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FGD: Add trigger_awardpoints definition
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2 changed files with 24 additions and 0 deletions
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@ -1509,6 +1509,18 @@
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2: "No damage to AI/Enemies" : 0
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2: "No damage to AI/Enemies" : 0
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]
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@SolidClass base(Targetname) = trigger_awardpoints : "Award Score to Client"
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[
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points(integer) : "Score to add" : 25
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noise(string) : "Sound to play on trigger" : "sounds/misc/ching.wav"
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spawnflags(Flags) =
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[
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1: "Requires Client to Stand": 0
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2: "Requires Client to Crouch" : 0
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4: "Requires Client to Prone" : 0
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8: "Affected by Double Points Power-Up" : 0
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]
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]
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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[
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[
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@ -1508,6 +1508,18 @@
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2: "No damage to AI/Enemies" : 0
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2: "No damage to AI/Enemies" : 0
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]
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]
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]
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]
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@SolidClass base(Targetname) = trigger_awardpoints : "Award Score to Client"
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[
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points(integer) : "Score to add" : 25
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noise(string) : "Sound to play on trigger" : "sounds/misc/ching.wav"
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spawnflags(Flags) =
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[
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1: "Requires Client to Stand": 0
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2: "Requires Client to Crouch" : 0
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4: "Requires Client to Prone" : 0
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8: "Affected by Double Points Power-Up" : 0
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]
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]
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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@SolidClass base(Targetname) = func_rotating : "Rotateing Brush"
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[
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[
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