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FGD: Add misc_model
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2 changed files with 52 additions and 0 deletions
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@ -1204,3 +1204,25 @@
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[
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model(string) : "Sprite Model" : "progs/s_blood1.spr"
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]
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@PointClass size(32 32 32) studio() color(255 128 0) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model. 'frame' can also be used to offset the animation. NOTE: set angle value to 0 if using angles key to rotate mdls"
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[
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skin(integer) : "Skin index (default 0)" : : "Skin index (default 0) Use this when your custom model has more than one skin to select"
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model(studio) : "Model Selection (ex progs/model.mdl)"
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frame(integer) : "Single Frame to Display"
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first_frame(integer) : "Start Animation Frame"
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last_frame(integer) : "Last Animation Frame"
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speed(integer) : "1 divided by frames per second (default 0.1)"
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angles(integer) : "set 'angle' to 0 if this is used"
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mdlsz(integer) : "Entity size (x y z)"
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centeroffset(integer) : "Model center offset"
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spawnflags(flags) =
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[
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1: "Gravity" : 0
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2: "Solid" : 0
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4: "Back and forth" : 0
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8: "Only once" : 0
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16: "Play count times" : 0
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32: "Start Hidden" : 0
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]
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]
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@ -1204,3 +1204,33 @@
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[
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model(string) : "Sprite Model" : "progs/s_blood1.spr"
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]
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@PointClass base(Angle, Appearflags, Target, Targetname) size(32 32 32) color(255 128 0) model({"path" : model, "skin" : skin, "frame": frame}) = misc_model : "A point entity for displaying models. A frame range can be given to animate the model.
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mdl: The model to display. Can be of type mdl, bsp, or spr.
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frame: Single frame to display. Can also be used to offset the animation.
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first_frame: The starting frame of the animation.
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last_frame: The last frame of the animation.
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speed: The frames per second of animation. Divide 1 by the fps for this value (default 0.1).
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angles: pitch roll yaw (up/down, angle, tilt left/right)
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NOTE: set angle value to 0 if using angles key to rotate mdls"
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[
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skin(integer) : "Skin index (default 0)" : : "Skin index (default 0) Use this when your custom model has more than one skin to select"
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model(string) : "Model Selection (ex progs/model.mdl)"
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frame(integer)
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first_frame(integer)
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last_frame(integer)
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speed(integer) : "1 divided by frames per second (default 0.1)"
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angles(integer) : "set 'angle' to 0 if this is used"
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mdlsz(integer) : "Entity size (x y z)"
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centeroffset(integer) : "Model center offset"
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spawnflags(flags) =
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[
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1: "Gravity" : 0
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2: "Solid" : 0
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4: "Back and forth" : 0
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8: "Only once" : 0
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16: "Play count times" : 0
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32: "Start Hidden" : 0
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]
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]
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