744206e-16 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 32 0 ) ( -224 0 0 ) ( -200 32 0 ) CLIP [ 1 -3.67394039744206e-16 0 0 ] [ 3.67394039744206e-16 1 0 0 ] 180 1 1
@ -4118,7 +4109,7 @@
( -200 32 96 ) ( -224 32 96 ) ( -224 32 0 ) CLIP [ -1 3.67394039744206e-16 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -224 0 0 ) ( -224 0 96 ) ( -200 32 96 ) CLIP [ -3.6739403974420604e-16 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 0 1 1
}
// brush 454
// brush 453
{
( -288 0 0 ) ( -312 32 96 ) ( -288 0 96 ) CLIP [ 3.6739403974420604e-16 -1.0000000000000002 0 0 ] [ 0 0 -1.0000000000000002 0 ] 106.26021 1 1
( -288 32 0 ) ( -312 32 0 ) ( -288 0 0 ) CLIP [ -1 -3.67394039744206e-16 0 0 ] [ -3.67394039744206e-16 1 0 0 ] 0 1 1
@ -4126,7 +4117,7 @@
( -312 32 96 ) ( -288 32 0 ) ( -288 32 96 ) CLIP [ 1 3.67394039744206e-16 0 0 ] [ 0 0 -1 0 ] 180 1 1
( -288 32 96 ) ( -288 0 0 ) ( -288 0 96 ) CLIP [ 3.67394039744206e-16 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 455
// brush 454
{
( -1048 -440 32 ) ( -1048 -439 32 ) ( -1048 -440 33 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1048 -440 32 ) ( -1048 -440 33 ) ( -1047 -440 32 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4135,7 +4126,7 @@
( -992 -432 40 ) ( -991 -432 40 ) ( -992 -432 41 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -992 -432 40 ) ( -992 -432 41 ) ( -992 -431 40 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 456
// brush 455
{
( -1240 -296 32 ) ( -1240 -295 32 ) ( -1240 -296 33 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1240 -296 32 ) ( -1240 -296 33 ) ( -1239 -296 32 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4144,7 +4135,7 @@
( -1184 -288 40 ) ( -1183 -288 40 ) ( -1184 -288 41 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1184 -288 40 ) ( -1184 -288 41 ) ( -1184 -287 40 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 457
// brush 456
{
( -1304 36 32 ) ( -1304 37 32 ) ( -1304 36 33 ) CLIP [ 0 -1 0 4 ] [ 0 0 -1 0 ] 0 1 1
( -1304 36 32 ) ( -1304 36 33 ) ( -1303 36 32 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4153,7 +4144,7 @@
( -1296 92 40 ) ( -1295 92 40 ) ( -1296 92 41 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1296 92 40 ) ( -1296 92 41 ) ( -1296 93 40 ) CLIP [ 0 1 0 -4 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 458
// brush 457
{
( -1240 160 32 ) ( -1240 161 32 ) ( -1240 160 33 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1240 160 32 ) ( -1240 160 33 ) ( -1239 160 32 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4162,7 +4153,7 @@
( -1184 168 40 ) ( -1183 168 40 ) ( -1184 168 41 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1184 168 40 ) ( -1184 168 41 ) ( -1184 169 40 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 459
// brush 458
{
( -1048 448 32 ) ( -1048 449 32 ) ( -1048 448 33 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -1048 448 32 ) ( -1048 448 33 ) ( -1047 448 32 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4171,7 +4162,7 @@
( -992 456 40 ) ( -991 456 40 ) ( -992 456 41 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -992 456 40 ) ( -992 456 41 ) ( -992 457 40 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 460
// brush 459
{
( -912 -384 120 ) ( -912 -383 120 ) ( -912 -384 121 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 -8 ] 0 1 1
