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Merge pull request #77 from nzp-team/litsprites
FTE: Change mod_litsprites_force to 1
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@ -428,6 +428,7 @@ seta r_loadlit "1" //Whether to load lit files.
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//Note that regeneration of lightmap data may be unreliable if the map was made for more advanced lighting tools.
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//Note that regeneration of lightmap data may be unreliable if the map was made for more advanced lighting tools.
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//Deluxemap information will also be generated, as appropriate.
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//Deluxemap information will also be generated, as appropriate.
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seta r_softwarebanding "0" //Utilise the Quake colormap in order to emulate 8bit software rendering. This results in banding as well as other artifacts that some believe adds character. Also forces nearest sampling on affected surfaces (palette indicies do not interpolate well).
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seta r_softwarebanding "0" //Utilise the Quake colormap in order to emulate 8bit software rendering. This results in banding as well as other artifacts that some believe adds character. Also forces nearest sampling on affected surfaces (palette indicies do not interpolate well).
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mod_litsprites_force "1" //if set to 1, sprites will be lit according to world lighting
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// Realtime Light editing/importing
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// Realtime Light editing/importing
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r_shadow_realtime_world_importlightentitiesfrommap "0" //Controls default loading of map-based realtime lights.
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r_shadow_realtime_world_importlightentitiesfrommap "0" //Controls default loading of map-based realtime lights.
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