From dad41e4e9f5bb5eaccff65bdea0517253ba41dce Mon Sep 17 00:00:00 2001 From: cypress Date: Sat, 16 Dec 2023 11:21:23 -0500 Subject: [PATCH] FGD: Considerable extension of Perk-A-Cola fields --- source/maps/fgd/hl-nzp.fgd | 74 ++++++++++++++++++++++++++++---------- source/maps/fgd/tb-nzp.fgd | 74 ++++++++++++++++++++++++++++---------- 2 files changed, 112 insertions(+), 36 deletions(-) diff --git a/source/maps/fgd/hl-nzp.fgd b/source/maps/fgd/hl-nzp.fgd index e683d29..753733e 100644 --- a/source/maps/fgd/hl-nzp.fgd +++ b/source/maps/fgd/hl-nzp.fgd @@ -445,7 +445,7 @@ // // Jugger-Nog -@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog" +@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) studio() = perk_juggernog : "Jugger-Nog" [ model(studio) : "Model" : "models/machines/hl_scale/juggernog.mdl" skin(integer) : "Skin" : 0 @@ -453,11 +453,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2500 + cost(integer) : "Perk Cost (Normal)" : 2500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -474,7 +479,7 @@ ] // PhD Flopper -@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) studio() = perk_flopper : "PhD Flopper" +@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) studio() = perk_flopper : "PhD Flopper" [ model(studio) : "Model" : "models/machines/hl_scale/flopper.mdl" skin(integer) : "Skin" : 0 @@ -482,11 +487,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -503,7 +513,7 @@ ] // Double Tap Root Beer -@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) studio() = perk_double : "Double Tap Root Beer" +@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) studio() = perk_double : "Double Tap Root Beer" [ model(studio) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" skin(integer) : "Skin" : 0 @@ -511,11 +521,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -533,7 +548,7 @@ ] // Speed Cola -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_speed : "Speed Cola" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_speed : "Speed Cola" [ model(studio) : "Model" : "models/machines/hl_scale/speed_cola.mdl" skin(integer) : "Skin" : 0 @@ -541,11 +556,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 3000 + cost(integer) : "Perk Cost (Normal)" : 3000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -562,7 +582,7 @@ ] // Quick Revive -@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) studio() = perk_revive : "Quick Revive" +@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) studio() = perk_revive : "Quick Revive" [ model(studio) : "Model" : "models/machines/hl_scale/quick_revive.mdl" skin(integer) : "Skin" : 0 @@ -570,12 +590,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost (Solo)" : 500 - cost2(integer) : "Perk Cost (Co-Op)" : 1500 + cost(integer) : "Perk Cost (Normal)" : 500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -592,7 +616,7 @@ ] // Stamin-Up -@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) studio() = perk_staminup : "Stamin-Up" +@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) studio() = perk_staminup : "Stamin-Up" [ model(studio) : "Model" : "models/machines/hl_scale/staminup.mdl" skin(integer) : "Skin" : 0 @@ -600,11 +624,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -621,7 +650,7 @@ ] // Deadshot Daiquiri -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) studio() = perk_deadshot : "Deadshot Daiquiri" [ model(studio) : "Model" : "models/machines/hl_scale/deadshot.mdl" skin(integer) : "Skin" : 0 @@ -629,12 +658,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost (Console)" : 1500 - cost2(integer) : "Perk Cost (PC)" : 1000 + cost(integer) : "Perk Cost (Normal)" : 1500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -651,7 +684,7 @@ ] // Mule Kick -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) studio() = perk_mule : "Mule Kick" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) studio() = perk_mule : "Mule Kick" [ model(studio) : "Model" : "models/machines/hl_scale/mulekick.mdl" skin(integer) : "Skin" : 0 @@ -659,11 +692,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 4000 + cost(integer) : "Perk Cost (Normal)" : 4000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(studio) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 diff --git a/source/maps/fgd/tb-nzp.fgd b/source/maps/fgd/tb-nzp.fgd index 10759e8..94abef1 100644 --- a/source/maps/fgd/tb-nzp.fgd +++ b/source/maps/fgd/tb-nzp.fgd @@ -445,7 +445,7 @@ // // Jugger-Nog -@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog" +@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(107 29 20) model({{ model != Null -> model, {"path":"models/machines/hl_scale/juggernog.mdl"} }}) = perk_juggernog : "Jugger-Nog" [ model(model) : "Model" : "models/machines/hl_scale/juggernog.mdl" skin(integer) : "Skin" : 0 @@ -453,11 +453,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2500 + cost(integer) : "Perk Cost (Normal)" : 2500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -474,7 +479,7 @@ ] // PhD Flopper -@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper" +@PointClass size(-16 -16 -32, 16 16 56) base(Item, Appearflags, Target) color(131 63 148) model({{ model != Null -> model, {"path":"models/machines/hl_scale/flopper.mdl"} }}) = perk_flopper : "PhD Flopper" [ model(model) : "Model" : "models/machines/hl_scale/flopper.mdl" skin(integer) : "Skin" : 0 @@ -482,11 +487,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -503,7 +513,7 @@ ] // Double Tap Root Beer -@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer" +@PointClass size(-16 -16 -32, 16 16 40) base(Item, Appearflags, Target) color(214 203 1) model({{ model != Null -> model, {"path":"models/machines/hl_scale/double_tap_2.mdl"} }}) = perk_double : "Double Tap Root Beer" [ model(model) : "Model" : "models/machines/hl_scale/double_tap_2.mdl" skin(integer) : "Skin" : 0 @@ -511,11 +521,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -533,7 +548,7 @@ ] // Speed Cola -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/speed_cola.mdl"} }}) = perk_speed : "Speed Cola" [ model(model) : "Model" : "models/machines/hl_scale/speed_cola.mdl" skin(integer) : "Skin" : 0 @@ -541,11 +556,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 3000 + cost(integer) : "Perk Cost (Normal)" : 3000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -562,7 +582,7 @@ ] // Quick Revive -@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive" +@PointClass size(-16 -16 -32, 16 16 32) base(Item, Appearflags, Target) color(129 172 254) model({{ model != Null -> model, {"path":"models/machines/hl_scale/quick_revive.mdl"} }}) = perk_revive : "Quick Revive" [ model(model) : "Model" : "models/machines/hl_scale/quick_revive.mdl" skin(integer) : "Skin" : 0 @@ -570,12 +590,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost (Solo)" : 500 - cost2(integer) : "Perk Cost (Co-Op)" : 1500 + cost(integer) : "Perk Cost (Normal)" : 500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 1500 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 3 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : -1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -592,7 +616,7 @@ ] // Stamin-Up -@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up" +@PointClass size(-24 -24 -32, 24 24 48) base(Item, Appearflags, Target) color(254 198 65) model({{ model != Null -> model, {"path":"models/machines/hl_scale/staminup.mdl"} }}) = perk_staminup : "Stamin-Up" [ model(model) : "Model" : "models/machines/hl_scale/staminup.mdl" skin(integer) : "Skin" : 0 @@ -600,11 +624,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 2000 + cost(integer) : "Perk Cost (Normal)" : 2000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -621,7 +650,7 @@ ] // Deadshot Daiquiri -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 35 10) model({{ model != Null -> model, {"path":"models/machines/hl_scale/deadshot.mdl"} }}) = perk_deadshot : "Deadshot Daiquiri" [ model(model) : "Model" : "models/machines/hl_scale/deadshot.mdl" skin(integer) : "Skin" : 0 @@ -629,12 +658,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost (Console)" : 1500 - cost2(integer) : "Perk Cost (PC)" : 1000 + cost(integer) : "Perk Cost (Normal)" : 1500 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0 @@ -651,7 +684,7 @@ ] // Mule Kick -@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick" +@PointClass size(-24 -24 -32, 24 24 56) base(Item, Appearflags, Target) color(0 117 58) model({{ model != Null -> model, {"path":"models/machines/hl_scale/mulekick.mdl"} }}) = perk_mule : "Mule Kick" [ model(model) : "Model" : "models/machines/hl_scale/mulekick.mdl" skin(integer) : "Skin" : 0 @@ -659,11 +692,16 @@ anim_weapon_time(integer) : "Perk Sting Duration (s)" : 0 powerup_vo(string) : "Perk Jingle" : "" anim_weapon2_time(integer) : "Perk Jingle Duration (s)" : 0 - cost(integer) : "Perk Cost" : 4000 + cost(integer) : "Perk Cost (Normal)" : 4000 + cost2(integer) : "Perk Cost (Co-Op, 0 for no change)" : 0 oldmodel(string) : "Player Trigger Sound" : "sounds/machines/perk_drink.wav" weapon2model(string) : "View Model" : "models/machines/v_perk.mdl" weapon_animduration(integer) : "View Model Start Frame" : 0 weapon2_animduration(integer) : "View Model End Frame" : 22 + perk_purchase_limit_solo(integer) : "Maximum amount of uses before leave (solo)" : 0 + perk_purchase_limit_coop(integer) : "Maximum amount of uses before leave (co-op)" : 0 + perk_requires_power_solo(integer) : "-1 for Always On, 1 for Power Switch dependency (solo)" : 1 + perk_requires_power_coop(integer) : "-1 for Always On, 1 for Power Switch dependency (coop)" : 1 spawnflags(Flags) = [ 1: "No Light": 0