diff --git a/pc/nzp/fte.cfg b/pc/nzp/fte.cfg index d3d72ac..7beacf5 100644 --- a/pc/nzp/fte.cfg +++ b/pc/nzp/fte.cfg @@ -323,7 +323,7 @@ d_lodbias "0" //Biases choice of mipmap levels. Positive values will g seta d_mipcap "0 1000" //Specifies the range of mipmap levels to use. r_font_linear "0" seta gl_texturemode2d "gl_nearest" //Specifies how 2d images are sampled. format is a 3-tupple -seta gl_texturemode "ln" //Specifies how world/model textures appear. Typically 3 letters eg lln. +seta gl_texturemode "gl_nearest" //Specifies how world/model textures appear. Typically 3 letters eg lln. //First letter can be l(inear) or n(earest) and says how to sample from the mip (when downsampling). //The middle letter can . to disable mipmaps, or l or n to describe whether to blend between mipmaps. //The third letter says what to do when the texture is too low resolution and is thus the most noticable with low resolution textures, a n will make it look like lego, while an l will keep it smooth.