FGD: Add trigger_awardpoints definition

This commit is contained in:
MotoLegacy 2024-01-30 16:24:21 -05:00
parent d5e171e0e3
commit 1c43e1819c
2 changed files with 24 additions and 0 deletions

View file

@ -1509,6 +1509,18 @@
2: "No damage to AI/Enemies" : 0 2: "No damage to AI/Enemies" : 0
] ]
] ]
@SolidClass base(Targetname) = trigger_awardpoints : "Award Score to Client"
[
points(integer) : "Score to add" : 25
noise(string) : "Sound to play on trigger" : "sounds/misc/ching.wav"
spawnflags(Flags) =
[
1: "Requires Client to Stand": 0
2: "Requires Client to Crouch" : 0
4: "Requires Client to Prone" : 0
8: "Affected by Double Points Power-Up" : 0
]
]
@SolidClass base(Targetname) = func_rotating : "Rotateing Brush" @SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
[ [

View file

@ -1508,6 +1508,18 @@
2: "No damage to AI/Enemies" : 0 2: "No damage to AI/Enemies" : 0
] ]
] ]
@SolidClass base(Targetname) = trigger_awardpoints : "Award Score to Client"
[
points(integer) : "Score to add" : 25
noise(string) : "Sound to play on trigger" : "sounds/misc/ching.wav"
spawnflags(Flags) =
[
1: "Requires Client to Stand": 0
2: "Requires Client to Crouch" : 0
4: "Requires Client to Prone" : 0
8: "Affected by Double Points Power-Up" : 0
]
]
@SolidClass base(Targetname) = func_rotating : "Rotateing Brush" @SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
[ [