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FGD: Add game_counter and game_counter_set
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2 changed files with 46 additions and 2 deletions
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@ -1320,4 +1320,26 @@
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]
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@PointClass = zombie_horde_point : "Hording spot for Zombies"
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[]
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[]
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@PointClass base(Targetname, Target) = game_counter : "Fires when it hits limit"
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[
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spawnflags(flags) =
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[
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1: "Remove On fire" : 0
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2: "Reset On fire" : 1
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]
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master(string) : "Master"
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frags(integer) : "Initial Value" : 0
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health(integer) : "Limit Value" : 10
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]
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@PointClass base(Targetname, Target) = game_counter_set : "Sets a game_counter"
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[
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spawnflags(flags) =
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[
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1: "Remove On fire" : 0
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]
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master(string) : "Master"
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frags(integer) : "New Value" : 10
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]
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@ -1328,4 +1328,26 @@ NOTE: set angle value to 0 if using angles key to rotate mdls"
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]
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@PointClass = zombie_horde_point : "Hording spot for Zombies"
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[]
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[]
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@PointClass base(Targetname, Target) = game_counter : "Fires when it hits limit"
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[
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spawnflags(flags) =
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[
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1: "Remove On fire" : 0
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2: "Reset On fire" : 1
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]
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master(string) : "Master"
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frags(integer) : "Initial Value" : 0
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health(integer) : "Limit Value" : 10
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]
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@PointClass base(Targetname, Target) = game_counter_set : "Sets a game_counter"
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[
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spawnflags(flags) =
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[
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1: "Remove On fire" : 0
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]
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master(string) : "Master"
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frags(integer) : "New Value" : 10
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]
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