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FTE: Set retro mode "ENABLED" by default
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@ -323,7 +323,7 @@ d_lodbias "0" //Biases choice of mipmap levels. Positive values will g
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seta d_mipcap "0 1000" //Specifies the range of mipmap levels to use.
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seta d_mipcap "0 1000" //Specifies the range of mipmap levels to use.
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r_font_linear "0"
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r_font_linear "0"
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seta gl_texturemode2d "gl_nearest" //Specifies how 2d images are sampled. format is a 3-tupple
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seta gl_texturemode2d "gl_nearest" //Specifies how 2d images are sampled. format is a 3-tupple
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seta gl_texturemode "ln" //Specifies how world/model textures appear. Typically 3 letters eg lln.
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seta gl_texturemode "gl_nearest" //Specifies how world/model textures appear. Typically 3 letters eg lln.
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//First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling).
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//First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling).
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//The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps.
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//The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps.
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//The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.
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//The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.
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