( -784 -416 152 ) ( -824 -416 152 ) ( -824 -416 280 ) w_wood_floor_Y [ 1.0000000000000002 0 0 0 ] [ 0 0 1.0000000000000002 2 ] 0 2 4
@ -4180,7 +4171,7 @@
( -640 -304 136 ) ( -639 -304 136 ) ( -640 -304 137 ) NULL [ -1 0 0 0 ] [ 0 0 -1 -8 ] 0 1 1
( -784 -384 136 ) ( -784 -368 264 ) ( -784 -368 136 ) NULL [ 0 1 0 0 ] [ 0 0 -1 -8 ] 0 1 1
}
// brush 461
// brush 460
{
( -912 -384 120 ) ( -912 -383 120 ) ( -912 -384 121 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 -8 ] 0 1 1
( -656 -560 120 ) ( -656 -560 121 ) ( -655 -560 120 ) NULL [ 1 0 0 0 ] [ 0 0 -1 -8 ] 0 1 1
@ -4189,7 +4180,7 @@
( -784 -416 152 ) ( -824 -416 280 ) ( -824 -416 152 ) NULL [ -1 0 0 0 ] [ 0 0 -1 -8 ] 0 1 1
( -784 -384 136 ) ( -784 -368 264 ) ( -784 -368 136 ) NULL [ 0 1 0 0 ] [ 0 0 -1 -8 ] 0 1 1
}
// brush 462
// brush 461
{
( -1056 -504 160 ) ( -1056 -503 160 ) ( -1056 -504 161 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -860 -512 160 ) ( -860 -512 161 ) ( -859 -512 160 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4198,7 +4189,7 @@
( -832 -496 164 ) ( -831 -496 164 ) ( -832 -496 165 ) wall_green_k [ 0.9999999999999996 0 0 0 ] [ 0 0 -0.9999999999999996 -90 ] 1.7763568e-15 2 2
( -912 -496 160 ) ( -912 -496 168 ) ( -912 -368 168 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 463
// brush 462
{
( -912 -496 160 ) ( -912 -368 168 ) ( -912 -496 168 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -860 -512 160 ) ( -860 -512 161 ) ( -859 -512 160 ) NULL [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4207,7 +4198,7 @@
( -832 -496 164 ) ( -831 -496 164 ) ( -832 -496 165 ) wall_green_k [ 0.9999999999999996 0 0 0 ] [ 0 0 -0.9999999999999996 -90 ] 1.7763568e-15 2 2
( -832 -492 164 ) ( -832 -492 165 ) ( -832 -491 164 ) NULL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 464
// brush 463
{
( -702 -256 128 ) ( -702 -255 128 ) ( -702 -256 129 ) NULL [ 0 -1 0 10 ] [ 0 0 -1 5 ] 0 10 10
( -704 -256 128 ) ( -704 -256 129 ) ( -703 -256 128 ) NULL [ 1 0 0 10 ] [ 0 0 -1 5 ] 0 10 10
@ -4216,7 +4207,7 @@
( -592 -160 144 ) ( -591 -160 144 ) ( -592 -160 145 ) NULL [ -1 0 0 10 ] [ 0 0 -1 5 ] 0 10 10
( -592 -160 144 ) ( -592 -160 145 ) ( -592 -159 144 ) NULL [ 0 1 0 10 ] [ 0 0 -1 5 ] 0 10 10
}
// brush 465
// brush 464
{
( -704 -256 142 ) ( -704 -255 142 ) ( -704 -256 143 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -704 -256 142 ) ( -704 -256 143 ) ( -703 -256 142 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4225,7 +4216,7 @@
( -702 -160 144 ) ( -701 -160 144 ) ( -702 -160 145 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -702 -160 144 ) ( -702 -160 145 ) ( -702 -159 144 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 466
// brush 465
{
( -688 -96 0 ) ( -688 -95 0 ) ( -688 -96 1 ) CLIP [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -696 -96 0 ) ( -696 -96 1 ) ( -695 -96 0 ) CLIP [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -4234,6 +4225,15 @@
( -680 -32 16 ) ( -679 -32 16 ) ( -680 -32 17 ) CLIP [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( -680 -48 16 ) ( -680 -48 17 ) ( -680 -47 16 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 466
{
( -512 -512 144 ) ( -512 -511 144 ) ( -512 -512 145 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
( -512 -512 144 ) ( -512 -512 145 ) ( -511 -512 144 ) NULL [ 1 0 0 16 ] [ 0 0 -1 -16 ] 0 1 1
