From 6159f85fdb9ed476e1c5e7bc4182d07fb0c3a8b6 Mon Sep 17 00:00:00 2001 From: DerpedCrusader Date: Tue, 9 Jul 2024 15:45:03 -0700 Subject: [PATCH] FTE: Change mod_litsprites_force to 1 setting mod_litsprites_force to 1 in nzportable.cfg makes the game render sprites with world lighting --- pc/nzp/nzportable.cfg | 1 + 1 file changed, 1 insertion(+) diff --git a/pc/nzp/nzportable.cfg b/pc/nzp/nzportable.cfg index cf40594..1647248 100644 --- a/pc/nzp/nzportable.cfg +++ b/pc/nzp/nzportable.cfg @@ -428,6 +428,7 @@ seta r_loadlit "1" //Whether to load lit files. //Note that regeneration of lightmap data may be unreliable if the map was made for more advanced lighting tools. //Deluxemap information will also be generated, as appropriate. seta r_softwarebanding "0" //Utilise the Quake colormap in order to emulate 8bit software rendering. This results in banding as well as other artifacts that some believe adds character. Also forces nearest sampling on affected surfaces (palette indicies do not interpolate well). +mod_litsprites_force "1" //if set to 1, sprites will be lit according to world lighting // Realtime Light editing/importing r_shadow_realtime_world_importlightentitiesfrommap "0" //Controls default loading of map-based realtime lights.