FGD: Add info_texlights

This commit is contained in:
Steam Deck User 2023-03-28 22:10:28 -04:00
parent 5fb1e72657
commit 6f90de83ff
2 changed files with 16 additions and 4 deletions

View file

@ -50,7 +50,13 @@
killtarget(target_destination) : "Killtarget" killtarget(target_destination) : "Killtarget"
] ]
// info_texlights
// It defines texture lights.
// Add any texture name as a key and their brightness as the value.
// Don't need to set colors because hlrad knows texture colors.
@PointClass color(255 0 0) = info_texlights : "Texture name : Brightness"
[
]
// //
// player starts, deathmatch, coop, teleport // player starts, deathmatch, coop, teleport
@ -1338,4 +1344,4 @@
[ [
aistatus(string) : "Track name (looks in nzp/tracks/)" aistatus(string) : "Track name (looks in nzp/tracks/)"
cost(integer) : "Track duration (seconds)" : 0 cost(integer) : "Track duration (seconds)" : 0
] ]

View file

@ -50,7 +50,13 @@
killtarget(target_destination) : "Killtarget" killtarget(target_destination) : "Killtarget"
] ]
// info_texlights
// It defines texture lights.
// Add any texture name as a key and their brightness as the value.
// Don't need to set colors because hlrad knows texture colors.
@PointClass color(255 0 0) = info_texlights : "Texture name : Brightness"
[
]
// //
// player starts, deathmatch, coop, teleport // player starts, deathmatch, coop, teleport
@ -1346,4 +1352,4 @@ NOTE: set angle value to 0 if using angles key to rotate mdls"
[ [
aistatus(string) : "Track name (looks in nzp/tracks/)" aistatus(string) : "Track name (looks in nzp/tracks/)"
cost(integer) : "Track duration (seconds)" : 0 cost(integer) : "Track duration (seconds)" : 0
] ]