FGD: Considerable extension of Perk-A-Cola fields

This commit is contained in:
cypress 2023-12-16 11:21:23 -05:00
parent 052bf74faf
commit dad41e4e9f
2 changed files with 112 additions and 36 deletions

View file

@ -445,7 +445,7 @@
// //
// Jugger-Nog // Jugger-Nog
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
[ [
model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl" model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -453,11 +453,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2500 cost(integer) : "Perk Cost (Normal)" : 2500
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -474,7 +479,7 @@
] ]
// PhD Flopper // PhD Flopper
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) studio() = perk_flopper : "PhD Flopper" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
[ [
model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl" model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -482,11 +487,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -503,7 +513,7 @@
] ]
// Double Tap Root Beer // Double Tap Root Beer
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) studio() = perk_double : "Double Tap Root Beer" @PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
[ [
model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -511,11 +521,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -533,7 +548,7 @@
] ]
// Speed Cola // Speed Cola
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_speed : "Speed Cola" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
[ [
model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl" model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -541,11 +556,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 3000 cost(integer) : "Perk Cost (Normal)" : 3000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -562,7 +582,7 @@
] ]
// Quick Revive // Quick Revive
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) studio() = perk_revive : "Quick Revive" @PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
[ [
model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl" model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -570,12 +590,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Solo)" : 500 cost(integer) : "Perk Cost (Normal)" : 500
cost2(integer) : "Perk Cost (Co-Op)" : 1500 cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -592,7 +616,7 @@
] ]
// Stamin-Up // Stamin-Up
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) studio() = perk_staminup : "Stamin-Up" @PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
[ [
model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl" model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -600,11 +624,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -621,7 +650,7 @@
] ]
// Deadshot Daiquiri // Deadshot Daiquiri
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
[ [
model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl" model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -629,12 +658,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Console)" : 1500 cost(integer) : "Perk Cost (Normal)" : 1500
cost2(integer) : "Perk Cost (PC)" : 1000 cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -651,7 +684,7 @@
] ]
// Mule Kick // Mule Kick
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_mule : "Mule Kick" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
[ [
model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl" model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -659,11 +692,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 4000 cost(integer) : "Perk Cost (Normal)" : 4000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0

View file

@ -445,7 +445,7 @@
// //
// Jugger-Nog // Jugger-Nog
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
[ [
model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl" model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -453,11 +453,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2500 cost(integer) : "Perk Cost (Normal)" : 2500
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -474,7 +479,7 @@
] ]
// PhD Flopper // PhD Flopper
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper" @PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
[ [
model(model) : "Model" : "models/machines/hl_scale/flopper.mdl" model(model) : "Model" : "models/machines/hl_scale/flopper.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -482,11 +487,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -503,7 +513,7 @@
] ]
// Double Tap Root Beer // Double Tap Root Beer
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer" @PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
[ [
model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -511,11 +521,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -533,7 +548,7 @@
] ]
// Speed Cola // Speed Cola
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
[ [
model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl" model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -541,11 +556,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 3000 cost(integer) : "Perk Cost (Normal)" : 3000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -562,7 +582,7 @@
] ]
// Quick Revive // Quick Revive
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive" @PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
[ [
model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl" model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -570,12 +590,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Solo)" : 500 cost(integer) : "Perk Cost (Normal)" : 500
cost2(integer) : "Perk Cost (Co-Op)" : 1500 cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -592,7 +616,7 @@
] ]
// Stamin-Up // Stamin-Up
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up" @PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
[ [
model(model) : "Model" : "models/machines/hl_scale/staminup.mdl" model(model) : "Model" : "models/machines/hl_scale/staminup.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -600,11 +624,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 2000 cost(integer) : "Perk Cost (Normal)" : 2000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -621,7 +650,7 @@
] ]
// Deadshot Daiquiri // Deadshot Daiquiri
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
[ [
model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl" model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -629,12 +658,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost (Console)" : 1500 cost(integer) : "Perk Cost (Normal)" : 1500
cost2(integer) : "Perk Cost (PC)" : 1000 cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0
@ -651,7 +684,7 @@
] ]
// Mule Kick // Mule Kick
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick" @PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
[ [
model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl" model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl"
skin(integer) : "Skin" : 0 skin(integer) : "Skin" : 0
@ -659,11 +692,16 @@
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
powerup_vo(string) : "Perk Jingle" : "" powerup_vo(string) : "Perk Jingle" : ""
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
cost(integer) : "Perk Cost" : 4000 cost(integer) : "Perk Cost (Normal)" : 4000
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
weapon_animduration(integer) : "View Model Start Frame" : 0 weapon_animduration(integer) : "View Model Start Frame" : 0
weapon2_animduration(integer) : "View Model End Frame" : 22 weapon2_animduration(integer) : "View Model End Frame" : 22
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
spawnflags(Flags) = spawnflags(Flags) =
[ [
1: "No Light": 0 1: "No Light": 0