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FGD: Considerable extension of Perk-A-Cola fields
This commit is contained in:
parent
052bf74faf
commit
dad41e4e9f
2 changed files with 112 additions and 36 deletions
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@ -445,7 +445,7 @@
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//
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//
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// Jugger-Nog
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// Jugger-Nog
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -453,11 +453,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 2500
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cost(integer) : "Perk Cost (Normal)" : 2500
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -474,7 +479,7 @@
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]
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]
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// PhD Flopper
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// PhD Flopper
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
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@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -482,11 +487,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 2000
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cost(integer) : "Perk Cost (Normal)" : 2000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -503,7 +513,7 @@
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]
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]
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// Double Tap Root Beer
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// Double Tap Root Beer
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
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@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -511,11 +521,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 2000
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cost(integer) : "Perk Cost (Normal)" : 2000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -533,7 +548,7 @@
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]
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]
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// Speed Cola
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// Speed Cola
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_speed : "Speed Cola"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -541,11 +556,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 3000
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cost(integer) : "Perk Cost (Normal)" : 3000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -562,7 +582,7 @@
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]
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]
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// Quick Revive
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// Quick Revive
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) studio() = perk_revive : "Quick Revive"
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@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -570,12 +590,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost (Solo)" : 500
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cost(integer) : "Perk Cost (Normal)" : 500
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cost2(integer) : "Perk Cost (Co-Op)" : 1500
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -592,7 +616,7 @@
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]
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]
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// Stamin-Up
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// Stamin-Up
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
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@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -600,11 +624,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 2000
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cost(integer) : "Perk Cost (Normal)" : 2000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -621,7 +650,7 @@
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]
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]
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// Deadshot Daiquiri
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// Deadshot Daiquiri
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -629,12 +658,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost (Console)" : 1500
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cost(integer) : "Perk Cost (Normal)" : 1500
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cost2(integer) : "Perk Cost (PC)" : 1000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon_animduration(integer) : "View Model Start Frame" : 0
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weapon2_animduration(integer) : "View Model End Frame" : 22
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weapon2_animduration(integer) : "View Model End Frame" : 22
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perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
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perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
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perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
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perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
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spawnflags(Flags) =
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spawnflags(Flags) =
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[
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[
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1: "No Light": 0
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1: "No Light": 0
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@ -651,7 +684,7 @@
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]
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]
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// Mule Kick
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// Mule Kick
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_mule : "Mule Kick"
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@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick"
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[
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[
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model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
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model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl"
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skin(integer) : "Skin" : 0
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skin(integer) : "Skin" : 0
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@ -659,11 +692,16 @@
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
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powerup_vo(string) : "Perk Jingle" : ""
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powerup_vo(string) : "Perk Jingle" : ""
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
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cost(integer) : "Perk Cost" : 4000
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cost(integer) : "Perk Cost (Normal)" : 4000
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cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
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weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
|
|
@ -445,7 +445,7 @@
|
||||||
//
|
//
|
||||||
|
|
||||||
// Jugger-Nog
|
// Jugger-Nog
|
||||||
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
|
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -453,11 +453,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 2500
|
cost(integer) : "Perk Cost (Normal)" : 2500
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -474,7 +479,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// PhD Flopper
|
// PhD Flopper
|
||||||
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
|
@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/flopper.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/flopper.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -482,11 +487,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 2000
|
cost(integer) : "Perk Cost (Normal)" : 2000
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -503,7 +513,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Double Tap Root Beer
|
// Double Tap Root Beer
|
||||||
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
|
@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -511,11 +521,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 2000
|
cost(integer) : "Perk Cost (Normal)" : 2000
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -533,7 +548,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Speed Cola
|
// Speed Cola
|
||||||
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
|
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -541,11 +556,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 3000
|
cost(integer) : "Perk Cost (Normal)" : 3000
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -562,7 +582,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Quick Revive
|
// Quick Revive
|
||||||
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
|
@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -570,12 +590,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost (Solo)" : 500
|
cost(integer) : "Perk Cost (Normal)" : 500
|
||||||
cost2(integer) : "Perk Cost (Co-Op)" : 1500
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -592,7 +616,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Stamin-Up
|
// Stamin-Up
|
||||||
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
|
@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/staminup.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/staminup.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -600,11 +624,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 2000
|
cost(integer) : "Perk Cost (Normal)" : 2000
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -621,7 +650,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Deadshot Daiquiri
|
// Deadshot Daiquiri
|
||||||
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
|
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -629,12 +658,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost (Console)" : 1500
|
cost(integer) : "Perk Cost (Normal)" : 1500
|
||||||
cost2(integer) : "Perk Cost (PC)" : 1000
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
@ -651,7 +684,7 @@
|
||||||
]
|
]
|
||||||
|
|
||||||
// Mule Kick
|
// Mule Kick
|
||||||
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
|
@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick"
|
||||||
[
|
[
|
||||||
model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl"
|
model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl"
|
||||||
skin(integer) : "Skin" : 0
|
skin(integer) : "Skin" : 0
|
||||||
|
@ -659,11 +692,16 @@
|
||||||
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0
|
||||||
powerup_vo(string) : "Perk Jingle" : ""
|
powerup_vo(string) : "Perk Jingle" : ""
|
||||||
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0
|
||||||
cost(integer) : "Perk Cost" : 4000
|
cost(integer) : "Perk Cost (Normal)" : 4000
|
||||||
|
cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0
|
||||||
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav"
|
||||||
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
weapon2model(string) : "View Model" : "models/machines/v_perk.mdl"
|
||||||
weapon_animduration(integer) : "View Model Start Frame" : 0
|
weapon_animduration(integer) : "View Model Start Frame" : 0
|
||||||
weapon2_animduration(integer) : "View Model End Frame" : 22
|
weapon2_animduration(integer) : "View Model End Frame" : 22
|
||||||
|
perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0
|
||||||
|
perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0
|
||||||
|
perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1
|
||||||
|
perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1
|
||||||
spawnflags(Flags) =
|
spawnflags(Flags) =
|
||||||
[
|
[
|
||||||
1: "No Light": 0
|
1: "No Light": 0
|
||||||
|
|
Loading…
Reference in a new issue