assets/pc/nzp/shaders/outline.glsl

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2022-02-08 18:58:09 +00:00
!!permu FRAMEBLEND
!!permu SKELETAL
!!permu FOG
varying vec3 norm;
#ifdef VERTEX_SHADER
#include "sys/skeletal.h"
uniform float e_time;
void main ()
{
gl_Position = skeletaltransform_n(norm);
}
#endif
#ifdef FRAGMENT_SHADER
#include "sys/fog.h"
void main ()
{
gl_FragColor = vec4(0,0,0,0);
}
#endif