( -512 -512 144 ) ( -511 -512 144 ) ( -512 -511 144 ) NULL [ -1 0 0 -16 ] [ 0 -1 0 0 ] 0 1 1
( -496 -496 160 ) ( -496 -495 160 ) ( -495 -496 160 ) NULL [ 1 0 0 16 ] [ 0 -1 0 0 ] 0 1 1
( -496 -496 160 ) ( -495 -496 160 ) ( -496 -496 161 ) NULL [ -1 0 0 -16 ] [ 0 0 -1 -16 ] 0 1 1
( -496 -496 160 ) ( -496 -496 161 ) ( -496 -495 160 ) NULL [ 0 1 0 0 ] [ 0 0 -1 -16 ] 0 1 1
}
}
// entity 1
{
@ -6939,6 +6939,7 @@
"origin" "-288 344 240"
"model" "models/props/lamp_oil.mdl"
"angles" "0 -90 0"
"spawnflags" "64"
}
// entity 154
{
@ -6980,18 +6981,21 @@
"classname" "misc_model"
"origin" "-200 -56 288"
"model" "models/sprites/lamp_glow2.spr"
"spawnflags" "64"
}
// entity 160
{
"classname" "misc_model"
"origin" "-468 -68 292"
"model" "models/sprites/lamp_glow2.spr"
"spawnflags" "64"
}
// entity 161
{
"classname" "misc_model"
"origin" "-292 344 248"
"model" "models/sprites/lamp_glow.spr"
"spawnflags" "64"
}
// entity 162
{
@ -7301,6 +7305,7 @@
"origin" "-672 -496 232"
"model" "models/props/lamp_oil.mdl"
"angles" "0 -180 0"
"spawnflags" "64"
}
// entity 191
{
@ -7308,6 +7313,7 @@
"origin" "-672 -492 240"
"model" "models/sprites/lamp_glow.spr"
"angles" "0 -90 0"
"spawnflags" "64"
}
// entity 192
{
@ -8389,6 +8395,7 @@
"origin" "-928 352 104"
"model" "models/props/lamp_oil.mdl"
"angles" "0 -90 0"
"spawnflags" "64"
}
// entity 225
{
@ -8396,6 +8403,7 @@
"origin" "-932 352 112"
"model" "models/sprites/lamp_glow.spr"
"angles" "0 0 0"
"spawnflags" "64"
}
// entity 226
{

View file

@ -8,7 +8,7 @@
"light" "0"
"r_skycolor" "54 55 59"
"angles" "0 0 0"
"wad" "/home/deck/git/assets/source/textures/wad/zhlt.wad;/home/deck/git/assets/source/textures/wad/chalk_drawings.wad;/home/deck/git/assets/source/textures/wad/Ju[s]tice_null2.wad"
"wad" "W:/NZPSTUFF TEMP/assets/source/textures/wad/Ju[s]tice_null2.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/chalk_drawings.wad;W:/NZPSTUFF TEMP/assets/source/textures/wad/zhlt.wad"
"sky" "ndu"
"fog" "240 1550 54 55 59"
// brush 0
@ -2264,6 +2264,24 @@
( 1424 2084 320 ) ( 1424 2085 320 ) ( 1425 2084 320 ) CLIP [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 1432 2084 196 ) ( 1432 2084 197 ) ( 1432 2085 196 ) CLIP [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 263
{
( 992 1584 192 ) ( 992 1585 192 ) ( 992 1584 193 ) NoClip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 992 1632 192 ) ( 992 1632 193 ) ( 993 1632 192 ) NoClip [ 1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 992 1584 192 ) ( 993 1584 192 ) ( 992 1585 192 ) NoClip [ -1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 1008 1808 224 ) ( 1008 1809 224 ) ( 1009 1808 224 ) NoClip [ 1 0 0 0 ] [ 0 -1 0 0 ] 0 1 1
( 1008 1808 208 ) ( 1009 1808 208 ) ( 1008 1808 209 ) NoClip [ -1 0 0 0 ] [ 0 0 -1 0 ] 0 1 1
( 1008 1808 208 ) ( 1008 1808 209 ) ( 1008 1809 208 ) NoClip [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
}
// brush 264
{
( 1024 1584 192 ) ( 1023.3333333333335 1585 192 ) ( 1024 1584 193 ) NoClip [ 0 -1 0 0 ] [ 0 0 -1 0 ] 36.869896 1 1
( 1024 1584 192 ) ( 1024 1584 193 ) ( 1025 1584 192 ) NoClip [ 1 0.6666666666666666 0 0 ] [ 0 0 -1 0 ] 34.748802 1 1
( 1024 1584 192 ) ( 1025 1584 192 ) ( 1023.3333333333335 1585 192 ) NoClip [ -1 -0.6666666666666666 0 0 ] [ 0 -1 0 0 ] 2.1210964 1 1
( 890.6666666666667 1808 224 ) ( 890 1809 224 ) ( 891.6666666666667 1808 224 ) NoClip [ 1 0.6666666666666666 0 0 ] [ 0 -1 0 0 ] 357.8789 1 1
