FTE: Force set gl_blendsprites, remove sprites from alpha_transparency.shader

This commit is contained in:
Steam Deck User 2023-03-17 12:13:19 -04:00
parent 5bf5d96aa5
commit 8973ede5a0
2 changed files with 1 additions and 205 deletions

View file

@ -327,7 +327,7 @@ seta gl_texturemode "ln" //Specifies how world/model textures appear. Typ
//First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling).
//The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps.
//The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.
seta gl_blendsprites "0" //Specifies how sprites are blended.
seta gl_blendsprites "1" //Specifies how sprites are blended.
//0: Alpha tested.
//1: Premultiplied blend.
//2: Additive blend.

View file

@ -5,207 +5,3 @@ models/machines/mglow$.mdl_0.lmp
diffusemap models/machines/mglow$.mdl_0.tga
alphafunc ge128
}
models/sprites/flame.spr_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_0.tga
}
models/sprites/flame.spr_1.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_1.tga
}
models/sprites/flame.spr_2.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_2.tga
}
models/sprites/flame.spr_3.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_3.tga
}
models/sprites/flame.spr_4.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_4.tga
}
models/sprites/flame.spr_5.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/flame.spr_5.tga
}
models/sprites/lamp_glow.spr_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/lamp_glow.spr_0.tga
}
models/sprites/lamp_glow.spr_1.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/lamp_glow.spr_1.tga
}
models/sprites/lamp_glow.spr_3.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/lamp_glow.spr_3.tga
}
models/sprites/lamp_glow.spr_3_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/lamp_glow.spr_3_0.tga
}
models/sprites/lamp_glow2.spr_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
models/sprites/lamp_glow2.spr_0.tga
}
models/sprites/lamp_glow3.spr_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
models/sprites/lamp_glow3.spr_0.tga
}
models/sprites/sprkle.spr_0.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/sprkle.spr_0.tga
}
models/sprites/sprkle.spr_1.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/sprkle.spr_1.tga
}
models/sprites/sprkle.spr_2.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/sprkle.spr_2.tga
}
models/sprites/sprkle.spr_3.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/sprkle.spr_3.tga
}
models/sprites/sprkle.spr_4.tga
{
{
program defaultsprite
blendfunc GL_ONE GL_ONE_MINUS_SRC_ALPHA
map $diffuse
alphafunc ge0
nodepth
}
diffusemap models/sprites/sprkle.spr_4.tga
}