FGD: Add new spawnflags for trigger_hurt

This commit is contained in:
cypress 2023-12-16 16:53:29 -05:00
parent 1c49f740c1
commit 2f9cf6b9f5
2 changed files with 13 additions and 2 deletions

View File

@ -1478,11 +1478,17 @@
spawnflags(flags) = [ 1: "Once Only" : 0 ]
speed(integer) : "Speed of push" : 1000
]
@SolidClass base(Targetname) = trigger_hurt : "Trigger player hurt"
@SolidClass base(Targetname) = trigger_hurt : "Trigger damage"
[
dmg(integer) : "Damage" : 5
wait(integer) : "Delay before reset"
message(string) : "Message"
spawnflags(Flags) =
[
1: "No damage to AI/Enemies": 0
2: "No damage to clients" : 0
]
]
@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"

View File

@ -1478,11 +1478,16 @@
spawnflags(flags) = [ 1: "Once Only" : 0 ]
speed(integer) : "Speed of push" : 1000
]
@SolidClass base(Targetname) = trigger_hurt : "Trigger player hurt"
@SolidClass base(Targetname) = trigger_hurt : "Trigger hurt"
[
dmg(integer) : "Damage" : 5
wait(integer) : "Delay before reset"
message(string) : "Message"
spawnflags(Flags) =
[
1: "No damage to AI/Enemies": 0
2: "No damage to clients" : 0
]
]
@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"