( 992 1632 192 ) ( 993 1632 192 ) ( 992 1632 193 ) NoClip [ 1 0.6666666666666666 0 0 ] [ 0 0 -1 0 ] 34.748802 1 1
( 890.6666666666667 1808 208 ) ( 890.6666666666667 1808 209 ) ( 890 1809 208 ) NoClip [ 0 1 0 0 ] [ 0 0 -1 0 ] 36.869896 1 1
}
}
// entity 1
{
@ -2634,7 +2652,7 @@
"targetname" "b2"
"target" "bi2"
"angles" "-0 0 -0"
"origin" "536 1784 80"
"origin" "469 1784 80"
}
// entity 36
{
@ -3828,57 +3846,65 @@
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow3.spr"
"model" "models/sprites/lamp_glow3.spr"
"origin" "1990 2554 64"
"spawnflags" "1"
}
// entity 157
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "2224 2336 90"
"spawnflags" "1"
}
// entity 158
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "1032 2656 91"
"spawnflags" "1"
}
// entity 159
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "1448 2096 58"
"spawnflags" "1"
}
// entity 160
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "1024 1016 58"
"spawnflags" "1"
}
// entity 161
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "1023 1625 238"
"spawnflags" "1"
}
// entity 162
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow3.spr"
"model" "models/sprites/lamp_glow3.spr"
"origin" "1110 2537 208"
"spawnflags" "1"
}
// entity 163
{
"classname" "place_model"
"angles" "-0 0 -0"
"model" "progs/Sprites/lamp_glow.spr"
"model" "models/sprites/lamp_glow.spr"
"origin" "1116 1842 120"
"spawnflags" "1"
}
// entity 164
{
@ -3886,6 +3912,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1076 2368 116"
"spawnflags" "1"
}
// entity 165
{
@ -6308,6 +6335,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "606 1050 250"
"spawnflags" "1"
}
// entity 266
{
@ -6725,6 +6753,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1400 2408 116"
"spawnflags" "1"
}
// entity 280
{
@ -6732,6 +6761,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1556 2608 116"
"spawnflags" "1"
}
// entity 281
{
@ -7035,9 +7065,10 @@
// entity 294
{
"classname" "place_model"
"angles" "0 15 -90"
"model" "progs/Sprites/lamp_glow3.spr"
"origin" "1912.96 2197.86 148"
"angle" "-90"
"model" "models/sprites/lamp_glow3.spr"
"origin" "1910.96 2196.86 155"
"spawnflags" "1"
}
// entity 295
{
@ -7689,6 +7720,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1208 2744 268"
"spawnflags" "1"
}
// entity 328
{
@ -7960,6 +7992,7 @@
// entity 344
{
"classname" "func_wall"
"zhlt_lightflags" "2"
// brush 0
{
( 1008 2168 245 ) ( 1008 2104 245 ) ( 1008 2168 182 ) NULL [ 0 -1 0 56 ] [ 0 0 -1 21 ] 0 1 1
@ -7987,6 +8020,7 @@
// entity 347
{
"classname" "func_wall"
"zhlt_lightflags" "2"
// brush 0
{
( 1000 1872 272 ) ( 1000 1840 280 ) ( 1000 1888 256 ) NULL [ 0 -1 0 0 ] [ 0 0 -1 8 ] 0 1 1
@ -8025,6 +8059,7 @@
// entity 349
{
"classname" "func_wall"
"zhlt_lightflags" "2"
// brush 0
{
( 992 1808 192 ) ( 992 1840 192 ) ( 992 1808 304 ) NULL [ 0 1 0 -8 ] [ 0 0 -1 8 ] 0 1 1
@ -8056,6 +8091,7 @@
// entity 350
{
"classname" "func_wall"
"zhlt_lightflags" "2"
// brush 0
{
( 1104 2264 192 ) ( 1104 2296 192 ) ( 1104 2264 312 ) NDUWALL [ 0 1 0 0 ] [ 0 0 -1 0 ] 0 1 1
@ -8506,6 +8542,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1256 2368 268"
"spawnflags" "1"
}
// entity 367
{
@ -8530,6 +8567,7 @@
"angles" "-0 0 -0"
"model" "models/sprites/lamp_glow2.spr"
"origin" "1632 2424 268"
"spawnflags" "1"
}
// entity 370
{

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